The Settlers Online Sons of the Veld Adventure Guide



The Settlers Online Sons of the Veld Adventure Guide by Tage

Adventure Info:
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments

You need at least 5 generals:

  • Three NORMAL generals
  • One BATTLE HARDENED general
  • One VETERAN general

The blocks on the last camp (23) require four normal generals, but you can invite a friend (lootspot buyer) to help with one of the blocks.

You need to send troops some 10-12 times (depending on whether you use your veteran for shipping troops or not).

Only one main version is presented below.
If you do not have the required veteran general, I wouldn’t really recommend playing it yet…

Several attacks include 2 versions though, mainly to show how elite soldiers can be used.
I might include longbow versions later on… at the moment you need 102 crossbows to play this though.

I have also added some alternative setups for those having cannoneers.
You would in that case need at least 159 cannoneers (or a maximum 181).
You would however still also need 101 crossbows.
With cannoneers you could save 52R, getting a total average loss of 1358R 220C

This is a 2-player adventure, but it is recommended that you play it alone up till garrison position G8.
Playing it alone significantly reduces the lagging and reduces the risks with all the blocks you’ll be doing.

And yes, this guide is made for the new pathing.

Additional note:
All those roads that are seen in the maps around garrison positions G2 and G3 have a tendency to disappear after you’ve exited and entered the adventure a few times. However, I’ve accounted for those roads to permanently be there. Thus, some garrison positions are farther away from their targets than what they otherwise could be.

Units Needed and Lost (if you play it all alone, having four normal generals):

  • Units Needed, Average: 1423R 406S 592C 102XB (2523 units)
  • Units Needed, Maximum: 1631R 406S 592C 102XB (2731 units)
  • Units Needed, Average: 1423R 2S 361E 603C 102XB (2491 units)
  • Units Needed, Maximum: 1631R 2S 361E 603C 102XB (2699 units)
  • Units Lost, Minimum: 1175R 220C
  • Units Lost, Average: 1410R 220C
  • Units Lost, Maximum: 1631R 220C 17S

Units Needed and Lost (if you invite the lootspot buyer to help with the last block):

  • Units Needed, Average: 1423R 296S 502C 102XB (2323 units)
  • Units Needed, Maximum: 1631R 296S 502C 102XB (2531 units)
  • Units Needed, Average: 1423R 2S 264E 506C 102XB (2297 units)
  • Units Needed, Maximum: 1631R 2S 264E 506C 102XB (2505 units)
  • Units Lost, Minimum: 1175R 220C
  • Units Lost, Average: 1410R 220C
  • Units Lost, Maximum: 1631R 220C 17S

Units Needed (2 alternatives) and Lost for Lootspot Buyer (see garrison position G8 below):

  • Units Needed: 1R 110S 90C (201 units)
  • Units Needed: 1R 97E 97C (195 units)
  • Units Lost: 1R

If you want to fulfil the quest losing less than 300R, your best option is probably to lose militia instead.
Thus, I’ve added setups using no recruits at all, giving the following requirements and losses.
If you play this quest, bring no more than 298R. Note also that 6R (or 6B) will be needed for the 1R blocks.

Personally I would recommend to use recruits on those five camps which are not leader camps:
1, 3, 24, 25 and most definitely camp 9. Average losses on those five are 281R.

Please also remember, that the easiest way to fulfil that quest will always be to buy a lootspot,
where the lootspot seller hasn’t lost more than 298R.
For both to get the “lose fewer than 300R” quest fulfilled, the total combined losses of both players must be under 300.

Units Needed and Lost (if you follow my recommendations above and play it all alone, having four normal generals):

  • Units Needed, Average: 290R 683M 396S 625C 119XB (2113 units)
  • Units Needed, Maximum: 298R 752M 400S 625C 6B 119XB (2200 units)
  • Units Needed, Average: 290R 683M 15S 345E 663C 119XB (2115 units)
  • Units Needed, Maximum: 298R 752M 15S 345E 663C 6B 119XB (2198 units)
  • Units Lost, Minimum: 239R 560M 220C
  • Units Lost, Average: 281R 674M 220C
  • Units Lost, Maximum: 298R 752M 4S 220C 6B

This guide includes a total of seventeen blocks, six 1R blocks of method 1 and eleven round blocks of method 2.
Due to all 1R blocks that require the generals to recover for four hours, you will not be able to play this adventure all at once.
Thus, you should plan to transport troops while needed generals recover.

