Waren Story Battle Types Introductory Guide



Waren Story Battle Types Introductory Guide by Stelawrat

Blue vs Red Battles

There are “large scale prestige battles”, including Blue vs Red Battles.

– Scheduled every 2 hours, at odd-numbered intervals, for example at 9, 11, 13:00 etc.

– There is a system warning 5 minutes prior to the start.

– Click the activated quick entry icon, lower left on your screen, to be positioned in the battle ground.

– Or, you can use the appropriate NPC, to do the same. The latest you can enter is 1 minute prior, after that, you can no longer enter.

– The battle grounds are player level specific. Beginning with level 11, there is a different battle ground bracket every 10 levels, for example at level 11, 21, 31 etc., to maximum level 90. (Maybe they just haven’t changed this yet to reflect the level increase to 100.)

– A maximum of 100 players can enter each bracket.

– Players will be randomly assigned to the Red or Blue Teams, up to a max of 50 vs 50.

– There are 3 maps. (I think including at least one randomly generated map per bracket.)

– When you enter, your gear will change appearance, but your actual gear stats still apply. *

– You have 15 minutes in total, to fight through the opposition, to destroy their stone.

– Destruction of the stone is worth 10 points. Destruction of the guard tower is worth 2 points. (I think there are at least 9 or 10 towers plus the stone, in each map.)

– The effects of pvp apply to your personal reputation only. (I think you also earn 1 exp per kill.)

– The team with the highest score wins cash (& exp I think), with the top 3 players winning a “treasure box”. (I don’t think it matters which team you are on, to qualify for that, as long as you finish in the top 3 over-all.)

– At the end, everyone wins something, regardless of whether your team wins or loses.

– There are some limitations including, the maximum amount of strengthening allowed per level bracket. For example, bracket level 11 ~ 20 allows gear with a maximum of +3 strengthening; bracket 21 ~ 30 allows +6 etc.

– In addition, there is no Party exp bonus, 30 seconds after you die, you re-spawn in your team camp & can rejoin the battle, you can’t use mercenaries, you can’t use return scrolls, however you can use mounts.

– Also, if you “PK the same character in a series over a period of time Skien myeongseongchi acquisition and takeover is possible.” (Not sure what this means, but suspect that your items can drop, which others can then take. Sad )

(* Plus, you’ll be given a blue or a red cape.)

Bracket Level 11 ~ 20
Not even 3 minutes into battle, & already the score is tied at 28! I wonder how effective mounts are since you have to dismount to fight? Looking at the mini-map, those look like Red team towers in the background. And there’s lava! You just know that any Jins playing this game are going to be mesmerized by that Hanma Palace lava. I can feel the pull now…

Bracket Level 41 ~ 50
With only 3 minutes left, the score is close at Blue 15 vs Red 19. That may be why the player has chosen to re-spawn on his mount, to make a quick get away. Both players are level 42. What’s really interesting about this screen shot, is the skill that the Fighter is using. It appears to be a ranged skill! Puts a completely new spin on that class, making it much more versatile.

Bracket Level 51 ~ 60
There’s no time left on the clock. The player has a sliver of life left with the, you’re dying red border warning, creeping in. Looks like this was a really active, tough fight, with the Blue team winning.

Bracket Level 71 ~ 80
Again, not even 3 minutes into battle & the score is close with Blue leading 34 to 31 already! So the pvp seems to be very fast. So many numbers! I think the green numbers 4200, are HP. I don’t know what the purple numbers are. The yellow 2806 Critical hit on the right, isn’t huge compared to the regular red number hits but still, at least it’s there. The mini-map shows an angled formation of what I’m guessing are Red team towers. Looks like fun! Smile

Infinite Warfare, Blue vs Red

Another Blue vs Red combat session, with bosses thrown in for added excitement, this one is called Infinite Warfare.

You can enter this battlefield at any time, even from fields & dungeons, through the appropriate Captain NPC.

– Your character must be level 11, with gear minimum level 10.

