MechWarrior Online Heat Mechanics Guide

MechWarrior Online Heat Mechanics Guide by Amaris the Usurper

Edit (November 2nd): My main purpose in starting this thread was to expose some (probable) bugs through experimental testing. The guess that the ItemStats.xml “heat” values were being used as rates of heat generation (instead of total heat generated) for small, medium, and large pulse lasers, as well as small lasers, was correct. Also, after the November 6th patch, double heat sinks (including those in the engine) will dissipate 0.14 heat/second, not 0.2 (as would be consistent with the TT game). Finally, weapon heat generation, beam duration, and cooldown time will become more transparent in the future; see…e-improvements/. Keep this in mind when reading. I will produce an updated guide to heat behavior once things have settled down.


Single and double heat sinks should probably dissipate 0.1 and 0.2 heat/second, respectively (i.e., they are probably intended to be coded this way). [Edit: This has been confirmed by the devs.] Medium and large pulse and “beam” lasers produce roughly the same amount of heat per shot. The values in ItemStats.xml, used in Ohmwrecker’s tables, may not be used by the game at all, or they may be used in a complicated way. As noted by the devs, double heat sinks in the engine aren’t fully effective. This is also the case when using single heat sinks with an engine that has zero or more heat sink slots, and no additional heat sinks are fitted (new finding). So, for example, if you have at some point switched from 11 to 10 heat sinks on your Catapult’s 260 standard engine and been very disappointed with its ability to dissipate heat, you are probably not alone.

Long Version

[Disclaimer: Rudimentary knowledge of calculus required to fully “get” it. Brace yourselves.]

In what follows, I attempt to shed some light on these questions:

  • How (in general) does the heat mechanic work?
  • How much heat do the different weapons produce?
  • How effective are heat sinks?
  • Is there anything “bugged” about engine heat sinks beyond the already-noted double heat sink issue?

Theory of the Heat Mechanic

I hypothesize that the heat level changes at a rate

dH/dt = RHG-RHD

down to a minimum of zero, where:

H = absolute (not %) heat level of mech (number of heat points currently carried);
RHG = rate of heat generation by weapons;
RHD = rate of heat dissipation by heat sinks;
t = time (in seconds).

While this has never (to my knowledge) been stated by the devs, I think it summarizes how most of us (especially those familiar with the TT game) intuit that the heat system should work. Note that I have not yet said anything about how RHD depends on the number of heat sinks (or other factors).

Integrating the expression for dH/dt between t = 0 and t = T, we get

0 = THG-THD => THG = THD,

where THG and THD are the total number of heat points generated and dissipated, respectively. This expresses the obvious fact that, if H begins and ends at zero, the number of heat points generated must equal the number of heat points sinked.

Now, based on my observations in MWO (and consistent with the TT game), it appears that we should have

RHD = 0.1*NHS

for single heat sinks, and

RHD = 0.2*NHS

for double heat sinks, where NHS is the number of heat sinks carried. Thus,

THD = 0.1*NHS*T,


THD = 0.2*NHS*T,

depending on the type of heat sinks, and provided the heat scale stays above zero.

Edit: The values of 0.1 and 0.2 for SHS and DHS are correct. Thanks, Culler.

Obviously, all of the above assumes continuous behavior of what must, in reality, be a time-discrete process. Let’s just assume that the time increment is small enough that the continuous model is accurate.

Now for some justification. First, this is how things work in the TT game: one heat sink dissipates one heat point over ten seconds. Second, one can do some data mining and find an XML file (ItemStats.xml) containing weapon stats (including heat generated, beam duration, recycle time, etc.), which have been incorporated into popular tables by Ohmwrecker. The results I have found are not in agreement with a naive interpretation of the values contained therein (see below). The major point is that we do not know how or even if the game uses these stats. Because of this, we shouldn’t reject ideas about how the heat system works solely because they are inconsistent with some other idea of what the numbers in ItemStats.xml mean. The important thing is the experimental data.

