The Settlers Online Victor the Victorious Adventure Guide



The Settlers Online Victor the Victorious Adventure Guide by Killste

Adventure Infos:
Player Level: 32+
Difficulty: 8/10
Number of Players: 3
Duration: 8 days
Where to get?:

fishslice has sended his garrison setup and want to share it.

fishslice’s garrison setups with veteran (xbows+elite soldiers)

Max losses 1477R 80B 43M 241S 140C total 1981

Tage’s Guide

Adventure Info:
Player Level: 36+
Difficulty: 8/10
Number of Players: 3
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments



(Click to see Full Image)

You need at least 4 generals:

  • Two NORMAL generals
  • One BATTLE HARDENED general
  • One VETERAN general

Notes regarding the battle hardened general:

  • The battle hardened general can always be replaced by another (your friend’s?) veteran general.
  • The battle hardened general can in fact be replaced by a normal general.
    This will slightly prolong the fighting, and make the blocks a little more risky, so please be cautious.
    If possible, avoid replacing the BHG with a normal general in the blocks sent from G1 and G5.

You need to send troops 9-13 times.

Two versions are presented below. Note that the versions can be mixed, if 2-3 players play it together.
Unless you’re playing it alone, it’s up to you to decide how you share the camps between you.
The units needed are valid only if you’re playing it alone.

VETERAN general with Longbows

  • Units needed, average: 1570R 11M 203S 196C 185LB (2165 units)
  • Units needed, maximum: 1655R 11M 203S 209C 185LB (2263 units)
  • Units lost, minimum: 1413R 11M 144S 164C
  • Units lost, average: 1555R 11M 159S 179C
  • Units lost, maximum: 1655R 11M 185S 209C

VETERAN general XB with Crossbows

  • Units needed, average: 1334R 156M 200S 236C 165XB (2091 units)
  • Units needed, maximum: 1428R 156M 200S 236C 165XB (2185 units)
  • Units lost, minimum: 1222R 133M 41S 170C
  • Units lost, average: 1334R 145M 54S 170C
  • Units lost, maximum: 1428R 156M 65S 170C

This guide includes several round blocks of method 2.

Game flow, garrison settings and losses (minimum – average – maximum):

Garrison Position G1

Most of your generals will have arrived in Landing Zone 1 (click the map above to see where it is).
For the first two attacks, move at least one veteran general to garrison position G1.

Camp 1) 50 Thugs, 50 Guard Dogs, 50 Rangers
VETERAN general: [91R 140S (69R – 81R – 91R)]

Camp 2) 50 Roughnecks, 100 Rangers
VETERAN general: [38R 2S 180C 30LB (26R – 32R – 38R)]
VETERAN general XB: [35R 2S 196C 17XB (25R – 31R – 35R)]

Garrison Position G1 (BLOCK)

Move at least one veteran, one battle hardened and two normal generals to garrison position G1:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: BATTLE HARDENED general
  • Position D: VETERAN general

Unless otherwise stated, send the generals right after each other:

From A to Camp 3) 100 Roughnecks, 50 Guard Dogs
BLOCKING NORMAL general: [109S 1C (-)] {7 – 9.2 – 13 rounds of fighting}

Send General B to Camp 4 some 10-15 seconds after General A, or when General A has reached this spot:

From B to Camp 4) 50 Roughnecks, 60 Guard Dogs, 50 Rangers
BLOCKING NORMAL general: [5S 195C (-)] {6 – 8.9 – 12 rounds of fighting}

From C to Camp 5) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
BATTLE HARDENED general: [116R (116R)] {2 rounds of fighting}

Send General D to leader camp 5 after General C has reached this position (General D is to follow behind General C):

From D to Camp 5) 90-98 Roughnecks, 1 One-Eyed Bert
VETERAN general: [88R 3S 159LB (62R – 77R – 88R 2S)] {2 rounds of fighting}
VETERAN general XB: [88R 3S 159XB (62R – 77R – 88R 2S)] {2 rounds of fighting}
VETERAN general XB: [60R 9S 181XB (53R – 60R 3S – 60R 8S)] {1 round of fighting}

The last version above is optional, and is only provided to show a possibility with a shorter fight.
It may be considered if you for some reason need to use a normal general instead of a battle hardened general from garrison C.

