Hellgate Global Summoner Builds Guide



Hellgate Global Summoner Builds Guide by Jinnai

Everything in here is my opinion, feel free to ignore it if you disagree.

There are two main summoner builds, which you can mesh together to make a hybrid if you want (it’s what I did.)  I will split this guide between the two main build types: Zombie Sacrifice and Elemental

Elemental Build

As the title suggests, this build focuses on elementals.

Elemental Build Gear:
You will want to focus on items that give +% minion damage, armor, and health.  Your minions will be doing all the damage, your job is simply to survive.  You will benefit greatly from +1 all skills gear, which means helm and the Master of the Dark one handed gun for +2 all (or +3 all if you use two Masters).  The main downside to 2 Masters is the lack of minion damage on them, no mod slots, and the inability to augment them.

Elemental Build Skills:
As with any class, never max out any skill with hard points.  I’ve built this guide around the idea of +2 to all skills.
Unfortunately, elemental summoners have a hard time reaching full potential without buying skill points from the cash shop.  However, here is an idea for level 55 with +1 from the event skill point:
8 Fire Elemental
8 Toxic Elemental (These two are your main DPS)
4 Force Elemental (These are your tanks)
1 Storm Elemental (Becomes 3 after your +skills gear.  Optional, since DPS is low)
1 Spectral Elemental (Optional, but DPS is decent and can phase enemies when combined with Elemental Nova/Drain)
5 Elemental Revenge
5 Elemental Fortitude (These are essential because they are your elementals’ survivability and damage)
1 Elemental Nova (This is a HUGE amount of DPS and does not sacrifice your elementals, use every chance you get)
3 Master of Elements (This will allow you to actually summon your army)
6 Summon Witch Doctor (This is to keep your elementals alive, not you)
1 Summon Warper (Optional. More than 1 point is a waste end game, but can be good for extra DPS when you dont need WD)
1 Summon Reaper (It’s a given, his DPS boost is huge and well worth the one point)
1 Blood Link (This becomes 3 after gear and you will need to use on occasion to keep the WD up)
1 Summoning Circle
1 Summoning Empowerment (These two are good to keep the WD/Warper alive and become 3’s after gear to make em worthwhile)
2 Afterlife
2 Drain Life (Comes in handy in a pinch, but only getting these to get the next skills in the tree)
2 Brom’s Curse (This is what keeps you alive, since the WD is healing your elementals)
3 Elemental Drain (An absolute must for any elemental summoner)
If you have skill points left over or use gear that gives you these skills so you can spend points elsewhere, I recommend getting a few more points in Elemental Nova, and then maxing out Force Elementals and Witch Doctor, in that order.

Elemental Build Expertise:
Leadership is a no-brainer, it directly increases your summons’ damage.  However, Affliction should be second on your list, because your elementals DO gain the boost as well.  Beyond these two, it is up to you and your play style.

Zombie Build

This build focuses on Zombie Form and Zombie Sacrifice.  There is a lot more freedom with skill points, but is more limited on gear.  This build can also be a very capable boss tank for groups.

Zombie Build Gear:
First and foremost you will want a set of weapons to switch to that each have Zombie Form 3 on them.  Any time you cast Zombie Form you will switch to them, cast it, then switch back to your main weapons.  This saves you 6 skill points and you keep the defense bonus.  Your main weapons you will want to be two focus items because Zombie Sacrifice gets its damage from the power rating of your focus weapons.  Only using one focus?  You’re doing at least 20% less damage than you could be.  The stats for the weapons are up to you, but keep in mind elemental damage and status effects from your weapons do pass through the Zombie Sacrifice explosion, so fire and poison are always good options.  On hit nova is a good choice too, because the nova damage is a % of the original hit, meaning if it procs on a sacrifice you will kill every normal mob around you in one hit.
Armor is trickier as you will not need to prioritize +minion stats.  Since you will be up in the face of whatever you’re attacking you will need to prioritize +armor, +% hp, +elemental resists, and the like.

Zombie Build Skills:
There are no focus weapons with +1 all summoner skills, which means this guide builds around using a +1 all skills helm.  Keep in mind that focus weapons can not be augmented with Summoner Only skills with the exceptions of Zombie Form and Zombie Sacrifice.
Again, built for level 55 with a +1 skill.
3 Zombie Form (+1 from helm, and +6 from weapon swap for 10 total)
9 Zombie Sacrifice (This is your main DPS)
2 Afterlife
2 Drain Life (Comes in handy, but bugs too often to put more in)
2 Brom’s Curse (More or less is up to you, but this keeps you alive when the WD cannot and opens Elemental Drain)
4 Elemental Drain (This is a great defensive skill and party boost.)
9 Witch Doctor (This is your main healing)
3 Blood Link (No fewer than 2 here, or you’re wasting too much health, but 20 seconds without WD can kill you)
1 Summoning Circle (Only to open up Empowerment)
6 Summoning Empowerment (The armor makes a huge difference, and the time reduction applies to the Reaper)
9 Summon Reaper (This is your 2nd best DPS, but is extremely inconsistent)
This leaves 6 points left over to do what you want with.  An option I would recommend is getting a few toxic and fire elementals to boost your ranged DPS.  If you take some points out of reaper you should also get a few points Elemental Nova.  Just keep in mind to not get Force Elementals (you’re the tank and they’re low DPS) and keep your total number of elementals below 12 or the WD will heal them more than you.
Most people are probably wondering why Elemental Drain.  The more elemental resist you have, the more this skill gives you as a boost and really helps in tanking, even from a defensive standpoint.  It’s also a great offensive party boost skill.

