Miscrits Strongest Team Setup (Sunfall Kingdom) Guide

Miscrits Strongest Team Setup (Sunfall Kingdom) Guide by Mania Gow

Hi, guys! This guide indicates the best Miscrits to use in order to build strong teams for Sunfall Kingdom. This guide is for all the players who are in need of tips about good choices for Miscrits and building strong teams. And just like before, I will tell you the best choices of Miscrits as well as the skills you should Enchant in Sunfall Kingdom.

*General Strategies:
– If you are in advantage you can raise your stats, use HP potion and overpower your foe miscrits.
– If you get double turns and your foe miscrits is one turn away from faint, raise your miscrit stats and then attack.
– If your foe´s miscrits faints from a Poison move, you get a free turn, so if your foe…

  • …would get a double turn, now he gets 1 turn only.
  • …would get a turn, you will attack first.
  • …you would attack first, now you can attack twice.

Introduction:
– Every element will have its own designated section for easier searching.
– All the recommended moves as well as enchantments will be listed down.

Nature element is effective against Water miscrits and their weakness is Fire
Nature`s most popular miscrits on SK are the trio of dark nature miscrits and Kelpa.

DARK CUBSPROUT

Dark Cubsprout is the Best PA sniper on SK when it comes to nature, if you need a PA miscrit with speed while keeping great attack and own negate weakness as DFP have, this is your miscrit.

Moves To Enchant And Enchant Bonus
Unbreakable (22) enchant bonus +3 buff
Gilly Weed (25) enchant bonus +5 HP
Wicked Willow (28) enchant bonus +4 dmg
Dark Ferocity(30) enchant bonus +5 dmg

Best levels on Battle Arena are:

10- Is DC best level to act on battle arena, while he doesnt have any tricks to protect himself, he can use his double turns to deal massive PA damage with dark gash and at this lower level his normal defenses wont get the in the way much.

19- You would start with double turns and use Merciless twice and then go for the offensive, if you think the attack boost wasnt enough, on every next fight you are in you will use it once and attack with Claw just after.

Miscrit Level 30 Strategies

He is the best Sniper there is on SK if this wasnt enough he isnt a normal sniper either, most snipers you see are EA based, but this one can go through your defenses and strike really hard on most miscrits with PA damage.
Since he is this quick you will either focus on sniping or using the double turns to get an edge on them.

For the double turns you would start with Unbreakable and do it for as many times as you can and still beeing able to heal all with one potion, when you do you will be within 4-5 buffs with Unbreakable and now you will attack with with elite PA and block with 56-70 defense boost aswell, making him a perfect miscrit to go with double turns.

Dont forget that he can now aswell negate own weakness as Dark Flowerpiller can.
If you are looking for a nature sniper but your team is short on PA miscrits, this is your best choice.

DARK FLOWERPILLER

Dark Flowerpiller is the best choice when it comes to EA Snipers on SK, she is quick deadly and have a great set of skills like two poisons and own negate weakness skill.

Moves To Enchant And Enchant Bonus
Confuse (7) enchant bonus+5% acuraccy
Toxic (13) enchant bonus +5% acuraccy
Photosynth (19) enchant bonus +5 heal
Blitz (22) enchant bonus +10% acuraccy
Venom (28) enchant bonus +10% acuraccy
Dark Bugs (30) enchant bonus +5 dmg

Best levels on Battle Arena are:

13- Having the chance to strike twice in a row to add Confuse, Toxic and dark sting to the mix, you can use this 3 moves with double turns like this:
– Use Confuse twice or untill you hit, if you do hit the first hit, you will get a free turn to use Toxic and then attack.
– Use Toxic and then hit your foe, at this lower levels toxic does major damage and should be used always when possible.
– Hit Toxic and go for the Confuse is also a good choice, since even if you miss Toxic is still taking massive damage from your foes.