Mech Heat Capacity and the MechLab “Heat Efficiency” Statistic

As previously noted by others, the heat “capacity” (HC) of a mech (i.e., the amount of heat points that will cause shutdown) appears to be

HC = 30+NHS

for single heat sinks, and it probably should be

HC = 30+2*NHS

for double heat sinks.

Edit: Zyllos has done a test (in an Awesome) that appears to contradict the above formula for HC with single heat sinks. However, I later repeated his test (in a Catapult) and found results consistent with the formula, although I initially screwed up the analysis and got a wrong conclusion. That has been fixed. I have not repeated Zyllos’s test, as I don’t own an Awesome. If someone who does could try to repeat it, that would be great. See posts 8 and 11.

The “Heat Efficiency” statistic in the MechLab is also of interest. Its behavior has been decoded and is discussed here:…ing_worked_on/. Based on experimental evidence, the number displayed in the MechLab does not appear to give a useful indication of the heat sinks’ ability to dissipate the heat generated by weapons fire. At present, it should probably be ignored.

Methodology, Results, and Discussion

I have performed in-game tests, using a stopwatch along with the above equation for single heat sinks, to determine THG for various energy weapons. So far, I have only tested mechs with single heat sinks and standard engines. The results are somewhat consistent with a certain interpretation of the values contained in the XML file, but this is not conclusive (yet; see below).

These are not the only discrepancies, however. It appears that, for engines that have zero or more heat sink slots, the engine heat sinks operate at reduced effectiveness until at least one additional heat sink is added and placed outside the engine. This probably should not be happening. (The problem may also be fixed by placing heat sinks inside the engine, when possible, but I have not tested this.) Consistent with the above, I have not observed any discrepancies for engines that require at least one heat sink to be placed externally in order to connect to a match (e.g., the 245 standard in the Jenner).

I have used the hypothesis above about how the heat mechanic works to calculate the heat produced per weapon. Basically,


or, equivalently,

[number of salvoes]*[number of weapons]*[heat per weapon] = 0.1*NHS*T,

so that

[heat per weapon] = 0.1*NHS*T/([number of salvoes]*[number of weapons]),

where T was determined by recording the time the heat scale took to go from zero to zero with a stopwatch. Care was taken to ensure that the heat scale remained positive at all times, so that the heat sinks were always functioning and THD = 0.1*NHS*T was valid. All tests were performed out of the water on Forest Colony, Frozen City, or River City and with the throttle set to zero. There exists a general consensus that these three maps have the same heat effects.

The experimental results follow, although there are not yet enough to draw strong conclusions. I regret that they are not as complete or systematic as they could be, but I have limited time.

First comes an assortment of tests using mechs with heat sinks placed outside the engine. These don’t really form part of my argument and are just here for reference/use in future discussion. The numbers are the times taken for the heat scale to “zero” (i.e., T) for the different tests. They were averaged and then used in the formula above.

standard engine 260
25 single heat sinks
12 salvoes of 2 large pulse lasers
River City
69.0. 68.8, 69.1, 68.9 => 69.0 average => 7.18 heat/laser

standard engine 260
31 single heat sinks
20 salvoes of 2 large lasers
River City
99.9 => 7.24 heat/laser

standard engine 240
23 single heat sinks
10 salvoes of 2 large lasers
63.0, 63.2, 62.8, 63.2 => 63.1 average => 7.25 heat/laser

standard engine 200
16 single heat sinks
20 salvoes of 2 medium lasers
Forest Colony
103.3 => 4.13 heat/laser

standard engine 200
16 single heat sinks
10 salvoes of 2 medium lasers
River City
52.0, 52.0, 52.1 => 52.0 average => 4.16 heat/laser

Now for the important part. These are tests of medium pulse lasers using the Catapult. Around 4 heat appears to be generated for all numbers of heat sinks except 10 (no heat sinks outside the engine), where the number is instead around 5. However, in that case, assuming that only 8 of the stated 10 engine heat sinks are actually working, we again find around 4 heat generated. Given that the lasers should produce the same amount of heat regardless of the number of heat sinks carried, this should not be happening.

