Rise of Immortals 5v5 Tier List



Rise of Immortals 5v5 Tier List by Trylobyte

The patches have come and gone and the metagame has had time to settle and take a definite shape. How do the various immortals fit into the current structure of the game? Who is good and who sucks, and why? I’m assuming all immortals to be using the most accepted artifacts and masteries, and to be level 50.

First, a comment on the current metagame. In three letters, AoE. To be more precise, the current meta relies very heavily on AoE control, the ability to hit multiple people at once with a lot of damage or some nasty status effects. This allows the designated DPS-dealers to do their work in relative peace while the enemy team can’t do anything, allowing for easy teamfights and fast pushes. Group-work and pack hunting are heavily encouraged. Carries are incredibly hard to use effectively, since a good team will either prevent them from building or will kill them before they can do their job; many of the best teams don’t even run true carries anymore.

Next, the tiers.
Tier 0 – These characters are fundamentally broken. There’s a line between being extremely powerful and being an absolute game-breaker and these Immortals have crossed over that line.
Tier 1 – These are the most powerful Immortals. They have everything anyone could want in a team member and should not be passed on.
Tier 1.5 – A credit to most teams, these Immortals are a step above the majority at Tier 2 but aren’t quite powerful enough to make it all the way to the top. Highly recommended for any competitive team.
Tier 2 – The bulk of immortals wind up here. These are characters that are good, reliable, and generally acceptable on most team compositions. They do what they do and they do it well.
Tier 2.5 – Limited usefulness. They have their niche, but that’s all they can do well and it hurts them.
Tier 3 – Either too specialized or too inappropriate to the meta to cut it in Tier 2, they’re nonetheless still viable, just not great.
Tier 4 – Reserved for the completely useless.

Tier 0

Azcadelia: Despite her recent nerfs, Azcadelia combines Vezin’s capacity for hard crowd control with a lot more sustained damage than Vezin could ever hope to achieve while having just as much burst capability and an even more powerful signature. She even has a skill that makes her untargetable, rendering her nearly immune to crowd control herself and allowing her to skirt past towers and temporarily ignore carries. All that on top of being fairly tanky adds up to one extremely overwhelming character. She is an absolute monster in the hands of even a competent player and extremely skilled Azcadelia players are effectively invincible as they float around the map killing whoever they feel like.

Tier 1

Ukkonen: The littlest changes can make a weak character overpowered. Netheurgist proved this once and Ukkonen is back to show the new generation how it’s done. A built Ukkonen is a death machine; he’s fast, has powerful AoE effects, and is more durable than some tanks while dealing the damage you’d expect of a late-game anti-carry with a caster’s abilities. Highly mobile, there’s no getting away from an Ukkonen that really wants you dead and his signature lets him appear very quickly in the most unexpected places.

Tatiana: Abilities are the key to success in RoI. Silence is powerful because it removes the ability to use them. Tatiana’s ability to reliably deny enemies use of their abilities in nearly every single fight while dishing out huge amounts of magical damage is absolutely devastating. With a powerful early game combo that scales well into late-game damage without giving up utility, the only things holding Tatiana back are her difficulties farming, easily solved by one item, her extreme mana usage early-game, and her tendency to explode if looked at wrong, which means she’s a big magnet for ganks.

Tier 1.5

Netheurgist: Death Rift, Necrotic Earth. I don’t need to say anything more. This is the most ludicrously overpowered combo in the game, and with AoE damage-dealing being the king, this incredible burst of damage that conveniently clusters all enemies in the middle of your team, ripe for a devastating signature or string of crowd control, is undeniably godly. Netheurgist also has great mobility with his spear teleport and is able to control lanes almost as well as Vezin can. With the size of his signature reduced he can no longer be guaranteed to grab a whole team, which means his combo is no longer the prelude to a full team wipe; this lets people defend against the following push with a great deal more success than they could before.

Vezin: With the most crowd control of any character in the game and all but one ability having an area effect, he remains the ultimate set-up artist, allowing the rest of his team to use their abilities to best effect. Sporting one of the heaviest tanks in the game despite his recent nerf, Vezin ensures nobody escapes a bad teamfight or a devastating signature. An ideal choice for holding a solo lane so someone on your team can jungle. Even bad Vezins can contribute meaningfully to teamfights.

