Wizardry Online Weapons List



Wizardry Online Weapons List by Jung

1H Sword

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Beginner’s Sword 1 Normal 5 0 35 3.8 1 Fighter Can not Sell
Can not Trade
Can not Loot
Worn Sword 1 Poor 1 0 1 3.8 1 Fighter
Broken Sword 1 Poor 1 0 1 3.8 1 Fighter
Dull Sword 1 Poor 10 0 10 3.8 1 Fighter
Grimy Sword 1 Poor 1 0 1 3.8 1 Fighter
Sword of Suction 1 Poor 1 0 4 4.5 1 Fighter Cursed
Lowers VIT
Hanger 1 Normal 10 0 35 3.8 2 Fighter Can not Loot
Sword of Light-Headedness 1 Legend 42 0 50 3.8 2 Fighter HP +10
VIT +1
Can not Sell
Can not Trade
Can not Loot
Short Sword 2 Normal 25 0 38 3.8 2 Fighter Can not Loot
That Legendary Sword 2 Legend 49 0 2 3.8 1 Fighter Can not Loot
Bound after Use
Gladius 3 Normal 32 0 41 3.8 2 Fighter
Light Short Sword 3 Normal 29 0 35 1.5 2 Fighter
Glimmering Sword 3 Master 34 0 38 3.8 2 Fighter
Fighter Gladius 4 Normal 38 0 41 3.8 2 Fighter
Guardian Hanger 4 Good 36 0 35 3.8 2 Fighter HP +10
VIT +1
Hero’s Gladius 4 Good 40 0 41 3.8 2 Fighter LUK +2
Light Gladius 4 Normal 42 0 35 1.5 2 Fighter
Sword of Resonance 5 Good 44 0 35 3.6 2 Fighter STR +1
VIT +1
Neutral Only
Red Sword 5 Master 46 0 35 4.2 2 Fighter HP -30 Bound after Use
Guardian Sword 5 Master 45 0 35 4.1 2 Fighter HP +60
VIT +3
Bound after Use
Longsword 6 Normal 50 0 44 4.5 2 Fighter
Light Saber 6 Normal 48 0 35 1.5 2 Fighter
Heat Sword 6 Good 52 70 35 3.8 2 Fighter STR +1
Fire Attack +15

1H Mace

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Beginner’s Club 1 Normal 5 0 30 2.6 1 Fighter
Priest
Can not Sell
Can not Trade
Can not Loot
Damp Club 1 Poor 1 0 1 2.8 1 Fighter
Priest
Smooth Wooden Stick 1 Poor 1 0 1 2.8 1 Fighter
Priest
Cursed Club 1 Poor 1 0 1 2.8 1 Fighter
Priest
Cursed
Lowers PIE
Torch 1 Poor 1 0 4 1 1 Can not Loot
Torch (Lawful) 1 Poor 1 0 3 1 1 Can not Loot
Lawful Only
Torch (Neutral) 1 Poor 1 0 3 1 1 Can not Loot
Neutral Only
Torch (Chaos) 1 Poor 1 0 3 1 1 Can not Loot
Chaos Only
Cudgel 1 Normal 8 0 35 2.6 1 Fighter
Priest
Can not Loot
Forked Pumpkin 1 Normal 6 0 86 2.8 2 Can not Loot
Shining Forked Pumpkin 1 Legend 6 0 86 2.8 2 Can not Loot
Bound after Use
Mace of the Dawn 1 Legend 39 0 50 2.6 2 Fighter
Priest
HP +10
LUK +1
Can not Loot
Bound after Use
Heavy Cudgel 2 Normal 21 0 37 2.6 2 Fighter
Priest
Can not Loot
Stun Cudgel 2 Normal 18 0 35 2.8 2 Fighter
Priest
Faint (1%) Can not Loot
Tin of the Faithful 2 Normal 20 0 35 2.8 2 Fighter
Priest
PIE +2
LUK +1
Can not Loot
Glimmering Club 2 Master 23 0 37 2.8 2 Fighter
Priest
Can not Loot
Mace 3 Normal 28 0 38 2.8 2 Fighter
Priest
Gel Burasuka 3 Normal 30 0 35 2.8 2 Fighter
Priest
PIE +2
LUK +2
Evil Mace 3 Master 33 0 38 2.8 2 Fighter
Priest
PIE -3 Bound after Use
Bouncer Cudgel 4 Normal 35 0 35 2.8 2 Fighter
Priest
Stun (1%)
Holy Mace 4 Normal 36 0 38 2.8 2 Fighter
Priest
Blessed
Punishing Mace 4 Good 37 0 38 2.8 2 Fighter
Priest
Tin of Arousal 4 Good 31 0 35 2.8 2 Fighter
Priest
Sleep Resist +70
Sleep Immune (100%)
Great Cudgel 5 Normal 38 0 35 2.8 2 Fighter
Priest
PIE +3
LUK +2
Tin of Justice 5 Normal 40 0 35 2.8 2 Fighter
Priest
Strong Mace 5 Good 39 0 38 2.8 2 Fighter
Priest
STR +2
Sacred Club 5 Good 39 20 37 2.6 2 Fighter
Priest
PIE +5
Guardian Mace 5 Master 37 0 35 2.8 2 Fighter
Priest
HP +90
VIT +4
AGI -2
Bound after Use
Club 6 Good 42 0 35 2.6 2 Fighter
Priest
Power Club 6 Good 46 0 35 3.6 2 Fighter
Priest
HP -10
STR +2
VIT -1
Kongo Grinding Rod 6 Good 43 0 100 3.3 6 Fighter
Priest
DEX -10
AGI -10
Magic Breaker 6 Master 44 0 35 2.8 2 Fighter
Priest
HP +20
STR +1
Weakens Magic Attack (4%)
Bound after Use