standard engine 260
10 single heat sinks
2 salvoes of 4 medium pulse lasers
River City
38.4, 39.9 => 39.2 average => 4.89 heat/laser
but if we assume 8 engine heat sinks => 3.92 heat/laser

standard engine 260
10 single heat sinks
2 salvoes of 4 medium pulse lasers
River City
40.7, 39.9, 38.5, 40.0, 40.0, 39.9 => 39.8 average => 4.98 heat/laser
but if we assume 8 engine heat sinks => 3.98 heat/laser

standard engine 260
11 single heat sinks
2 salvoes of 4 medium pulse lasers
River City
29.6, 29.3, 29.4, 29.6 => 29.5 average => 4.05 heat/laser

standard engine 260
12 single heat sinks
2 salvoes of 4 medium pulse lasers
Frozen City
27.0, 26.9, 27.2, 27.0, 27.0, 27.0, 27.1, 26.9 => 27.0 average => 4.05 heat/laser

standard engine 260
31 single heat sinks
14 salvoes of 4 medium pulse lasers
River City
72.4, 72.3, 72.2 => 72.3 average => 4.00 heat/laser

Here are similar results, except for the Atlas and this time using medium lasers. We again find 5 heat generated for 10 single heat sinks (no heat sinks outside the engine) but 4 for 11 heat sinks (one outside the engine). Again, assuming that only 8 heat sinks are effective corrects the discrepancy. I have not performed more tests, because I installed double heat sinks on my Atlas last night, and I don’t want to pay to remove/reinstall them. You are welcome to perform more and post the results here. This would also be a good opportunity to see if adding a heat sink to the engine also fixes the discrepancy. My guess is that the same thing is happening as with the Catapult using medium pulse lasers, however. Also, notice how comparatively “glitchy” the numbers are for 10 heat sinks compared to 11. I’m not sure whether this is repeatable or just a client/server communication issue.

standard engine 300
10 single heat sinks
2 salvoes of 4 medium lasers
River City
38.9, 40.2, 42.5, 39.1, 46.7, 39.4, 40.4, 38.7, 43.8, 40.8 => 41.1 average => 5.13 heat/laser
but if we assume 8 engine heat sinks => 4.10 heat/laser

standard engine 300
10 single heat sinks
2 salvoes of 4 medium lasers
Forest Colony
37.4, 39.8, 39.3, 39.0, 41.6, 38.3, 38.6 => 39.1 average => 4.89 heat/laser
but if we assume 8 engine heat sinks => 3.92 heat/laser

standard engine 300
11 single heat sinks
2 salvoes of 4 medium lasers
River City
30.5, 30.7, 30.5, 30.7, 30.6, 30.7 => 30.6 average => 4.21 heat/laser

In the following three tests, I again used a Catapult, but instead tested small lasers. They appear to produce around 1.6 heat. The discrepancy with no engine heat sinks is again observed and can be corrected as before.

standard engine 260
10 single heat sinks
6 salvoes of 4 small lasers
River City
51.8, 50.6, 49.4 => 50.6 average => 2.11 heat/laser
but if we assume 8 engine heat sinks => 1.69 heat/laser

standard engine 260
11 single heat sinks
6 salvoes of 4 small lasers
River City
35.2, 35.3, 35.6, 35.5, 35.2 => 35.4 average => 1.62 heat/laser

standard engine 260
16 single heat sinks
10 salvoes of 4 small lasers
Forest Colony
40.3, 40.4, 40.1, 40.1 => 40.2 average => 1.61 heat/laser

