Battlefield Play4Free Teamplay Guide



Battlefield Play4Free Teamplay Guide by Viktor_Demidov

1. Overall classes specifics
1.1. Assault
1.2. Engineer
1.3. Medic
1.4. Recon

2. Team play
2.1. Teamwork on public groups
2.2. Tactic
2.3. Advantages
2.4. Disadvantages

3. Role in group
3.1. Assault
3.2. Engineer
3.3. Medic
3.4. Recon
3.5. Common

4. Group in various conditions
4.1. Urban fight specifics
4.2. Open field fight specifics

5. Fighting against groups
6. Summary

1. Overall class specifics
Every class has abilities and equipment that they can use in game in different situations. One class is better than another one in different scenarios, because of their different set of equipment and abilities. All classes can be played cooperatively, but not all can work alone. These are the short notes for all classes.1.1 Assault
Assaults are most effective class for an aggressive playstyle. This class has great set of abilities helping on attacking and defending flags or key positions on the map. Most importantly they can drop ammo boxes, that refill ammo for all players on the map, request reinforcements skill helps to keep a wave rushing. If you are under heavy fire and most of your teammates are gone, smoke grenades are a great way for covering yourself and your teammates from enemy fire. C4 helps with killing vehicles or infantry, if used accordingly. Assaults are poor lone wolves, because of their lack of firepower in close quarters or long ranges (although, some weapons can help with that). It is the best if they support the team, to maximize their effectiveness.1.2 Engineer
Engineers are the people driving vehicles or hunting them down, they are specifically made for this. Their RPG helps taking out vehicles, as can AT mines. They can repair all friendly vehicles, even when sitting inside it on certain vehicles, like the transport helicopters and humvees. They also have the XM25 airburst grenade launcher that is useful for many situations. Lastly their unique skill of seeing the hp of enemies or friendly vehicles, so they can judge wether or not they should attack or repair. Engineers aren’t dependent on the team, but they maximize their effectivness when in a team, protecting friendly vehicles and taking out enemy vehicles.

1.3 Medic
Medics are surgeons of the battlefield, reviving and healing their teammates. Unfortunately, they are played the wrong way by most of the people by thinking they are like the Heavy from Team Fortress 2.(Yes, they can heal themselves and have a big LMG, but they can still be easily killed as any other class. Plus the LMG lacks close quarter effectivness). They can drop medic boxes to heal friendlies, use the defibrillator to revive fallen teammates, or even healing other friendlies while occupying a vehicle. They can also summon reinforcements with their flare, and see the enemy and friendly health. Medics are definitely team players, and used most effectively with a team. Their LMG does have devastating firepower, but it’s useless when outnumbered, or even properly stationed. Alone a medic is easy target and nothing will change this.

1.4 Recon
Recons are the most common class in this game. Having great set of abilities to help the team locating enemies on their radars, and make their elimination easier. Motion sensor is used for scouting areas, reavealing everyone moving within it’s range on the minimap. Advanced reconnaissance helps spotting enemies up to five. Tactical target selection, helps choosing the enemy with the least health and take him out before getting spotted. Claymores are useful for defending some positions and mortar strike is great to take off groups of enemies. With combat inflitration, it makes you even harder to spot. This class is best played solo, but working with a team also works. Using this class to sit in the back of your spawn, picking off single enemies in 200+ ranges, is not really useful. Using a semi-automatic or a full-auto rifle can help fixing the recon’s close quarters effectivness, to make it more useful working with a team.

2. Teamplay
Teamplay is the most important thing for easier wins and faster leveling, and it is dependant on all members of the group. It is a lot easier to do teamwork with your friends and clanmates through a VoIP program, rather than through in-game chat or no communicating at all.

2.1 Team playing on public groups
It is probably the hardest thing for non-medic class to make a group that sticks together and fight for the flags, but it is still possible. Medics can heal and revive mates, even spawn them around, so they almost automatically make a group. It is important that you asking for your mates to follow you, or order them to do something. When you are not a medic, it is quite a lot harder, but not impossible. You can also alternatively try finding a medic, and stick with him. That way more people will start joining you, and eventually form a group. The best group can defend itself from everything, so it has to have all classes, but often it is not possible. In those situations you just take what you get, and try working as a team regardless. If you command well, people learn to abide your orders and work more effectively and not leave your group. What if all join your group, and no one will be defending the other flags? Trust me; it will be long time before people learn to work as a team, and will be joining with a carefree attitude. Until then, just keep trying to get as many people as possible to get into the same spot. Outnumbering the enemy is the best way to win gunfights.

2.2 Tactic
Stick together, but not literally together. Keep your group in wide area, to avoid getting all the members of your group by C4 or grenades. Try to watch the other way before you go in a fight, to make sure no one will flank you. Don’t get too front or too back of your group, so you wont get slaughtered by a lone sniper.
Assuming you have managed to keep your group together, but not too tight, always look for a place to hide, and always look for a way out. When you get hurt tell a medic and wait patiently behind cover. When you are running low on ammo, tell about it and keep firing regardless, even with your pistol. Spot enemies no matter what class you are, a recon can’t always keep an eye on every corner.

