Neverwinter Cleric Critical Build Guide

Neverwinter Cleric Critical Build Guide by deistik

I’ve had a slew of PMs asking about my spec, so I figured I’d make a post to have a place to direct people.

This is an endgame build… if you aren’t level 60, then you need to level up before you attempt to pwn dungeons with this build, just a heads up.

The name of the game is Crit, Divinity building (D) and action point (AP) gain (which is Recovery), nothing else really matters for this build. Another really strong point is that with all this STR, your stamina meter recharges faster = more dodges.


Race: Human (with the +2 into STR, and a 16WIS 16STR 12CHA roll, add to STR and CHA every 10 levels) – humans get an extra 3 heroic feats, it’s up to YOU to decide if that’s worth losing +2 in some other stat… for me, it was.

Companion: Ioun stone of Allure/Astral diamond Cat. These things are amazing. You literally get 100% of the stats from the gear you put on them. Then, you use an Eldritch runestone, and get another 8-10%. I personally feel the stone is probably best for cleric – the only real difference is a belt slot (cat) v. a cleric offhand slot (stone). Decide how you will.

Gear: I’ve been stacking crit and recovery to about 3800. After that, I’ve been stacking power (currently @ ~5700) and Defense (currently @ ~2400).

Enchantments: Offense – Azure (crit)/Silvery (recovery)/Radiant (power); Defense – Radiant (HP)/Azure (defense); Utility – Dark (movement)

For purple weapon enchantments I’ve tried Holy Avenger (because with your heal debuff, Damage Reduction is a much better choice than other enchantments), but with such a huge ICD, I’ve since re-slotted Vorpals. I guess that makes sense on a crit build!

Purple armor enchants I use Soulforged, because you are going to be the target of a LOT of pissed off adds. When it procs, you can get yourself back up pretty well.

For class set gear, I’ve been using 2/4 Miracle Healer, and 2/4 Beacon of Faith. Doing some testing, 4/4 Miracle just isn’t worth the ~600 power you end up losing over 2p Beacon. Maybe if the Miracle 4p worked like it says it does, it would be worth it (still have my Miracle gloves/greaves, just in case they fix it!).

Pro tip: Use your Ardent coins to buy Wild Storm elixirs, they raise your crit by 300, and crit severity by 10%, for an hour. Can also use your Celestial coins to get elixirs that raise all your attributes by 1, and stacks with campfire buff. That’s win.


At wills: Brand of the Sun (BotS (mobile divinity gain)) and Astral Seal (ASeal (D gain/heals)), spam these when everything else is on cooldown for D/APs. Put BotS on every mob you can for passive D gain, then use ASeal for the per cast D gain. If people aren’t in need of healing very much, I will sometimes swap ASeal out to Lance of Faith (LoF), less passive healing = less agro, AND it’s more damage.

Encounters: Forgemaster’s Flame (FF), Astral Shield (AS), Sunburst (SB). You might swap out SB for Healing Word (HW), depending on the fight. If you do this, you will also swap passives (below). Prophecy of Doom (PoD) is another viable option, as it gives you a LOT of AP, based on how often mobs die. Sometimes if there’s another cleric, I’ll get bored and slot Daunting Light – I’ve crit mobs for over 40,000 with this skill, it’s crazy dps if you don’t need to heal much!

If you can’t cast AS with D, then don’t cast it. Pretty much same goes for FF, unless you need to build D for AS. If you’re using HW, you spam per cooldown, this spell should never be off cooldown, it builds a massive amount of AP/D while stacking regen on yourself. It doesnt even really matter who you put it on, just getting the regen on yourself is the important part. After all, you ARE healing yourself for -40%, for some reason…

If you’re using PoD, you target the mob you KNOW will die in the next 4-5 seconds, any non-elite add will work perfectly. Watch your AP go up and grin. Casting a D PoD on the right target will net you about ~25% of a daily meter. Use this to your advantage.

Sunburst is pretty much get as close to as many mobs as you can, and blast them all (hopefully off of a cliff!).

Daily: Hallowed Ground

With the massive amount of AP gain I have in this build, I can use this about once every 30 seconds, and even more often in sustained fights. Combined with Moontouched feat, this is an amazing skill. I use this ability religiously. Use PoD and/or SB correctly and you will LOVE this skill.

Passives: I change these out depending on the fight. I usually use Holy Fervor (HF (+AP gain) and Foresight (+mitigation).

Slotting Soothe will not stop you from getting adds on you. You’re healing everyone for a ****-ton, they hate you. Slotting soothe will make it easier for a competent party member to pull those hating adds off of you. I refuse to spell soothe wrong.

Foresight is a great passive (assuming it works, as it doesn’t add to your DR on your character sheet). Feated, it’s +11% DR for everyone. If you’re constantly fighting off adds, you’re better off with soothe/foresight. If you’re OK with dodging adds a bunch and/or your group can handle them for you, HF and Foresight is the way to go.