Game flow, garrison settings and losses (minimum – average – maximum):

Garrison Position G1

Move your veteran general and three normal generals up to garrison position G1:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: NORMAL general
  • Position D: VETERAN general

For the first three attacks, only your veteran general is needed:

From D to Camp 1) 80 Thugs, 80 Stone Throwers
VETERAN general: [59R 2S 163C 26XB (40R – 51R – 59R 1S)]
VETERAN general: [60R 1E 163C 26XB (40R – 51R – 60R)]
VETERAN general: [35M 1S 186C 27XB (27M – 31M – 35M)]
VETERAN general: [58R 1E 171C 20K (41R – 50R – 58R)]

From D to Camp 3) 100 Scavengers, 80 Rangers
VETERAN general: [40R 2S 191C 17XB (32R – 37R – 40R 1S)]
VETERAN general: [40R 1E 191C 18XB (32R – 37R – 40R)]
VETERAN general: [32M 1S 217C (23M – 27M – 32M)]
VETERAN general: [40R 1E 191C 18K (32R – 37R – 40R)]

From D to Camp 4) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
VETERAN general: [145R 105S (110R – 127R – 145R)]
VETERAN general: [140R 110S (109R – 126R – 140R 4S)]
VETERAN general: [78M 172S (66M – 73M – 78M)]
VETERAN general: [140R 2S 83E 25K (109R – 126R – 140R 2S)]

Garrison Position G1 (FIRST BLOCK)

Send both generals right after each other:

From A to Camp 7) 80 Guard Dogs, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From D to Camp 2) 60 Thugs, 60 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [87R 163S (61R – 75R – 87R)]
VETERAN general: [55M 195S (42M – 49M – 55M)]
VETERAN general: [86R 1E 163K (61R – 75R – 86R)]

Garrison Position G1 (SECOND BLOCK)

Send all generals right after each other:

From B to Camp 6) 200 Guard Dogs
BLOCKING NORMAL general: [68S (-)] {180 – 340 seconds of fighting}
BLOCKING NORMAL general: [58E (-)] {200 – 320 seconds of fighting}
BLOCKING NORMAL general: [15S 46E (-)] {200 – 360 seconds of fighting}

From C to Camp 10) 100 Guard Dogs, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From D to Camp 8) 100 Thugs, 80 Rangers, 2 Skunks
VETERAN general: [89R 2S 102C 57XB (62R – 75R – 89R 1S)] {50 seconds of fighting}
VETERAN general: [89R 1E 102C 58XB (62R – 75R – 89R)] {50 seconds of fighting}
VETERAN general: [53M 1S 137C 59XB (40M – 46M – 53M)] {50 seconds of fighting}
VETERAN general: [89R 1E 117C 43K (62R – 76R – 89R)] {40 seconds of fighting}

Garrison Position G2

Move your veteran general, your battle hardened general and two normal generals (when they have recovered) to garrison position G2:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: BATTLE HARDENED general
  • Position D: VETERAN general

For the first two attacks, only your veteran general is needed:

From D to Camp 24) 80 Thugs, 80 Rangers
VETERAN general: [60R 2S 163C 25XB (41R – 51R – 60R 1S)]
VETERAN general: [60R 1E 164C 25XB (41R – 51R – 60R)]
VETERAN general: [35M 1S 186C 28XB (27M – 31M – 35M)]
VETERAN general: [57R 1E 172C 20K (39R – 50R – 57R)]

From D to Camp 25) 100 Scavengers, 100 Guard Dogs
VETERAN general: [70R 180S (61R – 66R – 70R)]
VETERAN general: [54M 196S (45M – 49M – 54M)]
VETERAN general: [68R 1E 181K (60R – 65R – 68R)]

Garrison Position G2 (BLOCK)

Send all generals right after each other:

From A to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
BLOCKING NORMAL general: [17S 183C (-)] {140 – 240 seconds of fighting}
BLOCKING NORMAL general: [16E 181C (-)] {140 – 220 seconds of fighting}

From B to Camp 27) 100 Thugs, 80 Guard Dogs, 40 Rangers
BLOCKING NORMAL general: [61S 139C (-)] {140 – 260 seconds of fighting}
BLOCKING NORMAL general: [54E 143C (-)] {160 – 260 seconds of fighting, 0.6% chance of 140 seconds}
BLOCKING NORMAL general: [4S 52E 138C (-)] {160 – 260 seconds of fighting, 0.5% chance of 140 seconds}