1H Axe

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects
Broken Handle Axe 1 Poor 1 0 1 5.5 1 Fighter
Thief
Slimy Axe Handle 1 Poor 1 0 1 5.5 1 Fighter
Thief
Weakness Axe 1 Poor 1 0 4 5.5 2 Fighter
Thief
Cursed
DEX -1
AGI -1
Lowers STR
Hand Axe 3 Normal 34 0 35 5.5 2 Fighter
Thief
DEX -1
AGI -1
Iron Axe 5 Normal 44 0 35 5.5 2 Fighter
Thief
DEX -1
AGI -1

Dagger

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Beginner’s Dagger 1 Normal 5 0 35 0.9 2 Fighter
Thief
DEX +1 Can not Sell
Can not Trade
Can not Loot
Beginner’s Knife 1 Normal 1 0 30 0.8 2 Fighter
Thief
Mage
DEX +1
MP +6
Can not Sell
Can not Trade
Can not Loot
Dull Dagger 1 Poor 1 0 1 0.9 1 Fighter
Thief
Hilt-less Dagger 1 Poor 1 0 1 0.9 1 Fighter
Thief
Shattered Dagger 1 Poor 1 0 1 0.9 1 Fighter
Thief
Harmful Dagger 1 Poor 1 0 4 1.4 2 Fighter
Thief
DEX +1
Cursed
Damages Self when Attack
Dagger 1 Normal 8 0 35 0.9 2 Fighter
Thief
DEX +1 Can not Loot
Mage Knife 1 Normal 3 0 30 0.8 2 Fighter
Thief
Mage
MP +6
DEX +1
INT +1
AGI -1
Can not Loot
Magic Knife 1 Normal 3 0 30 1.1 2 Fighter
Thief
Mage
MP +8
DEX +1
INT +1
Can not Loot
INT 12
Dagger of Satan 1 Legend 35 0 50 0.9 2 Fighter
Thief
HP +10
DEX +1
LUK +1
Can not Loot
Bound after Use
Edging Dagger 2 Normal 19 0 38 0.8 2 Fighter
Thief
DEX +1 Can not Loot
Edge-less Dagger 2 Normal 16 0 38 0.7 2 Fighter
Thief
Cursed
DEX +1
Can not Loot
Amplification Magic Knife 2 Good 12 40 30 0.8 2 Fighter
Thief
Mage
Can not Loot
Lethal Dagger 2 Master 24 0 40 0.9 2 Fighter
Thief
Cursed
DEX +1
LUK -5
Can not Loot
Heavy Edging Dagger 2 Normal 21 0 35 2 2 Fighter
Thief
DEX +1 Can not Loot
Baselard 3 Normal 27 0 40 0.9 2 Fighter
Thief
DEX +1
Protect Knife 3 Good 26 0 35 0.9 2 Fighter
Thief
Mage
DEX +1
User under Protection
Glimmering Dagger 3 Master 29 0 38 0.9 2 Fighter
Thief
DEX +1
Genie Knife 3 Master 13 70 35 1.2 2 Fighter
Thief
Mage
DEX +1 Bound after Use
Steel Edging Dagger 4 Normal 32 0 35 1.1 2 Fighter
Thief
DEX +1 Bound after Use
Slight Dagger 4 Normal 33 0 44 0.9 2 Fighter
Thief
DEX +1
AGI +2
Paralyze Dagger 4 Good 32 0 35 1.2 2 Thief DEX +1
Paralyze (2%)
Dagger of Ripper 4 Good 34 0 35 0.9 2 Thief DEX +1
AGI +1
Steel Baselard 5 Normal 33 0 35 0.9 2 Fighter
Thief
DEX +1
Demon Knife 5 Good 13 0 30 0.9 2 Fighter
Thief
Mage
Cursed
MP +12
DEX +1
INT +1
INT 12
Gale Baselard 5 Good 34 0 35 1.1 2 Fighter
Thief
DEX +4
AGI +1
Poison Dead 5 Master 35 0 35 1.4 2 Thief STR +1
DEX +2
Poison (4%)
Fallen Poison Dead 5 Master 36 0 35 1.4 2 Thief Cursed
STR +2
DEX +4
Poison (6%)
Bound after Use
Daemon Knife 5 Master 23 85 35 1.2 2 Fighter
Thief
Mage
DEX +1 Bound after Use
Thief Dagger 6 Normal 40 0 44 0.9 2 Thief DEX +1
Spirit Knife 6 Normal 26 85 35 1.2 2 Fighter
Thief
Mage
DEX +1 INT 20

