Dynasty Warriors Online Building Good CP Weapons Guide



Dynasty Warriors Online Building Good CP Weapons Guide by yinyangmatrix

A compilation of weapons for CP mode based off Samael’s guide to capture weapons. I will be update this accordingly. This guide details on recommended weapon builds for the modes that appear in Campaign, which are Capture, Defeat, Destroy, and Defeat the Leader. It can also be used for the specific modes even if there isn’t campaign.

This guide is for veteran players and newbies alike who play campaign or any specific mode who want to find recommended builds. The builds in this guide are compiled and recommended by players to prepare for Campaign. You do not have to follow their builds and can recommend your own to help other players. Reading this and playing campaign is totally optional.

Modes in Campaign:
Defeat
Capture
Destroy the Enemy Force
Defeat the Leader

DEFEAT

Judgement for this Mode:

K.Os (Victory decided by team number of K.Os if time runs out)

Overall Rating (Victory decided by Overall score (i.e. number of bases, KOs, supply base) of team if time runs out)

List of Recommended Weapons:

C.Blade

Twin Blades

Hand Axe

Pole Blade

Tyrant Sword

Iron Spear

Non-Recommended Weapons:

Iron Rod

Twin Rods

Twin Picks

Builds:

C.Blade

Build (include temper, emblems, and mods, etc.): 30000, Five mods on increase Speed, Crescent/Any

Flask: Any

Maps: Any

Reason: It’s easy, by far (Imo) the best emblem for defeating troops, the con is that the weapon itself is a tad bit slow, so I sorted one with speed mods, to increase it to 120, with that I use a Speed Scroll Flask, to bump it up to 130, and you start with 1 attack right away, and speed gear with that, one of the slowest weapons in the game is now up to 148! Use the blank tempers to get xSpeed, could put in two or three defense, if you feel like you’re being picked off.

Twin Blades

Build (include temper, emblems, and mods, etc.): 40000 any emblems should do, speed mods

Flask: Any

Maps: Any

Reason: Usage of vorpal c2 with a minimum of 3 attack should kill any group of troops instantly. Preferably run past the vorpal orb on your way to the next group for maximum group kills since the group you brought together will run towards the orb. If done properly it should be able to kill almost as fast as a c.blade.

Hand Axe

Build (include temper, emblems, and mods, etc.): 40000, Crescent/Any, 5 mods in speed

Flask: Lost

Maps: Any

Reason: It’s a great troop killing weapon with attack on 1, speed at 110, it kills troops relatively easily with it’s large AoE Crescent.

Pole Blade

Build (include temper, emblems, and mods, etc.): 30000, Moon/Any, 5 mods in speed.

Flask: Lost/Decrease

Maps: Any but Gate

Reason: Pole blade is an underused defeat weapon. With storage flask, you can have 1 attack up at the beginning of the match, and use C3 to gather remaining flasks. Then it’s range with moon is about the same as the Cblades Crescent, and it’s 5 units faster.

Tyrant Sword

Build (include temper, emblems, and mods, etc.): 30000, Crescent/Eclipse, 5 mods in speed

Flask: Lost

Maps: Any

Reason: Another underused defeat weapon. It’s a faster version of the Hand Axe. Large flask to get the first attack, then C1 away.

Iron Spear

Build (include temper, emblems, and mods, etc.): 30000 build, C1 Crescent, Mod speed x5

Flask: Any

Maps: Any

Reason: Use Large Flask or crafted item which includes Large Flask for most optimum use

CAPTURE

Judgement for this Mode:

K.Os (Victory decided by team number of K.Os if time runs out)

Overall Rating (Victory decided by Overall score (i.e. number of bases, KOs, supply base) of team if time runs out)

List of Recommended Weapons:

Twin Sabers

Battle Axe

Hand Axe

Iron Blade

Noble Sword

Twin Blades

Trident

Iron Spear

Battle Rod

Wolf Sword

Iron Claw

Wood Nunchaku

Cudgel

Chakrams

Iron Halberd

Twin Maces

Crescent Blade

Battle Shield

Non-Recommended Weapons:

Iron Rod

Twin Rods

Twin Picks

Builds:

Twin Sabers

Build (include temper, emblems, and mods, etc.): 44200, C1 Moon, Damage and Attack Mods.

