RuneScape Kingdom Management Guide by Mattonline
Welcome to my comprehensive guide for managing your own kingdom in Miscellania!
The main aim of this guide is to examine the different methods of managing your kingdom and ultimately making lots of gp (or collecting lots of helpful resources). This guide is to help anyone who is interested in successfully and efficiently managing their kingdom, whether you are an experienced or newly crowned regent.
To get an idea of what managing Miscellania is about before you read my guide, you may like to read the article in Runescape Wiki.
This guide is for players who have completed BOTH the quests, ‘Throne of Miscellania’ and ‘Royal Trouble’. Although you can begin managing your kingdom after completing the first quest, it isn’t recommended, so I will assume that you have completed both quests.
¤ Table of Contents ¤
What to do – Weekly Routine
Which resources to collect
Resources collected after a day
Resources collected after a week
Approval Ratings and Money
Typical Herb Harvests
Typical Bird Nests
Typical Bird Nests Continued
Possible Farming Harvests
Benefits of Kingdom Management
Calculating your own Profits
Uses for your resources
¤ Requirements ¤
There are surprisingly a large amount of requirements to manage your kingdom with success, so I have decided to split them up into sections.
¤ Quests ¤
In order to manage your kingdom, you must have completed ‘Throne of Miscellania’ and ‘Royal Trouble’. Without these two quests, you will be unable to do anything! Completing both quests allows you to pay 75k a day, rather than just 50k if you had only finished one quest. The ‘Throne of Miscellania’ quest also has a number of prerequisite quests, but these will be easy for any avid adventurer. It is also recommended that you complete ‘Fairy Tale Part 1’ and unlock the fairy ring transportation system (discussed later) in ‘Fairy Tale Part 2’. You do not even need to complete ‘Fairy Tale Part 2’ (or satisfy the skill requirements). You just need to get up to the part which unlocks the fairy ring transport system.
¤ Money – 1.35 mil ¤
Before you begin managing your kingdom, you must have a spare 1.35 mil. The reason I say this exact amount is explained later in the guide. Although 1.35 mil may seem like a lot to a few people, you will make this back very quickly, so don’t worry. Having more money is a good idea in case you forget, but 1.35 mil is the least you should have.
¤ Pickaxe or hatchet ¤
In order to keep your approval rating high, you will need a pickaxe or hatchet (rune will work well). Although there are other ways to raise your approval rating, mining coal or cutting maples/teaks are generally considered the fastest. Normal experience is not gained while improving your rating.
¤ Bank space ¤
Having enough bank space is very important as you will need somewhere to store all those resources collected by your subjects on Miscellania. 15 bank spaces are usually enough to store all the resources collected, but if you don’t have enough you will have to go back to a bank to make room. Advisor Ghrim will tell you how much space you need.
¤ Getting there ¤
A few different methods of getting there include:
¤ Ring of Wealth ¤
The ring of wealth, when charged, has a teleport option that can take you to Miscellania. It only holds 4 charges, so will have to be recharged.
¤ Teleport scroll ¤
A teleport scroll to Miscellania provides a teleport to the island, and can be obtained from treasure trails or purchased from the GE.
¤ Fairy rings ¤
This method uses the fairy ring network (unlocked part way through the quest ‘Fairy Tale Part 2’). The fairy ring code for Miscellania is C I P. The most commonly used method to gain access to the fairy rings is by entering the fairy ring between Edgeville and the Grand Exchange, which you can get to with a glory teleport to Edgeville (followed by a short run east). Also, if you have a slayer ring, a slayer ring teleport will put you right next to a fairy ring saving you a little bit of time. Make sure you have a dramen or lunar staff equipped if you have not completed Fairy Tale III.
¤ Spirit tree ¤
This option is only available if you have 83 farming and a grown spirit tree planted on Etceteria, which is the island next to Miscellania.
¤ Enchanted Lyre ¤
You can also use an enchanted lyre to teleport to Relekka, and from there you can take a boat ride to get to your kingdom in Miscellania. To enchant your lyre, you will need to offer a raw shark (or other raw fish) which will give it two more charges.
¤ House teleport (Relekka) ¤
If you have your house in Relekka, you can use the ‘teleport to house’ spell and run to the boat which will take you to your kingdom. If you have completed the quest ‘Love Story’ you can use chipped teleport tablets to get to Relekka without having to move your house.
