Rise of Immortals Azcadelia Guide

Rise of Immortals Azcadelia Guide by Kaerthos

Azcadelia is a very powerful AoE damage dealer, as much as Vezin, but she has the advantage of a very easy mana income, while Vezin lacks on that. Comparing Azcadelia with Vezin, they both have very powerful AoE abilities which can kill creep waves instantly, they both have silence abilities, their Ultimate abilities can stun, and their Signature ability has an Immune to damage effect.

Index:
– Azcadelia Abilities

Builds:
– Full Carry Azcadelia Build – PvE
– Semi-Carry Tank Azcadelia Build – PvP
– Full Tank Azcadelia Build – PvP

– Azcadelia Strategies

Skills and Abilities:

Q: Shadelings
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[*Note: Shadelings ability on rest.]

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[*Note: Shadelings ability activated.]

Ability Icon: Posted Image
Type: Pet / AoE Damage
Range: Your attack range to send the Shadelings, and 500 units for them to come back to you.
Radius: 95 Units
Casting Time: Instant
Cost: 65 / 90 / 115 / 140 / 165 Mana
Cooldown:

  • Ability without any boost: 20 seconds
  • Ability with 1/2 on boost: 18 seconds
  • Ability with 2/2 on boost: 16 seconds

Shadeling Explosion Damage:

  • Ability without any boost: 25 / 40 / 70 / 105 / 135 Magical Damage
  • Ability with 1/2 on boost: 30 / 45 / 80 / 115 / 115 Magical Damage
  • Ability with 2/2 on boost: 30 / 50 / 85 / 125 / 160 Magical Damage

Damage of the Shadelings per Level:

  • Level 1 -> 6 Magical Damage
  • Level 2 -> 9 Magical Damage
  • Level 3 -> 12 Magical Damage
  • Level 4 -> 15 Magical Damage
  • Level 5 -> 18 Magical Damage
  • Level 6 -> 22 Magical Damage
  • Level 7 -> 26 Magical Damage
  • Level 8 -> 30 Magical Damage
  • Level 9 -> 34 Magical Damage
  • Level 10 -> 38 Magical Damage
  • Level 11 -> 42 Magical Damage
  • Level 12 -> 47 Magical Damage
  • Level 13 -> 52 Magical Damage
  • Level 14 -> 57 Magical Damage
  • Level 15 -> 62 Magical Damage
  • Level 16 -> 67 Magical Damage
  • Level 17 -> 73 Magical Damage
  • Level 18 -> 80 Magical Damage
  • Level 19 -> 87 Magical Damage
  • Level 20 -> 95 Magical Damage

This ability has 2 components, Innate and Active:

Innate: The mechanic of this ability consists in sending one Shadeling for each auto-attack performed, the Shadeling will target the same enemy you have auto-attacked.
You have a max of 3 Shadelings, and when one of them is sent to attack, the targeted enemy will be chased and attacked by them, but the Shadelings will stop attacking their target if:

  • The Shadeling receives a total of 3 direct hits (DoT damage not included), and so it will die.
  • Azcadelia moves 500 units away from the attacking Shadeling, in this case Shadeling will not die, but will be teleported back to his owner.
  • Active component of this ability is activated. Let’s check it.

Active: This component is performed when activating the ability (Putting it on Cooldown), the alive Shadelings will be sacrificed in order to cause an explosion in an area of 95 units, dealing AoE damage to enemies within that range.

*Note: With the March 16, 2012 Update, this ability has been boosted, and it’s no longer necessary to unlock it to get the Shadelings, they will spawn even the ability being locked. This way, unlocking this ability to Level 1 only gives the Active component as a bonus.