Flask: Lost or Decrease

Maps: All current maps (may due to change)

Reason: The standard for capture rushing. Damage and Attack are on slot 2 and 3 respectively to flask quickly. It has 140 speed which can get to bases quick and you can also utilize C3 to attack captains or knock down tower bases. However, Defense is on slot 5 and liable to die more easily from base defenders.

~~

Build: 44300, 1 mod on damage, Rest is Temper mods

Flask: Lost/Decrease

Maps: Any

Reason: More def that 44200 to prevent dying quickly

Battle Axe

Build (include temper, emblems, and mods, etc.): 43320, C1 Moon, Atk and Dam mods. Fire/Ice.

Flask (Lost or Decrease?): Lost and Decrease.

Maps: Plains, Stronghold, etc…

Reason: A balanced build for B.Axe. C1 Moon can quickly rack up KOs and a few JCs can knock down towers. Can effectively fight against Defenders. Damage and Attack is on slot 1 and 2 respectively. Defense is on 3. However it’s a bit slow at 115 speed.

~~

Build : 4+4300 Moon/Eclipse

Flask: Any

Maps: Any

Reason: Slot 6 for max speed. In the case that you die, it’s easy to flask back up.

Hand Axe

Build: 53200 / Lightning / C1 Thrust / C6 Any, 2 Mods in Attack

Flask: Lost / Decrease

Map: Gate

Reason(s):

Flask 5 attack and start stalking the one with rushing capture weapon immidiately. Whether the rushes is successful or not early, flasks the necessary damage if the base you are taking/defending is damage base. Two random slots are there so you can get atkx2 or speed max easier to cripple your opponent.

The two defense temper has been taken into account where you only need another 5 flasks to reach maximum attack and start defending bases again, should you die. Furthermore, since it is Gate map, all the bases near each other too for easier travelling, even for 100 speed HAxe.

Iron Blade

Build: 42321, 24 Temps, P/M, 1 atk mod and 1 life mod

Flask: Any

Maps: Any map But Mountain Range

Reason: Very easy weapon to learn to use. Well rounded.

~~

Build (include temper, emblems, and mods, etc.): 43320 Moon/Fan W. Ice(Two increase mods on attack, one increase temper)

Flask: Works for both

Maps: Any used in CP/SD

Reason:I used T.blades for the longest time, and I felt I lacked the ability to do anything in a pvp situation, so I looked around for a new weapon for Campaign and Showdowns, I tried the cudgel with wind, but didn’t like it, but I found the I.Blade, and tried one out, and really enjoyed it due to the high motion value, which lead to me not needing a damage-heavy build. So I built one with 4 attack and two mods, and imbued with ice. I no longer need to use +damage items in battles, I can now use Blizzards instead and pack a real punch vs players.

Noble Sword

Build (include temper, emblems, and mods, etc.): 44200. Crescent/(Fan/Eclipse), Mods in Attack, Damage, and Base Speed.

Flask: Lost/Decrease

Maps: Any Map, best used on Gate and Forest

Reason: Flasks are on 2 and 3 for Attack and Damage, respectively. It’s on the slow side at 117 (with the speed mod), but can take care of tower/juggernaut bases relatively easily, along with having a great musou for getting attack-based bases out of the way. It’s also strong in general so it can get rid of attacking enemies relatively easily. An all around good weapon, but a tad on the slow side.

Twin Blades

Build (include temper, emblems, and mods, etc.): 53300, Thrust/Eclipse, 3 mods in max temper, 1 in attack. Ice element

Flask: Decrease/Lost

Maps: Any

Reason: It’s a fast weapon with a large troop killing attack (either the C2 or Thrust). The high damage value on 5 may be a turn-off, but taking into account that it drops flasks like flies, flasking damage shouldn’t take that long. Use C3 for every base except Troop, using Thrust for those instead. Imbue as much Ice as possible; the more you can hit on a person, the better it is.

~~

Build: 33332, Thrust C1, Blizzard being a good option, Mod in Atk.

Flask: Any

Maps: Any

Reason: Not explained.

Trident

Build (include temper, emblems, and mods, etc.): 44200, Moon/Eclipse, 1 mod in Attack/Damage, 1 in base speed, Fire element.

