Sins of a Dark Age Items List

Sins of a Dark Age Items List by WeReWalRuS

Attack Items

Here’s a brief list of the weapons in-game. Its a work in progress. I’ll try to get to the other categories later.

Conscripts Dagger – +7 attack power,  +65 health, +2 lifesteal (330 G)

Club- 8% critical strike (400 G)

Short Sword – +10 attack (415 G)

Dagger -15!% attack speed bonus (420 G)

Leeching Vial – 10 life steal (450 G)

Merchant’s Knife – +12 attack power, .5 gold/sec (755 G)
–   requires Short Sword

Long Sword – +25 attack power (975 G)

Pendulum Axe- +15 Attack power, +25 Armor (1000 G)
–   Passive: every few attacks deals magic damage to minons
–   requires Short Sword
– requires Leather Armor

Rapier – 40% attack speed bonus (1050 G)

Frosty Mace – + 12 attack power, +200 health.  (1450 G)
–   Passive: basic attacks have a chance to slow target.
–   requires Short sword
–   requires Bracelet of Vigor

Great Sword – +45 attack power (1650 G)

Maiming Trident – +40 attack power, +25 armor (1950 G)
–   Active:  target enemy is struck for magic damage and is slowed for a short duration
–   requires Long sword
–   requires Leather armor

Axe of Ruin – +30 attack power, +20% critical strike, +15% critical hit damage (1980 G)
–   Does not stack with Axe of Oblivion
–   requires Long Sword
–   requires Mace

Soul Ripper- +30 special power, +45% attack speed (2135 G)
–   Passive: you basic attacks deal bonus damage (35) and reduces target’s magic resistance (6) for a short duration(5). Can stack up to 4 times.
–   requires Apprentice wand
–   requires Rapier

Heartseeker – +35 attack power, +15% critical strike, +25 armor penetration (2270 G)
–   requires Short sword
–   requires Merchant’s knife
–   requires Club

Lycan’s Fangs – +30 attack power, +40 attack speed (2315 G)
–   Passive:  basic attacks apply stacking magic damage over  time
–   Active: reduce healing and regeneration of enemy for short duration
–   requires Long sword
–   requires Dagger
–   requires Dagger

The Sharpest Edge – + attack power, + 40 armor penetration (2390 G)
–   requires Short sword
–   requires Long sword

Blade of the Magi- +20 attack speed, +20 attack power, +50 special power (2525 G)
–          Passive: grants attack speed (30%) bonus for 5 seconds
–   requires Short sword
–   requires Dagger
–   requires Mage staff

Leader of the Pack -+15 attack power, +20 attack speed (2565 G)
–   Passive: grants lifesteal and  to nearby allied hero’s and to minions (lesser extent)
–   requires Short sword
–   requires Rapier
–   requires Leeching Vial

Relentless Cape – +40 attack power, +300 health, +30 magic resistance (2700 G)
–   Passive: you gain resilience when below 50% health
–   Active: remove all silence, slow, and stun effects from self
–   requires Bracelet of vigor
–   requires Hood of protection
–   requires Long sword

Hiros Windblade – +55% attack speed, +10% movement speed, 35% resilience (2920 G)
–   Active: gain movement (10%) and attack speed (35%) for short duration (6).
–   requires Dagger
–   requires Rapier
–   requires Mark of Iron Will

Hungering Blade – +60 attack power, +12% life steal (2960 G)
–   Passive: each of your attacks add stacking bonus for attack power(5) and life steal (2%) – max stacks: 6, duration: 5
–   requires Great sword
–   requires Leeching vial

Earthshaker Maul -+15 attack power, +25 armor, +550 health (2975 G)
–   Passive: deals bonus pure damage to structures
–   Active: Slam maul down to slow nearby enemies attack speed and movement speed
–   requires Pendulum axe
–   requires Belt of Vigor

Shatterstorm – +50 attack power (3025 G)
–   Passive: attacks splash, dealing 50% damage (30% for ranged) in area of effect around target
–   requires Great sword
–   requires Short sword