25- To add to the level 13 strategies there is Photosynth, Blitz to finish with Mother Nature.
-Photosynth to negate weakness to fire while healing 5 Hp.
-Blitz for a clean last hit, since while enchanted it wont miss.
Dont forget Confuse and Toxic are still very effective and should be used at level 25 aswell.

Miscrit Level 30 Strategies

You will strike for the double turns with her, since they come easily unless you want to use her as sniper for miscrits like snorkels.
If you do get the double turns you will go for Confuse and if you do hit on the first time, you will have now 3 turns instead of 2 on confuse, on the first 2 you will use Venom followed by Toxic and finishing it with Dark Bugs, dont forget every new fight you get into to give them Venom and followed by Toxic only on tanks and such, leaving double poison for first fight and tanks only.

Even though you wont be using double poisons all the time, you will be using Venom most of the time and repeat so every time it were´s off, its even a great help to cast Confuse, since if you miss Venom will stil deal him damage and when you do hit confuse you can go for Venom again right away.

If your foe is about to faint by poison let him faint that way, you will get a free turn if he does, so you should heal instead of attacking.

For a finishing blow you should always use blitz enchanted because it cant miss.

DARK GRUBBEAN

Dark grubbean is the safest bet when it comes to a good Nature Tank on SK, he has good enough stats for a tank and skills are really useful when used together.

Moves To Enchant And Enchant Bonus
Toxic (13) enchant bonus +5% acuraccy
Confuse (19) enchant bonus +5% acuraccy
Intimidation (25) enchant bonus +3 debuff
Destruction (28) enchant bonus +10% acuraccy
Dark Terraform (30) enchant bonus +10 heal

Best levels on Battle Arena are:

16- This is his best level to use Mush and Toxic since miscrits have less defenses and Hp at this point.
You always start a battle with Toxic, since it will give you an edge over the whole battle, after Toxic is in, you can either buff your PA with a potion or just keep on going with Mush, when Toxic effect is off use it again.

19- At this level (if you choose this one instead of 16, make sure you WILL use Confuse, if not 16 is the best level for him) you will use Confusion and Toxic to defeat your foes, start with Toxic, that way even if you miss confuse later on, Toxic will cover your losses taking his Hp over time.

28- You will start your battle with Confuse and use two Intimidations and then go for Destruction, on your next fights you will start with one Toxic or one Intimidation to give you an advantage over him.

Miscrit Level 30 Strategies

Dark Grubbean sturdyness makes him a good miscrit to use at level 30, if this wasnt enough he will be focusing on Confuse and Toxic with a little of Intimidation in the mix.
You will start your fight with Toxic first and then go for Confuse as that even if Confuse misses Toxic will still give them damage untill Confuse does hit, after it does its a good idea to use Destruction twice and refill Toxic on the way while you keep on the pressure with Destruction to end with Dark Teraform to heal you 10 HP back.

On the next fights you will focus more on hitting Toxic and 2 intimidations to get easy victories over them without loosing much Hp on the process (always keep the pressure with Toxic).

KELPA

Kelpa is the best choice when it comes to Nature Tank, although this can only be true if you get a good roll of randoms, if you want a safe bet for Nature as a Tank go for Dark Grubbean.

Moves To Enchant And Enchant Bonus
Confuse (1) enchant bonus +5% acuraccy
Pollen (19) enchant bonus +20% whreak havoc
Intimidation (25) enchant bonus +2 debuff
Destruction (28) enchant bonus +10% acuraccy
Garbage Heap (30) enchant bonus +1 dmg per hit
*Garbage Heap does 6 dmg enchanted so the damage is 6×6 for 36 damage total!

Best levels on Battle Arena are:

13/16- Here you can decide your course of action you can focus on EA on level 13 or on PA on level 16 depending on your randoms.
For both you will start with confuse to be focusing on attacking and use Body Shield if you encounter a strong PA miscrit so you can subdue him easier and finishing with either EA or PA.