Flask: Lost/Decrease

Maps: Any

Reason: It’s base speed is 120-122, it has Moon which is similar to the Cblades Crescent for killing troops. It has a good C3 for towers and captains bases. It’s 2 defense at 40-44 (Depending on simple/detailed mods and rank) is a lot for it, making you able to defend yourself against base defenders/attackers.

Iron Spear

Build (include temper, emblems, and mods, etc.): 43320, Pierce/Fan, 1 mod in attack, 1 in damage, 1 in max temper, Fire element

Flask: Lost/Decrease

Maps: Any

Reason: Has a good running speed at 120, can kill troops really well with Pierce or Fan, has a stagger C3 for captain/officer base, has C3 for towers/juggs, and has its advanced for longer-lasting matches, to take tower/jugg bases quicker.

~~

Build: 44200, Crescent/Pierce, All mods go to Speed 0.o (120 > 130), Element of Choice – Wind

Flask: Lost or Decrease

Maps: Any

Reason: Damage is in Slot 1, Attack is in slot 3; making this a great weapon to rush with (Also is pretty quick to reflask in Flask Lost). C1 Crescent is superior for KO’s (2 atk slots need to be flasked) even to Pierce C1 due to it’s range and also not having Rotation Lock. C1 Crescent is also effective (when used right) in defending jugs/towers and also keeping players off of you. Jumpcharge is excellent as an escape maneuver, or to use as counter spam against annoying weapons like Halberd, I.Blade, etc. C4, I’ve 1-shot killed many players with this in Capture fights. C6 Pierce… hey some think its too easy to jump over, but that I.Spear user just has bad timing with it. It’s directional, elemental and does have good KO’s range. Advanced Skill Obliterate is extremely helpful (2-hit Jugs, 2-3-hit Towers without damage card). This build leaves Slot 2 and Slot 6 open for Atk/Def/Speed buffs. Despite what some say about modding speed, 130 running speed is needed to maintain pace with any faster rush weapons (like T.Sabers) on the battlefield.

*This wep is also extremely handy for Promotion Quests. I’ve used this (and lent it to others) for making Chariot/Grand/etc. quests easier.

Battle Rod

Build (include temper, emblems, and mods, etc.): 43320, with either BBed Atk and 2 detail modded Damage mods or Atk and Damage mods. Emblems Pierce/Fan. Fire element.

Flask: Lost/Decrease

Maps: Any

Reason: The B.Rod’s vital stats are in 1 and 3 (Damage and Atk respectively). The weapon is very easy to flask having the C1 Pierce. The B.Rod is a faster Hand Axe Crescent with better options. Running at 120 speed, and an amazing troop killing emblem and confront options, gives it an edge over weapons like the T.sabers, because all they can do is true musou and run.

Wolf Sword

Build: 44210, Thrust/X or Moon/X

Mode Capture

Flask: Lost/Decrease

Maps: Any

Reason: an alternative to the T.sabers and any other capture suitable weapon. Damage and Attack are on the low end of the upgrade chain. Damage for this weapon is on the low side (which is suggested you at least modify Damage increase once). This weapon really shines on large maps where there is much ground to cover between bases. Further, it really shines in long, drawn out capture matches. If you are able to get the Advance, you can spam Strong Fort which will help your bases stay up a bit longer (which can be very helpful). Thrust can be used to down small groups of enemies, but the width of the attack is nit wide (so you would have to lure troop so they form a line-ish pattern).

Iron Claw

Build: 43310 (or 43311). Crescent/Eclipse

Flask: Remain or Decrease

Maps: Larger Maps

Reason: This weapon shines on larger maps and it is not suitable for rush (due to dmg being on slot 5). It’s damage and defense stats are quite good for this mode (a single mod to increase for damage would further seal the deal). Not to mention its speed is the same as T.sabers. Best used with ice or wind as you can freeze lock opponents with c3 and potentially kill them. Crescent is good for catching people if you know how to properly lead in this game. It is okay for KO’ing but not as great as some of the other weapons and emblems. Eclipse is okay as well (due to it’s AOE). Once you are able to max your defense at 3 stars you will be much harder to kill. So you can use your build as base defense, or as quickly capping. Again, this weapon shines on bigger maps and not suitable for rushing because of the damage increase being too high on the chain. Once you get started, however, you will be a capping machine (with better defense than T.sabers).