¤ Walking there ¤
If you teleport to Camelot and walk to Relekka you will be able to take the boat to the island of Miscellania.
¤ What to do – Weekly Routine ¤
This part of the thread is a rough check list of what to do every week. I have decided to split it up into days. Once you have managed your kingdom for a few weeks, this will all be very obvious.
Throughout the guide, I suggest collecting your resources once a week, but you can do it whenever it suits you. You could collect your resources each day, every 3 days, each week or even as seldomly as every few months.
¤ Day 1 *
Raise approval rating to 100%. Deposit 1.35 mil (or more) into the coffers by speaking to Advisor Ghrim. Collect any previously gathered resources.
¤ Day 2 – 7 ¤
For the remaining six days, all you need to do is keep your approval rating at 100%. It will go down 1% each day. You can skip a few days, but not too many.
¤ What your coffers look like during the week ¤
At the start of the week, you put in 1350k.
Amount left after day 1: 1275k
Amount left after day 2: 1200k
Amount left after day 3: 1125k
Amount left after day 4: 1050k
Amount left after day 5: 975k
Amount left after day 6: 900k
Amount left after day 7: 825k
So you have spent 525k for the week, but you need to keep a minimum amount of 750k in the coffers at all time (in my view), but by putting in 1.35mil you have an extra day of payments just in case you forget.
The above routine assumes that you collect your resources once every week. You can collect your resources daily, but it means you need to waste time speaking to Advisor Ghrim each day.
¤ Different Resources ¤
One of the roles of managing a kingdom is choosing which types of resources to collect. This is done by speaking to Advisor Ghrim and selecting the ‘How is the Kingdom faring’ option. The options you can choose from are:
Tuna and swordfish (In the ratio 10:3. Raw or cooked, you decide.)
Mahogany and teak
All these options give bonus resources for a given amount collected:
For every 100 herbs, 1 herb seed is collected.
For every 600 flax, 1 herb seed is collected.
For every 150 coal, 1 uncut gem is collected.
For every 100 maples, 1 nest is collected.
For every 50 tuna (every 65 fish), 1 uncut gem or casket is collected. You could also get a level 1 or 2 clue scroll.
For every 350 mahogany/teaks, 1 nest is collected.
It appears that bonus items reach a cap of 999, so it is best to collect your resources before it has the chance to reach this cap.
¤ Price guide ¤
This section is a price guide for some of the items collected from Miscellania. It will not always be up to date, but I will try my best. The prices are the GE mid prices. You do not need to update prices for me anymore, I can do it automatically.
Last updated from GE prices: 18th March 2013
Maple logs ¤ 36 gp
Flax ¤ 43 gp
Coal ¤ 240 gp
Tuna ¤ 65 gp
Swordfish ¤ 147 gp
Mahogany logs ¤ 527 gp
Teak logs ¤ 95 gp
Crushed Nest ¤ 1265 gp
Grimy Tarromin ¤ 77 gp
Grimy Harralander ¤ 552 gp
Grimy Ranarr ¤ 2986 gp
Grimy Irit ¤ 2219 gp
Grimy Avantoe ¤ 4927 gp
Grimy Kwuarm ¤ 2347 gp
Grimy Cadantine ¤ 2777 gp
Grimy Lantadyme ¤ 7772 gp
Grimy Dwarf weed ¤ 8880 gp
Ranarr Seed ¤ 1212 gp
Snapdragon Seed * 4360 gp
Calquat tree seed ¤ 31.9 k
Magic seed ¤ 182 k
Maple seed ¤ 31.7 k
Papaya tree seed ¤ 40.5 k
Pineapple seed * 7027 gp
Palm tree seed ¤ 120 k
Yew seed ¤ 63 k
Willow seed * 684 gp
Curry tree seed * 96 gp
Orange tree seed ¤ 10 gp
Banana tree seed ¤ 10 gp
Apple tree seed ¤ 10 gp
Acorn ¤ 36 gp
Gold Ring ¤ 154 gp
Sapphire Ring ¤ 431 gp
Emerald Ring ¤ 1065 gp
Ruby Ring ¤ 1105 gp
Diamond Ring ¤ 1973 gp
¤ Which resources to collect ¤
Although this is a simple question which everyone wants the answer to, it is hard to give an answer because prices vary according to the GE, meaning what was best last week might not be as good this week. However, I will say what is currently best in order:
Herbs > Coal > Mahogany > Maple > Flax > Fish
That order above means it is best to put 10 workers on the first item, and 5 workers on the second item. If you can’t choose the second item due to restrictions of being able to choose one of the certain type, then choose the third.