22/25- Here you will focus on Pollen, Confuse, Lotus and Intimidation.
You will start with Confuse and use Pollen twice for Confuse/Sleep users or use Body shield for a bonus, dont forget that at level 25 you would be doing Intimidation instead.
On your next fights you can go for Intimidation once for an edge over him or Pollen for the ocasional miss.

28- At this level you will pretty much do what you did on level 25, but you will use Destruction instead of Lotus.

Miscrit Level 30 Strategies

With Kelpa theres always alot of options may it be intimidation against last miscrit, so they have no way to defeat you or Pollen to stop any Sleep/Confuse user not to mention own Confuse and 2 ways to finish every battle shes in.

You would start with Confuse and when it hits go for one intimidation or pollen to follow with one attack.
On your other fights you will focus more on attacking than using debuffs, although when the time is right you will either use Pollen on Confuse/Sleep users to stop completly any chances he had to spam you thoose moves or intimidation to stop his last miscrit from dealing you massive damage.

With Kelpa you have a safe bet since she can either go for PA or EA for damage, even though one cant miss and the other might miss a little too much i will show you just below how to complement that (dont forget to use destruction as your last hit, since once enchanted it wont miss).

You can always do 1-2 pollens per fight to complement the misses you get with Garbage Heap.

Water element is effective against Fire miscrits and their weakness is Nature.
Water´s most popular miscrits on SK are D. Prawnja, D. Snortus and Snorkels.

DARK PRAWNJA

Dark Prawja isnt the best PA Tank right now, but due to Dark Snortus being hard to get or you missed your chance when it was released, if you cant get a Dark Snortus and you want a PA tank for Water this is your best alternative.

Moves To Enchant And Enchant Bonus
Sleep (7) enchant bonus +5% acuraccy
Acid Rain (13) enchant bonus +5% acuraccy
Overwater (19) enchant bonus +5 heal
Unbreakable (25) enchant bonus +3 buff
Hydro (28) enchant bonus +4 dmg
Dark Clamp (30) enchant bonus +5 dmg

Best levels on Battle Arena are:

16/19- At this level you will focus on Claw and Acid Rain mainly, only to use sleep to do a switch for a critical hit.
You will start with Acid rain and complement it with Claw as when Acid Rain wered off, you would cast it again and again on this cycle, making battles at this level go around Acid Rain + Claw combo.

At level 19 you would add Overwater to negate your weakness against Nature.

Miscrit Level 30 Strategies

You will start your battle with Sleep and use two times Unbreakable, for the other fights you can start with Acid Rain and complement it with the use of unbreakable, do this little combination some times untill you reach a strong enough defense level, so that you can heal now and continue your fights with a buffed up miscrit that can be able to almost defeat a whole team.(Use Acid rain as much as possible)

With sleep you can also trade for a quicker miscrit and get one extra turn, you get 2 instead of 1 so you can buff/debuff one stat and attack after.

DARK SNORTUS

Dark Snortus is the Best Choice when it comes to SK Water PA Tanks, he has great defenses and skills that can easily make him the BEST Water Tank.

Moves To Enchant And Enchant Bonus
Confuse (07) enchant bonus +5% acuraccy
Sprint (19) enchant bonus +5 hp
Sludge (25) enchant bonus +3 debuff
Hydro (28) enchant bonus +4 dmg
Dark Turtle Terror (30) enchant bonus +5 dmg

Best levels on Battle Arena are:

13- At this level you would start with Confuse followed by two Tickles and then attack with D. Snortus Rush, for every next fight you would do you will start with one Tickle and go for the offensive.

25- You will start your battles with Confuse and then go for two Sludges before going for Thump, on every next fight you enter you will use one Sludge before attacking again.
Sprint can also be useful if used right as you can see just below.

Miscrit Level 30 Strategies

D. Snortus its slow but powerfull, you can use Sprint as you are 1 hit from defeating your foe, if you went last and you use sprint, if you are now quicker than his miscrit you will now strike again, skipping your foes turn, next miscrit that shows up, if he is slower than you, you will get another chance to hit him before his turn starts.