W: Fear Thy Shadow
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Ability Icon: Posted Image
Type: Enemy Unit
Casting Time: 0.25 seconds
Cooldown: 25 / 22 / 19 / 16 / 13 seconds
Duration: 5 seconds
Silence Time: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Shadelings Revived: 1 / 1 / 2 / 2 / 3 Shadelings
Range:

  • Ability without any boost: 185 Units
  • Ability with 1/2 on boost: 195 Units
  • Ability with 2/2 on boost: 205 Units

Cost:

  • Ability without any boost: 80 / 120 / 140 / 160 / 180 Mana
  • Ability with 1/2 on boost: 72 / 108 / 126 / 144 / 162 Mana
  • Ability with 2/2 on boost: 64 / 96 / 112 / 160 / 144 Mana

This ability’s most important mechanic is that when it’s casted on an Enemy Immortal, all the alive Shadelings will be teleported instantly to the target, and will start attacking it regardless your movement or Q Passive component usage.

But we have to have in mind that Shadelings will attack the enemy only for 5 seconds, and passed that time, they will be teleported back to their owner, this will cause you to get aggro from the Creeps, and the Shadelings are still able to die.
The other mechanic of this ability consists in when it’s activated, it also applies “Silence” effect for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds, and due to its very short casting time, it’s performed almost instantly, giving you advantage over a lot of Immortals. Note* (Complete information found in: Azcadelia Vs. Other Immortals section)

E: Umbral Veil
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Ability Icon: Posted Image
Type: Self Buff
Range: Self
Radius: 100 units
Casting Time: Instant
Duration: 2 seconds
Cost:

  • Ability without any boost: 65 / 85 / 105 / 125 / 145
  • Ability with 1/2 on boost: 58.5 / 76.5 / 94.5 / 112.5 / 130.5
  • Ability with 2/2 on boost: 52 / 68 / 84 / 100 / 116

Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Damage: ( Damage per Tick -> Total Damage )

  • Ability without any boost: 25 -> 100 / 40 -> 160 / 55 -> 200 / 70 -> 280 / 85 -> 340 Magical Damage
  • Ability with 1/2 on boost: 29 -> 116 / 44 -> 176 / 63 -> 252 / 78 -> 312 / 97 -> 388 Magical Damage
  • Ability with 2/2 on boost: 29 -> 116 / 48 -> 192 / 67 -> 268 / 86 -> 344 / 105 -> 420 Magical Damage

Other: Recovers mana for 20% of damage dealt per tick. Azcadelia also becomes untargetable for the ability duration, but she is unable to attack or cast abilities.

Let me introduce this ability, it’s your main mana refill, after Level 2 of this Ability, by dealing full damage to 3 units, it will refill most of your mana.
But that is only half of its use, the second use consists in while its activated, any debuff your Immortal is affected with, will be removed, also within the ability duration, it will cancel any in-flight missiles, the ones casted on you.

R: Web of Shadow – Ultimate Ability
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Ability Icon:Posted Image
Type: Enemy Units
Range: 350 Units
Casting Time: 0.5 seconds
Cost: 200 / 250 / 300 Mana
Duration: 4 / 5 / 6 seconds
Cooldown:

  • Ability without any boost: 150 seconds
  • Ability with 1/2 on boost: 140 seconds
  • Ability with 2/2 on boost: 130 seconds

Bonus Damage of Shadelings: 15 / 20 / 25%
Reduced Movement & Attack Speed: -30 / -35 / -40%
Reduced Movement & Attack Speed % depreciating per second:

  • Ability without any boost: 8% depreciating per second
  • Ability with 1/2 on boost: 6% depreciating per second
  • Ability with 2/2 on boost: 4% depreciating per second

When used, this ability applies Immobilize effect which makes them unable to move anywhere (Tatiana Cleanse can disable that debuff, also Kyrie and Tzai are able to escape easily as well), and Enfeebled effect, which decreases the affected enemy Movement Speed and Attack Speed by -30 / -35 / -40% depending on the Ability Level, this turns a simple Ultimate into an extremely good Team Fight initiation ability. Also its a life saver if you get ganked. And as well it’s an excellent ability to stop the enemy from escaping, applying them the effects mentioned above, giving a very high chance for you or your team to get a kill before he succeeds escaping.
Also, it’s an excelent Team Fight initiator, but we will check that in “Azcadelia Strategies” section.