Additional Discussion: Interpretation of the Values in ItemStats.xml

Averaging across the various tests (except for those with only engine heat sinks) for the different weapons tested and rounding to the nearest tenth, we find the following results for total heat generated per weapon:

small laser: 1.6
medium laser: 4.2
large laser: 7.2

small pulse laser: n/a
medium pulse laser: 4.0
large pulse laser: 7.2

The XML file gives different values in the “heat” field. It has been suggested that this field really indicates the rate of heat generation, so that the total heat generated would be given by the number in the “heat” field times the number in the “duration” field. Thus we would have:

small laser: 2 “heat”, 0.75 “duration” => 1.5 total heat;
medium laser: 4 “heat”, 1 “duration” => 4 total heat;
large laser: 7 “heat”, 1 “duration” => 7 total heat;

small pulse laser: 3 “heat”, 0.5 “duration” => 1.5 total heat;
medium pulse laser: 5 “heat”, 0.75 “duration” => 3.75 total heat;
large pulse laser: 9 “heat”, 0.75 “duration” => 6.75 total heat.

These numbers are much closer to the computed results than are those in the “heat” field. However, the fit is still not all that great. I am tempted to explain this away as error introduced by client/server communication issues, but I deliberately took measurements over long time periods (> 25 s) to minimize this problem. More data are needed to draw any strong conclusions.

Future Work

All of the above pertains to “normal” maps (i.e., not Caustic Valley) and “normal” conditions (i.e., zero throttle, not jumping, and not standing in water). It is possible that each of these conditions incurs a proportional reduction in the number of effective heat sinks (i.e., the total is reduced by a given percentage). Once the bugs are ironed out and we have a good idea of how much heat each weapon actually produces, these would be good things to look into.