Doing maples varies though as most of the profit is dependent on the seeds you get from the nests and not the maples themselves. If you do not want to take the risk, choose the next best thing.
What do I choose to collect? I usually choose the best option as stated above.
To calculate what is best for you, use the amounts on the next two posts, and multiply those by the prices in the above post (or more up to date prices in the GE database). When seeing how much profit you make from maples, assume that two thirds of the nests contain seeds and that the average seed price is as stated on page 2, post 4 (this average is gained from the data of tree seeds and the prices in the guide).
See page 2, Post 8 (Calculating your own profits) for more relating to the different resources. There you can see the current daily profits, or even calculate it for yourself. The results are based on the prices listed in my price guide.
¤ Resources collected after a day ¤
This post and the next post show the amount of resources collected each day or week, depending on whether you put 10 workers or 5 workers on collecting those resources. 10 workers is a full bar and 5 workers is a half bar. Mahogany and teak amounts may be incorrect, so if you know the correct amount please let me know.
¤ 10 Workers, 1 Day ¤
61 herbs and 0.6 herb seeds
1250 flax and 2.1 herb seeds
546 coal and 3.6 gems
892 maple and 8.9 bird nests
575 fish (442 tuna and 133 swordfish) and 8.8 gems or caskets
223 mahogany and 0.6 bird nests
301 teak and 0.9 bird nests
261 mahogany/teak and 0.7 bird nests
Farming seeds (varies a lot. If you have information, let me know)
* 5 Workers, 1 Day ¤
30 herbs and 0.3 herb seeds
625 flax and 1 herb seed
272 coal and 1.8 gems
446 maple and 4.5 bird nests
286 fish (220 tuna and 66 swordfish) and 4.4 gems or caskets
111 mahogany and 0.3 bird nests
150 teak and 0.4 bird nests
130 mahogany/teak and 0.4 bird nests
Farming seeds (varies a lot)
Also note, the ‘Mahogany and teak’ amounts refer to the total amount, not each (for example 260 mahogany and teak means roughly 130 of each).
¤ Resources collected after a week ¤
¤ 10 Workers, 1 Week ¤
423 herbs and 4 herb seeds
8750 flax and 14 herb seeds
3821 coal and 25 gems
6244 maple and 62 bird nests
4017 fish (3090 tuna and 927 swordfish) and 61 gems or caskets
1558 mahogany and 4 bird nests
2107 teak and 6 bird nests
1829 mahogany/teak and 5 bird nests
Farming seeds (varies a lot. If you have information, let me know)
* 5 Workers, 1 Week ¤
211 herbs and 2 herb seeds
4375 flax and 7 herb seeds
1910 coal and 12 gems
3119 maple and 31 bird nests
2002 fish (1540 tuna and 462 swordfish) and 30 gems or caskets
779 mahogany and 2 bird nests
1053 teak and 3 bird nests
914 mahogany/teak and 2 bird nests
Farming seeds (varies a lot. If you have information, let me know)
These numbers are rounded off.
¤ Approval Ratings and Money ¤
¤ Approval Ratings ¤
Your approval rating is what the subjects of your kingdom think of you. If you help them out by doing various jobs, your approval rating will rise. However, if you kill them or thieve from their market stalls, your approval rating will plummet. Just another thing to worry about in your duty as regent . You will lose 1% approval rating each day if you do not help your subjects. Killing the villagers gives -5% approval rating, and stealing from them gives -1%.
Keeping your approval rating at 100% is easy. Most people will improve their approval rating by mining coal, cutting maples or raking the farming patch. I mine coal to get my approval rating higher as it is closest to the fairy rings. If your WC is fairly high, then the fastest way to gain approval is by cutting Teaks. But if you get to the island via the Fairy rings and are at about 85% or more already, it’s faster to just cut Maples on the way to pick up your subjects work.
Having a high approval rating is important, so it is a good idea to raise it a couple of times a week. Raising it every day of the week is ideal, but it is not always practical.
You can find out your approval rating by talking to any of your subjects or Advisor Ghrim.