D: Abyssal Queen – Signature Ability
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Ability Icon: Posted Image
Type: Pet Summon
Range: 250 Units
Pet Chase Range: 500 Units
Aura Radius: 150 Units
Casting Time: 0.6 seconds
Cost: 325 Mana
Cooldown: 300 seconds
Duration: 12 seconds
Abyssal Queen Attack Damage: 150 magic damage
Other: The summoned pet is invulnerable, attacks enemies autonomously, applies Vis Toxin.
Vis Toxin:

  • Applied by Abyssal Queen each 2 seconds
  • Deals 20 magical damage each 0.5 seconds
  • Stacks up to 5 times
  • Lasts 4 seconds
  • Max damage of the ability: 4800 magical damage (Considering enemy is near the Abyssal Queen her entire duration)

It’s also an excellent Team Fight initiator, as the pet is invulnerable and applies AoE DoT, the enemy team most of the times are forced to fall back or in worse cases, in a dead enemy team.
In addition the Vis Toxin affected Immortals will get a debuff which decreases their Movement Speed by 20%.
Also the pet has a range of 500 Unitsand can chase the enemy very far away from the summoner Azcadelia. *Important note: Abyssal Queen, even with her huge range, still can be teleported back to her owner because of range limit, and as well, if the summoner Azcadelia dies within the Signature Ability duration, Abyssal Queen will follow you and will turn into dust as well, so use it wisely.

Full Carry Azcadelia Build – PvE

This build will give you an excellent early game Creep farming, as you will be able to start farming alone from the very beginning. With the Life Steal and Critical Strike Chance you will be able to keep fighting enough time before going back to base, and also with some luck it will provide you a fast victory in 3vE (14 – 20 min).

Skill build: W – Q – E – Q – Q – R – Q – E – Q – E – R – E – E – W – W – – D*R – W – W
*If available

You might wonder what the blank space stands for and what “D*R” means. The blank space basically means that you don’t skill anything. You save the point. DR basically means that you get both your Signature Ability as well as your Ultimate at the same level (16.) By not skilling anything at level 15 you have 2 points to distribute at level 16 allowing you to pick up both your Signature Ability as well as your Ultimate. You get your E first to get as many creep kills from the jungle before creeps spawn as possible.


Shop at Home: Itemization

Starting items

Blood Drinker
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2x Rejuvenation Potion
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After this you want to get Life Steal and preferably have bought and upgraded Blade of Randarz as soon as possible. This can be done by around the 8th or 9th minute if you’re farming above average and not dying. Having it around the 5th or 6th minute mark would be fanastic and this is possible especially if you get that solo lane that you’ll be wanting! This means the items that follow this starting build will be:

Blade of Randarz
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This item will provide you additional Weapon Damage, awesome Life Steal and very good amount of Critical Chance, as you are a Carry, this will help you a lot in your function.

Tempered Warblade
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As we are building Azcadelia carry, this item will provide an extremely good Critical Strike Chance, and also increased Critical Strike Damage, also, being fully upgraded, it can give you 28 additional Weapon Damage, and, it will even decrease enemy Armor and Magic Resistance by 10.

Tome of Power
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Feel free to buy Tome of Power if you think you can survive the entire match or you just think you can survive a lot.
OR
Serrated Edge
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Otherwise, if you think the match is going to be hard, get Serrated Edge, it will cost you more gold but you will get a permanent Weapon Damage boost.

D’Mizzle’s Popular Shoes
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It may not be very cheap but it offers Movemend Speed, and some additional Attack Speed, also it’s another component of the classic Carry Build, so lets include it in this build too.

Wizardbane
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The reason I pick up Wizardbane is because of Azcadelia’s Q ability, more Attack Speed means faster Shadeling stacking, in addition it gives 6 Magic Resistance Penetration which is necessary for Azcadelia to be useful in battle, and also Silence effect, even if it’s each 10 seconds, it can interrupt Chanelling abilities and handicap your enemy team.

Note: The items are listed in the order that they should be purchased. You get the Blade of Randarz (upgraded) first then Tempered Warblade (upgrade if you have the money if not you might get an early Tome of Power or Serrated Edge) followed by Tome of Power or Serrated Edge then D’Mizzle’s Popular Shoes and finally Wizardbane (or another item of your own choice.)


Archeology: Artifacts

As with the items, there is a lot of overlap with Balak or Nyssus here, and for good reason.