From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}

From D to Camp 28) 50 Roughnecks, 80 Rangers, 1 Metal Tooth
VETERAN general: [90R 3S 95C 62XB (61R – 77R – 90R 2S)] {50 seconds of fighting}
VETERAN general: [49M 1S 134C 66XB (36M – 43M – 49M)] {50 seconds of fighting}
VETERAN general: [115R 2S 1E 55C 77XB (89R – 104R – 115R 2S)] {40 seconds of fighting}
VETERAN general: [85R 2S 1E 104C 30XB 28K (60R – 73R – 85R 2S)] {30-40 seconds of fighting}

Garrison Position G3 (BLOCK)

Move your veteran general and two normal generals to garrison position G3:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: VETERAN general

Send all generals right after each other.
Note that general B going to camp 1, will be intercepted by camp 2. This is intended.

From A to Camp 7) 200 Guard Dogs
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From B to Camp 1) 80 Guard Dogs, 80 Rangers (Camp 2)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
VETERAN general: [89R 2S 102C 57XB (62R – 75R – 89R 1S)]
VETERAN general: [89R 1E 102C 58XB (62R – 75R – 89R)]
VETERAN general: [53M 1S 137C 59XB (40M – 46M – 53M)]
VETERAN general: [89R 1E 117C 43K (62R – 76R – 89R)]

Garrison Position G4 (BLOCK)

Move your veteran general and two normal generals (when they have recovered) to garrison position G4:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: VETERAN general

Send all generals right after each other:

From A to Camp 1) 80 Thugs, 80 Stone Throwers
BLOCKING NORMAL general: [3S 197C (-)] {160 – 260 seconds of fighting, 0.4% chance of 140 seconds}
BLOCKING NORMAL general: [3E 196C (-)] {160 – 260 seconds of fighting, 0.3% chance of 140 seconds}
BLOCKING NORMAL general: [2S 2E 194C (-)] {160 – 260 seconds of fighting, 0.2% chance of 140 seconds}

From B to Camp 4) 100 Scavengers, 80 Rangers
BLOCKING NORMAL general: [6S 191C (-)] {140 – 200 seconds of fighting, 0.4% chance of 120 seconds}
BLOCKING NORMAL general: [4E 194C (-)] {140 – 220 seconds of fighting, 0.2% chance of 120 seconds}
BLOCKING NORMAL general: [1S 3E 195C (-)] {140 – 220 seconds of fighting, <0.1% chance of 120 seconds}

From C to Camp 5) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
VETERAN general: [145R 105S (110R – 127R – 145R)] {50 seconds of fighting}
VETERAN general: [140R 110S (109R – 126R – 140R 4S)] {50 seconds of fighting}
VETERAN general: [78M 172S (66M – 73M – 78M)] {40 seconds of fighting}
VETERAN general: [140R 2S 83E 25K (109R – 126R – 140R 2S)] {30 seconds of fighting}

Garrison Position G5

Move your veteran general, your battle hardened general and two normal generals to garrison position G5:

  • Position X: NORMAL general
  • Position Y: NORMAL general
  • Position A: BATTLE HARDENED general
  • Position B: VETERAN general

For the first three attacks, only your veteran and battle hardened generals are needed:

From B to Camp 9) 100 Guard Dogs, 80 Rangers
ANY general: [85R 115S (65R – 76R – 85R 1S)]
ANY general: [79M 121S (60M – 70M – 79M)]

From A to Camp 12) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
BATTLE HARDENED general: [60C (60C)]

From B to Camp 12) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
VETERAN general: [109R 2S 73C 66XB (76R – 91R – 109R 1S)]
VETERAN general: [109R 1E 73C 67XB (76R – 91R – 109R)]
VETERAN general: [59M 1S 123C 67XB (45M – 52M – 59M)]
VETERAN general: [102R 2E 82C 64K (75R – 88R – 102R)]
VETERAN general: [58M 1E 117C 74K (45M – 52M – 58M)]

Garrison Position G5 (FIRST BLOCK)

Move your veteran general from garrison position B to garrison position C:

  • Position X: NORMAL general
  • Position C: VETERAN general

Send both generals right after each other.
Note that general X going to camp 14, will be intercepted by camp 15. This is intended.

