Waren Story Warrior Level 1 to 61 Guide

Waren Story Warrior Level 1 to 61 Guide by blackdeath101

Background:

Building this guide in-advance as a template and will fill in pictures, actual skill names, etc once the servers are back up. This will also help new players survive the initial super rush of new players in lowbie zones. At higher levels, players will have more than enough points for everything, so what you decide at early stages is where a focus is needed.

This guide is designed for 2 areas of gameplay, either heavy PvE focus for quick leveling or heavy PvP focus for more fun in PvP zones and early mastering of PvP. For those interested in a hybrid build, the PvP build will be more for you because it will have the primary focus on Steel Sinew which is a must for PvP, hands down. Enjoy.

Click here for my general tips guide for new players for various things in Waren Story.

PvP:

Welcome to the dark side. Like killing people and have timers set-up to attend every war? Then this is the guide for you! Because you have a heavier PvP focus, your PvE grind may not be as strong as someone set-up for PvE, but certain skills will give you benefits that PvE players won’t see for later levels, such as increased survability.

There are 2 types of players in PvP – 1 hitters and multi-hit. 1-hitters wind up a big hit and potentially 1-shot players with luck. Multi-hitters spam mult-hit attacks to quickly reduce players HP and stack the chance to use obliterate or tolerance on opponents (details posted later in this guide). This is a group PvP game, so having players of both types can be VERY effective when done in unison (multi-hitter reduces HP a bunch and then single hit smacks for the big hit or vice versa).

SOCKET GEM FOCUS:
Obliterate – debuff preventing use of skills
Tolerance – debuff preventing use of potions
Collapse – debuff that reduces defense and removes Warrior/Brawler defensive buffs

1-hitter:

This build is very tricky to level up in early stages. Because your focus is 1-hit, you will lack a multi-hit for PvE for awhile and you will lack the defensive buff because you need the charge skill to be effective. But this will help tremendously with learning the hit and run tactics needed to survive. Also note that you need CP in order to use the charge skill. CP is gained by either getting the last hit on a monster with a skill or using honor to buy a potion that restores 500 CP.

Strengths – very high burst damage, quick attack to run in and out
Weakness – very low survivability, requires luck

Levels 1-9: 
Attacks – 1 point to dash, at level 5, all points to lowest level power single hit. Avoid using charge in PvE to save CP for PvP.
Buffs – All points to charge buff
Innate – All points to Speed mastery
Levels 10-19: 
Attacks – Get lowest level power single to 10 to unlock the 2nd tree, and then get the next one to 10. Unlocking second level will replace your primary attack, and then you can use both for PvE. But for charge skill, only use highest level attack for maximum damage.
Buffs – All points to charge buff
Innate – All points to Speed Mastery
Levels 20-29: 
Attacks – Get second level power single to 10, and then max out highest level power hit. Once last level is unlocked, remove the lowest level altogether and use strictly highest level and charge with the second level as a back-up for PvE.
Buffs – Finish up charge buff and then level Power Chakra
Innate – Finish up Speed Mastery and then level accuracy
Levels 30-39: 
Attacks – Continue leveling highest level power attack
Buffs – Continue leveling Power Chakra
Innate – Continue leveling accuracy
Levels 40-49: 
Attacks – Finish leveling highest level power attack and then level dash
Buffs – Finish leveling Power Chakra and then level crit buff
Innate – Finish leveling accuracy and then level HP
Levels 50-61: 
Attacks – Finish leveling dash and then work on speed multi-hit for PvE and a follow-up to 1-hit in PvP
Buffs – Finish leveling Crit Buff
Innate – Finish leveling HP

Multi-hitter

The multi-hitter is effective for various reasons. Some of which include effective in PvE, steady damage, less requirement of luck, and continue attacking the target even if they are running away. Stacking multiple multi-hitters on a single target can annihilate the competition quicker than they can pot through it at times. This build also adds very high survivability compared to 1-hit.