¤ Money ¤
In order to use this to its full extent, you should have at least 1.35 mil. You can put in as much gp as you want, up to 7.5 mil gp. The reason you might want to do this is in case you forget to refill the coffers. Having any less than 1.35 mil is not a good idea as you will need to talk with Advisor Ghrim a lot more often. I recommend putting extra gp in if you have it spare, just in case something happens which stops you from playing a few days.
10% of your kingdoms coffers are taken at a certain time each day, capped at 75k. So if you had 2mil, 75k would be taken. If you put in 750k, 75k would be taken. If you put in 600k, 60k would be taken.
A Fremennik task reward allows you to pay in flatpacks
¤ Typical Herb Harvests ¤
One of the options you can choose is to gather herbs, and it can be quite profitable depending on the type of herbs you get. Herbs will never include Guam, Marrentill, Wergali, Toadflax, Snapdragon or Torstol. This is a good thing in my opinion as it means you will get higher levelled herbs (which means higher profits). All herbs will be grimy, and it is up to you if you want to clean them before selling them.
This section does not take into account Fellstalk herbs (yet), as they were released after this data was collected.
Below I will show a large collection of herbs harvested by subjects on Miscellania so you can get an idea of how many of each type of herb you will get in the long run.
The format will be Amount ¤ Herb type ¤ Percentage.
3770 ¤ Tarromin ¤ 21.6%
3508 ¤ Harralander ¤ 20.1%
1067 ¤ Ranarr ¤ 6.1%
2202 ¤ Irit ¤ 12.6%
2277 ¤ Avantoe ¤ 13.0%
1095 ¤ Kwuarm ¤ 6.3%
1198 ¤ Cadantine ¤ 6.9%
1205 ¤ Lantadyme ¤ 6.9%
1135 ¤ Dwarf weed ¤ 6.5%
17457 ¤ Total ¤ 100%
Using the prices as shown in the guide, the average herb price can be found to be:
¤ Current average herb price: ¤ 2683 gp.
Just for your interest, this is found using the following formula:
Average herb price = 0.216*(Tarromin price)+0.201*(Harralander price)+0.061*(Ranarr price)+0.126*(Irit Price)+0.13*(Avantoe price)+0.063*(Kwuarm price)+0.069*(Cadantine price)+0.069*(Lantadyme price)+0.065*(Dwarf weed price)
¤ Typical Bird Nests ¤
The focus of this section is on the bird nests which you obtain as a bonus from collecting maples, mahogany or teak. Each bird nest you collect will either have a seed (fruit or tree seed), a ring or an egg.
This section shows the rough chances of getting particular seeds, and the average seed cost per nest. This has especially been helpful in working out how profitable it is to have your subjects collect maples. See the next post, for an average seed price.
Thanks to recorded data of what sort of nests your workers collect, I have put together this data here which shows what the chances of the types of nests you are likely to get:
Amount ¤ Nest type ¤ Percentage
6070 ¤ Seed nests ¤ 65.8%
2874 ¤ Ring nests ¤ 31.2%
282 ¤ Egg nests ¤ 3.1%
9226 ¤ Total nests ¤ 100%
The numbers below give a good indication of what types of rings to expect in the long run. While the rings aren’t a main part fo the profit you’ll be making, it does add up in the long run.
I have put together this ring nest data here which shows what types of rings you are likely to get (in the format of Amount ¤ Ring type ¤ Percentage):
866 ¤ Gold Rings ¤ 35.7%
980 ¤ Sapphire Rings ¤ 40.3%
345 ¤ Emerald Rings ¤ 14.2%
210 ¤ Ruby Rings ¤ 8.6%
28 ¤ Diamond Rings ¤ 1.2%
2429 ¤ Total ¤ 100%
Using these percentages, we can determine the average ring value you will get from a birds nest while managing your kingdom:
¤ Current average ring price: ¤ 499 gp.
Just for your interest, this is found using the following formula:
Average ring price = 0.357*(Gold ring price)+0.403*(Sapphire ring price)+0.142*(Emerald ring price)+0.086*(Ruby ring price)+0.012*(Diamond ring price)
The numbers below give a good indication of what types of seeds to expect in the long term. Using this data and current prices, it is possible to find an average tree seed price, which is shown below.