From X to Camp 14) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From C to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [52R 2S 94C 102XB (33R – 43R – 52R 1S)]
VETERAN general: [52R 2E 94C 102XB (33R – 43R – 52R)]
VETERAN general: [32M 1S 113C 104XB (22M – 28M – 32M)]
VETERAN general: [52R 2E 94C 101XB 1K (33R – 43R – 52R)]

Garrison Position G5 (SECOND BLOCK)

Move your veteran general from garrison position C to garrison position D:

  • Position Y: NORMAL general
  • Position D: VETERAN general

Send both generals right after each other.
Note that general Y going to camp 17, will be intercepted by camp 15. This is intended.

From Y to Camp 17) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From D to Camp 17) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
VETERAN general: [113R 137S (75R – 96R – 113R 1S)]
VETERAN general: [73M 177S (47M – 63M – 73M)]
VETERAN general: [90R 1E 159K (60R – 76R – 90R)]

As a reference, the image below shows the garrison positions after all attacks from position G5 have been done.
Normal generals X and Y, as well as battle hardened general A should all be recovering.
The garrison positions where your veteran general has been are also shown (B, C and D):

Garrison Position G6 (BLOCK)

Move your veteran general, your battle hardened general and one normal general to garrison position G6:

  • Position A: NORMAL general
  • Position B: BATTLE HARDENED general
  • Position C: VETERAN general

Send all generals right after each other:

From A to Camp 9) 100 Thugs, 80 Guard Dogs
BLOCKING NORMAL general: [103S (-)] {160 – 340 seconds of fighting}
BLOCKING NORMAL general: [92E (-)] {180 – 360 seconds of fighting}

From B to Camp 11) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
BATTLE HARDENED general: [60C (60C)] {10 seconds of fighting}

From C to Camp 11) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
VETERAN general: [109R 2S 73C 66XB (76R – 91R – 109R 1S)] {50 seconds of fighting}
VETERAN general: [109R 1E 73C 67XB (76R – 91R – 109R)] {50 seconds of fighting}
VETERAN general: [59M 1S 123C 67XB (45M – 52M – 59M)] {50 seconds of fighting}
VETERAN general: [102R 2E 82C 64K (75R – 88R – 102R)] {40 seconds of fighting}
VETERAN general: [58M 1E 117C 74K (45M – 52M – 58M)] {30 seconds of fighting}

Garrison Position G7

Move your veteran general and one normal general to garrison position G7:

  • Position A: NORMAL general
  • Position B: VETERAN general

For the first attack, only your veteran general is needed:

From B to Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
VETERAN general: [113R 137S (75R – 96R – 113R 1S)]
VETERAN general: [73M 177S (47M – 63M – 73M)]
VETERAN general: [90R 1E 159K (60R – 76R – 90R)]

Garrison Position G7 (BLOCK)

Send both generals right after each other:

From A to Camp 15) 55 Guard Dogs, 55 Roughnecks, 55 Rangers
BLOCKING NORMAL general: [12S 188C (-)] {160 – 260 seconds of fighting}
BLOCKING NORMAL general: [10E 190C (-)] {160 – 240 seconds of fighting}

From B to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [52R 2S 94C 102XB (33R – 43R – 52R 1S)] {40 seconds of fighting}
VETERAN general: [52R 2E 94C 102XB (33R – 43R – 52R)] {40 seconds of fighting}
VETERAN general: [32M 1S 113C 104XB (22M – 28M – 32M)] {40 seconds of fighting}
VETERAN general: [52R 2E 94C 101XB 1K (33R – 43R – 52R)] {30 seconds of fighting}

Garrison Position G8 (LOOTSPOT)

Now is the time to invite your friend (lootspot buyer).
If you’ve got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.

If you’ve got only 3 normal generals, then ask your friend to bring two generals.
The other general must be a normal one, must be loaded with 106S 94C, and be placed at garrison position G9 above.
Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.

Garrison Position G9 (BLOCK)

Move your veteran general, your battle hardened general and four normal generals to garrison position G9:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: NORMAL general
  • Position D: NORMAL general
  • Position E: BATTLE HARDENED general
  • Position F: VETERAN general

The general in garrison position A can be your invited friend’s.
In that case, ask him/her to send his/her normal general to camp 19 first.
As soon as he/she tells you the general is marching, keep sending all other generals after each other.

The timing isn’t that critical on this first general.
As long as you send your general B within 10 seconds after general A, you should be safe.
If all generals are yours, then just send them right after each other:

NB!
When this guide was made, lag wasn’t that much of an issue. This means the generals never marched out at the same time. Today, this is more often the case, and if that happens, this block will fail. Thus, either watch your generals closely and retreat them all if two of them march out at the same time, or rather delay the dispatch of generals C, D and E by 5 seconds. For these three generals, you may also wait till the previous one has appeared outside his garrison, before sending out the next one.