If you are using HW, you should also slot Divine Fortune over one of the other passives.

Had enough people ask so here’s a pic:

I put 3 points in every skill I figured would come in handy dungeoning.


Heroic Feats: You’re looking at maxing the following feats:

Greater Fortune (+heals)
Toughness (+ HP)
Weapon Mastery (+ crit)
Domain Synergy (+ recovery)
Repurpose Soul (passive heals)
Bountiful Fortune (+ D)

I put 1/3 in Cleanse because there’s no point not using 1 measly point to get passive cures.

Paragon Path: 2 Virtuous, 20 Faithful, 9 Righteous

You’re maxing out Enduring Relief (+ heals), Benefit of Foresight (+DR), Invigorated Healing (+ heals), and Moon Touched (+ heals) in the Faithful line. When I was first doing dungeons, I’d take the 21st point into Faithful for the 4th pip, and would gain all 4 before a big fight. Once you know what you’re doing in a fight, it’s unnecessary. But it really helps in the beginning of fights where you have to kite like crazy and don’t have a lot of time to build up D.

Righteous line is Rage of Tempest (D gain) and Ethereal Boon (4/5) (D gain). Ethereal Boon is incredible, as you can gain D while in D mode.

The 2 in Virtuous is for Rising Hope, it procs power and recovery, and has a near 100% uptime with only 2 points in it.

cleric feats

My basic “rotation” is to throw down a D AS, followed by a D FF, spam all my HWs (if using those, otherwise strategically place (D) PoDs), then either hit Hallowed Ground or spam at-wills until AS is ready to cast again. I can keep a D powered AS up 100% of the time with this build.

If I’m using PoD, I aim at the non-elite mob with the lowest HP. You’re trying to get it off CD, not do damage here. If I’m using SB, it’s run into your AS, and then just blast everything for a ton of AP. Which skill you use should depend on the fight, the better you know the fights, the more you’ll know which skills to use.

I’d like you to keep in mind, it took me a while to get to this exact build, changing it over time as I got better gear, and info/suggestions from other min/maxers . I’m currently sitting at 12k+ gear score, with 42% crit, 36% recharge speed, and 51% AP gain (with HF), solo. This only gets better if you have a good rogue, CW and GF that actually spec for group buffs… I’m at 48% crit in a group.

For the most part when I run an epic dungeon, I’m around 90%+ of the healing.

A side note: this is actually the most fun I’ve had in an MMO while playing a pure healer. You have to be on your toes the entire time, AND you can’t heal yourself like you can heal everyone else, it’s hectic. My best advice is to check out this build, and change it to your liking, but I’ve respecced several times (spent about $60 so you don’t have to lol), and I haven’t found a better one. I love the way this build plays.

Added in a short video of guildies and I on the last cloak tower boss. What you’re paying attention to is my D gain, AP gain, and the solid stream of green numbers pouring off my allies. This is how you heal in this game. Yes, we outgear it, this was just to have an example to show.

90 second cloak tower boss

CW dies at the end because he stands in red like a fool lol

Spider – 1 cleric, 1 CW, no potions used, no knockoffs.

This last one is just an example of what to expect on the harder fights. Tons of kiting, tons of damage, tons of luck. I go down at the end trying to be a good Samaritan lol It was a blast.

Spellplague boss (epic uptime on AS with all the chaos IMO)

I feel like that video is a very good example of why we don’t need a **** heal debuff on ourselves.

Chime in on my thread about Righteousness and let’s get it removed!

P.S. Thanks to Unspecifiederror and Quttidebachi for insight/testing/thought provoking!