– The battle grounds are player level specific. Beginning with level 11, there is a different battle ground bracket every 10 levels, for example at level 11, 21, 31 etc. (No mention of a maximum level.)

– Players will be randomly assigned to the Red or Blue Teams. (No mention of numbers distribution or of your gear changing appearance, including no mention of blue or red capes.)

– In pvp combat, there is the possibility for loss or collection of gear, drops.

– At the center of the battlefield, there are boss monsters that can drop rare items. In order to take advantage of these bosses, teams are recommended.

Infinite Warfare Battle Map

– There are some limitations including, no Party exp bonus, 30 seconds after you die, you re-spawn in your team camp & can rejoin the battle, you can’t use mercenaries, however you can use mounts & return scrolls.

There is some information regarding experience which I don’t understand, sorry.

– Also, if you “PK the same character in a series over a period of time Skien myeongseongchi acquisition and takeover is possible.” (I think this means that your items can drop, which others can then take. In this case, a second precautionary warning I guess.)



PvE, Annihilation Sessions

Waren Story has many types of timed combat sessions including, Annihilation Sessions, where you have to clear battle grounds of progressively more difficult mobs.

– Scheduled every 2 hours, at even-numbered intervals, for example at 10, 12, 14:00 etc.

– There is a system warning 5 minutes prior to the start.

– Click the activated quick entry icon, lower left on your screen, to be positioned in the battle ground.

– Or, you can use the appropriate NPC, to do the same. The latest you can enter is 1 minute prior, after that, you can no longer enter.

– The battle grounds are player level specific. Beginning with level 11, there is a different battle ground bracket every 10 levels, for example at level 11, 21, 31 etc., to maximum level 90. (Maybe they just haven’t changed this yet to reflect the level increase to 100.)

– A maximum of 100 players can enter. (Fairly certain this is per bracket.)

– The number of monsters spawned, will be in proportion to the number of players in each bracket.

– There are 3 connected, enclosed battle grounds.

– When each battle ground opens, you have 15 minutes to clear it, using strategy & team work.

– You have to clear the first battle ground, to gain access to the 2nd. & clear the 2nd. battle ground, to gain access to the last.

– After clearing each battle ground, there are 1 minute cool down times, during which rewards are paid out. (I think player rewards are calculated & paid out, based on the damage you did.)

– There are some limitations including, no Party exp bonus, if you die you re-spawn in town, you can’t use mercenaries, you can’t use return scrolls, however you can use mounts.

Somehow I ended up with no good screen shots from the Korean site, for this mode. I’m sure the Korean players participate in it, but guess the screen shots aren’t as exciting.

Guild vs Guild, Mercury vs Siege 

There are several Guild vs Guild combat sessions including, “Mercury” vs Siege.

– Scheduled every Monday & Wednesday at 21:35 for 1 hour 10 minutes.

– There is a system warning 5 minutes prior to the start.

– On entry, there is a 10 minute siege attack & defence preparation time.

– Click the activated quick entry icon, lower left on your screen, to be positioned on the battlefield.

– Or, you can use the appropriate NPC, to do the same. The latest you can enter is 1 minute prior, after that, you can no longer enter.

– Each of the first, 5 Top Ranked Guilds (Mercury), will be challenged by 2 of the next 10 Ranked Guilds (Siege), in a 1 vs 2 battle. (1st. guild vs 6th. & 7th. guilds, 2nd. vs 8th. & 9th., down to 5th. guild vs 14th. & 15th. guilds)

– Guild participation will be determined every Monday & Wednesday at 9:00, using the Guild rankings, (fame, reputation) which are updated every 30 minutes & can be seen by using shortcut N.

This might be a mistake on their site. I think 9:00 should be 21:00.

– Mercury Guilds are each allowed to defend using 30 land mines & 10 each of the following: guard towers, catapults, ballista, & cannons.

– Siege Guilds are each allowed to attack using 10 each of the following: catapults, ballista & cannons.

– Earning points is done through the destruction of the opposition’s guard towers, catapults, ballista, & cannon, worth 5 points each.

