Serenia Fantasy Mage Talents List



Serenia Fantasy Mage Talents List by Grazier

Destruction

Staff Expertise: Increase base attack equivalent to XX% of character level.

Expertise Effect Bonus
1 6%
5 30%
10 60% ATK +8
15 90% SKILL ACC +3%
20 120% SKILL CRIT ACC +4%

*1 Expertise increases effect by 6%

Enh. Fire Bolt: Increases Skill DMG of Fire Bolt.
Requires 10 Destruction Expertise.

Expertise Effect Bonus
1 +33
5 +165
10 +330 Fire Bolt Damage +66
15 +495 Fire Bolt Range +2.5
20 +660 Fire Bolt Stun Chance +4% for 2 seconds

*1 Expertise increases Skill DMG by 33

Blink: Instantly moves your character to a destination up to 16 yards away. Cannot go through obstacles.
Requires 20 Destruction Expertise.

MP 5
Cast Time Instant
Distance 16 yards
Cooldown 20 sec

Magic Recharge: Increases SKILL ENHC.
Requires 20 Destruction Expertise.

Expertise Effect Bonus
1 +0.5%
5 +2.5%
10 +5% Base HP +2%
15 +7.5% SKILL ENHC +3%
20 +10% SKILL CRIT ENHC +15%

*1 Expertise increases SKILL ENHC by 0.5%

Energy Snatch: Increases SKILL CRIT ENHC.
Requires 30 Destruction Expertise.

Expertise Effect Bonus
1 +2.5%
5 +12.5%
10 +25% HP +500
15 +37.5% MP +80
20 +50% 20MP Recovery every skill crit hit

*1 Expertise increases SKILL CRIT ENHC by 2.5%

Thunder Domination: Increases Skill Damage of Thunder.
Requires 40 Destruction Expertise.

Expertise Effect Bonus
1 +66
5 +330
10 +660 Thunder Damage +132
15 +990 On hit, Target DMG RD -2% for 40 sec. Stacks up to 5
20 +1320 Thunder CD -1 sec

*1 Expertise increases Skill DMG by 66

Overdrive: Increase ENHC DMG by 120%.
Requires 41 Destruction Expertise.

MP 300
Cast Time Instant
Distance 2 yards
Cooldown 60 sec

Chain Casting: When casting Fire Bolt, Magic Bolt, Thunder, or Devastate, you have a XX% chance to cast the spell twice.
Requires 50 Destruction Expertise.

Expertise Effect Bonus
1 3%
5 15%
10 30% Chance to cast twice in a row +2%
15 45% Chance to cast twice in a row +3%
20 60% SKILL ACC +4%

*1 Expertise increases chance by 3%

Enh Silence Curse: Increases Damage done by Silence Curse.
Requires 60 Destruction Expertise.

Expertise Effect Bonus
1 +200
5 +1000
10 +2000 Silence Curse CD -5 sec
15 +3000 Silence Curse Damage +200
20 +4000 Silenced Target DMG RD -5%

*1 Expertise increases Damage by 200.
*Needs confirmation

Devastate: Deals 200% Magic Damage and and addition of 800 damage.
Requires 62 Destruction Expertise.

MP 50
Cast Time Instant
Distance 12 yards
Cooldown 45 sec

Spirit Recharge: Increases max MP.
Requires 70 Destruction Expertise.

Expertise Effect Bonus
1 +15
5 +75
10 +150 SKILL ACC +1%
15 +225 SKILL CRIT ACC +2%
20 +300 HP +100% of max MP

*1 Expertise increases MP by 15.

Mystic Bond: Transforms Mage into arcane wizard, increasing DMG by 50% of max MP. Also recovers 10 MP per second. Lasts 30 sec.
Requires 83 Destruction Expertise.

MP 150
Cast Time Instant
Distance 2 yards
Cooldown 120 sec

Doom Pulse: Attacks up to 10 Targets within a fan like area in front of you, dealing 220% damage. Also has 5% chance to Stun targets for 1 sec.
Requires 104 Destruction Expertise.

MP 100
Cast Time Instant
Distance 6 yards
Cooldown 10 sec

Balance

Heart of Nature: Increases Holy ATK and MP.

Expertise Effect Bonus
1 Holy +1.5
MP +5
5 Holy +7.5
MP +25
10 Holy +15
MP +50
MP Recovery +10 every 10 sec
15 Holy +22.5
MP +75
ATK +12
20 Holy +30
MP +100
SKILL ACC +5%

*1 Expertise increases Holy by 1.5 and MP by 5.