Talismans: 5x Gilded Petrified Talismans – +5% Life Steal

Totems: 5x Ancestral Totems of the Dragonfly – +6.25% Critical Strike Chance

Seals: 3x Grand Seals of Dexterity – +4.5% Movement Speed

Symbols: 2x Primal Entropy Symbol – +3.8% Critical Strike Chance, +6% Critical Strike Damage

Relic: 1x Relic of Ironfist – +4% Critical Strike Damage, +2.5% Critical Strike Chance, +3 Weapon Damage


Talent Trees

Offense Discipline Tree

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Defense Discipline Tree

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Champion Discipline Tree

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Final Result of Stats

Statistics of Azcadelia at Tactical Level 20, with the Talent Tree, Artifacts, and Item Build mentioned above.

Default Damage: 217.12 Magical Damage
Damage Per Second (DPS): ~330
Range: 175 Units
Movement Speed: ~155
Armor: 8.65
Magic Resistance: 9.65
HP Regen: 4.14
MP Regen: 2.51
Critical Strike Chance: 53.05%
Critical Strike Damage Bonus: 146%
Cooldown: 26%
Life Steal:: 48%
Spirit Vamp:: 18%
Magic Resistance Penetration: 17
Magic Resistance Penetration %: 25%

Semi-Carry Tank Azcadelia Build – PvP

This build will give you an excellent survivability, which means, very good amount of Armor and Magic Resistance, and also a very good amount of Magic Resistance Penetration, which is very important as Azcadelia’s abilities are focused on dealing magical damage.
Because you’re a Tank, and you are dependant on your abilities, this build also offers nearly maxed CD Reduction, which will also allow you to escape and/or be more useful at the moment of Team Fights.

Skill build: W – Q – E – Q – Q – R – Q – E – Q – E – R – E – E – W – W – – D*R – W – W
*If available

You might wonder what the blank space stands for and what “D*R” means. The blank space basically means that you don’t skill anything. You save the point. DR basically means that you get both your Signature Ability as well as your Ultimate at the same level (16.) By not skilling anything at level 15 you have 2 points to distribute at level 16 allowing you to pick up both your Signature Ability as well as your Ultimate. You get your E first to get as many creep kills from the jungle before creeps spawn as possible.


Shop at Home: Itemization

Starting items

Wildrunner’s Boots
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2x Rejuvenation Potion
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1x Vision Totem
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After this you want to get Armor and Magic Resistance and preferably have bought and upgraded Amulet of Duality as soon as possible. This can be done by around the 8th or 9th minute if you’re farming above average and not dying. Having it around the 7th or 8th minute mark would be fanastic and this is possible especially if you get that solo lane that you’ll be wanting! This means the items that follow this starting build will be:

Optional:
Lytle Locket
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This item is of optional choose, and so, it will be explained in Strategies and Tactics section.

Amulet of Duality
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Amulet of Duality is a good choice, it gives a bit of everything, and also 5% CD which is a pretty good amount.

Bloodstone Pendant
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Atributes: Armor, HP, HP Regeneration
OR
Mageward
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Atributes: Magic Resistance
OR
Shining Breastplate
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Atributes: Armor, Anti Critical Strike
OR
Penman Reflector
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Atributes: Armor, HP, HP Regeneration, Incoming Physical Damage Reduction
OR
Berek’s Scroll
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Atributes: Magic Resistance, HP, Aura: Nearby enemies have Spirit Vamp and Life Steal reduced by 15%
OR
Ring of Shielding
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Atributes: Armor, Magic Resistance, Anti Critical Strike
OR
Tome of Strength
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Atributes: HP, HP Regeneration

Mageslayer Gloves
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Mana, mana regeneration, and Magic Resistance Penetration. This is probably going to be your late-game mana item of choice, as it should be for every spell caster. It’s very expensive to upgrade, so only get the last two when you can afford it.

Note: The items are listed in the order that they should be purchased. Here you can get Lytle Locket if you have a tough Laning Enemy, else you get the Amulet of Duality first, followed by 3 defensive items depending on the Enemy Team Setup, and finally Mageslayer Gloves.
*Note: If you buy Lytle Locket, be sure to sell it before buying Mageslayer Gloves, so you will free 1 slot.


