Rise of Immortals Items Statistics List

Rise of Immortals Items Statistics List by Martrys

Consumables

Regeneration Potion

40 gold
Grants 20 Health Regen over 15 seconds. Receiving damage breaks this effect.

Revitalize Potion

35 gold
Grants 10 Mana Regen over 15 seconds. Receiving damage breaks this effect.

Rejuvenation Potion

100 gold
Heals 300 Health and 200 Mana over 30 seconds.

Midas Potion

300 gold
Grants +1Gold/sec until death. 5 minute cooldown.

Wisdom Potion (only available in 3vE)

400 gold
Increases Tactical XP gain by 12% until death. 5 minute cooldown.

Strength Potion

250 gold
Increases Physical Weapon Damage by 18 and Attack Speed by 10% for 5 minutes. Does not stack.

Stoneskin Potion

300 gold
Increases Armor by 3 and maximum Health by 250 for 5 minutes. Does not stack.

Willpower Potion

250 gold
Increases Magical Weapon Damage by 18 and Attack Speed by 10% for 5 minutes. Does not stack.

Mageshield Potion

300 gold
Increases Magic Resistance by 3 and maximum Mana by 300 for 5 minutes. Does not stack.

Tigerblood Potion

300 gold
Increases Movement Speed and Dodge Chance by 8% for 2 minutes or until death.

Haste Potion

200 gold
Increases Movement Speed by 35% for 12 seconds. Dealing or receiving damage breaks this effect.

Immunity Mixture

400 gold
Renders the caster invulnerable and immobile for 3 seconds. Caster is unable to take any action for the duration of the effect. May only carry 2 at a time. 60 seconds cooldown.

Last Chance Salve

400 gold
Instantly restores 150 health. Heals 200 health over 4 seconds. Increases Movement Speed by 50% for 4 seconds. Cleanses the caster of movement-inhibiting abilities. 3 minute cooldown.

Vision Totem

100 gold
When used, places a totem at the target location that revels the area for 4 minutes. May only carry 3 at a time. Considered a structure.

Truevision Totem

200 gold
When used, places a totem at the target location that reveals the area and invisible objects for 4 minutes. May only carry 3 at a time. Considered a structure.

Truevision Serum

600 gold
Creates an aura around the imbiber that reveals all nearby stealthed enemies or objects. Removed on death. May only carry 1 at a time.

Turret Repair Kit

500 gold
Heals the target-friendly Turret for 1% of its current max Health per second for up to 90s. Damage taken breaks this effect. Each Turret can only be healed once per game. 3 minute cooldown.

Scroll of Teleportation (not available in 3vE)

200 gold
Teleports the caster to target allied structure after a 2.5 second cast time. 75 second cooldown.

Scroll of Relocation (only available in 3vE)

200 gold
Teleports the caster to target allied champion or structure after a 2.5 second cast time. 75 second cooldown.

Defense

Bloodstone Pendant

600 gold
+3 Health Regen
Upgrade 1 (Garnet Pendant): 1120 gold: +5 Health Regen, +2 Armor
Upgrade 2 (Beryl Pendant): 1200 gold: +7 Health Regen, +200 Health, +4 Armor
Upgrade 3 (Ruby Pendant): 1260 gold: +10 Health Regen, +450 Health, +6 Armor

Mageward

300 gold
+4 Magic Resistance
Upgrade 1 (Etched Mageward): 400 gold: +6 Magic Resistance
Upgrade 2 (Gilded Mageward): 620 gold: +8 Magic Resistance, Effect: Each hit taken increases Magic Resistance by 10 for 5 seconds. This effect cannot happen more than once every 10 seconds.

Shining Breastplate

400 gold
+6 Armor
Upgrade 1 (Etched Breastplate): 1020 gold: +10 Armor, Unique Aura: Decreases enemy Critical Strike Chance by 5%
Upgrade 2 (Gilded Breastplate): 1215 gold: +14 Armor, Unique Aura: Decreases enemy Critical Strike Chance by 10%

Berman’s Shorts

700 gold
+10% Dodge Chance (Unique), +1 Health Regen
Upgrade 1 (Berman’s Trousers): 920 gold: +15% Dodge Chance (Unique), +2 Health Regen
Upgrade 2 (Berman’s Greaves): 1230 gold: +20% Dodge Chance (Unique), + 4 Health Regen, + 10% Movement Speed

Belt of Power

300 gold
+3 Armor
Upgrade 1 (Belt of Ogres): 870 gold: +4 Armor, +3 Armor Penetration, +75 Max Health
Upgrade 2 (Belt of Giants): 950 gold: +5 Armor, +6 Armor Penetration, + 150 Max Health
Upgrade 3 (Belt of Titans): 1270 gold: +6 Armor, +9 Armor Penetration, + 300 Max Health

Guardian’s Seal

650 gold
+100 Health, +4 Magic Resistance
Upgrade 1 (Guardian’s Sigil): 1185 gold: +250 Health, +6 Magic Resistance, Effect: Blocks the next single form of Magical damage. This effect resets after 60 seconds.