Strengths- can PvE effectively, steady damage, no luck needed, survivability
Weakness – vulnerable when shield runs out, cannot move while attack animation is going off

Levels 1-9: 
Attacks – 1 point to dash only, wait until level 10 for multi (9 levels of auto attack is going to suck, but can avoid using a skill reset later on)
Buffs – Level Steel Sinew – this is your bread and butter that makes you effective. Without it, you are nothing. Additional benefits in PvE with killing bosses.
Innate – Level speed mastery
Levels 10-19: 
Attacks – place 10 points into first tier of speed mastery multi attack (using a skill, hooray!). Once tier 2 is unlocked, work on that and use both skills for PvE and PvP (always use highest tier first for more dmg)
Buffs – Level Steel Sinew
Innate – Level speed mastery
Levels 20-29: 
Attacks – Get tier 2 speed attack to level 10 and then max out highest level speed mastery attack (has a chance for tolerance debuff, so always use first when possible). Once you have the highest speed attack, only use that with tier 2 speed attack because the cooldowns are quick enough to chain them together. Using the lowest level will be a DPS loss and the only reason you got it was to unlock additional tiers.
Buffs – Finish Steel Sinew and then level Power Chakra
Innate – Finishing speed mastery and then level HP passive
Levels 30-39: 
Attacks – Level highest speed attack
Buffs – Level Power Chakra
Innate – Level HP passive
Levels 40-49: 
Attacks – Finish highest speed attack, and then level second highest speed multi
Buffs – Finish Power Chakra and then level crit buff
Innate – Finish HP passive and then level accuracy passive
Levels 50-61: 
Attacks – Finish levelng second level speed multi and then either level dash or AoE. I prefer Dash for quicker in and outs, but I can see validity in the AoE. Dealer’s choice.
Buffs – Finish crit buff
Innate – Finish Accuracy passive

And this wraps up my primary 2 PvP builds. There are more valid builds, but these are the 2 primary that I would ever use myself. All I can do is give you the build. It’s up to you to use it to your needs and become a master with it.

PvE:

Welcome to the light side! Although this is a PvP-heavy game, there is nothing wrong with people wanting to play for the PvE-side of it. There will be a lot of PvP events that you would not do as good in and you will miss the XP from PvP events like regular wars, but to each their own. In PvE, there is no solid 1-hitter build as a multi-hitter will always do more steady DPS. There is a potential for an AoE build which utilizes multiple AoE’s to counter the long cooldown. But I did not get a chance to experiment it so won’t post details until I can confirm it is a solid build or not.

Honestly, in short, the big difference between a PvE and PvP multi-hitter is buff and innate focus. PvP requires more survability and PvE will be more about damage output. People will argue that power attack is more powerful than the speed attack, but the speed of power attack makes it not worth using to me. If you wish to use power attack instead of speed attack, more power to you (hehe), but I won’t.

Levels 1-9: 
Attacks – 1 point to dash, save rest of the points for level 10 for multi-attack
Buffs – Level Power Chakra
Innate – Level speed mastery
Levels 10-19: 
Attacks – 10 points to lowest level speed multi attack, and then rest to second level speed multi
Buffs – Level Power Chakra
Innate – Level speed mastery
Levels 20-29: 
Attacks – Level second level speed multi to 10, and then level highest level speed multi
Buffs – Finish Power Chakra and then level crit buff
Innate – Finish speed mastery and then level accuracy
Levels 30-39: 
Attacks – Level highest level speed multi
Buffs – Level crit buff
Innate – Level accuracy passive
Levels 40-49: 
Attacks – Finish highest speed multi and then level second highest speed multi
Buffs – Finish crit buff and then level Steel Sinew (for bosses or less pots vs single target)
Innates – Finish accuracy passive and then HP passive
Levels 51-61: 
Attacks – Finish second highest speed multi and then level either dash or AoE. There is validity in both and it comes down to dealer’s choice which one you prefer. AoE in PvE is a bit odd, but it has benefits versus bosses, Anni war, or if random agro mobs start to gather on you.
Buffs – Finish Steel Sinew
Innate – Finish HP passive

And that’s all she-wrote for PvE build. From there, it’s a lot of dealer choices that will fit your personal playstyle.

I hope these builds help you in the path of the Warrior. If you have any questions, feel free to post up and I or anyone else would be happy to help you. As I said before, there are more builds that are possible. But these are the ones that I myself would take. I myself will be going a PvP multi-hitter route, but I know people that will be going 1-hitter for bursy dmg or more PvE for dmg optimization. The choice is yours!

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