Tier 2

Scorpix: A good Scorpix is nearly unkillable. With thousands of hitpoints, massive health regeneration, and the highest armor values in the game, his only weakness is Magic damage and few other immortals have the sheer power to deal with his hitpoints. He’s no slouch on damage-dealing either, and since almost all of his abilities have a powerful Slow he’s nearly impossible to escape from if he really wants you dead. He’s dropped a tier for two reasons; one is his lack of effective AoE aside from his signature and the other is his weakness to Magic damage, which is especially common right now. He’s still a formidable tank, but he doesn’t dominate the game like he used to.

Kyrie: Kyrie is back to the way she used to be, an anti-carry who differs from Tzai in her poorer early game and better late game. With shurikens no longer able to be spammed every five seconds for negligible mana, Kyrie actually needs to pay attention to her early game or be on the receiving end of a lot of headaches. If she can get built up she’s more useful against tanks than Tzai could hope to be due to her large amount of armor pen and she’s still not someone anyone not Ukkonen should 1v1, but she’s no longer a game destroyer.

Psychozen: Psychozen is an interesting case. A devastating single-target disabler with a long Silence, powerful slow, and a spammable single-target Heal, Psychozen runs into three problems that keep him from the top tier. The first is his terrible passive mastery; the amount of armor pen you get is so small as to be insignificant. The second is his terrible farming, being a melee support with no area-effect abilities. Third is his extreme fragility early-game, complicated by his farming difficulty. That said, his sig is incredible and can easily win teamfights by itself, dealing piles of damage, slowing, and silencing all enemies in an area while healing teammates.

Ichorr: Ichorr is fine once you realize he’s not meant to be a pure healer. He has some damage over time capability with his Thorn Barrier and Enchanted Grove that lets him hold and occasionally push lanes. His Ensnaring Vines are excellent. These are capable of doing immense amounts of damage to unarmored carries and can easily take off half their health or more if they’re forced to move. Enchanted Grove has a great deal of use covering and concealing immortals you don’t want the enemy to be able to target, such as a Kyrie charging her ultimate or a Vezin trying to get into position for Arena. More offensively-minded than Aislynn, he’s more or less a weak, tanky anti-carry that can heal people, and once you realize this you can start to see his true potential.

Trovoc: One of the best lane-pushers and possibly the best mid in the game, the few dedicated Trovoc players of RoI have shown he is actually a force to be reckoned with. While he’s terrible at low persistent levels, once he finally hits level 50 a great weight is lifted from him and he becomes a turret-destroying machine. With the potential for a massive tank, immense cooldown reduction, and no need for mana, he is capable of single-handedly holding lanes against multiple attackers nearly forever. His ultimate is the icing on the cake, being a large, long-lasting AoE push. His only problem is that his abilities are poorly-suited for offense and can screw up teamfights for his own team if there’s a lapse in communication; his sig can also be underwhelming.

Tzai: With Kyrie no longer the dominant character in the game Tzai can come out and be effective at his job more often. While his split damage types often mean he isn’t as effective against anything that is not a carry, he’s much more capable at killing a carry than Kyrie is due to his higher and more reliable burst capability. If you’re running a very soft team comp, Tzai is the scary black man that lurks in the shadows and beats you all to death when you’re least expecting it. Don’t expect a stellar performance against tanks or late-game casters though.

Kaos: Kaos is interesting for a carry. While carries normally shine late-game, Kaos is actually at his strongest in the mid-game where his Big Bullets does immense amounts of damage and he can push a lane almost as fast as Neth or Vezin while being very difficult to catch. This allows him to ramp up to the endgame faster than the other ranged carries, making his lower overall damage output forgivable since the game isn’t over by the time he’s ready to contribute. His signature is weak on its own but quite effective if used as a pushing tool or combined with crowd-control abilities like Vezin’s Arena of Death or Tatiana’s Elemental Nova.

Tier 2.5

Aislynn: Aislynn is the best healer in the game, bar none. A team with a good Aislynn knows that they will have a great chance of surviving any teamfight with most of themselves intact and she gives gankers problems whenever she’s in a lane. So why is she so low on the tier list? The problem Aislynn runs into is that everyone in the game right now is so tanky anyway that a team with an Aislynn sacrifices the crowd control and damage output of another Immortal for that healing, and the healing doesn’t mean anything if Aislynn is silenced or dead. The abundance of percentage magic penetration also means casters can generally ignore her signature ability. She’s mandatory if you have a Balak or Nysuss on your team, but nobody runs them anyway.