Orchid Stone

440 gold
+100 Health, +75 Mana
Upgrade 1 (Orchid Bloodstone): 775 gold: +200 Health, + 150 Mana, Effect: Reduces death timer by 10 seconds.
Upgrade 2 (Fused Bloodstone): 1080 gold: +400 Health, + 300 Mana, Effect: Reduces death timer by 15 seconds.

Penman Reflector

600 gold
+2 Armor, +2 Health Regen
Upgrade 1 (Penman Aegis): 800 gold: +4 Armor, +2 Health Regen, Effect: All incoming physical weapon damage has a 25% chance to be reduced by 15 damage.
Upgrade 2 (Penman Buckler): 915 gold: +6 Armor, +4 Health Regen, +100 Health, Effect: All incoming physical weapon damage has a 35% chance to be reduced by 25 damage.
Upgrade 3 (Penman Absorber): 1240 gold: +8 Armor +5 Health Regen, + 250 Health, Effect: All incoming physical weapon damage has a 45% chance to be reduced by 35 damage.

Tome of Fortitude

875 gold
Each Immortal kill or assist grants 1 Fortitude Charge, increasing Armor by 1 and Dodge Chance by 1.5% per charge. Maximum 10 charges. Half of accumulated charges are removed on death.

Tome of Strength

750 gold
Each Immortal kill or assist grants 1 Strength Charge, increasing Health by 60 and Health Regen by 0,75 per charge. Maximum 10 charges. Half of accumulated charges are removed on death.

Webspinner Locket

430 gold
+5% Dodge chance, Effect: Each time the user takes damage, the attacker’s attack speed is reduced by 30% for 4 seconds. This effect cannot occur more than once every 10 seconds.
Upgrade 1 (Weavespinner Locket): 825 gold: +10% Dodge Chance, + 10% Attack Speed, Effect: Each time the user takes damage, the attacker’s attack speed is reduced by 30% for 4 seconds. This effect cannot occur more than once every 10 seconds.

Berek’s Scroll

200 gold
+3 Magic Resistance
Upgrade 1 (Berek’s Parchment): 420 gold: +6 Magic Resistance, +50 Max Health
Upgrade 2 (Berek’s Quarto): 980 gold: +9 Magic Resistance, +100 Max Health, Aura: All nearby enemies have their Spirit Vamp and Life Steal stats reduced by 10%.
Upgrade 3 (Berek’s Opus): 1080 gold: +12 Magic Resistance, +150 Max Health, Aura: All nearby enemies have their Spirit Vamp and Life Steal stats reduced by 15%.

Ring of Shielding

400 gold
+3 Armor, +3 Magic Resistance
Upgrade 1 (Ring of Protection): 1040 gold: +6 Armor, +6 Magic Resistance, +5% Critical Strike Avoidance
Upgrade 2 (Ring of the Bulwark): 1320 gold: +9 Armor, +9 Magic Resistance, +10% Critical Strike Avoidance

Attack

Quickblade

500 gold
+10% attack speed (Unique)
Upgrade 1 (Enchanted Quickblade): 855 gold: +15% attack speed (Unique), +20% Armor Penetration
Upgrade 2 (Sentient Quickblade): 935 gold: +20% attack speed (Unique), +30% Armor Penetration, Effect: Each attack reduces the target’s Armor by 20% for 5 seconds. This effect cannot occur more than once every 10 seconds.

Serrated Edge

500 gold
+10 Weapon Damage
Upgrade 1 (Savage Edge): 800 gold: +20 Weapon Damage
Upgrade 2 (Vicious Edge): 960 gold: +40 Weapon Damage
Upgrade 3 (Murderous Edge): 1200 gold: +60 Weapon Damage

Gleaming Wand

400 gold
+10% Magic Resistance Penetration
Upgrade 1 (Imbued Wand): 590 gold: +13% Magic Resistance Penetration, +5% Ability Cooldown Reduction
Upgrade 2 (Runed Wand): 760 gold: +21% Magic Resistance Penetration, +10% Ability Cooldown Reduction
Upgrade 3 (Glyphed Wand): 1230 gold: +30% Magic Resistance Penetration, +15% Ability Cooldown Reduction

Tempered Warblade

335 gold
+8% Critical Strike Chance
Upgrade 1 (Refined Warblade): 790 gold: +13% Critical Strike Chance, +20% Critical Strike Damage
Upgrade 2 (Honed Warblade): 800 gold: +19% Critical Strike Chance, +25% Critical Strike Damage
Upgrade 3 (Perfected Warblade): 1200 gold: +26% Critical Strike Chance, +35% Critical Strike Damage

