Freefall Tournament Class Roles Guide

Freefall Tournament Class Roles Guide by Dual_Smoke

This will briefly cover the roles of each class in all 3 maps. Note that the order in which each role is covered is considered that class’s priority. I.E.,(1) holding the CP, (2) pushing the gunner tunnels. My knowledge in some areas, particularly with the updated Shocker, is limited. All suggestions or additions are welcome. (CP stands for Control Point) (The Pit is the area in the middle of the map in Training Arena that has 2 health packs)

Shuttle Bay

1. Gunner: (1)Sniping the CP, typically from the “gunner tunnels” or on top of a yellow/blue base. (2)Skirmishing the CP against one or two opponents.

2. Tank: (1)Pushing and Holding the CP. Melee weapon is exceedingly useful in smoke fights. (2)Clearing the Gunner tunnels of snipers.

3. Scout: (1)Assassinations on opponents outside the CP. (2)Clearing the Gunner tunnels of snipers. (3)Keeping the CP smoked for when your team is pushing it. (4) Getting Mega Damage

4. Tech: (1)Building defenses and healing inside the CP once your team has acquired it. (2)Healing your team when they are holding/pushing the CP.

5. Blaster: (1)Pushing the CP, clearing out all enemies. (2)Holding down the Gunner Tunnels to prevent sniping. (3)Holding the CP.

6. Blazer: (1)Being involved in any team fight whatsoever. (2)Lighting the CP on fire when occupied by another team. (3)Holding the CP against skirmishes.

7. Assassin: (1)Getting quick kills against important enemies, such as those holding the CP or sniping. (2) Panicking enemies inside the CP as your team is pushing. (3) Stealth-Capping the CP.

8. Shocker: (1) Building defenses inside the CP once your team has acquired it. (2) Clearing the CP with the orb caster when your team is pushing, and regenerating important cooldowns for your team; such as the Tech’s nanoboost, the Assassin’s mutilate, or the Blaster’s forcefield.

Training Arena

1. Gunner: (1) Gaining control of the top-side via sniping from the towers. (2) Getting Mega Damage.

2. Tank: (1) Holding down the pit for your team. (2) Getting Mega Damage. (3) Initiating Team Fights with the intent to use Neutron Shell.

3. Scout: (1) Farming kills against any enemy not in the Pit. (2) Clearing the Gunner Towers. (3) Getting Mega Damage. (4) Getting bombs

4. Tech: (1) Building defenses and healing allies inside the Pit.

5. Blaster: (1) Getting Mega Damage. (2) Controlling the area outside the Pit. (3) Pushing enemies out of the Pit.

6. Blazer: (1) Getting Mega Damage. (2) Controlling the area outside the Pit. (3) Clearing the Gunner Towers. (4) Tracking down enemies with Infrared Vision

7. Assassin: (1) Harassing the Pit. (2) Getting Mega Damage. (3) Clearing Gunner Towers

8. Shocker: (1) Building defenses in the Pit. (2) Getting Mega Damage

Moon Base

1. Gunner: (1) Getting mega damage. (2) Finding sniping positions that cover the current CP. (3) Capping the current CP once enemies are waiting for respawn.

2. Tank: (1) Pushing and Capping the current CP

3. Scouts: (1) Getting Mega Damage. (2) Killing any enemy with Mega Damage. (3) Clearing Gunners. (4) Capping the current CP once enemies are waiting for respawn.

4. Tech: (1) Dropping Suppressors on the current CP. (2) Healing any allies capping the current Control Point. (3) Capping the current Control Point.

5. Blaster: (1) Clearing the current CP. (2) Capping the current CP.

6. Blazer: (1) Assisting in Team Fights on the current CP. (2) Dropping fire bombs on an enemy controlled CP. (3) Capping the current CP

7. Assassin: (1) Getting Mega Damage. (2) Killing enemies capping the current CP. (3) Stealth Capping the current CP

8. Shocker: (1) Building defenses on the current CP. (2) Assisting in team fights on the current CP. (3) Pushing the CP using Orb Caster. (4) Getting Mega Damage)

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