Forge Warden Focus List



Forge Warden Focus List by bryx

The underlined text indicates differences from the default ability. Please let me know if I’ve made any mistakes. Any tooltip text that is not italicized is pointing out a grammatical or spelling error in the tooltip.

Note: This is not a complete list of Warden abilities, only the ones that have focuses.

Shield Storm
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Default- The Warden goes into a mobile spin and knocks back and damages enemies that touch the Warden.

Focus A (level 4)- Reduced cost, damage(,) and knock back.

Focus B (level 32)- The Warden moves faster while in the spin, and is harder to control.

Focus C (level 60)- Not yet available.

Charging Leap
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Default- The Warden leaps toward the target player. The target enemy is knocked back and slowed. The target ally is freed from a pin or stun.

Focus A (level 8)- The cooldown is halved, and the target range and stun time is shortened.

Focus B (level 36)- Knocks the enemy back further.

Focus C (level 64*)- Not yet available.

Shockwave
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Default- Sends a Shockwave forward(,) damaging and stunning all enemies in front of the Warden.

Focus A (level 12)- Sends a Shockwave forward damaging, stunning and slowing all enemies in front of the Warden.

Focus B (level 40)- Stuns enemies for a shorter period, and does more damage.

Focus C (level 68*)- Not yet available.

Raise Morale
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Default- Increases nearby allies’ movement speed and damage output based on the Warden’s level of Vengeance.

Focus A (level 16)-  Increases nearby allies’ movement speed. Allies deal damage back to their attackers based on the Warden’s level of Vengeance.

Focus B (level 44)- Uses less energy, but has a shorter range.

Focus C (level 72*)- Not yet available.

Protect Allies
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Default- Increases nearby allies’ health and protection from damage based on the Warden’s level of Vengeance

Focus A (level 20)- Health given to allies is increased. Protection from damage is decreased.

Focus B (level 48)- Uses less energy, but has a shorter range.

Focus C (level 76*)- Not yet available.

Stand Ground
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Default- Immobilizes the Warden and stops them from using other abilities. The Warden takes reduced damage, and is immune to stuns, slows(,) and immobilization. Enemies that attack the Warden are locked out of their abilities for a duration. After Stand Ground expires, the Warden has full determination.

Focus A (level 24)- Immobilizes the Warden and stops them from using other abilities. The Warden takes reduced damage, and is immune to stuns, slows(,) and immobilization. Enemies that attack the Warden are locked out of their abilities for a duration. After Stand Ground expires, the Warden has increased movement speed and full determination.

Focus B (level 52)- Immobilizes the Warden and stops them from using other abilities. The Warden takes reduced damage, and is immune to all incoming attacks. Enemies that attack the Warden are locked out of their abilities for a duration.

Focus C (level 80*)- Not yet available.

*The focus has not been added yet, but is assumed to be placed at that slot in the future.

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