Other Neverwinter Articles
Neverwinter Campaigns Guide
Neverwinter Pathfinder PvP Guide
Neverwinter Companion Active Bonuses Data
Neverwinter Reflect TR PvP Build Guide
Neverwinter Seals Guide
Neverwinter GWF Pure PvE DPS Iron Vanguard Destroyer Guide
Neverwinter Stats and Effects Calculation
Neverwinter DC General Guide
Neverwinter DC Damage Mitigation PvP PvE Build
Neverwinter DC PvP Guide
Neverwinter PvP Basic Guide
Neverwinter CW Pure Damage Build
Neverwinter CW Thaumaturge Spec Guide
Neverwinter CW Oppressor PvP Guide
Neverwinter DC Sentinel Tank PvP Build
Neverwinter DC Survivability PvP Build
Neverwinter DC Impact Cleric Build
Neverwinter GF Interceptor Tank Build
Neverwinter GF Avoiding Diminishing Returns
Neverwinter GF Feats Builds and Theory
Neverwinter GWF Sentinel PvE Build
Neverwinter GF Tank Build Guide
Neverwinter CW Oppressor Tanky Build Guide
Neverwinter CW Comprehensive Guide
Neverwinter CW PvP Renegade Build Guide
Neverwinter CW Top DPS and Control Guide
Neverwinter TR Perma Stealth Int Build Guide
Neverwinter TR Stealth Executioner Build Guide
Neverwinter GF Threat Mechanics Guide
Neverwinter DC Defensive Build Guide
Neverwinter DC Healing Powers and Synergistic Feats Guide
Neverwinter DC PvP Lashing Light Burst Build Guide
Neverwinter DC Overhealing Guide
Neverwinter DC PvP Itemization Advice
Neverwinter GWF Destroyer DPS Guide
Neverwinter GWF PvP Disengaging Theorycrafting
Neverwinter GWF Sentinel Build Guide
Neverwinter Epic Armor and Weapon Enchantments Guide
Neverwinter Crafting Guide
Neverwinter Level 30 Adventurer’s Pack Guide
Neverwinter Gauntlgrym Guide
Neverwinter GWF Essential Tips and Advice
Neverwinter Devoted Cleric Mechanics Guide
Neverwinter Reaching Endgame Guide
Neverwinter TR T1 and T2 Armor Sets List
Neverwinter Control Wizard Thaumaturge Endgame Guide
Neverwinter GWF PvE DPS Instigator Guide
Neverwinter Trickster Rogue Stats Guide
Neverwinter Dread Vault Yshiggol End Boss Guide
Neverwinter Devoted Cleric Healing Guide
Neverwinter Trickster Rogue PvP Guide
Neverwinter GWF Stunlock Burst DPS Guide
Neverwinter Wizard Renegade Burst Build Guide
Neverwinter Trickster Rogue Dungeon PvE DPS Guide
Neverwinter Trickster Rogue Scoundrel Build Guide
Neverwinter GF Defense, Deflection and Damage Reduction Analysis
Neverwinter Control Wizard Epic Armor Sets List
Neverwinter Trickster Rogue Executioner PvE Build Guide
Neverwinter Guardian Fighter Hybrid Tank PvE Build
Neverwinter Guardian Fighter Debuff Tank Guide
Neverwinter GWF DPS PvE Build Guide
Neverwinter GWF Destroyer Guide
Neverwinter Great Weapon Fighter DPS Initiator Guide
Neverwinter Great Weapon Fighter Guide
Neverwinter Cleric Level 40 Skills Guide
Neverwinter Cleric DPS Hybrid Guide
Neverwinter Cleric Critical Build Guide
Neverwinter Control Wizard Renegade Guide
Neverwinter Racial Abilities List
Neverwinter Class Ability Scores Effects List
Neverwinter Ability Scores Combinations List
Neverwinter Wizard Sexy Commando Guide
Neverwinter Guardian Fighter Basic Guide
Neverwinter Getting Astral Diamonds In Game Guide
Neverwinter Trickster Rogue Infiltrator Skills and Builds Guide
Neverwinter Currency and Economics Guide
Neverwinter Advanced Combat Tips
Neverwinter Guardian Fighter DPS Guide
Neverwinter Companion Info and Guide
Neverwinter Control Wizard Tips
Neverwinter Founder Pack Details
Neverwinter Beta FAQ
Neverwinter Beta Tips
Neverwinter Cleric Minimum Wisdom Build Guide
Neverwinter In Depth Review

12 Responses to “Neverwinter Cleric Critical Build Guide”

  1. Mr. Laserbeamjoe, care to explain ?

  2. I wouldnt follow this guide guys :P This aint a good build

  3. Do not know why in the world you would not use healers lore (passive) at all times. it gives a passive 15% increase in all healing.. Plus then you can spec into mark of mending and that makes for 20%. It is bad enough that healing on ourselves is reduced by 40% already… So recoup those reduced heals on ourselves by increasing your healing.

  4. I agree most of my healing comes from keeping astral seals up on as many mobs as possible thus a high heal bonus is important to the overall healing done. Next comes CHA for quick recharges on the encounter skills so they can be used more often. But the truth is i think a seals are the main source of healing as when i have three of these up on a group and the crew is unleashing all hell all i see is green numbers. That combined with mitigation for the win.

  5. lol i tried this build.. lvl 60.. i come in at about 50% of everyone else’s heals using ur exact format and style of play. funny how crit doesnt even hit as much as its said to. 24 str 18 wis 18 char is the worst format for a cleric posible. to everyone reading this, go 20 20 20.

  6. Your hero tree has more than 20 points in it how? I accidentally commit changes and now I only have 2/5 bountiful fortune :(

  7. Good guide. Could you upload an image of your powers ? Would make it easier for me to understand.

  8. what does one do if they are not human?

  9. Hey amazing guide. Great job. You think you could put a screenshot up of your “Powers” page like you did for your feats page? Makes things alot easier to grasp and would improve your guide. Thank you very much.

  10. I love reading these, and this is neat stuff. I do wonder why you take Deep Stone Blessing over … Enduring Relief since your build targets temporary hitpoints and the boon is bigger.

  11. yeah how about in PVP?

  12. How is this build for PVP?

Leave a Reply