Zombie Build Expertise:
Again, there is a lot of freedom here and depends on your play style.  But good choices are: Affliction, Arcane Resolve, Cruelty (if it’s fixed), Toughness (It does benefit from the Zombie Form bonus, while the +hp expertise does not seem to), and possibly Surgical Precision.

In closing, Summoner is one of the most versatile classes in the game.  The above is just a rough guide that should answer a lot of the most common questions I’ve seen.  I strongly encourage anyone interested in the Summoner class to experiment with it.  Use these as a base, but try something new.  As of the time of this writing a free skill reset is the current reward for gaining level 55.  That means you can try out different things and find out what works for you.  My personal build is a mesh of the two main builds that took me 4 skill resets to find what I liked.  Don’t be afraid to try something new and ignore people that say there is “only one way” to build a summoner.

DemonSwarm Build by Stamped

This build focus on staying range and keeping monsters off of you and at being skill point light and group friendly to people with lesser pc’s i.e. none to few Elementals  in fact the base build has no Elementals in it but can be added and the Spectral elemental would be a prime choise for staying group friendly. Also this build can solo every thing just not at high speeds. Build with +1 all skills in mind.

Demon Tree
1.) Carnagor 2/10
2.) Blood Link 5/6
3.) Meat Shield 6/7
4.) Summoning Circle 1/10
5.) Summoning Empowerment 6/7
6.) Reaper 9/10

Necromancy
1.) Venomous Spirit 3/7
2.) Venom Armor 3/7
3.) Swarm 6/7
4.) Afterlife 2/10
5.) Drain Life 2/7
6.) Brom’s Curse 2/7
7.) Elemental Drain 4/5
8.) Blink 1/10 Optional I just realy like using it for blinking out of aoe’s realy fast like.

Expertise
1.) Leadership 4/4 Reaper
2.) Afflection 4/4 Needed for Hell boss fights and also rocks when clearing the path to him will explain more latter.
3.) Arcane Resolve 4/4 Works wonders with Elemental drain but optional
4.) Cruelty 4/4 Works wonders on raising Swarm dmg.

Gear
Armor is easy omost everything works for you +%minion stats will help ether Canagor tank or Reaper to dps. Other great stat is +% Elemental effects. The only stat you realy dont need is +power like is good for alot of summoner builds you realy dont need it but +power reg is great.

Weapons
F1 +200 dps Focus with 4 open slots and any good off hand weapon works you will be firing your off hand weapon and focus in Swarm down time as added dps. In this focus weapon your going to mod +%dmg mods with split damg. i.e. 12% poison and 13% fire damg. What your aiming for is 1/2 the +dmg mod to be poison and the other 1/2 to fill in fire/phy/spec/elec.

Reasons behind hitting all damg types easy you should have around 600 all elemental att str on your +200 glove add in Affliction and 1 or more +12% all elemental att str mod on one or more armor pieces and you can play the lotto and stun/phase/poision/ignit/shock hole groups of mobs at one time.

The reason behind having 1/2 of the mod always be +poison dmg is that +poison damg double dips on the swarm spell.+% dmg mods are applyed to the focus weapon before the spell is casted so lets say 200 base add in a mod that has +10% poison and +10% fire the base spell dmg go’s from beeing 200 poison base to 220 poison base and 20 fire the 220 then gets inc by the dmg inc in the swarm spell but the other dmg types dont for some reason not knowen to me. This is your main weapon for cleaning area’s to get to bosses.

F2. +200 fouces weapon with 4 open slots and off hand weapon of your pick. The sockets on this one are all going to be used for +poison elemental att. This weapon is for high level hell bosses fights with reg bosses. This in tantum with Elemental drain will keep the boss from reg. perment poison.

F3. 2x +3 Summoning Circle weapons for summoning Carnagor you can even work to get one of them with an added +2 summoning circle for max 10/10 when summoning Carnagor.

Base build is done at level 41 or 42 with blink. leaving 4-3 skill points left over and you can still buy 10 more for 14-13 free points to str what you like but keep this in mind when adding them.
1.) Dont add to Summoning Circle its a great place to save skill points for something alse.
2.) Dont add to Carnagor for 20 sec out of every 30 he should have Meat shield running that means that 2/3’s of the time he will be geting 240% dmg in with 30% from Carnagor skill and 60% from leadership thats 330% dmg plus any on armor for reaper you realy dont need to spend points here.
3.) No Zombie Form you can’t use poison skill line in Zombie Form and you have to get close to do dmg and just is not part of this build becouse when you add Zombie Form your now using a Zombie Form build/Zombie Form Hybird build and should instead go for a real Zombie Form build/Hybird.

Some good options for left over points.

1.) Blink
2.) Blood Surge
3.) Word of Fear
4.) 3 more points into ether Venom Armor or Venomouse Spirit
5.) Brom’s Curse partys love it and it’s good for you as well.
6.) Drain Life mybe never tryed that one myself realy.
7.) Spectral Elemental all in or nothing here. He can be realy nice on solo hell boss runs. Will phase boss with elemental drain up and Affliction helps alot here too.

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One Response to “Hellgate Global Summoner Builds Guide”

  1. Hei ty im gona be a DemonSwarm sumoner i hope this build is good because i will do it if its not i will reply

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