If General B was sent 15 seconds after General A, this should be the view when General A is about to start his fight:

This should be the view when General B is about to start his fight:

And finally, the rewarding view, shortly before the leader camp (and both blocked camps) will vanish:

Garrison Position G2 (BLOCK)

Move at least one veteran, one battle hardened and two normal generals to garrison position G2:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: BATTLE HARDENED general
  • Position D: VETERAN general

Send the generals after each other. Don’t be too stressed about it though.
This block has lots of spare time, and you can safely leave 10 seconds between the dispatches:

From A to Camp 7) 120 Roughnecks, 50 Rangers
BLOCKING NORMAL general: [1M 70S 129C (-)] {7 – 9.7 – 14 rounds of fighting}

From B to Camp 8) 120 Roughnecks, 50 Guard Dogs
BLOCKING NORMAL general: [128S (-)] {7 – 9.4 – 13 rounds of fighting}

From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
BATTLE HARDENED general: [60R (60R)] {1 round of fighting}

From D to Camp 9) 79 Roughnecks, 60 Rangers, 1 One-Eyed Bert
VETERAN general: [85R 5S 50C 110LB (66R – 79R – 85R 4S)] {2 rounds of fighting}
VETERAN general XB: [74R 2S 107C 67XB (53R – 64R – 74R)] {2 rounds of fighting}

If the attacks were sent right after each other, this will be the view shortly before Generals A and B start their fights:

Garrison Position G3

Move at least one veteran general and two normal generals to garrison position G3.

Attack both remaining Nº 6 leader camps to the NW and SW (unfortunately the latter one is already gone from the map):

Camp 6a) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
ANY general: [116R (116R)]

Camp 6b) 90-98 Roughnecks, 1 One-Eyed Bert
VETERAN general: [88R 3S 159LB (62R – 77R – 88R 2S)]
VETERAN general XB: [88R 3S 159XB (62R – 77R – 88R 2S)]

Camps 6 can also be taken in single attacks. A couple of alternatives are presented below.
By further increasing the number of soldiers or elite soldiers, the number of recruits lost can still be reduced.
The risk of losing soldiers increases at the same time though.

Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
VETERAN general: [200R 50S (149R – 181R – 200R 7S)]
VETERAN general: [184R 8S 58E (148R – 177R – 184R 8S)]

If you consider trying any of these on camp 5 above, please note that these last 4-6 rounds.

Garrison Position G4 (BLOCK)

Move at least one veteran, one battle hardened and two normal generals to garrison position G4:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: BATTLE HARDENED general
  • Position D: VETERAN general

Send the generals right after each other:

From A to Camp 11) 100 Roughnecks, 100 Guard Dogs
BLOCKING NORMAL general: [1R 125S (-)] {7 – 9.4 – 13 rounds of fighting}

From B to Camp 10) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [1M 50S 149C (-)] {7 – 9.5 – 14 rounds of fighting}

If you have a VETERAN general with longbows, follow this:

From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
BATTLE HARDENED general: [120R (120R)] {2 rounds of fighting}

From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [77R 5S 168LB (55R – 69R – 77R 3S)] {2 rounds of fighting}

If you have a VETERAN general XB with crossbows, follow this:

From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
BATTLE HARDENED general: [113R (113R)] {2 rounds of fighting}

From D to Camp 12) 81-89 Roughnecks, 1 Skunk, 1 One-Eyed Bert
VETERAN general XB: [84R 1S 165XB (57R – 71R – 84R)] {2 rounds of fighting}

Wolf Trap

If a lootspot is sold, this is a good target for the lootspot buyer:

Trap T1) 100 Wolves
ANY general: [5R 101S (5R)]

Garrison Position G5 (BLOCK)

Move at least one veteran, one battle hardened and one normal general to garrison position G5:

  • Position A: NORMAL general
  • Position B: BATTLE HARDENED general
  • Position C: VETERAN general