Wood Nunchaku

Build (include temper, emblems, and mods, etc.): 53200, Moon/Eclipse, 1 mod in attack, 1 mod in damage, 1 in base speed/base health. OR 44200, 2 mods in attack, same emblems. Possibly wind, but usually no elements.

Flask: Lost/Remain/Decrease

Maps: Any

Reason: This is a great weapon to have as a capture weapon. Bring ginseng as your battle item, using the C5 to kill troops helps flask faster. Up attack first, then damage, then 1 more combo, and then you’re off to assault any base that’s thrown at you. It’s 125 speed makes it a pretty good capture weapon.

Cudgel

Build: 43320 Thrust/Fan, 2 mods on Attack

Flask: Any

Maps: Any

Reason: Use with orbs N4 => C2 to kill enemy players and harass them with JA / C1 thrust when defending, KO with N4 /C6 fan/x2 range

Chakrams

Build (include temper, emblems, and mods, etc.): 33330 / 33322 / 43311 – One mod in attack and damage and other mod to change the Basic Value of Damage (Highly recommended to make it Detailed because if you make it Simple will be 2 points less for defense) So damage instead of 37 is going to be 43

Best Emblems for Chakrams: c1 Crescent and c6 Eclipse, Element of Choice – Ice/Fire (But I recommend Ice because Fire is very easy to sabotage with Rain Amulet)

Flask (Lost or Decrease?): Decrease.

Maps: Any

Reason: damage, defense and life are very easy to flask, Attack is slot 5 so it may take more, that’s why I recommended 3 attack instead of 4, also if you get a chakram with + in attack and you make the attk and damage (Detailed) mode it is going to be +47 (r5 Chakrams) so it’s almost the same as the Hand Axe r5 +49

Jump Charge is very similar to the T. sabers, the c1 Crescent gives you super armor and can be very good for defend.

Is a fast weapon (135 Speed) and make sure to flask your combos and do c3 for damage bases. Eclipse can be very good to put the enemy away from you.

The advanced is Protect so it is going to work as an elixir so is going to heal slowly your teammates (Except you)

Warning: This weapon may not be good for making kos if that’s the retreat.

Iron Halberd

Build: 43320 / 42330 / 33330 – Mods should all go for attack in these builds, Fire/Ice

Flask: Lost and Decrease

Maps: I wouldn’t say it is a good idea to bring Halberd to River Port or Island, it is a bit tad slow, so any map that is not too big is fine.

Reason: The halberd is extremely annoying to fight, especially when it has a fire orb on, taking a base with a halberd inside will be difficult because the range of the C3 (which by the way beats a bunch of other weapon’s range) can catch you off guard and the user can kill you with C3+Fire Musou anytime, Damage and Attack come in slots 2 and 3 respectively, so if you want to rush, it won’t take you very long to, the Defense and Life tempers are in slots 6 and 5, and they’re pretty decent to keep you safe from other weapons attacks, the Advanced can be useful too in PvP situations, make sure you wear speed gear or you will be too slow to compete with other people, also, Crescent and the C3 are nice for getting K.Os, my favorite C6 is Fan because it always catches careless people off guard and it is an useful emblem for defending bases.

Twin Maces

Build: 44310, mod once in damage, T/E

Flask: No matter

Maps: No matter

Reason: Generally not recommended for CP.

Lacking of C1 emblem for fast troops killing.

But its speed, extra hit on C3, and SA on C3 have given it a somewhat upper hand in damage base.

I didn’t recalculate it but 4 damage plus mod should be able to take down a tower in 7 hits, which is D + C3.

Use Thrust sparingly for meddling and protecting your base.

Eclipse is somewhat good in killing troops so rely on that.

~~

Build: 34320, 1 Mod Attack, 1 Mod Damage 1 Mod Max temper. Thrust/ Eclipse

Flask: Any but a storage flask+speed scroll recipe helps.

Map: All

Reason: 135 speed, C3 is a real kicker against tsabers, takes down towers in 1 C3 and it has advance rally making troops KO’s difficult for the enemy. Furthermore, it has a fast combo and does well against the enemy in CF. C3 is excellent for troop KO’s; however, not as good as a C. blade. Thrust is good for hampering the enemies ability to take a base with a long range.