Other MechWarrior Online (MWO) Articles
PlayerUnknown’s Battlegrounds Useful Tips
Stellaris Beating The Contingency Guide
Overwatch D.Va Micro Missiles Guide
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Starting To Dress Well In-Depth Guide
How To Grow Any Instagram Account Guide
Mobile Legends Split Pushing Guide
Mobile Legends Outplaying Your Opponent Guide
Mobile Legends Using Skeleton King Effectively Guide
Mobile Legends Advanced and Hidden Mechanics
Mobile Legends Items And Stats List
Mobile Legends Zhao Yun Guide
Mobile Legends Yi Sun-Shin AP/ADC Hybrid Guide
Mobile Legends Tigreal Guide
Mobile Legends Tigreal Tips and Builds
Mobile Legends Saber Tips
Mobile Legends Saber Guide
Mobile Legends Ruby Glorious Legends Guide
Mobile Legends Ruby Tank Build Guide
Mobile Legends Ruby Guide
Mobile Legends Ruby Tips
Mobile Legends Roger Guide
Mobile Legends Rafaela Basics and Fun Builds Guide
Mobile Legends Rafaela Tips
Mobile Legends Rafaela Ice Build Guide
Mobile Legends Natalia Solo Queue Guide
Mobile Legends Nana AD Carry Build
Mobile Legends Nana Support Build
Mobile Legends Moskov GL Guide
Mobile Legends Moskov Guide
Mobile Legends Miya Solo Q Carry Guide
Mobile Legends Minotaur Guide
Mobile Legends Lolita Guide
Mobile Legends Layla GL Guide
Mobile Legends Karina Guide
Mobile Legends Kagura Guide
Mobile Legends Johnson Guide
Mobile Legends Harley Quick Guide
Mobile Legends Gord Build
Mobile Legends Franco Guide
Mobile Legends Fanny Tips
Mobile Legends Fanny Hybrid Guide
Mobile Legends Eudora Epic Guide
Mobile Legends Eudora Guide
Mobile Legends Estes Guide
Mobile Legends Jungle Cyclops Fast Guide
Mobile Legends Cyclops Legend Guide
Mobile Legends Clint Guide
Mobile Legends Chou Legend In-depth Guide
Mobile Legends Chou Legend Guide
Mobile Legends Bruno Build Guide
Mobile Legends Bane Guide
Mobile Legends Alucard Rank Burst Build Guide
Mobile Legends Alucard Guide
Mobile Legends Alice Guide
Mobile Legends Alpha Guide
Mobile Legends Solo Q Guide
Mobile Legends How to Climb the Ladder Guide
Mobile Legends Solo Ranked to GL Guide
Mobile Legends Marksmen Tips
Mobile Legends Useful Tips
Mobile Legends New Player Mistakes to Avoid
Mobile Legends Tips for Ranked Games
Mobile Legends Basic Tips and Guide to Playing Better
Mobile Legends Lane Management Guide
Mobile Legends Picking Your Main Role Guide
Mobile Legends Team Composition and Set Up Guide
Clash Royale Ladder Climbing Psychology Guide
Clash Royale Sparkynado Guide
Fortnite Character Tier List
Vainglory Reaching Bronze Guide
Clash Royale Spell Bait Deck Guide
Clash Royale Princess Ultimate Guide
PlayerUnknown’s Battlegrounds Hidden Mechanics and Tips
Clash Royale Cannon Cart Guide
Overwatch Soldier 76 Training Complete Resources List
PlayerUnknown’s Battlegrounds Solo Guide from Rank 500 Player
CS:GO Max FPS Nvidia 3D Settings
Overwatch Self Destruct Detailed Guide
Overwatch Finding the Correct Sensitivity Guide
Overwatch Aiming Better Complete Guide
Overwatch Choosing Crosshairs Guide
Albion Online PvP Combat and Weapons T4 Transition Guide
Albion Online Mage Weapons Guide
Albion Online Warrior Weapons Guide
Albion Online Hunter Weapons Guide
Rocket League Skills Needed To Rank Up To Gold
Albion Online Gathering Complete Guide
Albion Online Gathering Beginner to Expert Tips
PlayerUnknown’s Battlegrounds Solo Player’s In-Depth Guide
Overwatch Playing With Sombra On Your Team Guide
League of Legends Riven Kit and Combos Complete Guide
Clash Royale Terminology and Dictionary
Overwatch Grandmaster Roadhog Guide
Overwatch Sombra Tips and Guide
Vainglory Heroes and Roles Guide
Brawl Stars Bo Guide
Mobile Legends Lapu-Lapu Best Build Guide
World of Warships Yorck Guide
Brawl Stars Beginner’s Guide
Clash Royale How to Datamine Guide
Clash Royale The Log In-depth Guide
Clash Royale Trophy Pushing and Tilt Avoiding Guide