Axe of Oblivion – +80 attack power, +25% critical strike, +50% critical strike damage (3930 G)
–   Does not stack with Axe of Ruin
–   requires Great sword
–   requires Axe of Ruin

Doom Pendulum – +45 attack power, +30 armor, +40 attack speed (3975 G)
–   Every few attacks, you will deal extra magic damage to minions. Every attack also decreases the cooldown on the active ability (attacks: 4, magic damage: 350, magic damage: 250 + 50)
–   Active:  deal magic damage that scales with experience level to hero or minion
–   requires Pendulum axe
–   requires Long sword
–   requires Rapier

Magic Items

Note: two armor items (Chilling Chestplate and Grove keeper’s Mantle) offer cooldown reductions. I will include those in the “Defense” section.
Key: SP = special power.

Renewing Trinket: +.6 mana/sec  (180 G)

Conscripts Wand: +10 SP, +65 health, +.7 mana/sec. (330 G)

Renewing Amulet: +1.4 mana/sec (390 G)

Circlet of Mana: 200 mana (400 G)

Apprentice Wand: +20 SP (435 G)

Merchant’s Ledger: +25 SP, +.5g/sec . (760 G)
Requires: Apprentice Wand

Mage Staff: +40 SP (860 G)

Merchant’s Wine Skin: +2.4 health, +2.1 mana/sec, +.5 gold/sec. (860 G)
Requires: Mending Trinket, Renewing Amulet.

Rejuvenating Ring: +3.4 health/sec,  +1.4 mana/sec (1000 G)
Active: target hero regains health and instantly and over time.
Heal: 50, total heal: 150. mana restored: 25, total mana restored: 75, duration: 10
Requires: Mending Amulet, Renewing Trinket x 2.

Bead of Inspiration: 300 mana, 1.6 mana/sec  (1075 G)
Requires: Circlet of Mana, Renewing Amulet

Clarity of Thought: +25 SP, 1.6 mana/sec, 10% cooldown reduction (1255 G)
Requires: Apprentice Wand,  Renewing Amulet

Occult Talisman: + 25 SP, +25 magic resistance, +20 magic penetration (1315 G)
Requires: Apprentice Wand, Hood of Protection

Goblet of Renewal: 300 health, +325 mana (1325 G)
Passive: restores health (250) and mana (200) upon leveling up (duration: 5).
Requires: Bracelet of Vigor, Circlet of Mana

Shadow Stone: +40 SP, 15% spell vamp (1325 G)
Requires:  Apprentice Wand x 2

Wizard Sceptor: +80 SP. (1600 G)

Soul Ripper:  +30 SP, +45% attack speed (2135 G)
Passive: your basic attacks deal bonus damage (35) and reduces target’s magic resistance (6) for a short duration(5). Can stack up to 4 times.
Requires: Apprentice Wand, Rapier

Defiler’s Touch: +70 SP, 40% magic penetration. (2245 G).
Requires:  Apprentice Wand, Mage Staff.

Beacon of Hope: +3.8 health/sec, +2.4 mana/sec, +280 health, 15% cooldown reduction. (2410 G)
Active: Allied units within range gain health(50/150 total) and mana (25/75 total) instantly and over time (10).
Requires: Rejuvenating Ring, Blood Stone.

Blade of the Magi: +20% attack speed, +20 attack power, +50 special power (2525 G)
Passive: grants attack speed (+30%) bonus for 5 second
Requires:  Short sword, Dagger, Mage Staff

Cultist Pact: +50 SP, +275 health. (2545 G)
Passive: grants spell vamp (20%) to nearby allies (radius 70).
Requires: Shadow Stone, Merchant’s Vest

Arcane Reaver: +85 SP, 25% spell vamp. (2610 G)
Requires: Shadow Stone, Mage Staff.

Shroud of Corruption:  +50SP, +65 magic resistance. (2675 G)
Passive: Reduces the magic resistance (20) of nearby enemies (radius 70).
Requires: Occult Talisman, Cloak of Protection.