Send the generals right after each other:

From A to Camp 13) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [1M 50S 149C (-)] {7 – 9.5 – 14 rounds of fighting}

From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
BATTLE HARDENED general: [40C (40C)] {1 round of fighting}

From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
VETERAN general: [11M 109S 130LB (11M 94S – 11M 102S – 11M 108S)] {3 rounds of fighting}
VETERAN general XB: [156M 2S 92XB (133M – 145M – 156M 1S)] {3 rounds of fighting}

Both above attacks from C to camp 15 actually have a very small chance (one in about 5,000) of longbows or crossbows being lost.
When playing this with Killste (and seeing what units we had available) and seeing the losses, I soon realised that this attack is one
where players might want to mix longbows/crossbows and militia/soldiers, all depending on what they possess and are prepared to lose.
The only criterion in the mixing should be that the number of rounds fighting must not be more than 3.
Thus, I’ve made a rather complete list of optional setups below, where no longbows or crossbows are lost (after 25,000 simulations):

From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
VETERAN general: [001M 119S 130LB 00XB (1M 101S – 1M 108S – 1M 118S)]
VETERAN general: [014M 109S 122LB 05XB (14M 92S – 14M 99S – 14M 109S)]
VETERAN general: [032M 096S 112LB 10XB (32M 80S – 32M 87S – 32M 95S)]
VETERAN general: [043M 089S 103LB 15XB (43M 73S – 43M 80S – 43M 88S)]
VETERAN general: [054M 081S 095LB 20XB (54M 65S – 54M 73S – 54M 80S)]
VETERAN general: [065M 074S 086LB 25XB (65M 58S – 65M 65S – 65M 73S)]
VETERAN general: [079M 065S 076LB 30XB (79M 49S – 79M 56S – 79M 64S)]
VETERAN general: [089M 058S 068LB 35XB (89M 40S – 89M 49S – 89M 58S)]
VETERAN general: [100M 050S 060LB 40XB (100M 34S – 100M 41S – 100M 49S)]
VETERAN general: [122M 036S 047LB 45XB (122M 19S – 122M 27S – 122M 35S)]
VETERAN general: [132M 029S 039LB 50XB (132M 14S – 132M 20S – 132M 28S)]
VETERAN general: [145M 020S 030LB 55XB (145M 4S – 145M 11S – 145M 19S)]
VETERAN general: [159M 011S 022LB 58XB (151M – 159M 2S – 159M 10S)]
VETERAN general: [167M 006S 017LB 60XB (151M – 162M – 167M 5S)]
VETERAN general: [172M 002S 011LB 65XB (147M – 161M – 172M)]
VETERAN general: [170M 002S 008LB 70XB (147M – 158M – 170M)]
VETERAN general: [170M 005S 000LB 75XB (143M – 157M – 169M)]
VETERAN general: [166M 004S 000LB 80XB (141M – 153M – 165M)]
VETERAN general: [162M 003S 000LB 85XB (139M – 150M – 162M)]
VETERAN general: [158M 002S 000LB 90XB (135M – 147M – 158M)]
VETERAN general: [157M 002S 000LB 91XB (133M – 146M – 157M 1S)]

Garrison Position G6

Move at least one veteran general and two normal generals to garrison position G6.

Note that the attacks on camps 17 and 19 can be placed anywhere along the red attack route.
The attack on camp 18 must originate from one of the garrison positions shown, or from a position further to the east.
Otherwise that attack will walk too close to camp 16 and be intercepted.

Camp 17a) 80 Roughnecks, 80 Guard Dogs, 40 Rangers
ANY general: [96R (96R)]

Camp 17b) 76-80 Roughnecks, 40 Rangers
VETERAN general: [63R 2S 80C 105LB (46R – 55R – 63R 1S)]
VETERAN general XB: [60R 1S 139C 50XB (42R – 51R – 60R)]

Alternatively, camp 17 can also be defeated in one wave:
Camp 17) 80 Roughnecks, 80 Guard Dogs, 40 Rangers
VETERAN general: [170R 80S (139R – 152R – 170R 3S)]

Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
VETERAN general: [92R 2S 123C 33LB (65R – 78R – 92R)]
VETERAN general XB: [78R 2S 115C 55XB (48R – 63R – 78R)]

Camp 19 for VETERAN general

If you have a VETERAN general XB with crossbows, and absolutely detest losing soldiers, you might consider this.
Otherwise, look for a better solution further down.

Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
ANY general: [125R 65C (125R 65C)]

Camp 19b) 68-87 Scavengers, 1 Wild Mary, 2 Skunks
VETERAN general:
This wave is critical, since it has to kill the remaining scavengers.
Instead of saying you must check the combat simulator for your own best solution, I’m listing all of them here.
I have tried to optimise them for minimal horse losses. Note that this wave must be a VETERAN general.

Camp 19b) 68 Scavengers, 1 Wild Mary, 2 Skunks [191R 59C (Total 316R 124C)]
Camp 19b) 69 Scavengers, 1 Wild Mary, 2 Skunks [188R 62C (Total 313R 127C)]
Camp 19b) 70 Scavengers, 1 Wild Mary, 2 Skunks [186R 64C (Total 311R 129C)]
Camp 19b) 71 Scavengers, 1 Wild Mary, 2 Skunks [183R 67C (Total 308R 132C)]
Camp 19b) 72 Scavengers, 1 Wild Mary, 2 Skunks [181R 69C (Total 306R 134C)]
Camp 19b) 73 Scavengers, 1 Wild Mary, 2 Skunks [180R 70C (Total 305R 135C)]
Camp 19b) 74 Scavengers, 1 Wild Mary, 2 Skunks [178R 72C (Total 303R 137C)]
Camp 19b) 75 Scavengers, 1 Wild Mary, 2 Skunks [177R 73C (Total 302R 138C)]
Camp 19b) 76 Scavengers, 1 Wild Mary, 2 Skunks [176R 74C (Total 301R 139C)]
Camp 19b) 77 Scavengers, 1 Wild Mary, 2 Skunks [175R 75C (Total 300R 140C)]
Camp 19b) 78 Scavengers, 1 Wild Mary, 2 Skunks [174R 76C (Total 299R 141C)]
Camp 19b) 79 Scavengers, 1 Wild Mary, 2 Skunks [172R 78C (Total 297R 143C)]
Camp 19b) 80 Scavengers, 1 Wild Mary, 2 Skunks [171R 79C (Total 296R 144C)]
Camp 19b) 81 Scavengers, 1 Wild Mary, 2 Skunks [170R 80C (Total 295R 145C)]
Camp 19b) 82 Scavengers, 1 Wild Mary, 2 Skunks [164R 86C (Total 289R 151C)]
Camp 19b) 83 Scavengers, 1 Wild Mary, 2 Skunks [162R 88C (Total 287R 153C)]
Camp 19b) 84 Scavengers, 1 Wild Mary, 2 Skunks [160R 90C (Total 285R 155C)]
Camp 19b) 85 Scavengers, 1 Wild Mary, 2 Skunks [156R 94C (Total 281R 159C)]
Camp 19b) 86 Scavengers, 1 Wild Mary, 2 Skunks [152R 98C (Total 277R 163C)]
Camp 19b) 87 Scavengers, 1 Wild Mary, 2 Skunks [146R 104C (Total 271R 169C)]

Camp 19c) 1 Wild Mary, 2 Skunks
VETERAN general: [65S 185LB (50S – 57S – 63S)]
VETERAN general XB: [65M 1S 184XB (49M – 57M – 65M)]

Camp 19 for VETERAN general XB

Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
VETERAN general: [120R 130C (120R 130C)]

Camp 19b) 4-34 Scavengers, 1 Wild Mary, 2 Skunks
VETERAN general XB: [67S 46C 137XB (41S – 54S – 65S)]

All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually saves one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds of times…

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One Response to “The Settlers Online Victor the Victorious Adventure Guide”

  1. 19 doesnt work.youll only kill all your xb:s.

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