Neverwinter Class Ability Scores Effects List

Neverwinter Class Ability Scores Effects List by derangedhero

After a fun weekend of testing, I decided to compile some information on what each ability score stat does, so people can make better-informed decisions when making their characters:

For every point above 10 you have in an ability’s score, you get a bonus to some aspect of your character’s effectiveness (usually +1% per point).

Here’s a list of what each ability score does, as of Beta Weekend 2:
(Class-specific bonuses are in addition to things all characters get.)

All Characters

Str
Stamina regen (+1%)
DoT damage resistance (+1%)

Con
Maximum HP (+2%)

Dex
AoE damage resistance (+1%)
Deflection chance (+0.5%)

Int
Recharge speed (+1%)

Wis
Control bonus (+1%)
Control resistance (+1%)

Cha
Companion stats bonus (+1%)
Combat advantage damage (+1%)

Trickster Rogue

Str
Damage bonus (+1%)

Dex (Primary)
Crit chance (+1%)

Cha
Deflection Chance (+1%)

Devoted Cleric

Str
Crit chance (+1%)

Wis (Primary)
Damage bonus (+1%)
Healing bonus (+1.33%)

Cha
Recharge speed (+1%)
Action point gain (+1%)

Control Wizard

Int (Primary)
Damage bonus (+1%)

Wis
Recharge speed (+1%)
Action point gain (+1%)

Cha
Crit chance (+1%)

Guardian Fighter

Str
Guard meter (+1%) – this replaces stamina regen
Bonus damage (+1%)

Con (Primary)
Damage resistance (+0.5%)

Dex
Resistance ignored (-1%)

Great Weapon Fighter

Str (Primary)
Bonus damage (+1%)

Con
Resistance ignored (-1%)

Dex
Crit chance (+1%)

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