Archeology: Artifacts

Talismans: 3x Gilded Bone Talismans, 2x Gilded Ivory Talismans – +3 Armor, +2 Magic Resistance

Totems: 5x Ancestral Totems of the Fox – +3.75 Magic Resistance Penetration

Seals: 3x Grand Seals of Dexterity – +4.5% Movement Speed

Symbols: 2x Primal Life Symbol – +3 Armor, +3 Magic Resistance

Relic: 1x Relic of Volos – +3% Cooldown Reduction, +1.2 Magic Resistance Penetration, +2 Magic Resistance

You should be able to get enough Armor and Magic Resist to make Health the better choice in-game. Optionally, Gilded Ivory Talismans for more Magic Resistance, as that will be your lower resist with the items recommended above. These are a low priorities in any case.

The additional Magic Resistance Penetration from the Totems and Relic is very necessary being Azcadelia, and by this way you won’t have to focus on getting Magic Resistance Penetration items in match.

Also, as Movement Speed is very important in this game to survive, I boosted that attribute with the Seals.

Even if you won’t be able to get CD attribute maxed, something is something, so lets not underestimate it.


Talent Trees

Offense Discipline Tree

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Defense Discipline Tree

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Champion Discipline Tree

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Final Result of Stats

Statistics of Azcadelia at Tactical Level 20, with the Talent Tree, Artifacts, and Item Build mentioned above.

Default Damage: 110.24 Magical Damage
Damage Per Second (DPS): ~130
Range: 175 Units
Movement Speed: ~155
Armor: ~30 (Depending on your Defensive Item choice)
Magic Resistance: 30-55 (Depending on your Defensive Item choice as well)
HP Regen: 4.14
MP Regen: 15.16
Cooldown: 34%
Critical Strike Avoidance:: 10-20% (Depending on your Defensive Item choice)
Magic Resistance Penetration: 21-30 (Depending on your Defensive Item choice)
Magic Resistance Penetration %: 25%

Full Tank Azcaelia – PvP

This build, like Tank-Carry one, will give you outstanding Armor and Magic Resistance attributes, but with a little difference, this build is focused on maximum survivability and self-sufficient. Also it offers a Capped CD Reduction attribute, very high Magic Resistance Penetration, a huge amount of HP and HP Regeneration. So having all this in mind, an Azcadelia build this way should be very endurable

Skill build: W – Q – E – Q – Q – R – Q – E – Q – E – R – E – E – W – W – – D*R – W – W
*If available

You might wonder what the blank space stands for and what “D*R” means. The blank space basically means that you don’t skill anything. You save the point. DR basically means that you get both your Signature Ability as well as your Ultimate at the same level (16.) By not skilling anything at level 15 you have 2 points to distribute at level 16 allowing you to pick up both your Signature Ability as well as your Ultimate. You get your E first to get as many creep kills from the jungle before creeps spawn as possible.


Shop at Home: Itemization

Starting items

Wildrunner’s Boots
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2x Rejuvenation Potion
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1x Vision Totem
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_______________________________________

After this you want to get Armor and Magic Resistance and preferably have bought and upgraded Bloodstone Pendant as soon as possible. This can be done by around the 8th or 9th minute if you’re farming above average and not dying. Having it around the 7th or 8th minute mark would be fanastic and this is possible especially if you get that solo lane that you’ll be wanting! This means the items that follow this starting build will be:

Optional:
Lytle Locket
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This item is of optional choose, and so, it will be explained in Strategies and Tactics section.

Penman Reflector
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This boosts your armor, your health regeneration, and at its final upgrade it gives you 400 extra health. The wait time is worth it, and it’s not even that long when you consider Azcadelia’s excellent farming and ganking ability. The damage reduction is also very useful at mitigating creep damage and pokes from caster immortals. With straight health being the most effective thing you can get at the moment, it’s a healthy investment.

Bloodstone Pendant
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Pretty much the same thing as Penman, only it gives you more health and regeneration, less armor, and no poke mitigation. Get them both if you can afford it.

