Dragon’s Prophet Basic Guide



Dragon’s Prophet Basic Guide by Reynen

Welcome Initiates,

First, let me first compliment you on graduating out of your diapers and into the frying pan.
You’ve taken the first step to an incredible journey filled with lion, tigers, and dragons, oh my!
You are on your way to becoming a Dragon Prophet!

There are many things to learn before you begin your journey, so listen closely and pay attention.
First lets talk about what you want to be.

To keep things simple we going to discuss four classes you can start with.

Oracle, Guardian, Mage, Ranger

The Ranger:

Ranger

One of my favorites.
A mean, lean, fighting machine that can lay waste to anything in it’s path with the grace and beauty of a ballet dance.

Strengths: 

  • Dps, dps, and even more dps.
  • Beautiful & graceful movements with pinpoint accuracy.
  • Perfect mix of range + melee combat.
  • Massive AOE juggling potential.
  • Excells in both single and AOE.
  • Did I mention they can dps like crazy?

Weakness:

  • Wears light armor.
  • Low Health
  • Lower defenses than other classes.
  • Requires careful movements and timing.
  • A mistake with healing or pulling can result on getting overwhelmed quickly.

Recommended Starter Skills

Healing: Lightwell, Downpour, or Life calling, in that order
Damage Shield: Dragon Tornado or Barbed Wire (Could substitute second healing instead of this)
Buff: Blood pumping, Dragon Strength, or War Cry, in that order (note blood pump stack with str & war cry) Protection: Squama Protection (reduce all dmg by 30%)

While not very sturdy the damage potential with the range is staggering. If you pull a big group, you can constantly juggle them and they will not even get a chance to fight back until you run our of AP. By then they are over half dead, and you can resume juggling in about 5-6 secs.

The biggest advantage by far is the juggling ability. You have 2 main staple skills for this.

Skill 1: Dragon Raid
Skill 2: Griffin Rake

You start with 1 and if they get farther away use 2 to dash forward, knock up and then resume with 1.
It also hits extremely hard as well, even more then the range skills.

I AOE melee more with my ranger then I fight anything ranged.

However the range is also a major asset and helps immensely when pulling mobs, and you can even snipe certain mobs and they will also just stand there dumbfounded while you fill them with holes. You also out distance the majority of NPC archers and can fire at them while they can’t touch you in return.

The ranged bombard skill is also very good for single target dps.

With all this potential you might think, PERFECT.
Well not quite. All this requires careful timing and attention to details and surroundings.
If you get caught in an enemy circle, you’re dead.
However for those who love to be constantly engages, this is the class for you.

Next up, the Guardian.

Guardian:

Guardian

Ahh the rock. Built like a tank, hits like a tank, and moves like a tank.
If you want to just get in there and mix it up with little regard for personal safety this is your guy.
He is a good mix of dps and tank and can perform both equally well.

Strengths:

  • DPS or TANK, you choose.
  • Wears heavy armor.
  • Best overall defenses of all classes.
  • Very simplistic to play.
  • Excellent 1 on 1 skills.
  • Good damage.

Weakness:

  • Limited AOE skills & range.
  • Little juggling.
  • Limited ranged skills.

The greatest strength of the guardian is also their greatest weakness.
They excel at melee combat, but have to get in close to do any good.
That can be a problem with runners sometimes.
If you can pin them down they are as good as dead.
Absolutely outstanding in a group and with a good healing spell neigh impossible to take down.

Their combat can be described as a flurry of blows that make you wince and go, OUCH.
Pleasing to watch and very effective to boot.
My personal favorite combo:

Sprint, Thunder Leap, Mad Dance, Slash, and then finish with Sunlit Chain
Massive single target damage.

Recommended Starter Skills

Healing: Lightwell, Downpour, or Life calling, in that order
Damage Shield: Dragon Tornado or Barbed Wire (You want at least 1 and possibly both)
Buff: Blood pumping, Dragon Strength, or War Cry, in that order
Protection: Squama Protection (reduce all dmg by 30%)

Skills can be be a mixed bag.

You could go with a standard mix, healing, dmg shd, buff, and protection.
Or if you want to stick with a certain role, see below:

Tank:

Healing: Lightwell, Downpour, or Life calling, in that order.
Damage Shield: Both Dragon Tornado and Barbed – awesome passive dps & aggro.
Protection: Squama Protection (reduce all dmg by 30%)

DPS:

Healing: Lightwell, Downpour, or Life calling, in that order
Damage Shield: Dragon Tornado or Barbed Wire
Buff: Blood Pump AND Dragon Strength or War Cry

Great class to play if you want to be a melee machine.