Pycon: Pycon makes a fine tank. He has a variety of abilities that help him out in a good array of situations, but once he hits level six he really specializes in ruining a carry’s day. Charging in from nowhere, knocking away his defenders, then smashing his face in with a mighty blow, Pycon is the enemy of people who main Balak or Nysuss. All the more frustrating is a well-built Pycon’s tendency to escape from this sort of abuse and live to do it again next fight. He’s okay against other people as long as his backup is strong; he won’t deal a lot of damage but he has good control. Too bad his signature is useless.

Balak: With his reduced ability to land critical hits, Balak has been hit rather hard. He’s not impossible to use nor is he weak, but with carries in general being poor in the current meta there’s little reason to have him on your team. He is effective at what he does, dealing a lot of damage if he can build up and get into a teamfight without dying, and his dynamite micro-stun is great for disrupting channeled abilities and catching slower targets. He does less single-target damage than Nysuss does now, making both ranged carries equally viable.

Nysuss: No longer the last word in late-game, Nysuss is still terrifying if she gets all the items she needs. The not-so-recent changes, however, means it takes her longer to reach the point that she can destroy an entire team, and she can no longer do so with the impunity that she used to. With a bug in attack speed calculations repaired, she’s no longer the machine gun she used to be, and while she’s still excellent at tank-busting and burning down single targets the fact she’s a one-trick pony has become more obvious and pushed her down on the list.

Lazarus: Lazarus is the god of the early game. He is probably the strongest character right off the bat and he ramps up very quickly, becoming ridiculously effective against almost everything… until about level nine. Once that Oblivion Missile is maxed out, Lazarus is doomed to a slide into obsolescence as he’s not going to be capable of doing much more as he levels up. He has a nice sig and a helpful team buff, but he’s pretty much a non-issue in the late game unless he’s been fed early.

Talia: Yes she sucks early, but a good Talia ramps up her ability to carry a team a lot faster than the ranged carries will because of her superior ability to jungle. Having the DPS of a carry and an anti-carry skill grouping means there’s pretty much nothing she isn’t effective against, her kit giving her astounding armor penetration for tank-busting, attack damage and speed boosts, and a pull for grabbing an out of position carry or caster. A well-played Talia is a scary thing with a competent group behind her. Her signature is very effective at the start of a teamfight when all the most powerful abilities are in the air. The only thing that holds her back, and it is a huge thing in the current meta, is her extreme fragility; if she gets prevented from life-leeching she drops like a sack of potatoes. She’s great if you can prevent the enemy from obliterating her the instant she appears.

Tier 3

Kavashiir: Later impressions did change my opinion on Kavashiir. While he’s great for burst damage, he’s fairly situational and only works with specific, coordinated team compositions. As a support, he’s also taking the slot that would ordinarily be used by a healer like Aislynn who is generally just as useful if not moreso. His abilities are still great, but the difficulty in using him well, the situational nature of his most powerful abilities, and his weak signature make him generally unimpressive, a far cry from first impressions.