It is a versatile wep with this build giving the player the ability to cap, troop kill, and CF which is needed in CP. This build is mainly for capture.

Crescent Blade

Build: 33303|43302|44300 Crescent/x, all on Speed or Attack, Fire/Inferno, Large flask, or Time Scroll.

Flask: Any

Maps: Any

Reason: Fast to flask (Attack and Damage on slot 2 and 3). Especially good for KO Judgement and Overall Rating battles.

Battle Shield

Build: 42330, Thrust/Any, 1 Attack Upgrade Mod, 1 Damage Upgrade Mod, 1 Max Temper Mod, Ice or Wind

Flask: Remain or Decrease

Maps: Any

Reason: Though there’s no Emblem suitable for troop killing C3 even with Wind should suffice, upgrade fast to capture a base quick and defend any nearby bases since this weapons run speed is quite low.

DESTROY THE ENEMY FORCE

Judgement for this Mode:

Fighting Force (Victory decided by remaining highest number of force left when time runs out)

List of Recommended Weapons:

Iron Blade

Iron Spear

Spear

Buckler Blade

Twin Fans

Tonfa

Iron Halberd

Twin Maces

Iron Rod

Cudgel

Boomerang

Light Sword

Battle Shield

Non-Recommended Weapons:

Twin Picks

Builds:

Iron Blade

Build: 42321, 24 Temps, P/M, 1 atk mod and 1 life mod

Flask: Any

Maps: Any map But Mountain Range

Reason: Very easy weapon to learn to use. Well rounded.

~~

Build (include temper, emblems, and mods, etc.): 43320 Moon/Fan W. Ice(Two increase mods on attack, one increase temper)

Flask: Works for both

Maps: Any used in CP/SD

Reason:I used T.blades for the longest time, and I felt I lacked the ability to do anything in a pvp situation, so I looked around for a new weapon for Campaign and Showdowns, I tried the cudgel with wind, but didn’t like it, but I found the I.Blade, and tried one out, and really enjoyed it due to the high motion value, which lead to me not needing a damage-heavy build. So I built one with 4 attack and two mods, and imbued with ice. I no longer need to use +damage items in battles, I can now use Blizzards instead and pack a real punch vs players.

Iron Spear

Build (include temper, emblems, and mods, etc.): 43320, One mod on Dam, One on atk and One max temper. T/E for spear, T/F, Any element of choice.

Flask: Decrease

Maps: Smaller maps where bases are kinda near

Reason: Both weps have fast flask for atk, dam and both have good stats for def/life and decent speed.though speed gear is recommended. Can fight defenders.

~~

Build: 52220 with 2 attack mods and lightning element, C1 Thrust/Any C6

Flask: Any

Maps: Any

Reason: C6 Thrust is really useful in surprising people in battle. If not Thrust, then Pierce or Eclipse for C6, especially Pierce, is pretty effective since it’s hard to block when used right.

~~

Build: 42330 with 2 attack mods, 1 Max Temper, Lightning element

Flask: Any

Maps: Any

Reason: If you aren’t good with OHKO aspect of I. Spear, the 42330 build (2 attack mods, 1 Max temper) is more defensive. The most important thing in destroy is the ability to effectively take a base and defend it. You don’t need more than 2 damage most the time since 2 damage does enough to keep your opponent from taking your supplies while 4 or 5 attack with 2 attack mods can effectively kill your opponent. Speed gear is always recommended.

Spear

Build (include temper, emblems, and mods, etc.): 43320, One mod on Dam, one on atk and one max temper. T/E, Any element of choice.

Flask: Decrease

Maps: Smaller maps where bases are kinda near

Reason: Both weps have fast flask for Atk, Dam and both have good stats for def/life and decent speed. Speed gear is recommended. Can fight defenders.

Buckler Blade

Build (include temper, emblems, and mods, etc.): 43320, Mods in Atk and Damage, Emblems Moon or Crescent on the C1 and thrust on the C6

Flask: Decrease

Maps: Any

Reason: The B.Blade is an extremely broken confront weapon with a lot of options. Its survival tempers are on 5 and 6, its defense being the highest on the game. Its Atk value and damage value are similar. It has Moon, or Crescent for killing troops (they both do it quite well). Its c3 is great with tornado for the long range confront aspect of destroy, and the C6 as thrust, adds 3 hits to the move set string, so you do not have to flask up to the evolution string in order to have the amount of hits you need to take down towers and such.

