Neverwinter GWF PvP Disengaging Tactic Theorycrafting by kolatmaster
Greetings my friends and fellow GWF enthusiasts!
Since hitting 60 on my first GWF build, using the Instigator path I decided to level up a second GWF. This one primarily focused by leveling via PvP. My first GWF was a Dwarf who started out with 18str/17con/13dex/10/10/8. I wanted to be a little bit more ‘min/max’ with my second incarnation (yes I still have the first one active!), and went Half-Orc with 18str/18dex/12con/10/10/10.
The Half-Orc is currently level 33, and I spent a majority of the levels exclusively in PvP. I am aware that GWF is decent at lower/mid levels then it is later when everyone is 60. Until a few levels ago, I spent a good portion of my PvPing running around haphazardly trying to kill as many people as possible while capping flags whenever I could. I would end up going like… 6-10, 8-8, 6-4, 5-12, etc. Mostly about with more deaths then kills (outside of randomly stellar games) and I’d be middle of the pack points wise. Not bad, not good, but fairly even.
Later in the 20s I noticed people were able to kill me more readily, particularly TR/CW/etc. Mainly based on abilities, and such. So I took a few moments to truly look at the goals of PvPing and theorycraft the GWF strengths/weaknesses in relation to the other classes.
TR – Supreme killers, and annoying stealth.
GF – Hard as hell to kill, but can eventually be worn down.
CW -Surpeme annoyance with long range spells and teleports.
DC – Fairly hard to kill, with enough CC to also be annoying (plus Heals of course!)
GWF – Gap closers w/Sprint and Mighty Leap, fairly hard to kill with armor/HPs, can hit multiple targets, and can be immune to CC for a time with Unstoppable.
So, the commonality I see for the GWF is that we can be immune/annoying to CC, and we can close distances fast, while being tanky enough to be annoying. If we flip the closing distance fast to being able to extract oneself from a dangerous situation in time of need, we get to the heart of the Tao of Disengaging.
What I have begun to do is quite simply really… At the beginning of the queue I suggest that I (if the only GWF in the group) go to Flag 1 while the other four members of the team go to the mid Flag 2. Once I cap the first flag, I run towards the 2nd flag and scout out anyone low on health. If I think I can get in a quick hit w/Flourish/Takedown/etc. I go for it, and then disengage. Or I continue on to the opponents Flag 3, and camp it until one or two members of the opposing team come to interfere. When they do come, I am looking to make the fight last as long as possible while having my opponents use as many of their abilities as they can. Once I am down to 25% or lower hitpoints, I start paying close attention to their level of hitpoints/what they have used/if reinforcements are coming/etc. Once the determination is made that I believe my defeat is inevitable, I disengage w/Sprinting-Charging and/or Mighty Leaping away. Immediately going to the nearest Health Pot, or my teams DC (if we have one).
Disengaging can have people chase you or spend time capping the flag you were already on. Thus taking points away from the opposing team. I then heal and make a determination to return if I feel there is a single opponent I can take out (after previously damaging them), or swing back through Flag 2 to assist my teammates as necessary by ‘sniping’ out someone low on HPs. Once that is done, I begin to roam around again. Constantly trying to engage someone 1v1 or even 1v2 (if they are cumulatively low on HPs) thereby tying them up as the rest of my team controls the mid Flag and/or engages in battle at another flag.
The ability of the GWF to be able to ignore CC with Unstoppable, Spring/Might Leap away from any fight we want to, and be able to take a healthy amount of damage, is something we must strive (particularly in PvP) to use to our advantage. The goal is to cost the opponent more then it is worth to kill you. If you 1v1 a TR or a CW that is one less TR/CW that is engaging the rest of your team. You CAN survive them, and also put a healthy amount of damage to them, and kite them away from more ‘valuable’ targets. We are insanely mobile when you look at Unstoppable/Sprint/Mighty Leap. To be a true asset to the team, we must utilize this to our utmost advantage.
Since I started consciously doing this for the last 6-7 levels, and focused on the Tao of Disengaging, I have found (in over 20 PvP matches) it to be quite an effective tactic. My Kill/Death ratio has plummeted… Frequently being 0-4 kills with 0-4 deaths, and always close to even. While my points, between capping/assists, putting me in the Top 2 of my team the norm, and 1st place fairly often.
Now, obviously, as I scale up in level I need to test this out as everyone’s paragon path makes them better over all. I have just noticed a significant up tick in my overall performance, and I wanted to share it with all of you.