From A to Camp 19) 150 Roughnecks
BLOCKING NORMAL general: [37S 99E (-)] {180 – 300 seconds of fighting}
BLOCKING NORMAL general: [110S 90C (-)] {180 – 320 seconds of fighting}
BLOCKING NORMAL general: [97E 97C (-)] {180 – 300 seconds of fighting}

From B to Camp 20) 150 Roughnecks
BLOCKING NORMAL general: [37S 99E (-)] {180 – 300 seconds of fighting}
BLOCKING NORMAL general: [110S 90C (-)] {180 – 320 seconds of fighting}
BLOCKING NORMAL general: [97E 97C (-)] {180 – 300 seconds of fighting}

From C to Camp 22) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [55S 142C (-)] {180 – 300 seconds of fighting, 0.2% chance of 160 seconds}
BLOCKING NORMAL general: [18S 31E 149C (-)] {180 – 300 seconds of fighting, <0.1% chance of 160 seconds}
BLOCKING NORMAL general: [50E 139C (-)] {180 – 280 seconds of fighting, 0.1% chance of 160 seconds}

From D to Camp 21) 100 Guard Dogs, 100 Roughnecks
BLOCKING NORMAL general: [128S (-)] {180 – 280 seconds of fighting, 0.3% chance of 160 seconds}
BLOCKING NORMAL general: [116E (-)] {180 – 300 seconds of fighting, <0.1% chance of 160 seconds}

From E to Camp 23) 50 Guard Dogs, 70 Roughnecks, 60 Rangers, 1 Chuck
BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}

From F to Camp 23) 70 Roughnecks, 60 Rangers, 1 Chuck
VETERAN general: [119R 3S 50C 78XB (89R – 106R – 119R 2S)] {40 seconds of fighting}
VETERAN general: [119R 1S 1E 50C 79XB (89R – 106R – 119R 1S)] {40 seconds of fighting}
VETERAN general: [58M 1S 72C 119XB (42M – 49M – 58M)] {40 seconds of fighting}
VETERAN general: [119R 1S 1E 50C 78XB 1K (89R – 106R – 119R 1S)] {30 seconds of fighting}

All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times…

On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.

Other The Settlers Online Articles
The Settlers Online Building Ratio Guide
The Settlers Online Building Placement Basic Guide
The Settlers Online Production Times Guide
The Settlers Online Worth of Loot Spots Guide
The Settlers Online Resources Needed to Upgrade Buildings Guide
The Settlers Online Resources Map Guide
The Settlers Online Silo Information Guide
The Settlers Online Camp Blocking Guide
The Settlers Online Loot Spot Guide
The Settlers Online Army Training Recruits Guide
The Settlers Online Chance for Items from Treasure Hunts Guide
The Settlers Online Beginner’s Guide
The Settlers Online Troop Costs Guide by SidV
The Settlers Online Adventures Pro Tips Guide
The Settlers Online Adventure Guides Compilation
The Settlers Online Surprise Attack Adventure Guide
The Settlers Online Sons of the Veld Adventure Guide
The Settlers Online Stealing from the Rich Adventure Guide
The Settlers Online Bounty Hunter Adventure Guide
The Settlers Online Traitors Adventure Guide
The Settlers Online Witch Of The Swamp Adventure Guide
The Settlers Online Island of Pirates Adventure Guide
The Settlers Online Black Knights Adventure Guide
The Settlers Online Roaring Bull Adventure Guide
The Settlers Online Nords Adventure Guide
The Settlers Online Horseback Adventure Guide
The Settlers Online Outlaws Adventure Guide
The Settlers Online Old Friends Adventure Guide
The Settlers Online Wild Mary Adventure Guide
The Settlers Online Dark Priest Adventure Guide
The Settlers Online Victor the Victorious Adventure Guide
The Settlers Online Block Methods Guide
The Settlers Online Level 1 to 16 Guide
The Settlers Online Successful Trading Guide
The Settlers Online Efficient Building Placement Guide
The Settlers Online Treasure Hunt Items Drop Chance Guide
The Settlers Online Camp Combat Guide
The Settlers Online Combat System Guide
The Settlers Online Gold Production Maximization Guide
The Settlers Online FAQ
The Settlers Online Adventures Guide


One Response to “The Settlers Online Sons of the Veld Adventure Guide”

  1. doesnt work.

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