Crystalline Barrier: +60 magic resistance, +450 mana, +2 mana/sec. (2765 G)
Passive: Absorbs a fraction of the magic damage dealt to you (15%) and converts into twice that much mana (30%).
Requires: Bead of Inspiration, Cloak of Protection

Rush of Insight: +80 SP, +2.4 mana/sec, +20% cooldown reduction. (2925 G)
Active: reduces the cooldown (120) remaining on all of your abilities by a few seconds (4).
Requires: Mage Staff, Clarity of Thought

Ravenguard: +60 SP, +55 armor, + 4health/sec (3085 G).
Passive: enemy attacks against you have a chance (35%) shock them for magic damage (35 + _) and slow their movement (35%) and attack speed (67%).
Requires: Mage Staff, Slime Shield

Second Wind: +1100 health, +400 mana (3210 G).
Active: Restores percentage of health (15%) and mana (15%) over time (5).
Requires: Goblet of Renewal, Belt of Vigor, Bracelet of Vigor

Orza’s Soul Net: +60 SP, +325 mana, +2.1 mana/sec .(3425 G)
Passive: Gain +2 SP and .1 mana regen/sec for each hero or minion kill. Max bonus of 60 SP and 3 mana regen/sec. Bonuses are lost upon death.
Requires: Bead of Inspiration, Wizard Sceptor.

Glacial Sceptor: +65 SP, +525 health, +375 mana, +10% cooldown reduction. (3560 G)
Passive: your damage dealt to enemies by your special abilities slows them for a short duration.
Requies: Mage staff, Goblet of Renewal, and Blood Stone

Tulaan’s Arcane Gambit: +145 SP, +30% SP, 10% reduced health. (3645 G)
Passive: amplify your SP  at the cost of health
Requires: Apprentice Wand, Mage Staff, Wizard Sceptor.

Defense Items

Mending Trinket: 1.6 health/sec (250 G)

Leather Armor: +18 armor (300G)

Conscripts Cloak: + 7 magic resistance, +85 health, 1.1 health/sec (330 G)

Conscripts Dagger: + 7 attack power, +65 health, + 2 lifesteal (330 G)

Conscripts Wand: +10 SP, +65 health, +.7 mana/sec (330 G)

Conscripts Shield: + 7 armor, +85 health, 1.1 health/sec  (330 G)

Hood of Protection: +24 magic resistance (400 G)

Bracelet of Vigor: +180 health (475 G)

Mail Armor: +45 armor (700 G)

Cloak of Protection: +48 magic resistance (740 G)

Blood Stone:  +200 health, +8% cooldown reduction (775 G)
Requires: Bracelet of Vigor

Merchant’s Vest: +225 health, +.5 gold/sec (795 G)
Requires: Bracelet of Vigor

Merchant’s Wine Skin: +2.4 health/sec, +2.1 mana/sec, +.5 gold/sec (860 G)
Requires: Mending Trinket, Renewing Amulet

Pendulum Axe: +15 attack power, +25 armor (1000 G)
Passive: every few attacks (4) you will deal extra magic damage (250) to minions
Requires: Short Sword, Leather Armor

Rejuvenating Ring:+3.4 health/sec, +1.6 mana/sec (1000 G)
Active: target hero gains health (50/150 total) and mana (25/75 total) instantly and over time (10).
Requires: Mending Amulet, Renewing Trinket x 2

Belt of Vigor: +430 health (1110 G)

Occult Talisman: +25 SP, +25 magic resistance, +20 magic penetration (1315 G)
Requires: Apprentice Wand, Hood of Protection

Goblet of Renewal: +300 health, +325 mana (1325 G)
Passive: restores health and mana upon leveling up
Requires: Bracelet of Vigor, Circlet of Mana

Slime Shield: +3 health/sec, +50 armor (1375 G)
Passive: enemy attacks against you have a chance to slow their attack (67%)/movement (35%) speed. Duration: 3, Chance on Hit: 20%
Requires: Mending Trinket, Mail Armor

Frosty Mace: +12 attack power, +200 health (1450 G)
Passive: your basic attacks have a chance to slow your target for a short duration
Requires: Short Sword, Bracelet of Vigor

