Neverwinter Advanced Combat Tips

Neverwinter Advanced Combat Tips by derressh

I figured that since Neverwinter is an action based MMO, it would be good to compile a list of tips and tricks that may help some people survive their next encounter, or save our veteran players from giving the same lessons day in and day out. Some will be fairly common knowledge, even mentioned in-game, but you would be surprised how many people don’t know about them.

If you know any tips that I may have overlooked and think they deserve to be in this thread, or I am wrong about something, feel free to post and I will add/change them if necessary. I will also add more tips and edit certain ones already posted as I find them during Open Beta.

Combat Advantage / Positioning

Combat advantage is a major part of the combat of Neverwinter, and boosts your damage quite significantly(If someone knows the exact % damage increase it gives, that would be appreciated). The easiest way to gain combat advantage against a target is to flank it from opposite sides.
If a fellow player, or even a companion is attacking something, a small white quartercircle will appear at the feet of the enemy (the white area may increase if multiple allies are attacking it at different angles). If you stand on that side of the enemy, the quartercircle will turn purple, and all damage you do while standing there will be increased, and your damage should have a sword icon next to it to confirm.

  • There are other ways to gain combat advantage, such as hitting the opponent with Dazing Strike as a Trickster Rogue, which will make all damage dealt into combat advantage damage for a limited time.
  • Certain feats will also give you combat advantage under specific circumstances, such as the Control Wizard’s Renegade Paragon feat, ‘Nightmare Wizardry’.
  • As a striker, try to position yourself so your defender gets combat advantage off of you, as it will help increase your damage, as well as helping them hold aggro with increased damage for themselves.
  • Enemies can also receive combat advantage for attacking you from multiple sides. Try to avoid being surrounded by using your evasive skill (shift + wasd) to keep all enemies in front of you.
  • Whenever a red area appears on the ground, do your best to get out of it, or block it as a Guardian Fighter.
  • When playing in a group with multiple melee players, if you want to be directly healed by the cleric, try stepping out of the fight a small bit and into the cleric’s line of sight. This will make it infinitely easier for the cleric to target you for heals. Otherwise, continue attacking the enemies, as they should have Astral Seal on them, as well as other healing effects from the Cleric.
  • Let the Defender of your party go into a mob group first. This will allow them to maintain aggro better.

Know Your Role

Neverwinter is an MMO where classes have clearly defined jobs that they are expected to do in a party. If one person slacks off, it can make for a much tougher encounter, or even a wipe during a boss. I can’t tell you how many times I’ve seen situations where everyone is just trying to DD, instead of doing what they were made to do. There are four roles in Neverwinter, and every class falls into one. They are Striker, Defender, Leader, and Controller.

  • Striker: specialize in dealing high amounts of damage to a single target at a time. They have the most concentrated offense of any character in the game. Strikers rely on superior mobility, trickery, or magic to move around tough foes and single out the enemy they want to attack.
  • Defender: have the highest defenses in the game and good close-up offense. They are the party’s front-line combatants; wherever they’re standing, that’s where the action is. Defenders have abilities and powers that make it difficult for enemies to move past them or to ignore them in battle.
  • Leader: inspire, heal, and aid the other characters in an adventuring group. Leaders have good defenses, but their strength lies in powers that protect their companions and target specific foes for the party to concentrate on.
  • Controller: deal with large numbers of enemies at the same time. They favor offense over defense, using powers that deal damage to multiple foes at once, as well as subtler powers that weaken, confuse, or delay their foes.


Guardian Fighter: Defender
Great Weapon Fighter: Defender/Controller
Trickster Rogue: Striker
Devoted Cleric: Leader
Control Wizard: Controller

Understand your Powers

There are several different types of powers in Neverwinter, and there is a time and place to use them. While you may be able to get through solo content just spamming cooldowns, it’s generally not a good idea in group content.

