RuneScape Dagannoth Rex Solo Guide



RuneScape Dagannoth Kings Rex Solo Guide by TheTwelve

Introduction:

Twelve Here, with an epic guide on how to solo DK Rex, without a suicider. Rex is a great source of income, and is good for a Dagannoth slayer task, as you can make around 15m+ a task on a task of 200+.

In this guide I will teach you what to wear, take, and the abilities to have on your hotbar (Basic knowledge of how to use abilities) to achieve an average of 60-70 kills a trip. I average around 1-4 drops and sometime a clue a trip.

Dagannoth Rex has a few good drops such as:

Berserker ring
Warrior ring
Dragon hatchet
Rock-shell plate body
Rock-shell plate legs

Requirements:

Must have at least started “The Fremennik Trials”
55+ Slayer
50+ Magic
37+ Prayer
70+ Defence
75+ Attack
68+ Summoning
Knowledge of Ability Use

Recommended:

80+ Defence
95+ Magic
70+ Prayer
88+ Summoning
Player owned House in Rellekka
As A First Resort Quest
Advanced Knowledge of Ability Use

Dagannoth Rex:

Combat Level: 156
Life Points: 37400
Slayer Experience: (Not Confirmed Yet)
Max Hit: 979
Attack Style: Melee

Weakness: Mage (Fire Spells).

The Gears:

>Head – Ganodermic/Subjugation/Ahrims/ Full Slayer Helm (Task)
>Chest – Ganodermic/Subjugation/Ahrims
>Legs – Ganodermic/Subjugation/Ahrims
>Amulet – Arcane/Hiss/Fury/Glory
>Ring – Seers (I)/Seers/Any (I) Ring
>Gloves – Ganodermic/Subjugation/Barrow
>Shield – Anti-poison Totem/Arcane/Ahrim Book/Ward
>Wand – Virtus/Ahrims
>Staff – Chaotic/Armadyl/Sol/Polypore
>Melee – Rapier/Z Spear/D Spear
>Boots- Ragefire/Ganodermic/Subjugation
>Cape – Mage Cape/Skill Cape/Ardy Cape 4
>Aura – Penance/Vampirism/Revanence

Inventory:

Wand:

> 8000+ Blood Blitz/Barrage Or 5000+ Fire Surge *1
>Tele Tabs
>Rapier/D Spear
>4-7 Super Rests Flask
>5 Anti-poisons++ (With No Totem) *2
>4 Uni/3 Titan/5 Yips
>250+ Summon Scrolls
>4 Overload Flask/Vecna Skull
>Extra Aura From “The Gears”
>Rest Best Food
*If Blitzing/Barring less food is required, bring more rests.
**If you are taking Totem bring more food/rest to your desire.

Ability Bar:

>Wrack>Impact>Combust> Asphyxiate> Metamorphosis >Regenerate>Anticipation>Resonance>Preparation>Rejuvenate>Last 2 Open *2
**Free open slots to add your own hot-keys (food/prayers/summons)

Staff:

> 8000+ Blood Blitz/Barrage Or 5000+ Fire Surge *1
>Tele Tabs
>D Spear/Rapier
>4-7 Super Rests Flask
>5 Anti-poisons++
>4 Uni/3 Titan/5 Yips
>250+ Summon Scrolls
>4 Overload Flask/Vecna Skull
>Extra Aura From “The Gears”
>Rest Best Food
*If Blitzing/Barring less food is required, bring more rests.

Ability Bar Staff:

>Wrack>Impact>Combust>Chain *1>Dragon Breath> Asphyxiate> Metamorphosis >Regenerate>Anticipation>Last 3 Open *2
*Careful with chain as you can lure supreme/prime onto you
**Free open slots to add your own hot-keys (food/prayers/summons)

If Taking A Yak:

Yak Inventory:
>18 Super Rest Flask
>2 Yak
>8 Food
>250+ Yak Scroll
>1 Anti poison++
*If Blitzing/Barring less food is required, bring more rests.
*If you are taking Totem bring more food/rest to your desire.

