C9 Taoist Magical Skill Build Guide
C9 Taoist Magical Skill Build Guide by Enji
Hey guys,
Since countless people are asking me every day about my build, I decided to post it.
I’m a (partly) hybrid taoist with magic focus.
Since I don’t have much time at the moment, I will only post screenshots for now, I will explain the skills later.
NEW SKILLBUILD FOR LVL 63:
http://i.imgur.com/2VK4M.jpg
http://i.imgur.com/TqwMv.jpg
http://i.imgur.com/NloW0.jpg
http://i.imgur.com/NMDMW.jpg
http://i.imgur.com/Wr3Rz.jpg
http://i.imgur.com/Z4SQH.jpg
My gear:
note that my souls/gear is/are far from perfect, also when new souls come @ christmas, I will focus more on attackspeed
For further reference:
my youtube channel -> http://www.youtube.com/user/charlyy1337
Will upload more tao only stuff there soon
EDIT:
SKILL EXPLANATIONS
Ice Spear -> lvl 1 because I don’t use it (no space in skillbar, but it can be very useful)
Spark Wing -> breaks nearly everything -> obvious max
Dark Calling -> You can counter nicely with it, it gets enemies into the air, I maxed it because of the
nice range, also grants short invi frame
Soul Chaser -> depending on your playstyle you should max it, it can keep enemies occupied
Phantom Wall -> Lvl 1 is enough, it can also stop charges from classes like tao and slayer nicely, it also stuns
Spirit Rage -> Lvl 1 only to travel far distances
Velvet Crasher -> Depending on how hybrid you are, this is either a max or lvl 1 skill, lvl 1 for me because I sometimes use it in combos, to keep the enemy in the air
Tao Stinger -> same like tao flare, but lvl 1 is enough since it does melee damage, also grants short invi frame at initiation and semi-invi frame after the 2nd hit
Tao Flare -> same like Tao Stinger but with big magical damage, obvious max, also grants invi frame but distance seems shorter than Tao Stinger
Mana Blast -> shoots little magic balls, one of the best skills, can also do insane damage
Vera Whirl -> lvl 1, only for combo
Wind Rush -> best skill in the game imo, full invi frame, can break guard/gets enemies in air/can stun
Empower (SuperArmor buff) -> lvl 7 (+1 from hell set), matter of preference, if I had more points I would even max it, especially useful when u wasted ur evasive dash
Energy Storm -> perfect to counter charges, also inviframe (not the whole time though, vulnerable inbetween shortly)
Vera Dash -> max for distance
Velvet Dance -> you can pick enemies from ground with it, it can also stun + it’s invi frame (not the whole time though, like Energy Storm), you could even counter charges with it
Soul Burn -> obvious max, huge damage and enemy cannot use skillbar action-skills when he gets hit by it
Velvet Spin -> I rarely use it, but you can reflect projectiles with it
Hunting Bomber (all 3) -> I maxed them, because I really like this skill, it can also hit enemies when they guard (if you aim behind them), but it’s a matter of preference
Spirit Charge -> matter of preference, I maxed it, and it does huge damage, but it’s not THAT useful against experienced enemies
Mana Shot -> lvl 1 is enough, some people say it breaks guard together with a soulchaser (not sure)
Mana Missle -> lvl 1, you can often hit enemies with it and they get knocked down, also stuns for a short period of time
Rushing Bite -> matter of preference, I don’t really use it, therefore lvl 1, but when maxed (especially with the addon for it) it grants nice invi frame
Mana Siphon -> lvl 1 is enough, just a grab
Spirit Chain -> lvl 1 is enough, ranged grab + “something else”
Diamond Palm -> lvl 3 needed for windrush, also stuns
Vanish Step -> obvious max for me, it’s a good teleport
Fairy Rose -> lvl 1 is enough, nice combo skill
All attack masteries -> max
Enlightenment -> max, since I like more str + hp
Way of Spirits -> obvious max, gives nice wisdom
Mentalism -> also max, since it gives wisdom and other nice stuff
Focus -> lvl 1, matter of preference, gives int and reduces mana costs
max hp increase -> max, since I like more hp
max mp increase -> lvl 7, you don’t really need more imo, but matter of preference
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