Amount ¤ Seed Type ¤ Percentage
1531 ¤ Acorns ¤ 21.5%
966 ¤ Willow seeds ¤ 13.5%
434 ¤ Maple seeds ¤ 6.1%
189 ¤ Yew seeds ¤ 2.6%
89 ¤ Magic seeds ¤ 1.2%
1207 ¤ Apple tree seeds ¤ 16.9%
750 ¤ Banana tree seeds ¤ 10.5%
599 ¤ Orange tree seeds ¤ 8.4%
506 ¤ Curry tree seeds ¤ 7.1%
273 ¤ Pineapple seeds ¤ 3.8%
232 ¤ Papaya seeds ¤ 3.3%
164 ¤ Palm tree seeds ¤ 2.3%
121 ¤ Calquat seeds ¤ 1.7%
73 ¤ Spirit tree seeds ¤ 1.0%
7134 ¤ Total seeds ¤ 100%
¤ Current average seed price: ¤ 10772 gp.
Just for your interest, this is found using the following formula:
Average seed price = 0.215*(Acorn price)+0.135*(Willow seed price)+0.061*(Maple seed price)+0.026*(Yew seed price)+0.012*(Magic seed price)+0.169*(Apple tree seed price)+0.105*(Banana tree seed price)+0.084*(Orange tree seed price)+0.071*(Curry tree seed price)+0.038*(Pineapple seed price)+0.033*(Papaya seed price)+0.023*(Palm tree seed price)+0.017*(Calquat seed price)+0.01*0
¤ Possible Farming Harvests ¤
If you make your kingdom subjects farm for you, they can collect a huge array of seeds. This section lists the type of seeds you can get.
The type and number of seeds collected will vary. Generally you will get a lot of those at the beginning of each section (lots of potato seeds, barley seeds and so on) and very few of the ones at the end (not many watermelon seeds and so on). You will only get 1 tree and fruit tree seed each day (so don’t count on them).
Allotment seeds: Potato seeds, Onion seeds, Cabbage seeds, Tomato seeds, Sweetcorn seeds, Strawberry seeds, Watermelon seeds.
Hops seeds: Barley seeds, Hammerstone seeds, Asgarnian seeds, Jute seeds, Yanillian seeds, Krandorian seeds, Wildblood seeds.
Flower seeds: Marigold seeds, Rosemary seeds, Nasturtium seeds, Woad seeds, Limpwurt seeds.
Herb seeds: Guam seeds, Marrentill seeds, Tarromin seeds, Irit seeds, Ranarr seeds, Avantoe seeds, Snapdragon seeds.
Bush seeds: Redberry seeds, Cadavaberry seeds, Dwellberry seeds, Jangerberry seed, Poison ivy seeds.
Special seeds: Mushroom spores, Cactus seeds, Belladona seeds.
Tree seeds: Willow seeds, Maple seeds.
Fruit tree seeds: Apple tree seeds, Orange tree seeds.
¤ Other Tips ¤
This section is for little bits of information which are important but don’t really have a specific section.
Farming seeds include: Allotment, hops, flower, herb, bush, special, tree (willow and maple only) and fruit (apple and orange only).
When collecting maples, the average tree seed price is important. All numbers I provide use an average based upon results, and this can be found on page 2, post 4.
Resources will still accumulate if you lose membership (and you have money in the coffers). This can be helpful for a few days, but anymore will mean your approval rating gets too low.
If you have too many extra bird eggs, 63 summoning allows you to get a Spirit Cobra. The Ophidian Incubation scroll will turn all the bird eggs which are lying around into Cockatrice Variants. This can be good if you don’t have 50 or 70 summoning yet, or if you already have a raven or god bird.
Many people find it useful to contact Advisor Ghrim using the ‘NPC Contact’ spell which is found in the Lunar spellbook. To use this spell, you will need to have completed the approriate quests and have the runes and magic level required. This can save you walking if you want to speak with him. Using this spell allows you to get feedback on your approval rating.
If you have completed the Achievement Diary of the Freminnik province, you may find the level 3 sea boots useful since they will greatly increase how fast you’ll increase your approval rating. They will also allow you to sell your flatpacked items to Advisor Grim. He’ll value them 1/10 of what the item cost you to make.
Your resources are collected in 24 hour intervals. These intervals start from when you first put money into your coffers. For example, if you first deposited coins at 5pm GMT, your resources will be accumulated at 5pm GMT each day (daylight saving times may cause this to change by an hour or so, but the 24 hour interval will remain).