– Mercury Guilds must defend their Stone for the full hour, even if they succeed in destroying an opposition Siege Guild’s Stone.

– You can earn personal fame.

– The winning Guild, it’s Guild Master & it’s Submaster are each rewarded with cash, & experience.

– There are some details that I don’t understand including, a whole section on “Hidden in Suwon” level 31~60 fields & “Cave sites” level 61~90 fields. I think that section might refer to level based dungeons that the winning guilds get to enter, Hidden in Suwon for levels 31~60 & Cave sites for levels 61~90.

– At the end of the battle, there is a 1 minute cool down time, during which rewards are paid out.

– There are some limitations including, no Party exp bonus, you can’t use mercenaries, you can’t use return scrolls, however you can use mounts.

– If you’re on the Mercury side, then 45 seconds after you die, you re-spawn in your camp & can rejoin the battle.

– If you’re on the Siege side, then 30 seconds after you die, you re-spawn in your camp & can rejoin the battle.

– If your Guild wins, but you didn’t participate, you don’t qualify for the rewards.

– Also, if you “PK the same character in a series over a period of time Skien myeongseongchi acquisition and takeover is possible.” (I think this means that your items can drop, which others can then take.)

Siege Weapons

Siege Weapons in Action

Guild vs Guild, Castle Conquest

This Guild vs Guild combat session is called, Castle Conquest. I think it’s the second round or sequel to the last decided, Mercury vs Siege battle.

– Scheduled every Friday at 21:35 for 1 hour.

– There is a system warning 5 minutes prior to the start.

– Click the activated quick entry icon, lower left on your screen, to be positioned on the battlefield.

– Or, you can use the appropriate NPC, to do the same. The latest you can enter is 1 minute prior, after that, you can no longer enter.

– The 5 victorious Guilds from the previous Wednesday, or last decided Mercury vs Siege battle, are qualified to enter. Each of these 5 guilds are given a Guild Stone within a Guild Castle, which they must defend against attacks from the 4 opposing guilds. They also have to go on the offensive, trying to occupy the other 4 castles to take their stones! A five-way Castle War!

Castle Conquest Battle Map

– Guild Stone strength is determined using a balanced system, based on the average strength of the participating guilds.

– Earning points is done through pvp, 1 point per kill & the destruction of the opposition’s Guild Stones, which are worth 500 points each.

– You can earn personal fame.

– When the timer is up, the battle ends & the Guild with the most points is the winner.

– The winning Guild is awarded with experience & “conquest & occupation” rewards such as, the Guild Master can adjust the tax rate of NPC shops. (I believe to provide a reduction for all of their guild members.)

– At the end of the battle, there is a 1 minute cool down time, during which rewards are paid out.

– There are some limitations including, no Party exp bonus, 30 seconds after you die, you re-spawn in your team camp & can rejoin the battle, you can’t use mercenaries, you can’t use return scrolls, however you can use mounts.

– If your Guild Stone is taken, your participation ends & all Guild members are transported back to town. Any pvp or guild stone points, personal fame or reputation earned during the battle, are not applied to the Guild. (I’m not sure, but it may be that your personal reputation still benefits, that only the guild is penalized.)

– If you voluntarily or otherwise, leave the battlefield, you cannot re-enter.

– Also, if you “PK the same character in a series over a period of time Skien myeongseongchi acquisition and takeover is possible.” (I think this means that your items can drop, which others can then take.)

Guild vs Guild, Wars of Honor

Among the Guild vs Guild combat sessions, there is one called the War of Honor.

– Scheduled every Tuesday, Thursday and Saturday at 21:45. (I think the Guild is notified at 21:00 & has 35 minutes to notify the Guild members to prepare.)

– There is a system warning 5 minutes prior to the start.

– Click the activated quick entry icon, lower left on your screen, to be positioned in the battle ground.

– Or, you can use the appropriate NPC, to do the same. The latest you can enter is 1 minute prior, after that, you can no longer enter.

– At battle time, members of the Top Twenty ranked guilds, which can be seen by using shortcut N, are eligible to join.