Staff

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Beginner Staff 1 Normal 1 35 21 3.1 1 Mage
Priest
Can not Loot
Can not Trade
Nailed Staff 1 Poor 1 0 1 3.1 1 Mage
Priest
Useless Wand 1 Poor 1 0 1 3.1 1 Mage
Priest
Dusty Wand 1 Poor 0 1 1 3.1 1 Mage
Priest
Staff of Ensa 1 Poor 0 1 4 3.1 1 Mage
Priest
Cursed
Lowers PIE
Staff 1 Normal 5 50 21 3.1 1 Mage
Priest
Can not Loot
Magic Staff 1 Normal 3 40 21 3.1 1 Mage Magic Shot Can not Loot
Greed Nest Cane 1 Legend 21 103 50 3.1 1 Mage
Priest
HP +15
MP +5
LUK +2
Can not Loot
Can not Trade
Sorcerer Staff 2 Normal 11 60 25 3.1 1 Mage
Priest
Can not Loot
Mind Rod 2 Normal 11 60 35 3.2 1 Mage MP +20 Can not Loot
Glimmering Cane 2 Master 15 70 29 3.1 1 Mage
Priest
Amplification Staff 2 Master 15 99 2 3.2 1 Mage
Priest
HP -10 Can not Loot
Bound after Use
Blackwood Staff 3 Normal 18 80 29 3.1 1 Mage
Priest
Silver Rod 3 Normal 15 80 35 3.2 1 Mage MP +30
Magic Guru Staff 3 Good 15 76 21 3.1 1 Mage Magic Shot
Monk Staff 3 Good 15 10 35 3.2 1 Priest PIE 12
Ancient Staff 3 Ancient 20 163 1 3.4 1 Mage
Priest
Bound after Use
Spirit Staff 4 Normal 18 88 29 3.1 1 Mage
Priest
MP +15
Chanter’s Rod 4 Normal 20 88 35 3.2 1 Mage MP +40
Elder Rod 5 Normal 26 95 35 3.1 1 Mage MP +50
Onyx 5 Normal 25 85 35 3.2 1 Mage
Priest
Dark Staff 5 Good 26 100 35 3.2 1 Mage
Priest
Chaos Only
Staff of Knowledge 5 Good 25 81 21 3.1 1 Mage INT +2
Magic Shot
Guardian Staff 5 Master 20 90 35 3.2 1 Mage
Priest
HP +70
VIT +3
Bound after Use
Burning Cane 6 Good 30 100 35 3.2 1 Mage
Priest
Fire Attack +15
Spring Water Cane 6 Good 30 100 35 3.2 1 Mage
Priest
Water Attack +15
Flurry Cane 6 Good 30 100 35 3.2 1 Mage
Priest
Wind Attack +15
Fertility Cane 6 Good 30 100 35 3.2 1 Mage
Priest
Earth Attack +15
Guardian Cane 6 Good 25 110 35 3.2 1 Priest Blessed
Protection (2%)
PIE 20