Amulet of Duality
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Amulet of Duality is a good choice, it gives a bit of everything, and also 5% CD which is a pretty good amount.

Wizardbane
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The reason I pick up this item is because of Azcadelia’s Q ability, more Attack Speed means faster Shadeling stacking, in addition it gives 6 Magic Resistance Penetration which is necessary for Azcadelia to be useful in battle, and also Silence effect, even if it’s each 10 seconds, it can interrupt Chanelling abilities and handicap your enemy team.

Mageslayer Gloves
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Mana, mana regeneration, and Magic Resistance Penetration. This is probably going to be your late-game mana item of choice, as it should be for every spell caster. It’s very expensive to upgrade, so only get the last two when you can afford it.

Note: The items are listed in the order that they should be purchased. Here you can get Lytle Locket if you have a tough Laning Enemy, else you get the Penman Reflector first then Bloodstone Pendant (upgrade if you have the money if not you might get an early Amulet of Duality) followed by Amulet of Duality then Wizardbane and finally Mageslayer Gloves.
*Note: If you buy Lytle Locket, be sure to sell it before buying Mageslayer Gloves, so you will free 1 slot.


Archeology: Artifacts

As with the items, there is a lot of overlap with Netheurgist here, and for good reason.

Talismans: 3x Gilded Bone Talismans, 2x Gilded Ivory Talismans – +3 Armor, +2 Magic Resistance

Totems: 5x Ancestral Totems of the Leopard – +7.5% CD Reduction

Seals: 3x Grand Seals of Clarity – +6% CD Reduction

Symbols: 2x Primal Symbols of Air – +4.5% Attack Speed, +4.5% CD Reduction

Relic: 1x Relic of Ta’amuun – +3% CD Reduction, +5% Spirit Vamp, +30 Mana

You should be able to get enough Armor and Magic Resist to make Health the better choice in-game. Optionally, Gilded Ivory Talismans for more Magic Resistance, as that will be your lower resist with the items recommended above. These are a low priorities in any case.

This artifact build will give you 21% CD Reduction, a very high amount, by this way we can focus on Defensive Tree, and we will have some additional Talent points to spend.


Talent Trees

Offense Discipline Tree

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Defense Discipline Tree

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Champion Discipline Tree

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Final Result of Stats

Statistics of Azcadelia at Tactical Level 20, with the Talent Tree, Artifacts, and Item Build mentioned above.

Total HP: 3178
Total MP: 1463
Default Damage: 102 Magical Damage
Damage Per Second (DPS): 136
Range: 175 Units
Movement Speed: 147
Attack Speed: 1.333 APS
Armor: 28.65
Magic Resistance: 16.65
HP Regen: 27.21
MR: 14.898
Cooldown: 40% (Cap)
Dodge: 3%
Magic Resistance Penetration: 27
Magic Resistance Penetration %: 10%

Tactics and Strategy

So why would you ever want to build a spell caster so incredibly tanky? Simple. You damage in a large area, you are able to hit a whole team at once, and you have an exceptionally strong early and mid game which makes people overestimate how much of a threat you are later. What this means is you will have a lot of people gunning for you for most of the game. Having a lot of survivability will ensure that you are difficult for the enemy to kill and that, with a good team behind you, the enemy will suffer whenever you die. These are some strategies I’ve learned to maximize Azcadelia’s potential as an enemy magnet.

Azcadelia and Creep Waves: Azcadelia is a very powerful AoE Immortal, as soon as you reach Lvl 3 on Umbral Veil, you can kill an entire creep wave in just 2 seconds and recover a good amount of mana, this tactic doesn’t only help with getting mana, but also with avoiding unnecessary damage, but… Let’s talk about Azcadelia’s abilities combo now.