¤ Benefits of Kingdom Management ¤
If you have read the rest of my guide, you probably have a good idea of the benefits of managing your own kingdom. As regent of your kingdom, you have access to cheap resources which you can use yourself or sell for huge profits.
The great thing about using your kingdom is that it requires hardly any time or effort but still makes lots of money! What this means is that you can do many other things, whether it is earning more money or playing minigames for fun.
If you are busy for a week and won’t get a chance to play much, you can still make hundreds of thousands of gp through your kingdom. If you have extra cash you may as well put it into the coffers.
One of the many benefits is a high chance of getting raven eggs or god bird eggs while collecting maples due to the quantity of nests that your subjects amass. This can save many hours of woodcutting if you are only interested in obtaining that egg.
Caskets from fishing also provide the opportunity to get court cases.
¤ Calculating your own profits ¤
Below I will post the various daily profits using the updated prices (which I have calculated, you can do this yourself once I post the formulas I am using). Rather than posting combinations, I will post the profit you can get by allocating 10 workers to a task. Then choose another option and divide that by two. Add those together and that is your daily profit.
Profit Calculator ¤ Profit
Herbs Profit ¤ 113663 gp
Flax Profit ¤ 3750 gp
Coal Profit ¤ 81040 gp
Maples Profit ¤ 57839 gp
Fish Profit ¤ -1744 gp
Mahogany Profit ¤ 72626 gp
Teak Profit ¤ -13747 gp
Mahogany/Teak Profit ¤ 36816 gp
Looking at those numbers herbs and coal are the highest profit earners (which can be chosen together). I would put 10 workers on herbs and 5 on coal. I can calculate this by doing
Average Daily Profit = 113663 + (81040/2) = 113663gp.
¤ The Formulas ¤
This next part will detail the formulas I use to calculate the daily profits (using 10 workers). While they are not 100% accurate, they give a good idea of what to expect. They are derived from information in the guide. To get the profit using 5 workers, divide the profit by 2. Some formulas do not account for the bonus resources.
The 50k payment is correct, since it is only for 10 workers. The other 5 workers is 25k, which adds to 75k.
Herbs Profit = 61*(Average herb price)-50000
Flax Profit = 1250*(Flax price)-50000
Coal Profit = 546*(Coal price)-50000
Maples Profit = 892*(Maple price)+8.9*(Nest price)+8.9*0.658*(Average seed price)+8.9*0.312*(Average ring price)-50000
Fish Profit = 575*(10/13)*(Tuna price)+575*(3/13)*(Swordfish price)-50000
I decided not to include the other formulas for the teak and mahogany since they can be derived from the guide.
As you can see, I simplify a few of the formulas by using the average herb, seed and ring prices. The end result is the same, it just makes it easier to read.
¤ Uses for collected resources ¤
Other than money, another just as important reason is to use the collected resources yourself to train your skills which may give you more money and definitely more experience.
¤ Herbs ¤
Collecting herbs from your kingdom can give your herblore level quite a boost. After collecting or buying the second ingredients you can make your own potions with the herbs your subjects dutifully collected for you.
¤ Flax ¤
If you spin the flax collected by your kingdom, you can double your money! Granted that it does take time, it is good if you want more money, crafting exp or just need bowstrings.
¤ Coal ¤
Coal is very important if you are a mid/high level smith who prefers to smelt your own ores. Coal is used when making steel, mithril, adamantite and runite bars. Using this coal will increase your profits with an added bonus of smithing exp.
¤ Maple ¤
Maple logs are very useful, and for most people, they are the most efficient log for training firemaking. If you don’t want to burn money, you could use them for fletching.
¤ Fish ¤
Having your subjects collect tuna and swordfish is a good idea. Cooked fish has a higher value, so collect that unless you want to train cooking. You can use the food for your combat training too, and you will never have to buy training food again!
¤ Teak and Mahogany ¤
These types of wood are mainly converted into planks and then used for construction. You could use the lunar spell ‘Plank Make’ to get some magic exp too. You could burn them for firemaking exp if you wanted to.
¤ Farming Seeds ¤
If you are a low level farmer, the seeds from Kingdom Management are ideal. You get a huge range and they will last for a while.
¤ Bird Nests ¤
Although not a resource, bird nests give plenty of tree and fruit seeds which you can use to raise your farming level fast! Crush them afterwards to use in herblore or just to sell.
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