Other Rise of Immortals - Battle for Graxia Articles
PlayerUnknown’s Battlegrounds Useful Tips
Stellaris Beating The Contingency Guide
Overwatch D.Va Micro Missiles Guide
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Starting To Dress Well In-Depth Guide
How To Grow Any Instagram Account Guide
Mobile Legends Split Pushing Guide
Mobile Legends Outplaying Your Opponent Guide
Mobile Legends Using Skeleton King Effectively Guide
Mobile Legends Advanced and Hidden Mechanics
Mobile Legends Items And Stats List
Mobile Legends Zhao Yun Guide
Mobile Legends Yi Sun-Shin AP/ADC Hybrid Guide
Mobile Legends Tigreal Guide
Mobile Legends Tigreal Tips and Builds
Mobile Legends Saber Tips
Mobile Legends Saber Guide
Mobile Legends Ruby Glorious Legends Guide
Mobile Legends Ruby Tank Build Guide
Mobile Legends Ruby Guide
Mobile Legends Ruby Tips
Mobile Legends Roger Guide
Mobile Legends Rafaela Basics and Fun Builds Guide
Mobile Legends Rafaela Tips
Mobile Legends Rafaela Ice Build Guide
Mobile Legends Natalia Solo Queue Guide
Mobile Legends Nana AD Carry Build
Mobile Legends Nana Support Build
Mobile Legends Moskov GL Guide
Mobile Legends Moskov Guide
Mobile Legends Miya Solo Q Carry Guide
Mobile Legends Minotaur Guide
Mobile Legends Lolita Guide
Mobile Legends Layla GL Guide
Mobile Legends Karina Guide
Mobile Legends Kagura Guide
Mobile Legends Johnson Guide
Mobile Legends Harley Quick Guide
Mobile Legends Gord Build
Mobile Legends Franco Guide
Mobile Legends Fanny Tips
Mobile Legends Fanny Hybrid Guide
Mobile Legends Eudora Epic Guide
Mobile Legends Eudora Guide
Mobile Legends Estes Guide
Mobile Legends Jungle Cyclops Fast Guide
Mobile Legends Cyclops Legend Guide
Mobile Legends Clint Guide
Mobile Legends Chou Legend In-depth Guide
Mobile Legends Chou Legend Guide
Mobile Legends Bruno Build Guide
Mobile Legends Bane Guide
Mobile Legends Alucard Rank Burst Build Guide
Mobile Legends Alucard Guide
Mobile Legends Alice Guide
Mobile Legends Alpha Guide
Mobile Legends Solo Q Guide
Mobile Legends How to Climb the Ladder Guide
Mobile Legends Solo Ranked to GL Guide
Mobile Legends Marksmen Tips
Mobile Legends Useful Tips
Mobile Legends New Player Mistakes to Avoid
Mobile Legends Tips for Ranked Games
Mobile Legends Basic Tips and Guide to Playing Better
Mobile Legends Lane Management Guide
Mobile Legends Picking Your Main Role Guide
Mobile Legends Team Composition and Set Up Guide
Clash Royale Ladder Climbing Psychology Guide
Clash Royale Sparkynado Guide
Fortnite Character Tier List
Vainglory Reaching Bronze Guide
Clash Royale Spell Bait Deck Guide
Clash Royale Princess Ultimate Guide
PlayerUnknown’s Battlegrounds Hidden Mechanics and Tips
Clash Royale Cannon Cart Guide
Overwatch Soldier 76 Training Complete Resources List
PlayerUnknown’s Battlegrounds Solo Guide from Rank 500 Player
CS:GO Max FPS Nvidia 3D Settings
Overwatch D.va Self Destruct Detailed Guide
Overwatch Finding the Correct Sensitivity Guide
Overwatch Aiming Better Complete Guide
Overwatch Choosing Crosshairs Guide
Albion Online PvP Combat and Weapons T4 Transition Guide
Albion Online Mage Weapons Guide
Albion Online Warrior Weapons Guide
Albion Online Hunter Weapons Guide
Rocket League Skills Needed To Rank Up To Gold
Albion Online Gathering Complete Guide
Albion Online Gathering Beginner to Expert Tips
PlayerUnknown’s Battlegrounds Solo Player’s In-Depth Guide
Overwatch Playing With Sombra On Your Team Guide
League of Legends Riven Kit and Combos Complete Guide
Clash Royale Terminology and Dictionary
Overwatch Grandmaster Roadhog Guide
Overwatch Sombra Tips and Guide
Vainglory Heroes and Roles Guide
Brawl Stars Bo Guide
Mobile Legends Lapu-Lapu Best Build Guide
World of Warships Yorck Guide
Brawl Stars Beginner’s Guide
Clash Royale How to Datamine Guide
Clash Royale The Log In-depth Guide