Arcane Boost: When you do a SKILL CRIT hit, the SKILL DMG of your next Skill is increased. Last for 5 sec. Cannot occur more than once every 5 sec.
Requires 10 BalanceExpertise.

Expertise Effect Bonus
1 +4%
5 +20%
10 +40% ATK +8
15 +60% MP +50
20 +80% Magic DMG RD +10%

*1 Expertise increases next SKILL DMG by 4%.

Enh Freeze: Frozen Targets have a chance to remain frozen when attacked the next 2 times.
Requires 20 BalanceExpertise.

Expertise Effect Bonus
1 24%
5 40%
10 60% Frozen duration +1 sec
15 80% Frozen CD -1 sec
20 100% Frozen CD -2 seconds

*1 Expertise increases chance by 4%.

Bless: HP +500, Holy +30, Skill Crit Accuracy +20. Lasts 30 mins.
Requires 20 Balance Expertise.

MP 100
Cast Time Instant
Distance 16 yards
Cooldown 0 sec

Life Sap: When Skill deals damage, it has a 60% chance to deal an additional damage of percentage equal to target’s HP. Cannot occur more than once in 1 sec.
Requires 30 BalanceExpertise.

Expertise Effect Bonus
1 +0.2% of Target HP
5 +1% of Target HP
10 +2% of Target HP ATK +13
15 +3% of Target HP ACC +2%
SKILL ACC +2%
20 +4% of Target HP Life Sap effect +1%

*1 Expertise increases effect by 0.2%.

Mage Armor: Increases DMG RD.
Requires 40 BalanceExpertise.

Expertise Effect Bonus
1 +1%
5 +5%
10 +10% SKILL ENHC +4%
15 +15% HP +600
20 +20% SKILL CRIT ACC +5%

*1 Expertise increases DMG RD by 1%.

Transform: Transforms the target into an animal. Lowers its SPD by 60%, disabling it from attacking or using skills. Lasts 3 sec.
Requires 41 Balance Expertise.

MP 40
Cast Time Instant
Distance 12 yards
Cooldown 25 sec

Enh Frost Breath: Increase Damage done by Frost Breath.
Requires 50 BalanceExpertise.

Expertise Effect Bonus
1 10
5 50
10 100 Frost Breath DMG +20
15 150 Effect range of Frost Breath +5
20 200 Frost Breath slows targets by 50% for 3 sec

*1 Expertise increases Frost Breath DMG by 10.

Balanced Mind: Increases ENHC DMG and DMG RD.
Requires 60 BalanceExpertise.

Expertise Effect Bonus
1 ENHC DMG +0.25%
DMG RD +0.25%
5 ENHC DMG +1.25%
DMG RD +1.25%
10 ENHC DMG +2.5%
DMG RD +2.5%
DMG RD +2%
15 ENHC DMG +3.75%
DMG RD +3.75%
HP +800
20 ENHC DMG +5%
DMG RD +5%
ENHC DMG +3%

*1 Expertise increases ENHC DMG and DMG RD by 0.25%

Equilibrium: Heals all friendly targets within 12 yards, recovering their HP by 75% of your ATK. Also, deals 100% Damage and an additional 300 Damage to all enemies in the area of effect.
Requires 62 Balance Expertise.

MP 80
Cast Time Instant
Distance 12 yards
Cooldown 4 sec

Barren: Increases SKILL CRIT ACC of Mage’s AoE Skills (Fire Wall, Frost Breath, Equilibrium, and Murky Rush).
Requires 70 BalanceExpertise.

Expertise Effect Bonus
1 +0.5%
5 +2.5%
10 +5% SKILL CRIT ACC +1%
15 +7.5% SKILL CRIT ENHC +5%
20 +10% Increase Barren effect by 5%

*1 Expertise increases chance by 0.5%

Murky Rush: Deploy an Arcane Seed at the target place. After 5 sec, inflict damage to all targets within 72 yards, causing 200% damage and an additional 500 skill damage. Also, silences targets in the next 2 sec and deals 60 Holy damage.
Requires 83 Balance Expertise.

MP 50
Cast Time Instant
Distance 12 yards
Cooldown 30 sec

Murky Shield: Creates a Murky Shield for the target, boosting its ENHC DMG by 10%. Also, inflicts 90 Holy damage to nearby enemies. Lasts 10 sec.
Requires 104 Balance Expertise.

MP 50
Cast Time Instant
Distance 12 yards
Cooldown 60 sec

HP

Sacred Mind: Increases ENHC DMG.

Expertise Effect Bonus
1 +1.35%
5 +2.75%
10 +4.5% MP Recovery +10 every 10 sec
15 +6.25 MP +50
20 +8% ATK +30

*1 Expertise increases ENHC DMG by 0.35%

Enh Magic Bolt: Increase Base Damage of Magic Bolt.
Requires 10 HP Expertise.