How To Get To Water Birth Island:

From Camelot:

From Camelot Bank, you want to run north, along the path until it forks north and west. Take the western route and follow it to the bridge that leads into Rellekka. Continue north past the (PoH) into Rellekka, until you reach the marketplace/docks. Head to the far western dock and talk to Jarvald, he generally stands below Lokar Searunner, who will take you to Pirates’ Cove.

From Player Owned House:

Teleport tablet to your house (in Rellekka), exit your house then run north into Rellekka, until you reach the marketplace/docks. Head to the far western dock and talk to Jarvald, he generally stands below Lokar Searunner, who will take you to Pirates’ Cove.

The Dungeons Maze:

Note That You Need at least 2 people to open the door on first floor, familiars do not work unfortunately. Once on Waterbirth Island, you will need to follow the path that leads west, then south to the dungeon symbol (“!”), head on down and run north east, stand on one pedestal, and your door partner stands on the other one. now quickly run to the south east pedestals and do the same thing. now one of you will take the south route (pro range if needed), and the other takes the north. you must be fast or the gate will close. *note – it is easier with 3 people*.

Continue east through the room till you get to the 3 doors.
here you will need at least 1 person with a range weapon, attack the door that has the other person behind it, same for the other door but you can melee it, and now you both are in and ready to go down the ladder.

Head down the ladder and with pro mage on. Run east and use ladder then pro range, continue east to the ladder, and go up it. (rest if you have to) Rock crabs are here, when ready head south go down the ladder and pro range/melee, continue east (ignore the south ladder), head up the east ladder, pro mage and go down the south one, continue to have pro mage on and head up the north ladder, again still with pro mage head down the south ladder, take pro mage off as it’s a melee room now, head to the other side of the room to the ladder go down it, pro range fallow the path go down that ladder, pro melee, use the ladder on other side of room, go down it, pro range run down the “L” path and use ladder. Here you are at rock lobsters, hide behind the ladder and rest up and get ready for your fight with the kings…

Dungeon Maze Simplified:

Seems confusing so ill add this in, once you go a few times you get used to it
Floor 1 – Melee
Floor 2 – Mage
Floor 3 – Range
Floor 4 – Melee (Ignore South Ladder)
Floor 5 – Range
Floor 6, 7, and 8 – Mage
Floor 9 – Melee
Floor 10 – Range
Floor 11- Melee
Floor 12 – Range
Floor 13 – Mage
Floor 14 – Mage/Range/Melee (Throne Room)

When you are ready you are going to run down the path and make your way to the open area, here I would pro mage. Once in the middle room you will want to take the ladder down in that room to the throne room where you will begin slaying the kings. If you have reached a summon obelisk you have gone too far. Pot up and head down the ladder.

The Throne Room:

Once down the ladder begin to attack Supreme with Melee as he is the ranger, you will want to protect Range/Mage/Melee depending on what is doing more damage to you. Be mindful as the Kings do have a high damage out put and are vary accurate! You can get combo’d vary fast and end the trip prematurely. Once you have killed Supreme, head back up the ladder and hide in the little path just east of the ladder, wait here for 10-15 seconds then head back down the ladder, make sure prime is not on you.

If prime is not on you after you kill supreme run south east along the edge of the moat, till you reach the far south east corner, there will be a few seaweed textures on the ground. Note that with the range increase the other two king may still be able to attack you if you get unlucky. (Be mindful of looting drops).

Once in the spot, if you have not already summoned your summon do so now. Get your mage weapon out and get ready to attack Rex, when he is in range that is. I recommend on waiting till he is near you before you attempt to lure if it is your first time luring.

Once you have cast your spell on Rex let him come to you then run north east (along the edge) about half way up then wait till he come closer to you before you have back to the south east corner where he will get stuck, it may be difficult at first but with time you get better and faster at it. Keep an eye on Prime as he may attack you while luring Rex.

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