Clash Royale Trophy Pushing and Tilt Avoiding Guide
Clash Royale Snowballing Strategy Guide
Overwatch D.Va Advanced Guide
World of Warships Operations 5 Stars Guide
Overwatch Beating Legendary Uprising Full Guide
Overwatch Headshot Hitbox Guide
CS:GO Being An In Game Leader (IGL) Guide
CS:GO Improving For All Players In Depth Guide
Overwatch Pharah Rocket Aiming and Predictions Guide
Overwatch Pharah Target Priorities Guide
Clash Royale Knight In Depth Guide
How To Pay Less For Clothes Guide
Light Jackets Comprehensive Men’s Fashion Guide
World of Warships Torpedo Reaction Time List
Clash Royale Using Off Meta Decks Guide
Clash Royale Freeze Spell Ultimate Guide
Clash Royale EsoPa Miner Poison Deck Guide
Clash Royale Macro Play and Decision Making Guide
Clash Royale Why Are Low Elixir Cost Cards ‘Better’?
Clash Royale Lane Sealing Guide
Clash Royale Card Synergies Ultimate Guide
Clash Royale Building A Draft Challenge Deck for 12 Wins
Overwatch Winston Complete Guide
Steam How to Download Older Versions Of Games
Yu-Gi-Oh! Flower Cardians Guide
World of Warships New Captain Skills Guide
Overwatch Zenyatta In-Depth Guide
Heroes of the Storm Alarak Guide
Heroes of the Storm Nazeebo Guide
Heroes of the Storm Lucio Beginner’s Guide
Pokemon Go Defeating Blissey Guide
FIFA 17 Getting One Million Coins Guide
FIFA 17 Bronze Pack Method Guide
Overwatch Pharah Tips Versus Hit Scans
Clash Royale Graveyard Basic Guide
Overwatch Sombra Map Viability Guide
Overwatch Using Whole Hog Guide
Battlefield 1 Tanker Tips and Tricks
FIFA 17 Useful Tips for All Players
Pokemon Sun and Moon Breeding Shiny Pokemon Guide
Overwatch Why You Are Not Getting Healed
Clash Royale Lane Pressure Comprehensive Guide
Clash Royale Countering Graveyard Freeze Combo Guide
Clash Royale Pekka Guide
Overwatch Advanced Tips from a Master Player
Clash Royale Bomber Guide
Clash Royale Goblin Barrel Guide
Overwatch Working With Your Healers Guide
Battlefield 1 Medic Guns Guide
FFXIV Savage Raiding Tips
Puzzle & Dragons Radar Dragons Guide
RuneScape Merching Guide
Pokemon Sun and Moon Post Game Activities List
Pokemon Sun and Moon Competitive Breeding Guide
Overwatch 3v3 Mode Comprehensive Guide
MapleStory V Matrix Optimization Guide for All Classes
LoL AD Carry Laning Tips
Clash Royale Deck Building Tips from Pros
Heroes of the Storm Tips for Ranked Play
Pokemon Go Tips for Playing More Efficiently
Overwatch Roadhog In-Depth Guide
Heroes of the Storm Abathur Advanced Tips
Heroes of the Storm Common Hero Mistakes
Overwatch Roadhog Tips and Tricks
Paragon Jungling Tips
Paragon Countess Build and Guide
LoL Leaguecraft 101 Summaries
Pokemon Sun and Moon Poke Pelago Comprehensive Guide
LoL How To Un-tilt Yourself Guide
Clash Royale Inferno Dragon Strategy Guide
Clash Royale Counter Elite Barbarians Guide
Battlefield 1 Destroying Heavy Tanks Guide
Clash Royale Electro Wizard Challenge Tips
Paragon Carry Role Murdock Guide
Paragon Countess Ability Penetration Guide
Paragon Bronze To Top 100 Advice
Paragon Complete Cards List
Paragon Ward Placement Guide
Pokemon Sun and Moon Making Most of Festival Plaza
Heroes of the Storm Rexxar Guide
Heroes of the Storm Climbing Out of Low Ranks Guide
Heroes of the Storm Zarya Comprehensive Guide
Pokemon Sun and Moon Island Scan Guide
Pokemon Sun and Moon Festival Plaza Guide
Pokemon Sun and Moon Bottle Cap Farming Guide
Pokemon Sun and Moon Get a Salamence In The Beginning Guide
Pokemon Sun and Moon Getting Perfect Chaining Smeargle Guide
Pokemon Sun and Moon Level to 100 in 2 Hours Guide
Pokemon Sun and Moon High Levels Experience Guide
Guild Wars 2 Ascended Gearing Guide
Dota 2 Playing A Good Support Early Game Guide
Dota 2 Support’s Items Complete Guide
Clash Royale Furnace Complete Guide
Clash Royale Graveyard Comprehensive Guide
CS:GO Becoming A Smarter Player Guide
Heroes of the Storm Map Strategies