Early Game:
Azcadelia’s Abilities Combo: At Early game, Azcadelia’s main combo is W -> Q, why? Simple, W will silence the enemy, giving you a huge advantage, and as all the 3 Shadelings have been teleported to the silenced victim, pressing W will make them explode and deal huge damage to target, now if you are in the middle of a Creep Wave, by doing this you are the target main target of all those little bastards, and as you’ve lost a big amount of mana to execute the W -> Q combo, now the best thing you can do is to activate your E ability, dive into the creep wave in order to avoid all damage and recover mana, and of course forcing enemy to fall back, if that is not the case, you should fall back and wait for Shadeling respawn, this combination allows you to harass nearly every character in this game, excluding tanks and armored Healers.
Do not be too risky, as your mana will go down very fast, and try to make a balance among W -> Q and E, creeps usually will not be a problem for you so at this point just focus on not losing any experience of your lane, if you are Solo lanning, which is very possible for Azcadelia, be sure to get as many last hits to Creeps as it is possible to get more gold.

Mid Game:
At this point you will have your Ultimate ability unlocked, and by trapping the enemy with your Ultimate ability, and executing W -> Q combo on one enemy right after, deals a tremendous damage to them, and as they are slowed down, feel free to execute Umbral Veil (E) on them if they are alive, to finish them off, or just kill the Creep wave if the enemy has been killed without E ability, in any case, Azcadelia’s ultimate is an excellent tool to avoid enemies from escaping, and that turns Azcadelia into a Ganking Monster.

Late Game:
This stage of the game is going to be or successful or bad for you, depending on how upgraded your items are, or if you have enough Magic Resistance Penetration to deliver maximal damage possible, Azcadelia’s Ultimate Ability is also perfect to initiate a Team Fight battle, and Late Game consists mostly in Team Fights, by trapping the entire enemy team with the Web of Shadow, and summoning Abyssal Queen will cause panic in them and your team will have a very high chance to finish them off, considering you are maxed on Item Upgrades, you should not fear the enemy attacks as much as before, so feel free to dive into the enemy team with Umbral Veil to recover mana, by this way you will have more possibilities to execute more combos and be more efficient in combat.

Umbral Veil, let’s discuss this ability, do not think it’s only for mana recover, as its description says, it also cancels the in-flight missiles, and disables any DoT effect on you, but be careful, it will not do any of those if you’ve executed this ability after the missile impacted on you, and even if it says you are not targetable, area effects will still damage you, and that can be usually very deadly.

General Tips and Tricks:

  • Tank Azcadelia’s only really squishy at the start of the game when he doesn’t have any defensive items, especially if you do not have his masteries. Do not take risks until you are more survivable.
  • Azcadelia’s auto-attack is slow but damaging for a spell caster. Make use of it when all your spells are on cooldown – People underestimate how badly it can hurt, especially early.
  • Fear Thy Shadow disrupts channeled spells if it gets the channeler, though this is hard to exploit deliberately due to its short range, hopefully Champion Tree offers us a range boost for this ability, and the CD ends up being very short and sometimes even refreshed due to an enemy Immortal kill. There are some people especially weak to this however – Use it to snag Tatiana out of her Elemental Vortex, for instance.
  • Watch what enemy Immortals are building and exploit weaknesses. Most people do not invest heavily in Defense Penetration, which can render you almost invincible late-game.
  • Map awareness and teamwork are still important. Just because it takes three people to kill you doesn’t mean you should be off by yourself doing something stupid, since you will usually run into those three people when you are doing it.
  • Always be cautious when diving turrets, as they do massive damage, even late-game.
  • Web of Shadow is not just for initiating. It can also be used when escaping to block an entire lane, stopping pursuit by everyone except a very smart Kyrie or Tzai.
  • Don’t waste your Umbral Veil! With its longer cooldown, you need to make it count.
  • Web of Shadow can knock Kyrie out of her Rush. It’s a great way to keep her from escaping.

Azcadelia vs. Other Immortals

I will go over how you should deal with each individual immortal (assuming decent people are playing them) along with a score that determines the priority on who you should kill first (1 being “kill only if shes by herself” and 5 being “kill him ASAP!”):

Lazarus(1): He is a hard opponent to lane against for any Immortal. Fortunately if you have good reflexes, E ability will save you from his Missile, but if blocked, it will apply you the Slow effect, unless you fail in reflexes and you receive the damage, it will remove the Slow effect, that also applies to his DoT ability, you can remove it with E ability. But let’s not underestimate Lazarus, its Missile unfortunately as less CD than our E, and so it will hit us 1 time without we being able to block it if you are not hiding.