Assassin’s Dirk

400 gold
+2 Armor Penetration
Upgrade 1 (Assassin’s Knife): 830 gold: +4 Armor Penetration. +5 Physical Weapon Damage, Effect: Each attack stuns the target for 0.35 seconds. This effect cannot occur more than once every 10 seconds.
Upgrade 2 (Assassin’s Dagger): 975 gold: +6 Armor Penetration. +10 Physical Weapon Damage, Effect: Each attack stuns the target for 0.35 seconds. This effect cannot occur more than once every 10 seconds.
Upgrade 3 (Assassin’s Stiletto): 1450 gold: +8 Armor Penetration, +25 Physical Weapon Damage, Effect: Each attack stuns the target for 0.35 seconds and deals 100 bonus Magic Damage. This effect cannot occur more than once every 10 seconds.

Blood Drinker

400 gold
+10% Life Steal (Unique)
Upgrade 1 (Insatiable Blood Drinker): 800 gold: +15% Life Steal (Unique), +10% Spirit Vamp (Unique)
Upgrade 1 (Ravenous Blood Drinker): 1040 gold: +20% Life Steal (Unique), +15% Spirit Vamp (Unique), Effect: Each attack grants nearby allies a 10% Life Steal buff for 5 seconds. This effect cannot occur more than once every 10 seconds.

Torpid’s Wand

335 gold
+5% Ability Cooldown Reduction
Upgrade 1 (Torpid’s Torch): 855 gold: +10% Ability Cooldown Reduction, +2 Armor Penetration
Upgrade 2 (Torpid’s Scepter): 1080 gold: +15% Ability Cooldown Reduction, +4 Armor Penetration
Upgrade 3 (Torpid’s Doom): 1015 gold: +20% Ability Cooldown Reduction, +6 Armor Penetration

Blade of Randarz

500 gold
+5 Weapon Damage, +8% Life Steal
Upgrade 1 (Randarian Cutter): 1075 gold: +15 Weapon Damage, +11% Life Steal, +10% Critical Strike Chance
Upgrade 2 (Randarian Cutlass): 1100 gold: +25 Weapon Damage, +14% Life Steal, +14% Critical Strike Chance
Upgrade 3 (Randarian Rapier): 1337 gold: +40 Weapon Damage, +17% Life Steal, +18% Critical Strike Chance

Staff of Euryidium

500 gold
+5 Weapon Damage, +8% Spirit Vamp
Upgrade 1 (Scepter of Euryidium): 1075 gold: +15 Weapon Damage, +11% Spirit Vamp, +10% Critical Strike Chance
Upgrade 2 (Scythe of Euryidium): 1100 gold: +25 Weapon Damage, +14% Spirit Vamp, +14% Critical Strike Chance
Upgrade 3 (Euryidium’s Destroyer): 1337 gold: +40 Weapon Damage, +17% Spirit Vamp, +18% Critical Strike Chance

Tome of Knowledge

1335 gold
Each Immortal kill or assist grants 1 Knowledge Charge, increasing Mana by 75 and Mana Regen by 0.5 per charge. Maximum 10 charges. Half of accumulated charges are removed on death.

Tome of Power

1200 gold
Each Immortal kill or assist grants 1 Power Charge, increasing Attack Damage by 6 per charge. Maximum 10 charges. Half of accumulated charges are removed on death.

Sorcerer Seal

800 gold
+4 Armor Penetration, +4 Magic Resistance Penetration
Upgrade 1 (Sorcerer Sigil): 1190 gold: +6 Armor Penetration, +6 Magic Resistance Penetration, Effect: Weapon hits that cause damage explode, causing 125 Magical damage to all nearby enemies. This effect cannot occur more than once every 10 seconds.

Wizardbane

400 gold
+2 Magic Resistance Penetration, +5% Attack Speed
Upgrade 1 (Bronzed Wizardbane): 800 gold: +3 Magic Resistance Penetration, +10% Attack Speed
Upgrade 2 (Plated Wizardbane): 840 gold: +4 Magic Resistance Penetration, +15% Attack Speed
Upgrade 3 (Embossed Wizardbane): 1200 gold: +6 Magic Resistance Penetration, +20% Attack Speed, Effect: Each weapon attack silences the target for 1 second. This effect cannot occur more than once every 10 seconds.