Knuckle

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Crooked Knuckle 1 Poor 1 0 1 3.3 1 Fighter
Thief
Unfitted Knuckle 1 Poor 1 0 1 3.3 1 Fighter
Thief
Weak Knuckle 1 Poor 1 0 1 3.3 1 Fighter
Thief
Soul Drain Knuckle 1 Poor 1 0 4 3.9 2 Fighter
Thief
Cursed
EXP Drain (20%)
Cestus 1 Normal 7 0 31 3.3 2 Fighter
Thief
Can not Loot
Pumpkin Claw 1 Legend 7 0 99 3.3 2 Fighter
Thief
Can not Loot
Bound after Use
Iron Knuckle 2 Normal 12 0 35 3.3 2 Fighter
Thief
Can not Loot
Slicer 2 Normal 14 0 35 3.9 2 Fighter
Thief
HP -10
STR +2
DEX +2
VIT -3
Can not Loot
Knuckle Duster 3 Normal 17 0 35 3.3 2 Fighter
Thief
Jewel Knuckle 3 Normal 18 0 35 3.3 2 Fighter
Thief
Stun Arm 3 Normal 18 0 35 3.3 2 Fighter
Thief
Stun (1%)
Bone Slicer 3 Normal 23 0 35 5 2 Fighter
Thief
HP -20
STR +2
DEX +3
VIT -4
Glimmering Knuckle 3 Master 22 0 31 3.3 2 Fighter
Thief
Champion Knuckle 4 Good 28 0 35 3.3 2 Fighter
Thief
STR +3
DEX +3
Crash Arm 4 Good 26 0 35 3.3 2 Fighter
Thief
Stun (1%)
Poison Claw 4 Good 25 0 35 3.9 2 Fighter
Thief
Poison (2%)
Tiger Fang 5 Normal 31 0 35 3.9 2 Fighter
Thief
HP +20
STR +2
Feral Slicer 5 Normal 32 0 35 3.9 2 Fighter
Thief
HP -30
STR +2
DEX +3
VIT -4
5 Good 29 0 35 3.3 2 Fighter
Thief
STR +1
Decrease P.Def (1%)
Iron Fist 5 Master 31 0 35 3.3 2 Fighter
Thief
STR +4
DEX +4
Bound after Use
Brain Scrambler 5 Master 30 0 35 3.3 2 Fighter
Thief
Stun (2%) Bound after Use
Steel Knuckle 6 Normal 35 0 35 3.3 2 Fighter
Thief
Claw 6 Normal 34 0 35 3.9 2 Fighter
Thief
HP +20
STR +2
Evil Fist 6 Good 36 0 35 3.3 2 Fighter
Thief
Peter Arm 6 Master 34 0 35 3.3 2 Fighter
Thief
VIT +2
AGI -5
Petrification Resist +15
Petrify (1%)
Bound after Use