  • Your “Daily” Powers (the skills mapped to 1 and 2) are not 1 use per day. Generally, with a build that isn’t necessarily focused on Action Point Regen, you can use one once every few encounters.
  • Several encounter powers (the skills mapped to Q, E, and R) have important effects, such as the Guardian Fighter’s Lunging Strike allowing him to close the gap between himself and the enemy very quickly. These shouldn’t always be spammed for increased DPS, as you might need the effect before it is cooled down. However, that is not to say that they should NEVER be used for pure DPS. If you know you won’t need it again before the cooldown, the increased damage they do is always helpful.
  • Control effects, such as stuns, dazes, freezes, knockbacks, etc. are resisted by certain larger mobs and bosses.
  • Control effects can interrupt skills from enemies (including those that create red zones), except against enemies that are immune to the effects.
  • When in a group, try not to use knockback powers on enemies that melee classes have a handle on. This ends up making the encounter take longer by lowering the overall DPS. Knockbacks can still be useful to get something off the cleric, or knock an enemy into a bottomless pit, but in general, be wary of when you’re using them.


In group play, communication is a VERY important thing. Even in PUGs, try not to be antisocial just because you don’t know the people you’re playing with. Everyone is there for a common interest, work with it.

  • If you have a headset+microphone for your computer, that is the best option for easy communication between allies. The game has a built-in voice chat, use it.
  • Don’t assume everyone can read your mind. If you’re planning on doing something specific in a certain area, let the team know ahead of time.
  • If you’re in a PUG, ask at the start of the instance if anyone is new to it. It will save a lot of headaches later on if you can explain something to them early, rather than assuming everyone knows how a mechanic works and being frustrated that they don’t.

General Combat

Basically anything else that doesn’t have a defined ‘genre’ during combat/grouping will go here.

  • Use line of sight to your advantage against enemies. If there are ranged mobs, have one of your party members grab their attention with a ranged power and run behind a wall or pillar. This will cause the ranged enemies to follow the person around the corner, which will put them in a nice cluster for everyone else to AoE down.
  • As a ranged class, use high ground to your advantage. If you can manage to position yourself on top of a tall building or wall near an encounter, most melee enemies will not be able to reach you. However, even if they can’t, stay out of their red splats, as you can still be hurt by those skills.
  • Healers in Neverwinter won’t be able to keep you alive if you’re face-tanking. Try to avoid as much damage as possible through dodging/blocking. Or if you must face-tank, use potions to offset the difference in damage vs heals.
  • It’s generally frowned upon to roll “Need” on every green/blue drop, and is a good way to get on people’s ignore lists for further dungeons. As a courtesy rule, roll “Need” only on items that are colored/gray (ones your class can use/eventually use), and “Greed” or “Pass” on anything red (items your class will never be able to use).
  • Don’t rush into combat expecting a Cleric to have your back at all times (even if it’s your Companion). You’ve got potions, use them when you need them, as waiting for a heal will sometimes result in death.
  • You will occasionally run into enemies that summon minions. Try to keep these guys incapacitated as long as possible. If they do successfully summon their minions, continue to focus on them, as focusing on the minions is just going to allow the main enemy to summon more.

I look forward to getting feedback from people, and would be much appreciate it if the Hero pack purchasers could post additional things they discover from their early access gameplay.

