Firefall How to Sell on the Marketplace



Firefall How to Effectively Sell Items and Resources on the Marketplace by thiconZ

Alright so after taking a look at the Marketplace it’s easy to see that people either don’t know how to price an item accordingly or just put up items for stupidly high prices. To help fix this, here’s a very simple guide on how to price your Items and Resources without pushing their values but still make a nice profit on them.

The first section of this will be for Items, the second section will be for Resources

When you’re crafting an item it’s usually important to pick the right resources depending on what stats you want high and what stats you want low. For starters here is a simple breakdown of the quality of resources to crystite value:

White (Quality 1 – 400) = 1:1
Green (Quality 401 – 700) = 1:1
Blue (Quality 701 – 900) = 1:1.5
Purple (Quality 901 – 999) = 1:2
Orange (Quality 1000) = 1:3 – 1:5
(Since Quality 1000, Orange, resources are pretty rare you usually have some adjustment room for what you’d like to charge per unit)

Now when you are crafting something that involves Crystite, it’s always a one to one ratio, every every Crystite you spent crafting it, you add one Crystite to the price.

Crafting and Research times:

Since this is a pretty simple guide on how to price your items the easiest thing to do is have every hour you spend crafting the item, add 100 Crystite onto the final price.

If an item that you’re selling was made off a recipe that you gained access to through a Research then for every hour the Research took, add 100 Crystite onto the final price. However, every time you sell an item that uses the same Research, remove anywhere between .05 – .25 from the total Research time Crystite added until you no longer have any Research time Crystite remaining, this will allow you to gain some Crystite based on the time you spent researching, but eventually go away to have your items sell for less, so more people can afford them and so that you have made your monies worth for the Researching.

Now onto the Stages of items and how to price an item with different Stages. For Stages 1 and 2 the Crystite price remains as is, meaning you don’t change it at all. When an item is Stage 3 though, you double the Crystite price of the item, and when the item is Stage 4, you can increase the price by 2.5 times or 3 times, it’s generally better to only increase by 2.5 times though or else the pricing may get a bit too high depending on the item. So a breakdown of that in a chart form is:

Stage I (1) = x1 Crystite
Stage II (2) = x1 Crystite
Stage III (3) = x2 Crystite
Stage IV (4) = x2.5 – x3 Crystite

So currently our formula to determine the price of an item for selling is:
(((Amount of Resources x Color Quality of Resource)¹ + (Hours Spent Crafting * 100) + (Hours Spent Researching * 100)²) * Stage) + Amount of Crystite = Total Item Price

¹ = Repeat for each group of resources used ex. if it took 2k radine and 1k Octine you would repeat that step twice, adding them together.

² = Reduce by .05 – .25 every time you sell an item that uses this Research process until this value reaches zero, once it is zero you may stop including it in the item sales that use this Research process.

Sometimes we’re a little short on Crystite and want our next item to give us a little bit more profit to fill our Crystite gap. Bumping the final price up by 500 Crystite is normally alright, and should help fill that gap for you. You could technically give yourself 1000 or maybe even higher “bonus” but it’s not the best idea to over price your item like that.

If you plan to give yourself that extra 500 “bonus” Crystite then just do ‘Total Item Price + 500’ and then you’ll have your new final item price.

Example Usage: I have to craft an item that takes 3 Resources of 1.5k each, 2k Crystite, takes 4 hours to craft, and uses a Research process that I’ve sold something using before and that Research process took 11 hours. I removed .10 on the Research Crystite amount after that too. The Resources I used were Octine (Quality Color – Blue), Silicate (Quality Color – Green), and Copper (Quality Color – Green) and was a Stage III (3). My Formula would look like the following:

* Resources amounts are highlighted in Green, Resource Color Qualities in Blue, Crafting in Red, Research in Purple, Research cost total after removed 10% in Yellow, Stage in Cyan, and Amount of Crystite in Pink *

( ( (1500 x 1.5) + (1500 x 1) + (1500 x 1) + (4 x 100) + ( (11 x 100) x .90 ) ) x 2 ) + 2000 = 15280

This means my final price that I list the item for would be 15,280 Crystite. However if I were to give myself a 500 Crystite “bonus” of the sale of the item the new price would be 15,780 Crystite.

Web Link To Google Spreadsheet Version of Formula

Now lets move onto how to price just Resources on the Marketplace.

When selling Resources on the Marketplace you have to take into account a few different factors. One, what’s the quality of the Resource? Two, how many units of the Resource? Three, how many other players are selling the same Resource? Four, is this currently available in the world for thumping? Once you’ve determined these 4 factors you can move on to pricing your Resource per unit.

To keep this guide a simple one, for now, we’ll continue to use the color quality of the Resource instead of exact quality numbers. Here is a chart on Resource Per Unit to Crystite:

White (Quality 1 – 400) = 1:1.3
Green (Quality 401 – 700) = 1:1.5
Blue (Quality 701 – 900) = 1:2
Purple (Quality 901 – 999) = 1:2.5
Orange (Quality 1000) = 1:3 – 1:5
(Since Quality 1000, Orange, resources are pretty rare you usually have some adjustment room for what you’d like to charge per unit)

* If you’re Resource Quality is on the lower half of the Color Quality bounds, it’s best to stick with the numbers above, however if you’re Resource Quality is in the upper half you can normally bump the numbers up between .2 – .3 of the numbers listed above, ex. Upper Blue could be a 1:2.3 Resource Per Unit to Crystite *

Pretty simple right? Now let’s factor in you selling a very large quantity of Resources. Let’s say you’re going to sell 10,000 units of X Resources, we’ll use more specific Resources latter on. Generally it’s best to slightly reduce the total price when selling in bulk, since that helps beat other prices and the consumer is more tempted to buy it sooner then as well. So for a stack of 10,000 X Resources it would be best to cut the total price by 1% – 2%, you don’t lose much profit at all, and you’ll be able to sell it sooner.

Now we’re going to factor in other players. We’ll say there’s 10 other Resources of the same Quality as the one you’re trying to sell, currently on the Marketplace. If they’re quite a bit more expensive than what your current price is, there’s nothing to worry about, however is they’re a quite a bit lower, and it’s half or more of the others being lower than yours, you should lower your price to be either equal or lower than the other prices, if one price is a lot lower than the rest though, don’t worry about it.

Finally we’ll add in the factor of scarcity to your Resource. For this example we’ll say you have Radine and it’s not thumpable at all currently, on your shard at least. Due to the fact it’s incredibly hard to find, people will be more willing to pay a slightly higher price in order to get that resource now instead of waiting an unknown amount of time for it to come back into the world and be thumpable. This doesn’t mean you can raise your price up by 20% though, when people start raising their prices high, it only creates more problems, so we’ll do the smart thing and only raise it up by 3% – 5% keeping it around the same price, but nothing too high that others are feeling ripped off or cheated by since after all, they are paying for the premium service of getting the Resource now rather than waiting to thump it later.

Since Resources are ever changing it’s much harder to give exact numbers or formulas on how to always have an exact price to charge for them, but hopefully this helps you understand how to price your Resources in a way that helps both you, the seller, and the consumers.

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