Maiming Trident: +40 attack power, +25 armor (1950 G)
Active: target enemy is struck for magic damage (150) and is slowed (50%) for a short duration (3).
Requires: Long sword, Leather Armor

Grove Keeper’s Mantle: +270 health, +3.5 health/sec, +30 magic resistance, +8% cooldown reduction (2260 G)
Appears to have an active: Will comment to devs, and edit later (health/sec: 10%, healing given:10%, healing received: 10%)
Requires: Blood Stone, Mending Pendant, Cloak of Protection

Beacon Of Hope: +3.8 health/sec, +2.4 mana/sec, +280 health, +15% cooldown reduction (2410 G)
Active: allied units within range gain health (50/150 total) and mana (25/75 total) instantly and over time (10)
Requires: Rejuvenation Ring, Blood stone

Mandrake Carapace: +65 armor, +8 health/sec (2410 G)
Passive: restores percentage of max health (+.4%)each second
Requires: Mail Amor, Mending Amulet x 2

Sentinel: +450 health, +18 armor, +24 magic resistance (2634 G)
Passive: grants armor (12) and magic resistance (16) to nearby (radius: 70) allied heroes and a lesser amount to minions.

Rampager’s Cuirass: +400 health, +50 armor, +7% movement speed (2650 G)
Passive: deals magic damage (50/sec) to enemy minions and heroes within an area (radius 17) around you.
Requires: Bracelet of Vigor x 2, Mail Armor

Shroud of Corruption:  +50SP, +65 magic resistance (2675 G)
Passive: Reduces the magic resistance (20) of nearby enemies (radius 70).
Requires: Occult Talisman, Cloak of Protection.

Relentless Cape: +40 attack power, +300 health, +30 magic resistance (2700 G)
Passive: you gain resilience (20%) when you are below 50% health
Active: remove all silence, slow, and stun effects from yourself
Requires: Bracelet of Vigor, Hood of Protection, Long Sword

Crystalline Barrier: +60 magic resistance, +450 mana, +2 mana/sec. (2765 G)
Passive: Absorbs a fraction of the magic damage dealt to you (15%) and converts into twice that much mana (30%).
Requires: Bead of Inspiration, Cloak of Protection

Chilling Chestplate: +5 health/sec, +100 armor, +10% cooldown reduction (2755 G)
Passive: enemy attacks against you have a chance to slow their attack (67%)/movement (35%) speed. Duration: 3, Chance on Hit: 20%
Passive: enemies within range have reduced attack speed (25%)
Requires: Slime Shield, Leather Armor x 2

Cultist Pact: +45 SP, +250health (2770 G)
Passive: Grants (+20%) to nearby allies (distance 70)
Requires: Shadow Stone, Merchant’s Vest

Earthshaker Maul: +15 attack power, +25 armor, +550 health (2975 G)
Passive: your basic attacks deal bonus pure damage (60) to structures
Active: slam the maul into the ground to slow nearby enemies’ attack speed (54%) and movement speed (35%) for a short duration (10).

Revenguard: +60 SP, +55 armor, +4 health/sec (3085 G)
Passive: enemy basic attacks against you have a chance (30%) to shock them for magic damage (35 + _) and slow their attack (67%) and movement (35%) speed. Duration: 3
Requires: Mage Staff, Slime Shield

Second Wind: +1100 health, +400 mana (3210 G)
Active: restores a percentage of health (15%) and mana (15%) over time (5)
Requires: Goblet of Renewal, Belt of Vigor, Bracelet of Vigor

Glacial Scepter: +65 SP, +525 health, +375 mana, +10% cooldown (3560 G)
Passive: Your damage dealt by your abilities slow effected enemies for a short duration
Requires: Mage Staff, Goblet of Renewal, Blood Stone

Doom Pendulum: +45 attack power, +30 armor, +40 attack speed (3975 G)
Every few attacks, you will deal extra magic damage to minions. Every attack also decreases the cooldown on the active ability (attacks: 4, magic damage: 350, magic damage: 250 + 50)
Active:  deal magic damage that scales with experience level to hero or minion
Requires:  Pendulum axe, Long Sword, Rapier

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