Other Neverwinter Articles
Neverwinter Campaigns Guide
Neverwinter Pathfinder PvP Guide
Neverwinter Companion Active Bonuses Data
Neverwinter Reflect TR PvP Build Guide
Neverwinter Seals Guide
Neverwinter GWF Pure PvE DPS Iron Vanguard Destroyer Guide
Neverwinter Stats and Effects Calculation
Neverwinter DC General Guide
Neverwinter DC Damage Mitigation PvP PvE Build
Neverwinter DC PvP Guide
Neverwinter PvP Basic Guide
Neverwinter CW Pure Damage Build
Neverwinter CW Thaumaturge Spec Guide
Neverwinter CW Oppressor PvP Guide
Neverwinter DC Sentinel Tank PvP Build
Neverwinter DC Survivability PvP Build
Neverwinter DC Impact Cleric Build
Neverwinter GF Interceptor Tank Build
Neverwinter GF Avoiding Diminishing Returns
Neverwinter GF Feats Builds and Theory
Neverwinter GWF Sentinel PvE Build
Neverwinter GF Tank Build Guide
Neverwinter CW Oppressor Tanky Build Guide
Neverwinter CW Comprehensive Guide
Neverwinter CW PvP Renegade Build Guide
Neverwinter CW Top DPS and Control Guide
Neverwinter TR Perma Stealth Int Build Guide
Neverwinter TR Stealth Executioner Build Guide
Neverwinter GF Threat Mechanics Guide
Neverwinter DC Defensive Build Guide
Neverwinter DC Healing Powers and Synergistic Feats Guide
Neverwinter DC PvP Lashing Light Burst Build Guide
Neverwinter DC Overhealing Guide
Neverwinter DC PvP Itemization Advice
Neverwinter GWF Destroyer DPS Guide
Neverwinter GWF PvP Disengaging Theorycrafting
Neverwinter GWF Sentinel Build Guide
Neverwinter Epic Armor and Weapon Enchantments Guide
Neverwinter Crafting Guide
Neverwinter Level 30 Adventurer’s Pack Guide
Neverwinter Gauntlgrym Guide
Neverwinter GWF Essential Tips and Advice
Neverwinter Devoted Cleric Mechanics Guide
Neverwinter Reaching Endgame Guide
Neverwinter TR T1 and T2 Armor Sets List
Neverwinter Control Wizard Thaumaturge Endgame Guide
Neverwinter GWF PvE DPS Instigator Guide
Neverwinter Trickster Rogue Stats Guide
Neverwinter Dread Vault Yshiggol End Boss Guide
Neverwinter Devoted Cleric Healing Guide
Neverwinter Trickster Rogue PvP Guide
Neverwinter GWF Stunlock Burst DPS Guide
Neverwinter Wizard Renegade Burst Build Guide
Neverwinter Trickster Rogue Dungeon PvE DPS Guide
Neverwinter Trickster Rogue Scoundrel Build Guide
Neverwinter GF Defense, Deflection and Damage Reduction Analysis
Neverwinter Control Wizard Epic Armor Sets List
Neverwinter Trickster Rogue Executioner PvE Build Guide
Neverwinter Guardian Fighter Hybrid Tank PvE Build
Neverwinter Guardian Fighter Debuff Tank Guide
Neverwinter GWF DPS PvE Build Guide
Neverwinter GWF Destroyer Guide
Neverwinter Great Weapon Fighter DPS Initiator Guide
Neverwinter Great Weapon Fighter Guide
Neverwinter Cleric Level 40 Skills Guide
Neverwinter Cleric DPS Hybrid Guide
Neverwinter Cleric Critical Build Guide
Neverwinter Control Wizard Renegade Guide
Neverwinter Racial Abilities List
Neverwinter Class Ability Scores Effects List
Neverwinter Ability Scores Combinations List
Neverwinter Wizard Sexy Commando Guide
Neverwinter Guardian Fighter Basic Guide
Neverwinter Getting Astral Diamonds In Game Guide
Neverwinter Trickster Rogue Infiltrator Skills and Builds Guide
Neverwinter Currency and Economics Guide
Neverwinter Advanced Combat Tips
Neverwinter Guardian Fighter DPS Guide
Neverwinter Companion Info and Guide
Neverwinter Control Wizard Tips
Neverwinter Founder Pack Details
Neverwinter Beta FAQ
Neverwinter Beta Tips
Neverwinter Cleric Minimum Wisdom Build Guide
Neverwinter In Depth Review

Leave a Reply