Twin Fans

Build (include temper, emblems, and mods, etc.): 43320, (Thrust with wind, Crescent with Lightning)/Eclipse, 2 mods in damage and 1 max temper

Flask: Remain/Decrease

Maps: Any but Gate

Reason: Crescent can kill people, and Thrust can keep away people from the bases, along with inflict statuses. Eclipse can double as a troop killer, and give yourself breathing room.

Tonfa

Build (include temper, emblems, and mods, etc.): 43330, Pierce/Pierce, 4x Max temper mod, 1x Base Life Mod, Wind or Fire.

Flask: Any

Maps: Any

Reason: Use herbal elixer and pretty much any weapon is going to struggle killing you. With C5 for dealing out fire damage, there’s no need for Atk mods. Pierce C1 is also really good for fighting more than one enemy and getting out of there if it’s all going wrong.

Iron Halberd

Build: 43320 / 42330 / 33330 – Mods should all go for attack in these builds, Fire/Ice

Flask: Lost and Decrease

Maps: I wouldn’t say it is a good idea to bring Halberd to River Port or Island, it is a bit tad slow, so any map that is not too big is fine.

Reason: The halberd is extremely annoying to fight, especially when it has a fire orb on, taking a base with a halberd inside will be difficult because the range of the C3 (which by the way beats a bunch of other weapon’s range) can catch you off guard and the user can kill you with C3+Fire Musou anytime, Damage and Attack come in slots 2 and 3 respectively, so if you want to rush, it won’t take you very long to, the Defense and Life tempers are in slots 6 and 5, and they’re pretty decent to keep you safe from other weapons attacks, the Advanced can be useful too in PvP situations, make sure you wear speed gear or you will be too slow to compete with other people, also, Crescent and the C3 are nice for getting K.Os, my favorite C6 is Fan because it always catches careless people off guard and it is an useful emblem for defending bases.

Build (include temper, emblems, and mods, etc.): 43203|33303, many emblems are good, 1x Max Temper and 2x base attack, Fire/ice/belt/remedy

Flask: any

Maps: any

Reason: Defense and Life are on Slot 5 and 6. so without Life its faster to flask.

Twin Maces

Build: 40420, 2 Attack Mods, 1 Life Mod, Thrust/Fan

Flasks: Any but retreat loss is tough due to attack being slot 5

Maps: All

Reason: With a Hurricane card and some damage gear this wep is pretty hard to beat in destroy. It is fast at 135, has great combos and JC is great to escape. It is basically a confront wep with a hurricane card. This gives you the ability to hold bases; however, with the low amount of damage it will take 2 to 3 C3 to fall a tower. But its power gives you the time needed to cap a damage base. Attack bases fall quickly. Thrust activates elementals of base giving the user an added advantage for long range and fan has excellent long range and escape. The downside is no damage tempers.

Iron Rod

Build: 4++3320 / C1 Thrust (Light) or C1 Pierce (Ice)

Flask: Decrease

Map: Random

Reason(s): Rather than relying on godly hammer, I think Irod already has a strong C1 and C3 going for it. Generally, much like confront, you will be relying on the JC bomb to harass enemy, then proceed to connect either C3 or C1 on their recovery, both Thurst and Pierce (depending on your preference) should be strong enough to deal significant damage to your enemy.

I would recommend a good portion of defense and life because, alongside with damage; they are flask 1 / 2 / 3 on Irod, so you will be able to bulk up defensive stats early, and depending on the base in front of you, either flask damage and rush for damage base, or just take your time flasking attack if it is attack base, since you should be able to go in and kill the base rusher if the base has been taken, along with the base.

Late game, depending on your situation, you could use the random slot 6 for 30 seconds attack x2 / defense x2 / speed max, or perhaps even godly hammer in the place of attack x2. If you are super confident in your confront ability, I suppose you could even exchange the 2 tempers on life with 2 tempers on musou; more risk of dying, quicker random slot 3 in exchange.

Cudgel

Build (include temper, emblems, and mods, etc.): 53300, Thrust/X, 1 Attack, 3x Tempermod, Wind/Tornado orb

Flask: Any

Maps: Any

Reason: N4 is Important for Cudgel, Dont flask Combo, In case you overflasked, you got Slot 6.