– The guilds are paired off in descending order of rank, Guild 1 vs Guild 2, Guild 3 vs Guild Guild 4 etc. down to Guild 19 vs Guild 20.

– Earning points is done through pvp & the destruction of the opposing Guild’s Stone.

– The pvp score is kept in real time & is displayed in the upper right corner of your screen.

– Destruction of the Guild Stone is worth 10 points & kills are worth 1 point each.

– You can earn personal fame.

– Whichever Guild destroys their opponent’s stone first, is the winner.

– If the battle ends with no stone destroyed, then the Guild with the most points is the winner.

– You have 1 hour to fight the opposition & to try to destroy their stone.

– At the end of the battle, there is a 1 minute cool down time, during which rewards are paid out.

– The winning Guild, it’s Guild Master & it’s Submaster are each rewarded with cash, experience & “myeongseongchi”. (I think that last is gear, armor or weapons.)

– There are some limitations including, no Party exp bonus, 30 seconds after you die, you re-spawn in your Guild camp & can rejoin the battle, you can’t use mercenaries, you can’t use return scrolls, however you can use mounts.

– Also, if you “PK the same character in a series over a period of time Skien myeongseongchi acquisition and takeover is possible.” (Again, I think this means that your items can drop, which others can then take.)

– If your Guild wins, but you’re not online or you log on after the battle has begun, you don’t qualify for the rewards.

War of Honor Battleground

I think this is a screen shot from a War of Honor. Both teams are resting, so they’re in cool down. The battle is over with 5:30 left on the clock, so one Guild must have taken the other’s stone just then. The player is level 60, but that doesn’t tell us what level these guilds are. There’s a big difference in the score, but still it took nearly 55 minutes to take the stone. So the losing Guild must have put up a decent defence, with little chance for offence, until they were finally overwhelmed. Or the winning Guild toyed with them, until the time was nearly up & then they took their stone. Either way, I think many old rivalries among Guilds, from a lot of different games could be put to the test here once again.

Guild vs Guild, Declaration of War

Declaration of War is the only open world pvp session, making it the most personal attack style, of all of the combat sessions.

– Scheduled from Mondays to Fridays inclusive, at 19:00 for 1 hour.

– Guilds must be ranked in the top 20 in order to participate.

– A Declaration of War is initiated by clicking on the skull next to the Guild’s name, in the Guild Rankings list, shortcut N.

– The opposing guild is bound by the challenge. There is no option to reject a Declaration of War.

– Careful consideration is suggested, prior to initiating a war. There is no option to retract a Declaration of War.

– As soon as the war is initiated, the skull icon on your screen – lower right corner, will be activated, turning red indicating hostility.

– Click the activated skull icon, lower right on your screen, to display information about the guilds at war.

Looks like there are 3 active guild wars, in pairs from top to bottom, with 59 minutes, 59 seconds to go.

– Hostile guild members’ names will be displayed in red.

– These members can be attacked anywhere, in fields, dungeons & even in the normally safe zone of towns. (There are a few exceptions, which I don’t understand.)

– Players can be attacked while competing in other combat sessions however, that damage is not considered in the stats for the Declaration of War session.

– If you die, you re-spawn at the beginning of the map in which you were killed.

– There is a caution that I believe means, that if you really cannot participate in this war session, then you can safely position your character in “Demi tree”.

– The effects of pvp apply to your personal fame & reputation in addition to your ranking within your guild, with each kill worth 3 points. Alternatively, if you are killed, 3 points will be deducted.

– If your personal fame, reputation, guild ranking falls to below 3 points, you can no longer lose or gain points.

– There are some limitations including,
– the Guild Master is the only guild member allowed to make a Declaration of War.

– “’Declaration of war’ should proceed without the consent of a relative Guild.” (I think this might mean, that if your guild is allied with another, the war is activated, regardless of whether or not the allied guild is in agreement.)

– within the top 20 range, declarations of war can be made on guilds ranking higher or lower than your own guild.

– once the hour is finished, open world pvp is no longer possible.

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