Please feel free to use this tactic, the Tao of Disengaging, as you see fit. Thus far I have been pleasantly surprised, and I feel it is a valid topic of discussion!Other Neverwinter Articles
Neverwinter Pathfinder PvP Guide
Neverwinter Companion Active Bonuses Data
Neverwinter Reflect TR PvP Build Guide
Neverwinter Seals Guide
Neverwinter GWF Pure PvE DPS Iron Vanguard Destroyer Guide
Neverwinter Stats and Effects Calculation
Neverwinter DC General Guide
Neverwinter DC Damage Mitigation PvP PvE Build
Neverwinter DC PvP Guide
Neverwinter PvP Basic Guide
Neverwinter CW Pure Damage Build
Neverwinter CW Thaumaturge Spec Guide
Neverwinter CW Oppressor PvP Guide
Neverwinter DC Sentinel Tank PvP Build
Neverwinter DC Survivability PvP Build
Neverwinter DC Impact Cleric Build
Neverwinter GF Interceptor Tank Build
Neverwinter GF Avoiding Diminishing Returns
Neverwinter GF Feats Builds and Theory
Neverwinter GWF Sentinel PvE Build
Neverwinter GF Tank Build Guide
Neverwinter CW Oppressor Tanky Build Guide
Neverwinter CW Comprehensive Guide
Neverwinter CW PvP Renegade Build Guide
Neverwinter CW Top DPS and Control Guide
Neverwinter TR Perma Stealth Int Build Guide
Neverwinter TR Stealth Executioner Build Guide
Neverwinter GF Threat Mechanics Guide
Neverwinter DC Defensive Build Guide
Neverwinter DC Healing Powers and Synergistic Feats Guide
Neverwinter DC PvP Lashing Light Burst Build Guide
Neverwinter DC Overhealing Guide
Neverwinter DC PvP Itemization Advice
Neverwinter GWF Destroyer DPS Guide
Neverwinter GWF PvP Disengaging Theorycrafting
Neverwinter GWF Sentinel Build Guide
Neverwinter Epic Armor and Weapon Enchantments Guide
Neverwinter Crafting Guide
Neverwinter Level 30 Adventurer’s Pack Guide
Neverwinter Gauntlgrym Guide
Neverwinter GWF Essential Tips and Advice
Neverwinter Devoted Cleric Mechanics Guide
Neverwinter Reaching Endgame Guide
Neverwinter TR T1 and T2 Armor Sets List
Neverwinter Control Wizard Thaumaturge Endgame Guide
Neverwinter GWF PvE DPS Instigator Guide
Neverwinter Trickster Rogue Stats Guide
Neverwinter Dread Vault Yshiggol End Boss Guide
Neverwinter Devoted Cleric Healing Guide
Neverwinter Trickster Rogue PvP Guide
Neverwinter GWF Stunlock Burst DPS Guide
Neverwinter Wizard Renegade Burst Build Guide
Neverwinter Trickster Rogue Dungeon PvE DPS Guide
Neverwinter Trickster Rogue Scoundrel Build Guide
Neverwinter GF Defense, Deflection and Damage Reduction Analysis
Neverwinter Control Wizard Epic Armor Sets List
Neverwinter Trickster Rogue Executioner PvE Build Guide
Neverwinter Guardian Fighter Hybrid Tank PvE Build
Neverwinter Guardian Fighter Debuff Tank Guide
Neverwinter GWF DPS PvE Build Guide
Neverwinter GWF Destroyer Guide
Neverwinter Great Weapon Fighter DPS Initiator Guide
Neverwinter Great Weapon Fighter Guide
Neverwinter Cleric Level 40 Skills Guide
Neverwinter Cleric DPS Hybrid Guide
Neverwinter Cleric Critical Build Guide
Neverwinter Control Wizard Renegade Guide
Neverwinter Racial Abilities List
Neverwinter Class Ability Scores Effects List
Neverwinter Ability Scores Combinations List
Neverwinter Wizard Sexy Commando Guide
Neverwinter Guardian Fighter Basic Guide
Neverwinter Getting Astral Diamonds In Game Guide
Neverwinter Trickster Rogue Infiltrator Skills and Builds Guide
Neverwinter Currency and Economics Guide
Neverwinter Advanced Combat Tips
Neverwinter Guardian Fighter DPS Guide
Neverwinter Companion Info and Guide
Neverwinter Control Wizard Tips
Neverwinter Founder Pack Details
Neverwinter Beta FAQ
Neverwinter Beta Tips
Neverwinter Cleric Minimum Wisdom Build Guide
Neverwinter In Depth Review