RAD Soldiers Weapons List

RAD Soldiers Weapons List by tinker

There is no major difference between the guns. The serious differences are between melees and ranged ones and between those who cost 4 squad points, those who cost 5 or those who cost 6 or 7.

I display them in the following pattern

Name (cost in COINS/RAD BUX)
Range: (max range)
Knockback
Damage ( average damage, with critical hits that do about 5 more or less)
Cost to fire (energy )
weapon type ( just for you)
availiable to (classes)
squad points ( the important part)
dmg/energy: (for the average dmg, not on perfect range ) + knockback (value of knockback can be pos and neg.)

Hamjak Auto-SG (27000/16)
Range: 5
Knock Back: 1
Damage: 52 x1 ( this is the average dmg, it does much more in close range and far less on range)
Cost To Fire: 5
Weapon Type: Shotgun
Available to: Engineer, soldier, medic and agent (not sure if that’s true)
Squad Points: 6
dmg/energy: 8,67 +1 pushback

Woozy SMG (1500/3)
Range: 5
Knock Back: 0
Damage: 6 x3
Cost To Fire: 3
Weapon Type: SMG
Available to: Medic, Agent
Squad Points: 4
dmg/energy: 6

Cold Audomadic (2500/4)
Range: 5
Knock Back: 0
Damage: 18 x1
Cost To Fire: 3
Weapon Type: Pistol
Available to: All
Squad Points: 4
dmg/energy: 6

Awuga 6-Gun (5000/4)
Range: 4
Knock Back: 1 (only when your standing next to the target)
Damage: 24 x1
Cost To Fire: 3
Weapon Type: pistol
Available to: All
Squad Points: 5
dmg/energy: 8 + 1 pushback

Biffo LMG (21500/13)
Range: 6
Knock Back: 0
Damage: 12×4
Cost To Fire: 5
Weapon Type: Heavy
Available to: Soldier
Squad Points: 6
dmg/energy: 11,2

Salad Jammer (55000/30)
Range: 1
Knock Back: 2
Damage: 90 x1
Cost To Fire: 5
Weapon Type: Melee
Available to: Soldier, Medic, Engineer, Agent
Squad Points: 6
dmg/energy: 18 + 2pushback

Seville Slugga (23000/14)
Range: 1
Knock Back: 1
Damage: 55×1
Cost To Fire: 4
Weapon Type: Melee
Available to: Soldier, Medic, Engineer, Agent
Squad Points: 5
dmg/energy: 13,75 + 1pushback

Botherer SR (3000/20)
Range: 8
Knock Back: 0
Damage: 60 x1
Cost To Fire: 6
Weapon Type: Sniper Rifle
Available to: Agent
Squad Points: 4
dmg/energy: 10

Karma Katana (16500/10)
Range: 1
Knock Back: 0
Damage: 51×1
Cost To Fire: 4
Weapon Type: Melee
Available to: Soldier, Medic, Engineer, Agent
Squad Points: 5
dmg/energy: 12,75

Otto Semi-Auto (6500/5)
Range: 7
Knock Back: 0
Damage: 32×1 (on max range mostly 39-40 dmg per hit)
Cost To Fire: 4
Weapon Type: Assault Rifle
Available to: Agent
Squad Points: 5
dmg/energy: 8

Pumpingtion SG (10000/7)
Range: 4
Knock Back: 1
Damage: 34×1 (more on close range)
Cost To Fire: 4
Weapon Type: Shotgun
Available to: Engineer
Squad Points: 5
dmg/energy: 8,5

MiniMax HMG (47000/28)
Range: 5
Knock Back: 0
Damage: 14 x6
Cost To Fire: 6
Weapon Type: Heavy
Available to: Soldier
Squad Points: 7
dmg/energy: 14

Avenger HSR (45000/26) -> Barret .50cal
Range: 11 *longest range available*
Knock Back: 1
Damage: 82×1
Cost To Fire: 8
Weapon Type: Sniper Rifle
Available to: Agent
Squad Points: 7
dmg/energy: 10,25 + 1knockback

Hoo-Har AR (7000/N.A.)
Range: 6
Knock Back: 0
Damage: 11 x3 (mostly 39 per attack)
Cost To Fire: 4
Weapon Type: Assault Rifle
Available to: Soldier, Commander
Squad Points: 5
dmg/energy: 8,25

Knarly Knife (12500/8)
Range: 1
Knock Back: 0
Damage: 37
Cost To Fire: 3
Weapon Type: Melee
Available to: Soldier, Medic, Engineer, Agent
Squad Points: 4
dmg/energy:12,3333

Lumber Numberer (40000/23)
Range: 1
Knock Back: 0
Damage: 76
Cost To Fire: 5
Weapon Type: Melee
Available to: Soldier, medic, Engineer, Agent
Squad Points: 6
dmg/energy: 15,2

Cockler MP (3500/4)
Range: 4
Knock Back: 0
Damage: 5×4
Cost To Fire: 3
Weapon Type: MP
Available to: Medic, Agent
Squad Points: 4
dmg/energy: 6,6667

Radau-Schrotflinte (4000/5) (german name)
Range: 4
Knock Back: 1
Damage: 26 x1 (about 54 when standing next to target
Cost To Fire: 3
Weapon Type: Shotgun
Available to: Engi
Squad Points: 5
dmg/energy: 8,6667 + 1 pushback

Überredungskünstler (30000/36) (german name)
Range: 1
Knock Back: 1
Damage: 60
Cost To Fire: 5
Weapon Type: Melee
Available to: Soldier, Agent, Engi, Medic
Squad Points: 5
dmg/energy: 12 + 1 pushback

Chainsawesome (50000/28)
Range: 1
Knock Back: 0
Damage: 87
Cost To Fire: 5
Weapon Type: Melee
Available to: Soldier, Agent, Engi, Medic
Squad Points: 7
dmg/energy: 17,4

The most important thing about the guns is the DAMAGE PER ENERGY (dmg/energy) , Here it is calculated with the average dmg, not the dmg on perfect range. BUT sometimes the pushback is also important.

Well, there isnt much to say about the Weapons Please correct me if im wrong with anything.

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