2.3 Advantages
Your biggest advantage when you’re in group, is that you have more weapons, more eyes, and infinite ammo and a lot more hp than any single enemy you might encounter. You see more, you shoot better, you can be healed, revived or your ammo can be replenished. You don’t have to watch out for snipers on open fields, if you spot a sniper, tell it to the sniper of your team and he will take care of him. Even if he gets killed, your medic revive can him. Tanks will be destroyed by engineers, and assaults wont be able to wipe out your team you unless they got very close and threw a few sticks of C4, if your group was kept tight.

2.4 Disadvantages
The group is a lot more visible than a single soldier, so you might be constantly under fire by everything. But hey, you get more points and better survivability.

3. Roles in a group
Every class can play certain roles that suit generally for every class. But the best and most effective roles are class specific.

3.1 Assault
Assaults have the best all around weapon for all ranges, meaning that being an assault means you should cover fire all the time when your mates are risking their lives to complete their own roles. You should also refill ammo for everyone, not just your group. Your primary focus should be on the firefight though. You’ll probably be often revived, but it’s still bad if you die, less bullets to put in enemies.

3.2 Engineer
Engineers are the anti-vehicle people and vehicle drivers, helping to break even the hardest defense lines, and repel attacking forces. If you are an engineer and see a vehicle that threatens your group, always try to neutralize it. Remember that your RPG ammo is refilled by ammo boxes, aswell as AT mines so don’t be afraid to waste them. When there is no vehicle in nearby, always cover the flanks of your group, because of your poor long and medium range effectivness. Don’t waste RPG on infantry far away, they can be easily dodged. If you don’t see anyone flanking you, still keep your eyes open.

3.3 Medic
As a medic, your primary objective is to keep your group in fighting condition. Use medic boxes, defibrillator and other abilities to help your team alive and ready for fight. You are the thing that keeps your group together, and if you fail nothing will help. If no one is hurt and are sure there’s no snipers around(Sniper Combat Awareness is a useful ability that tells you when a sniper is aiming at you), use your LMG for cover fire and watch out for your flanks. Never go alone anywhere, you are the key player of your group. If you die, your group will split up and maybe not even come back.

3.4 Recon
Your task is to target and eliminate dangerous targets, that are in the following order: other recons, medics, mounted machine gunners, assaults and finally engineers. You should also be the eyes and ears of your team. Make wise reconnaissance and don’t always stick with your group. You can be seperated from your team, as long as you have a good overview of the situation. Look around with and without scoping. When going alone use your pistol instead of your sniper rifle, because it’s not that good in close quarter combat, and the possibility that an enemy might pop up behind you.

3.5 Common
For all classes are your role is to cover the flanks of your team, do minor reconnaissance to support your primary recon, and giving fire support. Of course, one class is better at doing a certain task than another, so if you are ina group your priority is to focus on doing the tasks of your class. If someone from your class is already doing their job, do common tasks. Sometimes it’s hard because there are four assaults all shooting at the enemy, completely ignoring the flanks, everyone is thinking the same thing. Then you have to turn to your friends, and tell one of them to go and watch the flanks.

4. Group in an open area
It isn’t easy when you get caught on an open area by the enemy and be killed one by one. To counteract this, look around, see if at least 1/3 of the group is firing back. Try to fire accurately and not concentrate fire on a single target if its more than one person shooting you. But before that, immediately go and find cover, even if you have to jump for that. If you’re a medic you shouldn’t stick to cover. Instead run around like a madman, running all over the place, strafing, jumping, generally being unpredictable and most importantly, reviving your teammates. If no one is giving cover fire, then you have to do it. Just by crouching and precisely returning fire you can help your group eliminate the enemy, or at least hurt them. If there is absolutely no cover, assaults can throw smoke grenades for an escape and small rest before continuing the firefight.

4.1 Urban fight specifics
In urban terrain, areas are mostly consisted of streets and crossroads, sometimes parks. In parks it’s easy to take cover, there’s plenty of rocks, bushes, scaffolding and other stuff. If you get seriously wounded, try to stick to cover and wait for reinforcements, covering the flanks for your teammates once they arrive. If you are in a crossroad, try to get behind a corner and continue fire behind cover. If you’re getting fired at on a straight street without any cover(rare in Play4Free maps), just go under the wall, covering one flank and start returning fire to allow your group to advance to the next piece of cover.

4.2 Field fight specifics
Fields in Battlefield are often full of great covers. Every rock, tree, various terrain bumps and dips can work as cover that can even protect your legs, that is a distinct advantage. Do the same as mentioned above, covering one flank and returning fire to allow your group to advance.

5. Fighting against groups
In my opinion, there is no chance to beat a good organized group, especially if you are all alone. But if you have no other choice, target the medics of the group first. If you can not kill the medics, run. It’s no use wasting your ammo if you can’t defeat the group. The best chance of taking out a group is either with a sniper or a kamikaze attack with a shotgun, if used properly(flanking, ambushing an unprepared group and target it’s medic). When the enemy medic(s) are eliminated, you can go back and recover before you go back to fight the rest of the group.

6. Summary
After collecting all the information I know about teamplay, groups are much more stronger than single soldiers, even if they are outnumbered. They perform the best on open areas, but on fortified positions it is much harder to breach and stay alive. The key class for making groups is medic, thanks to his reviving and healing ability. Sometimes medics can be exchanged for a few assaults with maxed reinforcements ability, that can allow mates to spawn right back, after death. It’s risky, but it can counter the enemy group’s strategy.

Thanks for reading, ask if you have questions, and comment.

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