Defiance Synergy List

Defiance Synergy List by Agent T8235

This is list of the synergies in Defiance alphabetically by name. If you know of any synergy not on this list, feel free to post your findings.

Note: If the Mods can be purchased, I will add the vendor and location to the list. Otherwise assume the Mods come from Synergy Mod Cache sold at any Lockbox Vendor

Synergy: Assassin CONFIRMED
[1]: +2% Crit Mult
[2]: +4% Crit Mult
[3]: +5% DMG on next shot after critical kill (Expires after 10 sec)
[4]: +10% DMG on next shot after critical kill (Expires after 10 sec)

Synergy: Brutal CONFIRMED
[1] +5% Melee DMG
[2] +10% Melee DMG
[3] +5% Reload on Melee Kill
[4] +10% Reload on Melee Kill

Synergy: Cannoneer CONFIRMED
[1] +3% Fire Rate
[2] +6% Fire Rate
[3] +10% nano-effect chance for 2 sec after full reload
[4] +20% nano-effect chance for 2 sec after full reload

Synergy: EGO Precision CONFIRMED
VBI Mod Cache / Shondu’s Consulate (fast travel)
[1] +10% Accuracy
[2] +20% Accuracy
[3] +3% active EGO ability duration on critical kill
[4] +6% active EGO ability duration on critical kill

Synergy: Hard-Boiled CONFIRMED
[2] +2% refresh self-revive on a kill

Synergy: Machinist CONFIRMED
[2] Take 5% less damage while reloading

Synergy: Nano-Executioner CONFIRMED
[2] +5% nano-effect chance on a kill

Synergy: Nano-Mastery CONFIRMED
[2] +5% nano-effect chance on a critical hit

Synergy: Outlaw CONFIRMED
[2] +5% damage from last shot in clip

Synergy: Prepared CONFIRMED
Top-Notch Toolworks Mod Cache / Top-Notch Toolworks (fast travel)
[1] 1% ammo regen/10 sec
[2] 2% ammo regen/10 sec
[3] +5% DMG on next shot after melee kill (expires after 10 sec)
[4] +10% DMG on next shot after melee kill (expires after 10 sec)

Synergy: Quartermaster CONFIRMED
[1] +5% Reload
[2] +10% Reload
[3] +50% Reload on self-revive
[4] +100% Reload on self-revive

Synergy: Rolling Thunder CONFIRMED
[1] +5% Mag
[2] +10% Mag
[3] +10% Hip Accuracy
[4] +20% Hip Accuracy

Synergy: Run-n-Gun CONFIRMED
[1] +5% Movement Accuracy
[2] +10% Movement Accuracy
[3] +10% Accuracy and -10% Recoil at low health
[4] +20% Accuracy and -20% Recoil at low health

Synergy: Sawbones CONFIRMED
[2] Fully reload weapons after reviving another player

Synergy: Scavenger CONFIRMED
Soleptor Enterprises Mod Cache / The Crater (fast travel)
[1] +1% item drop chance
[2] +2% item drop chance
[3] +10% nano-effect chance against out-of-combat targets
[4] +20% nano-effect chance against out-of-combat targets

Synergy: Stalker CONFIRMED
[1] +5% Range
[2] +10% Range
[3] +5% EGO ability refresh on critical kill
[4] +10% EGO ability refresh on critical kill

Synergy: Survivalist CONFIRMED
[2] +2% damage to targets with full health and shields

Synergy: Veteran CONFIRMED
[2] +10% rate-of-fire after a full reload

Synergy: Wrecker CONFIRMED
[2] +10% DMG to vehicles

To sum up what we know so far:
*Only Brutal and Run and Gun are in the Keycode Cache (as of right now)
*Each Faction uses Rep to get their respective mods (Precision [VBI], Scavenger [Soleptor], Prepared [Top-Notch])
*The gun must share the synergy with the mods

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4 Responses

  1. Ryan says:

    SawBones is from the Paradise Territory Vendor Mod Cache

  2. Ryan says:

    EGO Percision, and Nano-master are available through Von Bach Industries vendor mod caches.

  3. Zoranth says:

    there is a Synergy called Grenadier now

  4. Ian says:

    Synergies that are only a [2] are not mod synergies. They are loadout synergies. Meaning a primary and secondary weapon must share the same [2] synergy to get the effect. The [4] syns are mod syns though

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