Boomerang

Build (include temper, emblems, and mods, etc.): 33303| 43302, c1 Pierce or Crescent, c6 any, 2x att or 2x musou mod, w/ belt

Flask: Any

Maps: Any

Reason: Musou Spam enemies to death.

Light Sword

Build (include temper, emblems, and mods, etc.): 42330, Pierce/Fan, 2x Life mods, Suggested Element – Ice, Add Chi to Attack to make up for lack of mods.

Flask: Any

Maps: Any

Reason: Pierce is a good method for moving if winded and getting out of sticky situations. Still open for suggestions.

Battle Shield

Build: 42330, Thrust/Any, 1 Attack Upgrade Mod, 1 Damage Upgrade Mod, 1 Max Temper Mod, Ice or Wind

Flask: Remain or Decrease

Maps: Any

Reason: Though there’s no Emblem suitable for troop killing C3 even with Wind should suffice, upgrade fast to capture a base quick and defend any nearby bases since this weapons run speed is quite low.

DEFEAT THE LEADER

Judgement for this Mode:

K.Os (Victory decided by team number of K.Os if time runs out)

Overall Rating (Victory decided by Overall score (i.e. number of bases, KOs, supply base) of team if time runs out)

List of Recommended Weapons:

Noble Sword

Twin Sabers

Feather Fan

Tyrant Sword

Pirate Sword

Non-Recommended Weapons:

~

Builds:

Noble Sword

Build (include temper, emblems, and mods, etc.): 40005, any Emblem, Mods in attack or musou

Flask: Any

Maps: Any

Reason: The fastest weapon to rush the enemy leader. Musou and Attack is on slot 1 and 2 respectively which makes it very fast to flask. The musou is also very efficient because it’s a grounded musou and can be chained easily. But be careful of the red lightning at the end of the musou to not knock out of juggle with a teammate.

~~

Build (include temper, emblems, and mods, etc.): 40005 Any emblems really, but probably Crescent on C1. (with two mods on musou and one increase temper)

Flask: Doesn’t matter.

Maps: Any

Reason: We(Cp-party) had a huge problem with the defeat leader, so we built two n.swords to use, now we got two people going for leader with remedys, one healer(with mirror to see where the leader is at any given time) and one defender with whatever weapon. Now we have no problem with defeat leader.

~~

Build: 40204, Mods – 1x Atk 1x Musou 1x base Musou, Crescent/Pierce

Flask: Lost/Remain/Decrease

Maps: Any

Reason: Still packs a punch with a bit of defense so you are not a total one shot. Crescent C1 great for flasking and filling up Musou bar, and even for KO’s.

Twin Sabers

Build (include temper, emblems, and mods, etc.): Any build, C1 Crescent or Moon, Mods in Base attack

Flask: Any

Maps: Any

Reason: Its Advance “Rally” heals the general to slow down critical kills from musou weapons on your general. It also can gain KOs as you quickly flask to slot 7 without flasking attack. Its role is support weapon.

Feather Fan

Build: Thrust C1 for KOing, Reasonable attack.

Flask: Any

Map: Medium- Big map

Reason: Odds are the enemy will not be able to take out the general in one mosou, spamming wither prevents them from mosou spamming, this giving the general a chance to heal with your teams tsabers and make the game a KO match. MAKE SURE YOUR TEAM HAS LT WITH RAGE AS SKILL TO REFIL YOUR OWN MOSOU WHILE WITHER IS UP.

Tyrant Sword

Build (include temper, emblems, and mods, etc.): 30205, Moon/Crescent, Atk and Musou mods, Fire.

Flask: Lost and Decrease.

Maps: Any… ( the smaller maps are better though)

Reason: You can easily get red life using moon on c1 and kill the general using true musou (Make sure you got a random attack flask ready). The musou is grounded and easy to control. The moveset focuses mostly on few targets, making it hard to miss a general. My best solo time with a T.sword was 30 seconds from the begining of the battle.

Pirate Sword

Build : 5++0400 Any C1/C6

Flask: Any

Maps: Any

Reason: Use against enemy Leaders with R5 armor like Guan Yu , Zhang Fei, etc. Get them stuck in an area and musou them with x2 Atk.

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