Expertise Effect Bonus
1 50
5 250
10 500 Magic Bolt DMG +100
15 750 Magic Bolt CRIT +5%
20 1000 Magic Bolt Stun chance 5% for 2 sec

*1 Expertise increases Magic Bolt DMG by 50.

Cultivation: Increases max HP.
Requires 20 HP Expertise.

Expertise Effect Bonus
1 200
5 1000
10 2000 HP +450
15 3000 CRIT RD +6%
SKILL CRIT RD +6%
20 4000 DMG RD +3%

*1 Expertise increases

Heal: Instantly heals the target, recovering its HP by 100% of your Attack power.
Requires 20 HP Expertise.

MP 45
Cast Time Instant
Distance 12 yards
Cooldown 0 sec

Damage Absorption: Every CRIT hit, you have a chance to convert CRIT DMG to healed HP. Can occur once every 5 sec.
Requires 30 HP Expertise.

Expertise Effect Bonus
1 11%
5 15%
10 20% Chance +20%
15 25% HP +500
20 30% DMG RD +3%

*1 Expertise increases chance by 1%

Life Force: Every 1040 points of HP, increase your Holy Atk by 1.
Requires 40 HP Expertise.

Expertise Effect Bonus
1 Every 1040 HP
Holy +1
5 Every 1200 HP
Holy +5
10 Every 1400 HP
Holy +10
SKILL ACC +2%
15 Every 1600 HP
Holy +15
CRIT ACC +2%
SKILL CRIT ACC +2%
20 Every 1800 HP
Holy +20
HP +450

*1 Expertise increases 1 Holy Attack and 40 HP to HP requirement.
*This is purely assumption. I have not seen any plausible formula with this one since it deals with Holy. If anybody can donate a Talent Reset, i will gladly test this one.
*Need confirmation

Aid: Increases SPD by 15 and DMG RD by 50% for 10 sec.
Requires 41 HP Expertise.

MP 20
Cast Time Instant
Distance 12 yards
Cooldown 60 sec

Enh Magic Shield: Magic Shield absorbs additional points of incoming damage.
Requires 50 HP Expertise.

Expertise Effect Bonus
1 70
5 350
10 700 HP +500 with Magic Shield on
15 1050 Magic Shield +400 points
20 1400 SPD +50% with Magic Shield on

*1 Expertise increases Magic Shield points by 70.
*Need confirmation

Divine Guidance: Increase SKILL ACC and ENHC DMG.
Requires 60 HP Expertise.

Expertise Effect Bonus
1 SKILL ACC + 0.25%
ENHC DMG +0.25%
5 SKILL ACC + 1.25%
ENHC DMG +1.25%
10 SKILL ACC + 2.5%
ENHC DMG +2.5%
ENHC DMG +2%
15 SKILL ACC + 3.75%
ENHC DMG +3.75%
SKILL CRIT ACC +3%
20 SKILL ACC + 5%
ENHC DMG +5%
When Skill Attack hits, Mage has 20% chance to increase next Attack by 25%

*1 Expertise increases SKILL ACC and ENHC DMG by 0.25%.

Pray: Increase Target’s HP by 4000 and ENHC DMG by 15%.
Requires 62 HP Expertise.

MP 100
Cast Time Instant
Distance 12 yards
Cooldown 0 sec

Feedback: Increase MP and HP.
Requires 70 HP Expertise.

Expertise Effect Bonus
1 MP +10
HP +50
5 MP +50
HP +250
10 MP +100
HP +500
MP +50
15 MP +150
HP +150
ENHC DMG +3%
20 MP +200
HP +1000
When Skill Attack hits, Mage has 50% chance to recover 20 MP. Cannot occur more than once in 10 sec

*1 Expertise increases MP by 10 and HP by 50.

Final Light: Attacks targets within 3 yards inflicting 200% damage, stunning them for 1 sec.
Requires 83 HP Expertise.

MP 60
Cast Time Instant
Distance 12 yards
Cooldown 12 sec

Song of Goddess: The Mage chants ancient tones, bringing the Goddess Hievil’s blessing to all friendly targets withing 6 yards, increasing their ENHC DMG by 15% and DMG RD by 15%. Also heals targets by 1% max Hp every 3 sec and increases their SPD by 30. MUST CHANNEL TO MAINTAIN THE EFFECT. Lasts up to 30 seconds.
Requires 104 HP Expertise.

MP 300
Cast Time Channeling
Distance 0 yards
Cooldown 120 sec
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