Kyrie(4): If you lane vs. Kyrie, it will be pretty easy for you, unfortunately Shurikens will damage you even under 3, but as an advantage if she rushes to you, then it is the right moment to use E, also, with that ability you can remove “Lacerates” effect on you. I will give her a 4, she is easy but still can hit you well.

Tatiana(5): One of the best Immortal to lane against being Azcadelia. Your W ability has less casting time so in a face to face battle, she will never be able to execute her combo on you. And as Tatiana is mostly based in her abilities, feel free to harass her while she is Silenced. You can escape from her Nova with E as well.

Balak(5): He is based in Auto-attacks, and his attacks are projectiles, so using E to avoid damage while your Shadelings are devouring him, will for sure give you an easy kill. Do not be afraid of his stun.

Nyssus(5): Same as Balak, just that Nyssus has an Early Game pretty powerful shield, and may save her from your combo several times.

Kavashiir(3): You can disable his Ulti if he has targeted you and his other True damage ability isn’t very important. But as his role is more of Offensive Support, and also DoT disabler, if there is any other Healer in the enemy group than he, silence him to prevent extra healing, but at the moment of silencing Healers, Ayslinn is the priority.

Pycon(2.5): If you are lucky and have extreme reflexes, use E when he is about to use Ultimate ability on you. Unfortunately his Axe cannot be blocked with E. His stun ability is the only that can give you disadvantage, yet he is not a real threat for Azcadelia, but can do much damage.

Talia(5): She is an extremely easy opponent being Azcadelia, if she uses her Lure on you, while you are flying to hug her, spam Silence on her and then spam E to try to escape, also this will cause a lot of damage on her. Not a real threat even on Late Game.

Trovoc(2): He doesn’t do a lot of damage, anyway be careful of his Bite, it will keep you silenced for a very long time, and a skilled Trovoc can change a Team Fight, in any circumstances target Trovoc first, he will escape or absorb all damage as most of Trovocs build Tank / Speed, while his teammates are taking you down.

Tzai(2): He can deal a lot of damage to Azcadelia in Early Game, so, if it’s possible, change the lane if you see yourself facing him on yours. Even if you can block his jump with E, the jump is so fast that most of the times you will not have enough reflexes to block it, and his laser-eye thing will hit you anyway.

Ukkonen(1): Immediately change lane or fall back if you see an Ukkonen lanning against you, you cannot block his missiles, even if you can disable the Slow effect of his jump, he will follow you and provably kill you. You cannot do anything vs. his Ultimate. Well, basically or just be very careful avoiding his bolts and keeping him away from you, or request lane change.

Ichoor(4): An easy opponent to lane against. You can remove his roots with E, and without that, he has no more damage output. At late-game be sure to silence him to keep the enemy team without healing for a good amount of time. He is also an easy opponent in Early-Game.

Psychozen(1): Hard counter to any Mage due to his Silence + Slow damage combo. Also most of the Psychozens start with a lot of Magic Resistance and Armor. If it’s possible to not lane against him, take that possibility, otherwise it will be a hard battle.

Neth(3): He is mostly a DoT applier, so E is your friend here. Having that in mind he turns into not such a powerful Immortal against Azcadelia. But let’s not underestimate a Neth, he can silence you, you cannot disable his Ultimate effect and his Sig is very powerful, yet E may help you escape his Signature ability, but it’s not 100% confirmed you can.

Vezin(2): Most of Vezins build tank so it’s not the best option to focus him first, and also he is able to hit you with every of his abilities, just that your E can remove the Slow effect from his damage AoE. If you lane against a Vezin, be sure it will be a hard battle.

This concludes the Strategy Section, and also the guide.
Thank you for taking time to read this.

Special thanks to:
Murciélago for his support and advices,
axte for his extensive opinion on Azcadelia,
Trylobyte for his awesome Guide Template,
MSTRBLSTR2k for support.
NightmareSG for orthography mistakes advice.
Kyo for letting me copy his Build template, to save a lot of space.

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