Clash Royale Snowballing Strategy Guide
Overwatch D.Va Advanced Guide
World of Warships Operations 5 Stars Guide
Overwatch Beating Legendary Uprising Full Guide
Overwatch Headshot Hitbox Guide
CS:GO Being An In Game Leader (IGL) Guide
CS:GO Improving For All Players In Depth Guide
Overwatch Pharah Rocket Aiming and Predictions Guide
Overwatch Pharah Target Priorities Guide
Clash Royale Knight In Depth Guide
How To Pay Less For Clothes Guide
Light Jackets Comprehensive Men’s Fashion Guide
World of Warships Torpedo Reaction Time List
Clash Royale Using Off Meta Decks Guide
Clash Royale Freeze Spell Ultimate Guide
Clash Royale EsoPa Miner Poison Deck Guide
Clash Royale Macro Play and Decision Making Guide
Clash Royale Why Are Low Elixir Cost Cards ‘Better’?
Clash Royale Lane Sealing Guide
Clash Royale Card Synergies Ultimate Guide
Clash Royale Building A Draft Challenge Deck for 12 Wins
Overwatch Winston Complete Guide
Steam How to Download Older Versions Of Games
Yu-Gi-Oh! Flower Cardians Guide
World of Warships New Captain Skills Guide
Overwatch Zenyatta In-Depth Guide
Heroes of the Storm Alarak Guide
Heroes of the Storm Nazeebo Guide
Heroes of the Storm Lucio Beginner’s Guide
Pokemon Go Defeating Blissey Guide
FIFA 17 Getting One Million Coins Guide
FIFA 17 Bronze Pack Method Guide
Overwatch Pharah Tips Versus Hit Scans
Clash Royale Graveyard Basic Guide
Overwatch Sombra Map Viability Guide
Overwatch Using Whole Hog Guide
Battlefield 1 Tanker Tips and Tricks
FIFA 17 Useful Tips for All Players
Pokemon Sun and Moon Breeding Shiny Pokemon Guide
Overwatch Why You Are Not Getting Healed
Clash Royale Lane Pressure Comprehensive Guide
Clash Royale Countering Graveyard Freeze Combo Guide
Clash Royale Pekka Guide
Overwatch Advanced Tips from a Master Player
Clash Royale Bomber Guide
Clash Royale Goblin Barrel Guide
Overwatch Working With Your Healers Guide
Battlefield 1 Medic Guns Guide
FFXIV Savage Raiding Tips
Puzzle & Dragons Radar Dragons Guide
RuneScape Merching Guide
Pokemon Sun and Moon Post Game Activities List
Pokemon Sun and Moon Competitive Breeding Guide
Overwatch 3v3 Mode Comprehensive Guide
MapleStory V Matrix Optimization Guide for All Classes
LoL AD Carry Laning Tips
Clash Royale Deck Building Tips from Pros
Heroes of the Storm Tips for Ranked Play
Pokemon Go Tips for Playing More Efficiently
Overwatch Roadhog In-Depth Guide
Heroes of the Storm Abathur Advanced Tips
Heroes of the Storm Common Hero Mistakes
Overwatch Roadhog Tips and Tricks
Paragon Jungling Tips
Paragon Countess Build and Guide
LoL Leaguecraft 101 Summaries
Pokemon Sun and Moon Poke Pelago Comprehensive Guide
LoL How To Un-tilt Yourself Guide
Clash Royale Inferno Dragon Strategy Guide
Clash Royale Counter Elite Barbarians Guide
Battlefield 1 Destroying Heavy Tanks Guide
Clash Royale Electro Wizard Challenge Tips
Paragon Carry Role Murdock Guide
Paragon Countess Ability Penetration Guide
Paragon Bronze To Top 100 Advice
Paragon Complete Cards List
Paragon Ward Placement Guide
Pokemon Sun and Moon Making Most of Festival Plaza
Heroes of the Storm Rexxar Guide
Heroes of the Storm Climbing Out of Low Ranks Guide
Heroes of the Storm Zarya Comprehensive Guide
Pokemon Sun and Moon Island Scan Guide
Pokemon Sun and Moon Festival Plaza Guide
Pokemon Sun and Moon Bottle Cap Farming Guide
Pokemon Sun and Moon Get a Salamence In The Beginning Guide
Pokemon Sun and Moon Getting Perfect Chaining Smeargle Guide
Pokemon Sun and Moon Level to 100 in 2 Hours Guide
Pokemon Sun and Moon High Levels Experience Guide
Guild Wars 2 Ascended Gearing Guide
Dota 2 Playing A Good Support Early Game Guide
Dota 2 Support’s Items Complete Guide
Clash Royale Furnace Complete Guide
Clash Royale Graveyard Comprehensive Guide
CS:GO Becoming A Smarter Player Guide
Heroes of the Storm Map Strategies
