World of Warplanes Flight Tactics Guide
World of Warplanes Flight Tactics Guide by JoshTH3M4N
Hello everyone! Some of you may know me, some of you may not, but let me introduce myself. My WoWP username is The_EPIC_WoT_MAN, but you can call me Joshua (because I think my current username is obnoxious, but I can assure you that I do not act in that manner). I have created this guide to give the soon-to-be Closed Beta or Open Beta Testers some useful tips involving flight maneuvers and tactics and using multiple types of aircraft to their fullest extent in the air. First I’ll discuss Aircraft Types and their respective characteristics. Then I’ll discuss the many Flight maneuvers and Tactics that bring out the best in each aircraft.
Now, Fighters are the basic military aircraft of World of Warplanes. This aircraft have good to average speed, maneuverability, firepower and armor factors. Some of the factors listed have different pros and cons on performing these maneuvers and flight tactics of all Fighters from every nation.
Ground Attack aircraft
Second, Ground Attack aircraft are a unique branch of the aeronautical engineering marvels of WWII. These aircraft are only of Soviet origin, for the Soviets created aircraft like this. Ground attackers have poor speed and maneuverability, but overwhelming firepower and armor factors. The aircraft class are respective only to the U.S.S.R.
Heavy Fighter aircraft
Heavy fighters are unique and originate from Germany. First of all, I’ll explain as to why these aircraft are designated Heavy fighters in World of Warplanes. These fighters have moderate to high speed and maneuverability factors, along with some moderate firepower and armor for their respective tiers, as to why they are called Heavy fighters. The aircraft class is respective to Germany.
Carrier-based aircraft are self-explanatory because of their namesake. These aircraft were mainly stationed on Aircraft Carriers during the Second World War, as some of these aircraft were deployed on the high seas to fight in the Pacific against the Imperial Japanese Navy and Air Force, whilst some rarely fought in the Atlantic against the Luftwaffe. In WoWP, The U.S.A have Carrier-based fighters as an alternate branch, while the Japanese Tech Tree is all Carrier-based. These aircraft may have poor areas in some factors, due to the fact that they were stationed on small Aircraft Carrier decks. These planes have much similar characteristics when compared with Fighters when discussing speed and maneuverability factors, while firepower and armor factors are comparable to Heavy fighters and Ground Attack aircraft.
Flight Tactics and maneuvers in flight
Now, let’s get to the good stuff!
Low flying (Flying at very low altitudes)
Low flying is a good tactic when operating a Ground Attacker or Heavy fighter. This tactic basically entails flying “Warning! Low Altitude” low, so fighters that are unsteady can’t engage you at this altitude, and enemy Radar won’t pick you up as easily as flying at higher altitudes (This tactic has been adapted by the USAF for bomber aircraft on critical missions). And, if all goes as planned and you’re flying smoothly with no interferring aircraft, your selection of Ground targets can and will be destroyed in quick succession! Also, use this tactic wisely, unless you’re unsteady when it comes to flying. For if your aircraft is moving side to side, you may barrel roll into the water or ground!
This a common tactic with Fighters (Carrier-based also). Gaining the altitude advantage is essential to spotting and choosing the High Priority targets to engage. Gaining altitude will allow you to spot the enemy while having an advantage, because as soon as you find the right target, you can descend in altitude and “catch his tail”, or escape an enmy’s pursuit, although you can’t guarantee you can catch his tail or shake a pursuing enemy. But, do this every match in a Fighter, for you may gain the upper hand.
I will create more helpful tactics as I learn more about the Mechanics of WoWP. See you on the runway!