Firefall Dreadnaught Mammoth Guide
Firefall Dreadnaught Mammoth Guide by Sh0ppingList
Mammoth is the specialty Dreadnaught frame. It is the tank frame in Firefall so far. Here is a quick build guide for it. These setups work best for myself, build could be different depend on play styles. I will also explain here which type of gear (printed, elite, prototype, chosen) is a better option for the skills and gears.
P.S. I do a lot of solo playing, if you always has a healer to back you up it will be nice to have some offensive skills. The main reason that some skills are S3 is due to power limits.
Here is a screenshot of my frame:
Heavy Armor (Active) – Accord Dreadnaught skill: Damage reduction for all incoming attack
Thunderdome (Active) – Mammoth skill: Create an impenetrable sphere.
Shield Wall (Active) – Mammoth skill: Create an energy wall block all front ranged attack
Resilient Plating (Passive) – Accord Dreadnaught skill: Massive healing when health dropped to a point.
Tremor (HKM) – Mammoth skill: Massive AOE damage around Mammoth.
The only skill change is swap Shield Wall to Repulsor Blast (Accord dreadnought skill) since most mobs are melee and AOE dps is going to be more helpful.
Main Weapon: Printed Plasma Heavy MG (Chosen MG fires too slow, elite charge time is too long and prototype doesn’t do enough damage per round).
Secondary Weapon: Grenade Launcher (any type is good mainly for some AOE, since I have the Mass problem I have no secondary equipped).
Heavy Armor (Chosen): Has really high damge reduction most of them can block all damge. Although it has twice longer recharge time compare to printed one, it helps a lot with Shield Wall.
Thunderdome (Accord Elite): The main use of thunderdome is to cover reloading, reviving, trap enimy and capture objective, so the duration is the most important thing. 9 out of 10 times it would break from way too much damage.
Shield Wall (Printed): Chosen shield wall only gives another few secs but has really long recharge time, with printed one can has a nice 20s duration and 15-18s cooldown.
HKM: HKM is not really a problem I personally like chosen due to its high damage but it take forever to charge up. Other HKMs are good as well depends on play style and preference.