Clash Royale Miner Complete Guide
Heroes of the Storm How To Lane Guide
Heroes of the Storm Beginner’s Complete Guide
Overwatch Junkrat Team Oriented Play Guide
Clash Royale Lava Hound Basic Guide
Overwatch Carrying As Support Guide
Battlefield 1 Important Tips
Overwatch Hero Meta Tier List
Rocket League Offensive Positioning and Rotation Guide
Repairing Your Credit Score Guide
Pokemon Sun and Moon Demo All Obtainable Items Guide
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Overwatch Mercy In-Depth Guide
Dragon Nest What To Do After Level 93
Dragon Nest Leveling 1 to 93 Guide
Dragon Nest What Class to Play Guide
Elite Dangerous Weapon Damage Stats List
Elite Dangerous Fixed Weapons Guide
Elite Dangerous Circle Strafing Guide
Heroes of the Storm Low Tier Ranked Climbing Guide
Destiny Light Level Boosting Caps List
WoW Legion Mythic Dungeons Tips and Guide
WoW Legion Classes Overview Which to Pick Guide
Path of Exile Identifying Valuable Items Guide
LoL Vi Advanced Tips and Tricks
Yu-Gi-Oh! Ojamas Guide
War Thunder Best Tier 4 Grinders Guide
Duelyst Swarm Abyssian Guide
Duelyst Solo Challenge Solutions Guide
Duelyst Budget Lilithe Decklist and Guide
Duelyst Backstabhai S-Rank Deck Guide
Clash Royale Musketeer and Ice Spirit Techniques and Combos
Clash Royale Ice Golem Advanced Techniques and Combos
Overwatch Peripherals, Settings and Posture Guide
Overwatch Streamers To Watch for Each Hero
Destiny Power Level Past 365 Light Guide
Osu! Improving Yourself Guide
Destiny 365 Light Without Fireteam Guide
Evolve Competitive Perks Setup For All Roles
Evolve Hunter Tips and Advice
Evolve Assault Competitive Perks Guide
Pokemon Go Getting Maximum Coins From Gyms Guide
Clash Royale Giant Bowler Decks and Counters Guide
Clash Royale Lava Hound Ultimate Guide
Clash Royale How to Use Every Legendary Guide
Clash Royale Mega Minion Guide
Clash Royale Inferno Dragon Guide
Rocket League Ground Dribbling and Flicks Guide
Hearthstone How to Practice Effectively Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Overwatch Lucio Healing Guide
SWTOR Warzone Mechanics Guide
Black Desert Online Grind Spots Etiquette Guide
MH Generations Monster Drops Getting What You Want Guide
Overwatch Playing Against Mei Guide
Overwatch Zarya Energy Guide
Pokemon Go Important Tips Guide
Overwatch Ana Healing Guide
Pokemon Go Countering Less Common Gym Defenders
Pokemon Go Countering Dragonite and Snorlax
Pokemon Go Base Catch and Flee Rates
Destiny Reputation Guide for Leveling
Summoners War Trial of Ascension Full Guide
SMITE Xing Tian’s Mountain Guide
War Thunder Flight Energy Guide
Clash Royale Sparky Elixir Management Guide
Overwatch Getting Good with Reinhardt Guide
Clash Royale Ice Spirit Strategy Guide
Overwatch Achievement Guide
Overwatch Healing Guide
Pokemon Go Weave DPS Best Movesets Guide
Pokemon Go Countering Grass Type Gym Defenders
Clash Royale All Tank Units Guide
Pokemon Go Holding Gyms For 5 Days Guide
Overwatch Lucio Speed Buff Guide
Overwatch Bastion Tips
Clash Royale Log Spell Guide
Pokemon Go Countering Water Type Gym Defenders
Pokemon Go Countering Fire Type Gym Defenders
Pokemon Go Buddy System Distance Per Candy List
Clash Royale Using Each Card on Defense Guide
Overwatch Genji Dragonblade Guide
Overwatch Reinhardt Guide
Overwatch Being Nano-Boosted by Ana Guide
Overwatch Mercy Detailed Guide
Evolve Renegade Abe Guide
Monster Hunter X Switch Axe Combo DPS Guide
Monster Hunter X Switch Axe Infinite Burst Combo Guide
Evolve Assault Unlock Priorities Guide
Evolve Support Unlock Priorities Guide
Evolve Medic Unlock Priorities Guide
Evolve Jack Guide
Black Desert Online Kunoichi PvP Guide
Brave Frontier Endless FG Guide
Overwatch Competitive Play Guide
Overwatch Pharah Beginner’s Guide
Clash Royale Sparky Troop Countering Strategies Guide

Leave a Reply