Utility

Arcanist’s Orb

400 gold
+2 Mana Regen
Upgrade 1 (Sorcerer’s Orb): 960 gold: +4 Mana Regen, +10% Spirit Vamp
Upgrade 2 (Archmage’s Orb): 1390 gold: +8 Mana Regen, +20% Spirit Vamp, +150 Mana

Cleric’s Charm

400 gold
+2 Health Regen
Upgrade 1 (Cleric’s Scepter): 480 gold: +4 Health Regen, +5% Incoming Healing
Upgrade 2 (Hierophant’s Talisman): 1185 gold: +8 Health Regen, +10% Incoming Healing, +10% Attack Speed

Sapphire Amulet

500 gold
+150 Mana
Upgrade 1 (Opal Amulet): 760 gold: +225 Mana, +3 Magic Resistance
Upgrade 2 (Moonstone Amulet): 1025 gold: +400 Mana, +5 Magic Resistance, +10% Spirit Vamp
Upgrade 3 (Crystalline Amulet): 1090 gold: +600 Mana, +7 Magic Resistance, +20% Spirit Vamp

Wildrunner’s Boots

300 gold
+15 Movement Speed
Upgrade 1 (Ranger’s Boots): 960 gold: +20 Movement Speed, +5% Ability Cooldown Reduction
Upgrade 2 (Sylvan Boots): 1465 gold: +25 Movement Speed, +10% Ability Cooldown Reduction

Kircher Boots

400 gold
+10 Movement Speed, +1 Mana Regen
Upgrade 1 (Splendid Kircher Boots): 760 gold: +15 Movement Speed, +2 Mana Regen, +75 Mana
Upgrade 2 (Magnificent Kircher Boots): 1020 gold: +20 Movement Speed, +4 Mana Regen, +150 Mana

Bear Skin Boots

600 gold
+10 Movement Speed, +2 Health Regen
Upgrade 1 (Grizzled Hide Boots): 865 gold: +15 Movement Speed, +4 Health Regen, +200 Health
Upgrade 2 (Cured Hide Boots): 900 gold: +20 Movement Speed, +6 Health Regen, +300 Health

D’Mizzle’s Popular Shoes

450 gold
+10 Movement Speed, +5 Weapon Damage
Upgrade 1 (D’Mizzle’s Persistent Shoes): 840 gold: +15 Movement Speed, +10 Weapon Damage, +5% Attack Speed
Upgrade 2 (D’Mizzle’s Potent Shoes): 990 gold: +20 Movement Speed, +15 Weapon Damage, +10% Attack Speed

Golden Idol

400 gold
+5 Gold Every 10 Seconds
Upgrade 1 (Bejeweled Idol): 590 gold: +5 Gold Every 10 Seconds, +10% Tactical Experience Gain

Destroyer’s Mantle

400 gold
+2 Health Regen
Upgrade 1 (General’s Mantle): 770 gold: +4 Health Regen, +2 Armor Penetration, +2 Magic Resistance Penetration
Upgrade 2 (Conqueror’s Mantle): 1150 gold: +6 Health Regen, +4 Armor Penetration, +4 Magic Resistance Penetration
Upgrade 3 (Overlord’s Mantle): 1230 gold: + 8 Health Regen, +6 Armor Penetration, +6 Magic Resistance Penetration, Effect: Increases Max Health by 15%.

Mageslayer Gloves

735 gold
+100 Mana, +2 Mana Regen
Upgrade 1 (Mageslayer Bracers): 1070 gold: +200 Mana, +3 Mana Regen, +3 Magic Resistance Penetration
Upgrade 2 (Mageslayer Gauntles): 1550 gold: +250 Mana, +4 Mana Regen, +4 Magic Resistance Penetration
Upgrade 3 (Mageslayer Vambraces): 1290 gold: +300 Mana, +5 Mana Regen, +5 Magic Resistance Penetration, Effect: Gain 0.5% of Max Mana as Mana Regen.

Amulet of Duality

590 gold
+2 Armor, +2 Magic Resistance, +100 Health, +75 Mana
Upgrade 1 (Twin Soul Amulet): 1200 gold: +5 Armor, +5 Magic Resistance, +250 Health, +150 Mana, +5% Ability Cooldown Reduction

Ring of Soothing

600 gold
All incoming healing is increased by 15%
Upgrade 1 (Blessed Ring): 800 gold: All incoming healing is increased by 25%

Necklace of Tears

200 gold
+15% to outgoing healing effects
Upgrade 1 (Torc of Sorrow): 1000 gold: +25% to outgoing healing effects

Lytle Locket

340 gold
+100 Mana
Upgrade 1 (Lytle Trinket): 850 gold: +200 Mana, +2 Mana Regen, Effect: Everytime the wearer activates an ability, all allies around the caster restore 6 Health and 3 Mana per second over 10 seconds, including the caster. This effect cannot stack but will refresh, no more than once every 5 seconds.

Scepter of Nisbet

500 gold
+4 Magic Resistance, Aura: Decreases all nearby enemies’ Magic Resistance by 1.
Upgrade 1 (Staff of Nisbet): 720 gold: +8 Magic Resistance, Aura: Decreases all nearby enemies’ Magic Resistance by 3.

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