C9 Illusionist PvP Skills Guide
C9 Illusionist PvP Skills Guide by Ceiphied
I have been playing illusionist for 3 months now and made my own skillbuild with experience and a total of 8 skill reset scrolls to make it perfect. It took me a lot of work to get my own playstyle, skill build and equip stats which fits my playstyle. To save you guys some work, I will share my experience with Illusionist.
1. Pros and cons
2. Key Skills
3. Skills which you should get level one and higher if it suits you.
4. Skills which you should leave at level one
5. Different Playstyles
6. Tips against classes
7. My skill build
-An extra escape ability called Alluring Decoy
-Nice close range game
-Stuns on explosion of blades
-Good combo connectors.
– Hard to master
– Required precise timing and the ability to keep your head cool
– Weak against Rangers
– Alluring Decoy doesn’t always work
There are a few skills which you should max, I call them Key skills. There are no buts or ifs.
– Dark Calling (also known as Dark Emotion)
Nice skill with decent damage, superarmor and the ability to connect/start combos.
Nice skill with high damage and a fast cast time, can be used during combos and can be followed by other moves.
Fast cast speed, high damage (even with the nerf) and a really nice DOT. Can eat away a lot of the opponents health and can be used during combos.
– Phantom Crash
Makes the blades explode, should I say more?
– Phantom Tornado
Does a lot of damage at max level, can be used to trap people and during Phantom Tornado you can use Blades and Fireball to deal some extra damage, don’t knock them out though. When Phantom Tornado ends the opponent gets launched in the air and you can follow it up with Phantom Uppercut to continue the combo.
– Evasive Dash
It’s a nice evade skills to break combos
– Illusion Wind
Used to evade attacks, close in and gain distance.
– Alluring Decoy
Another escape ability to break combos, sometimes it doesn’t work if you get hit too soon after using it, but if you time it right it’s a really nice skill.
– Fast Casting
– Max HP Increase
– Max MP Increase
– Mentalism l and ll
– Soul Volley Blast (level 1 only).
– Phantom Blade (Level 5 as requirment of other skills)
It is a tricky skill to use but can stop short range classes and can trap people who are on the ground if timed right
– Phantom Razor
I think you should leave it on one for the stun on the explosion, which is the best ability of this skill. It is hard to evade if you make it explode right after casting.
– Soul Chaser
If you play against casuals it’s a nice skill but never works against good players
– Ice Spear
It does nice damage, can be used after Evasive Attack.
– Mana Ward
It’s useless to level it up higher than level 1 in my eyes, because of the 50% decrease in pvp, but if you have the sp you can level it a bit higher
– Phantom Scythe
Increasing the level makes it go faster, deal more damage, and get a bigger range. It’s an invisible blade (you can still see it if you know what it looks like, but it’s hard and many people fall for it). It’s an amazing skill which is worth the sp if you decide to level it
– Phantom Ascent
Main attack against moves such as charge skills, protective barriers and guardian enemies. Does nice damage and can be used during combos.
– Alluring Illusion
It’s only used as a shield and a decoy against enemies, because good player never get hit by it. I don’t advise you to level this skill up if you fight good people, but against casuals it can work.
– Soul Volley
Stuns when you rise into the air, does nice damage and can hit guardian enemies such as guardian (not all the time though)
– Phantom Bind
Nice AOE skill which air juggles the enemy, I advise to level it up to level 2
– Phantom Uppercut
A skill which can pick up grounded enemies and launch them in the air, extending your combos. Leveling it up is mainly for the launch height and you should find the launch height which suits you.
– Spark Swing
Nice guard break which stuns the enemy for a short time, just enough to launch dark calling. Higher level increases range and damage. If you find yourself needing another guard break with good damage you should level this skill to max.
– Mana Siphon (level 5)
Required for Phantom Hand and also a nice grab to extend combos.
– Phantom Punch
You launch a huge fist smashing through everything on it’s way in front of you, can hit guarding enemies, hit’s grounded and can launch your opponent out of the ring easily.
– Phantom Hand
You grab the opponent and can do additional hits with left and right click, if you press it too fast it won’t do damage. Can be used during combos, if you want to combo with this skill I advise you not to do the additional hits.
– Lightning Bolt
Use it at the end of your combo to hit grounded people.
– Phantom Cry
It’s only used for the stun, not worth to level up. Costs too much sp for a small gain in power and range.
– Soul Aura
You cast a protective bubble which makes you invulnerable if you’re inside of it. Nice to regain mana if needed. Just cast and wait till it’s end/opponent broke it.
– Mana Missle
No cast time, knocks enemy down and gives you superarmor when charging. Nice to knock people down.
– Spirit Chain
Only used as combo starter which has a few uses, not too many though.
– Phantom Bolt
Another blade skill which travels forward, low damage but the explosion stuns. Not worth to level it up more than 1.
– Mind Flash
Gives you an extra hit on Mindflame, It’s a nice skill but costs a lot of mana if you level it up. Keep it level one for your mana.