Oracle:

Oracle

Next we have the cloth wearing scythe wielding dealer of death.

Ironically they can make arguably the best tank in the game because of their special skill.
A clothy tank right? Yeah, that kinda threw me for a loop at first too.
However this is a role they can excel at.

Strengths:

  • Massive tank potential.
  • Arguably best dmg reduction in game.
  • Best survive-ability.
  • Excellent healing ability.
  • Good AOE dmg & juggling ability.
  • Regular scythe dmg has big aoe, interupts & stuns enemies
  • Looks absolutely w.i.c.k.e.d. using that scythe.

Weakness:

  • Wears Cloth
  • Least overall dps of classes
  • Close combat only.
  • Hybrid stats (STR / INT)

Same as the guardian, their greatest strength is also their greatest weakness.
They excel at melee combat, but have to get in close to do any good.
That can be a problem with runners sometimes.
If you can pin them down they are as good as dead.
In a group with a dedicated healer this can be the perfect tank.

This class is extremely interesting & fun and ties for my favorite with the ranger.
Reminds me of a shaman from EQ, but with more flare and more tank.
Then there is the Scythe. Whoever thought up that weapon for them was pure genius.

A ranger with a bow, yeah ok.
Guardian with a sword or hammer, meh.
Mage with a fireball, seen it.

Oracle barreling toward you roaring and spinning a massive scythe that can cut off 5 heads at once.
Yeah, I’m going to run the other way and go find a place to hide to change my undies.

Just as much fun to play too.
Their AOE and skills are awesome.
They can juggle almost as good as the ranger.
Interesting too normal strikes with the scythe stuns groups and you can just pound away at them.

Their unique skill, Dragon Soul Seal, reduces damage based on their INT and stacks up to 10x.
And…it just so happens their main stat that raises per level is INT.
Combine that with protection skills, and healing and you have an unbeatable wall.
Additionally since healing stacks with INT they also have extremely good healing as well.

If I had to place bets with a guardian vs oracle, id probably put my money on the oracle.
He could juggle that guard and lock him down.

One of the unique things about Oracles is their damage is spread between STR / INT and it’s hotly debated which is best. STR really helps with basic attacks, especially the Scythe, but INT really helps skills and healing. Most maintain a healthy balance between the two which also works very well.

Recommended Four Starter Skills

Healing: Lightwell, Downpour, or Life calling, in that order
Damage Shield: Dragon Tornado or Barbed Wire (You want at least 1 and possibly both)
Buff: Blood pumping, Dragon Strength, or War Cry, in that order
Protection: Squama Protection (reduce all dmg by 30%)

Skills can be be a mixed bag.

You could go with a standard mix, healing, dmg shld, buff, and protection.
Or if you want to stick with a certain role, see below:

Tank:

Healing: Lightwell, Downpour, or Life calling, in that order.
Damage Shield: Both Dragon Tornado and Barbed – awesome passive dps & aggro.
Protection: Squama Protection (reduce all dmg by 30%)

DPS:

Healing: Lightwell, Downpour, or Life calling, in that order
Damage Shield: Dragon Tornado or Barbed Wire
Buff: Blood Pump AND Dragon Strength or War Cry

Great class to play.

Mage:

Mage

Last but not least..the red headed step child. Err I mean the mage.

Master of AOE, great damage, and even with a defensive buff or two have the uncanny ability to die quicker then frosted fruit. Not for the faint of heart, or those that like to stay alive for an extended period of time.

Strengths:

  • AOE, AOE, and even more AOE.
  • Excellent DPS
  • Excellent Healing
  • Defensive buff
  • Ranged attack

Weakness:

  • Cloth armor
  • Low HP
  • Low defenses
  • Die….ALOT

The ability to conjure firestorms and freezing ice also comes with the added burden of making sure you’re not in the blast area as well otherwise you might blow yourself up if the enemies don’t kill you first.

This is a difficult class to play solo. Many of their special abilities require you to be in point blank melee range for the AOE to work and they also have a long recharge time. Bad combination.

Because of the lack of defenses, if you don’t kill the groups quickly the resulting onslaught of damage will probably kill you. They do have a ranged attack, but that will only attack a single target.

Regardless of their difficulty to solo effectively, they absolutely excel in groups.
They add significant DPS and also massive healing.
If you have a tank then you can sit back and fire off all you have.
Very fun to play in a group where you can truly shine and shower the field with fireworks.