Clash Royale Miner Complete Guide
Heroes of the Storm How To Lane Guide
Heroes of the Storm Beginner’s Complete Guide
Overwatch Junkrat Team Oriented Play Guide
Clash Royale Lava Hound Basic Guide
Overwatch Carrying As Support Guide
Battlefield 1 Important Tips
Overwatch Hero Meta Tier List
Rocket League Offensive Positioning and Rotation Guide
Repairing Your Credit Score Guide
Pokemon Sun and Moon Demo All Obtainable Items Guide
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Overwatch Mercy In-Depth Guide
Dragon Nest What To Do After Level 93
Dragon Nest Leveling 1 to 93 Guide
Dragon Nest What Class to Play Guide
Elite Dangerous Weapon Damage Stats List
Elite Dangerous Fixed Weapons Guide
Elite Dangerous Circle Strafing Guide
Heroes of the Storm Low Tier Ranked Climbing Guide
Destiny Light Level Boosting Caps List
WoW Legion Mythic Dungeons Tips and Guide
WoW Legion Classes Overview Which to Pick Guide
Path of Exile Identifying Valuable Items Guide
LoL Vi Advanced Tips and Tricks
Yu-Gi-Oh! Ojamas Guide
War Thunder Best Tier 4 Grinders Guide
Duelyst Swarm Abyssian Guide
Duelyst Solo Challenge Solutions Guide
Duelyst Budget Lilithe Decklist and Guide
Duelyst Backstabhai S-Rank Deck Guide
Clash Royale Musketeer and Ice Spirit Techniques and Combos
Clash Royale Ice Golem Advanced Techniques and Combos
Overwatch Peripherals, Settings and Posture Guide
Overwatch Streamers To Watch for Each Hero
Destiny Power Level Past 365 Light Guide
Osu! Improving Yourself Guide
Destiny 365 Light Without Fireteam Guide
Evolve Competitive Perks Setup For All Roles
Evolve Hunter Tips and Advice
Evolve Assault Competitive Perks Guide
Pokemon Go Getting Maximum Coins From Gyms Guide
Clash Royale Giant Bowler Decks and Counters Guide
Clash Royale Lava Hound Ultimate Guide
Clash Royale How to Use Every Legendary Guide
Clash Royale Mega Minion Guide
Clash Royale Inferno Dragon Guide
Rocket League Ground Dribbling and Flicks Guide
Hearthstone How to Practice Effectively Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Overwatch Lucio Healing Guide
SWTOR Warzone Mechanics Guide
Black Desert Online Grind Spots Etiquette Guide
MH Generations Monster Drops Getting What You Want Guide
Overwatch Playing Against Mei Guide
Overwatch Zarya Energy Guide
Pokemon Go Important Tips Guide
Overwatch Ana Healing Guide
Pokemon Go Countering Less Common Gym Defenders
Pokemon Go Countering Dragonite and Snorlax
Pokemon Go Base Catch and Flee Rates
Destiny Reputation Guide for Leveling
Summoners War Trial of Ascension Full Guide
SMITE Xing Tian’s Mountain Guide
War Thunder Flight Energy Guide
Clash Royale Sparky Elixir Management Guide
Overwatch Getting Good with Reinhardt Guide
Clash Royale Ice Spirit Strategy Guide
Overwatch Achievement Guide
Overwatch Healing Guide
Pokemon Go Weave DPS Best Movesets Guide
Pokemon Go Countering Grass Type Gym Defenders
Clash Royale All Tank Units Guide
Pokemon Go Holding Gyms For 5 Days Guide
Overwatch Lucio Speed Buff Guide
Overwatch Bastion Tips
Clash Royale Log Spell Guide
Pokemon Go Countering Water Type Gym Defenders
Pokemon Go Countering Fire Type Gym Defenders
Pokemon Go Buddy System Distance Per Candy List
Clash Royale Using Each Card on Defense Guide
Overwatch Genji Dragonblade Guide
Overwatch Reinhardt Guide
Overwatch Being Nano-Boosted by Ana Guide
Overwatch Mercy Detailed Guide
Evolve Renegade Abe Guide
Monster Hunter X Switch Axe Combo DPS Guide
Monster Hunter X Switch Axe Infinite Burst Combo Guide
Evolve Assault Unlock Priorities Guide
Evolve Support Unlock Priorities Guide
Evolve Medic Unlock Priorities Guide
Evolve Jack Guide
Black Desert Online Kunoichi PvP Guide
Brave Frontier Endless FG Guide
Overwatch Competitive Play Guide
Overwatch Pharah Beginner’s Guide
Clash Royale Sparky Troop Countering Strategies Guide


Leave a Reply