2H Sword

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Feeble Sword 1 Poor 1 0 1 9 1 Fighter
Rusted Sword 1 Poor 1 0 1 9 1 Fighter
Heavy Sword 1 Poor 1 0 1 9 1 Fighter
Sword of Incompetence 1 Poor 1 0 4 10 3 Fighter Cursed
AGI -2
Lowers INT
Sword of Rotting Bird 1 Legend 79 0 50 9 3 Fighter HP +20
LUK +2
AGI -2
Can not Loot
Can not Trade
Claymore 2 Normal 46 0 45 9 3 Fighter AGI -2 Can not Loot
St. Claymore 2 Master 56 0 45 9 3 Fighter AGI -2
Blessed
Can not Loot
Bound after Use
Bastard Sword 3 Normal 60 0 45 8.5 3 Fighter AGI -2
Anger Claymore 3 Good 62 0 45 9 3 Fighter AGI -2
Increases Hate
Steel Bastard Sword 4 Normal 66 0 45 8.5 3 Fighter AGI -2
Guardian Claymore 4 Good 67 0 45 9 3 Fighter HP +50
VIT +3
AGI -2
Soldier Bastard Sword 5 Normal 72 0 45 8.5 3 Fighter AGI -2
Anger Bastard Sword 5 Good 71 0 58 8.5 3 Fighter AGI -2
Increases Hate
Robust Bastard Sword 5 Master 74 0 40 8.5 8 Fighter HP +90
VIT +4
AGI -2
Bound after Use
Aegis Bullinger 5 Master 72 0 45 8.5 3 Fighter HP +100
VIT +5
AGI -2
User under Protection
Bound after Use
Sword of Looting 5 Artifact 121 0 45 8.8 3 Fighter STR +5
AGI -2
Chaos Only
Bound after Use
Falx 6 Good 84 0 45 8.2 3 Fighter AGI -2
Sword of Guardian 6 Good 83 0 50 9 3 Fighter HP +40
VIT +2
AGI -2
Blessed

Spear

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Broken Tip Spear 1 Poor 1 0 1 7.5 1 Fighter
Broken Pattern Spear 1 Poor 1 0 1 7.5 1 Fighter
Warped Spear 1 Poor 1 0 1 7.5 1 Fighter
Steadfast Spear 1 Poor 1 0 4 8.8 2 Fighter Cursed
Lowers Movement
Partisan 2 Normal 60 0 20 7.5 2 Fighter AGI -5 Can not Loot
Long Spear 3 Normal 65 0 20 7.5 2 Fighter AGI -5
Piercing Long Spear 3 Good 72 0 20 7.5 2 Fighter STR +3
VIT -1
DEX -5
AGI -5
Soldier Long Spear 4 Normal 70 0 20 7.5 2 Fighter AGI -3
Long Spear of Luck 5 Good 74 0 20 7.5 2 Fighter LUK +3

2H Axe

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Rusty Axe 1 Poor 1 0 1 12.2 1 Fighter
Split Axe 1 Poor 1 0 1 12.2 1 Fighter
Feeble Axe 1 Poor 1 0 1 12.2 1 Fighter
Sealed Large Axe 1 Poor 1 0 4 13 3 Fighter Cursed
DEX -2
AGI -2
Lowers MP
Battle Axe 2 Normal 45 0 40 12.2 3 Fighter DEX -2
AGI -2
Can not Loot
Heavy Axe 3 Good 72 0 40 12.2 3 Fighter DEX -2
AGI -2
Condemned Axe 3 Good 73 0 40 13.5 3 Fighter DEX -5
AGI -2
Devil’s Battle Axe 3 Master 76 0 40 12.2 3 Fighter Cursed
DEX -2
AGI -2
LUK -5
Steel Heavy Axe 4 Good 77 0 40 12.2 3 Fighter DEX -2
AGI -2
Mogeki Axe 5 Master 88 0 40 13.5 3 Fighter HP -100
STR +2
VIT -8
DEX -12
AGI -8
Bound after Use
Lethal Axe 5 Legend 130 0 40 12.2 3 Fighter Cursed
HP -200
DEX -2
VIT -2
LUK -20
Bound after Use
Greataxe 6 Good 80 0 40 12.2 3 Fighter DEX -2
AGI -2

2H Mace

Item Name SR Quality Physical Damage Magic Damage Endurance Weight Hardness Class Effects Notes
Beginner’s Hammer 1 Normal 20 0 40 8 4 Fighter
Thief
DEX -3 Can not Sell
Can not Trade
Can not Loot
Nailing Hammer 1 Poor 1 0 1 8 1 Fighter
Thief
Giant’s Bone Hammer 1 Poor 1 0 4 8.5 4 Fighter
Thief
Cursed
DEX -3
Lowers AGI
Sledgehammer 2 Normal 45 0 46 8 4 Fighter
Thief
DEX -3 Can not Loot
Long Hammer 3 Normal 56 0 50 8 4 Fighter
Thief
DEX -3
Iron Hammer 5 Normal 68 0 50 8 4 Fighter
Thief
DEX -3
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