Flashy to watch, that’s for sure. Earthquake + firestorm + freezing ice = major wow factor.
Their fire spells also hit the enemy with nasty dots too.

Recommended Starter Skills

Healing: Lightwell & Downpour or Life calling, in that order (you really need 2)
Buff: Dragon INT or Dragon CON recommended (int for extra dmg / healing or con for more hp)
Protection: Squama Protection (reduce all dmg by 30%) (absolutely required)

You really need two healing spells compared to others, you will be using them alot and sometimes need to stack them. Int or con really help with solo, int gives more dmg and con will give you almost double the hp.

I would probably go with CON because they desperately need the hp solo.
The 30% dmg reduction is pretty much a neccessity if you want to survive.

Well now that you know the basics of what adventure class you would like to be, now onto stats and what they do.

Stats & You

Stats have always been a big part of character development.
The trend continues here.

STR – This affects how much physical damage you do. An attack with say physical or magical. The Ranger & Guardian use this as a primary for their skills. Oracles use this for their main standard attacks. Primary stat of the Guardian.

CON – Influences your HP. Does not appear to have any effect on defenses currently.

Ferocity – Increases physical damage by a small %. Primary stat of the Ranger.

INT – Increases magic damage & healing done. Mages & Oracles use this primarily for their skills. Mages also use this for primary attack as well. Primary stat for Mages & Oracle.

Focus – Increases critical % hit chance.

Charimsa – Increases taming ability (reduces bucking), increases length of pet duration, increases pet basic attributes upon capture and also when summoned. A high CHA can increase dragon stats but 50% or more.

It is H.I.G.H.L.Y. recommended you have a seperate set of gear slotted only with CHA for dragon capture. At lv 31 my CHA set can get me close to 200 CHA which makes dragon taming very easy and they give great stats to boot.

Dragon Affinity – Increases magic damage by a %, also increases dragon damage.

HP = Your health. 0 = death

AP = Action points, your skills use these

DS = Dragon soul, your dragon soul ability uses this and also when you summon your dragon currently.

***** NOTE NOTE NOTE *******

It has been mentioned that dragons will change to a set timer in the future.
Dragon soul will only be gained while you dragon is out and attacks.
We are still waiting for the patch.

***** NOTE NOTE NOTE *******

How to increase your stats?

  • Primary stat increases each level
  • 3 points per level to use
  • Equipment stats
  • Dragon shards in equipment.
  • Skill Buffs

How to change stats?

To change stats on equipment go to the soulcrafter and under enhancement choose attribute change.
There you can randomize stats or when they implement SC you can random the current stats for higher numbers.

[IMG]

When they implement Station Cash you can also transfer attribs from other equipment.

Dragon shards also add stats to equipment based on their level. Each lv uses 25 points of energy.
So a +7 stat would use 175 points of energy. If your equipment has 162 then it will go down to about 6.5
Plan accordingly.

[IMG]

Currently the most used stats in the game are STR, CON, and INT for obvious reasons.
Exception is mage which almost always go full INT / CON.

STR boosts your overall damage using the melee types.
CON increases survivability
INT helps with magic damage and also greatly increases healing

Hope this helps you in your planning!

Next up, Dragon Training

Dragon Training:

Now onto some of the fun stuff! Dragon training is the sign of a true prophet.
Only those with proper discipline and training can hope to one day partner with the most powerful of dragons.

First you have to learn about the types of dragons available. Certain types work better for certain purposes.

There are the following types:

  • Flyers
  • Gliders
  • Mossasaurs
  • Raptors
  • Tanks

They also come in a different type of rarities:

  • Ancient
  • Grand
  • Rare
  • Common

Obviously the rarer the dragon the better it is, but also much harder to obtain.
Expect many sleepless nights if you want to perfect your dragon collection.

Flyers:

These are the jack of all trades of the group with the ability to fly.
These are the most commonly used types.

Stats are generally even across the board and skills range from offensive to defensive.
It’s often hard to get the right combination with this type.
However you really need at least one because being able to fly to targets is invaluable.

Gliders:

Similar to flyers, except they climb up walls, trees, mountains, and can glide through the air and on the ground. Some people use these instead of flyers. Stats & skills are very similar to flyers

Mossasaurs:

Essentially the casters of the group and some of the highest damage.
Heavy on the spells & magical damage, offensive skills, and offensive buffs. High INT.
Lowest defense of the group.

Raptors:

The warrior / rogues of the group.
Heavy on physical damage, offensive skills, and offensive buffs. High STR
Good defense

Tanks:

Usually the second most used type after the flyers.
Extremely high CON, along with very great defense.
Quite often used in battle because they last longer then any of the others and can aggro enemies.
They usually also often contain the healing skills, defensive skills, and defensive buffs.

Now that you know the type, now you need to get your charisma up so that you can get one.
The easiest way to do this is to make a custom CHA set just for this purpose.
Trust me it’ll be worth it.

With 5 pieces of armor and 5 accessories that’s 10 pieces. Even with 3 CHA on each with 3 shards on each that’s 60 extra CHA. In the 30′s you can easily get 120+ CHA equipment.

Another thing is to also fight the dragon if you are having trouble taming it.
The less health it has the less it fights, and near death it might almost just sit there with high CHA.

Now onto how the lair works.

Lair Training

The lair can serve many functions and can be pretty intimidating for one not used to all it’s functions.

You have the following options available to you.

Preview of stats and available skills
Dragon training – special, skill or other options.
Stat increasing after training
Field training
Lair storage
Lair Journal

Preview is obvious, it shows your dragon stats and skills.

The dragon training options once you click the + sign opens up a wealth of options.
Special training increases the dragons “taming level”.
Skill training increases the level of the dragons skills.
Then you have your trade collections where they go out and get stuff.

Note on all these you can que up to 24 hours total for your dragons, split among them.
You can cancel this at any time, but lose anything paid.
Any more then 5 hours at a time cost SC.

Once a dragon is trained you can increase it’s skill.
Each level increases the requirement for the next. 1 then 2 then 3 etc…
That’s why you want to get a good stated dragon from the start.
Also to increase past the initial cap limited you have to use feeder dragons.
These are dragons that have been trained and then consumed by the other ones.
You may also get turkey legs and such that can be used to assist during training.

Field training will let you cross train your dragon skills.
Any dragon can teach any other dragon their normal skills.
The skills listed that can be trained will show up in the boxes once you put them there.
The LEFT dragon is teaching the RIGHT one.

Lair storage is where your stuff goes when your dragons are fetching materials.
Nothing complicated here.

The journal lets you add your own notes.
Now that you know how the lair works, get out there and start training your dragons!

Congrats!
You have now finished the academy!
Now go, make your mark on the world and help others as you have been helped.

Sincerely,

Reynen Starfyre
The Grand Prophet

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7 Responses to “Dragon’s Prophet Basic Guide”

  1. I have to agree with SIckFreak, Dragons Prophet is a fun game. I just started playing it, and the combat is active and fun, and the mounts….so many cool mounts you can tame, then use as a mount, have fight with you, even go gather mats for you….like SickFreak Ive also been gaming for about 15 years, solid, online gaming mainly MMORPGs, FPS, and MMO/FPS hybrids. Give this game a try, so far I think its a blast.

  2. The game is honestly really good, one of the few games I have stuck with after lvl 30 (currently lvl 49). The game has a great guild system, its still changing which makes it even more exciting, and after 9 years of hardcore gaming I can assure everyone this game is not a money grabber, it is fair to all players, and is really worth giving a shot. Great combat system, still a little buggy since in beta but great graphics, great gameplay in general, really unique, and overall just a great game.

  3. The oracle I guess would be the dedicated healer, but to get any really amazing healing spells you kind of need dragon soul skills. It sounds annoying but the game makes it so it feels right. Also, you cannot get additional slots without paying, but you can reset mastery and stats without paying. So I guess the only thing that you really have to actually pay for would be dragon/ inventory slots if you want them, which most do.

  4. You talk about a dedicated healer. But you don’t list any dedicated healer info/build. Is there a dedicated healer in this game?

  5. Can you get dragon slots and dragon lair slots without paying? or reseting mastery/stats without paying?

  6. Don’t believe this John Doe he obviously has no brain he prolly has a pentium 1 and cant play any good games. DP is an awesome game we are in open beta now and its way better then GW2 etc..I am an experienced mmo player almost 15 years long now and trust me when I say that Dragon’s Prophet is the most fun now for me.

    And its not even a money grab like John Doe says because the game is free and its free to play. You can get everything in game without spending real money, only with real money it goes faster thats it but thats only for a few things not even noticable.

  7. Don’t waste your time on this game, it sucks so bad. Another moneygrab from SOE

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