You will start with Confuse and use thoose turns to use Sludge twice and carry on the battle with a -28 defense edge over your enemy.
For the next fights you will focus on Sprint as you saw above and mainly if it is possible to do and start thoose fights with one sludge to give you a little edge over them while finishing the job with D. Turtle Terror.

If you are against his last miscrit its advised to use tickle to make sure this last 1 on 1 its a easy win for you.
For last hits Thump can be a good choice, while healing 5 HP can seem low, might be the difference between winning and loosing.

SNORKELS

Snorkels is the best Sniper When it comes to SK, even though his skillset is pretty average, his sniper abilities can easily take down any fire miscrit.

Moves To Enchant And Enchant Bonus
Tikle (13) enchant bonus +2 debuff
Wallop (25) enchant bonus +4 dmg
Merlin Beard (28) enchant bonus +3 buff
Fin Wave (30) enchant bonus +5 dmg

Best levels on Battle Arena are:

13- You will start with double turns and go for two Tickles on a row and then go for the offensive, at your next fights you will start with one Tickle and go for the offensive with Super Splash.

22- Here you would still enter with double turns but now you can either use Feebler or Tickle as you see fit and then go for the kill with Geyser, on your next fights you would start with one Feebler or Tickle and then attack just after.

Miscrit Level 30 Strategies

Although Snorkles doesnt have any skill as Confuse or Sleep he can still be as useful if used right and taking advantage of his double turns.

You would start with thoose said 2 turns and you would do Merlin Beard up to 2-3 times, after you do you will focus on carrying on the battle with a much better EA to complement the already powerfull Fin Wave to deal great damage to any miscrit you fight with, tickle can be a good move against last miscrits so that they cant fight you back due to their power is fading away turn by turn.

Fire element is effective against Nature miscrits and their weakness is Water.
Fire in SK is popular by his trio Ignios, Blazebit and D. Flue

BLAZEBIT

Blazebit is a safe bet with a skill that cant miss and Merlin Beard to boost its damage, still its easier to get a good ignios, if you arent focusing on PA, then you should grab a ignios instead.

Moves To Enchant And Enchant Bonus
Confuse (19) enchant bonus +5% acuraccy
Merlin`s Beard (25) enchant bonus +3 buff
Thumb (28) enchant bonus +5 heal
Liquid Magma (30) enchant bonus +10% acuraccy

Best levels on Battle Arena are:

13/16- Here you can focus on level 13 or 16 as i will explain below.
At level 13 you would start with Tickle and then use Bombard, on every next fight you were on you would again start with one Tickle and then attack with Bombard.
What is special on this level is that BB is the only miscrit with a 16 damage move level 13, so if you want to use EA only, this is your best level to do so.

At level 16 he will add Bash to complement the strategies you saw above, the difference is he can explore his foes weakness with either PA or EA.

19- Here you will use all you saw above, but you will be adding Confuse to the mix, you would start with double turns and go for Confuse, if you do hit on the first try this time you have 3 turns to work on and you would use Tickle twice and go for the offensive with either Bash or Bombard, every next fight you were on you would use one Tickle and strike back.

25- This level is more suited than 22 since his Brimstone lacks power compared to some skills at this level, so you will be focusing on Merlin Beard.
You will start with double turns and use Confuse, if you hit on the first try this turn confuse will last you 3 turns and you will be using Merlin Beard 3 times aswell, after you do you will start attacking with Brimstone, if you see the damage you are doing is still not enough, on every next fight you are in you will start with one Mearlin Bearb followed by the attack.

Miscrit Level 30 Strategies

Blazebit can have max speed and with that comes double turns if you have that chance and your foe is one attack away of fainting you can use merlin beard and then attack.

But you will focus on starting the battles with double turns with Confuse, if you do hit your first try you will have this time around 3 turns instead of 2, and you will use them to use Merlin beard 4x on a row and after that you will continue your fights with the safe Liquid Magma that cant miss and finish the fights with Thump for the chance of healing 5 Hp back, might seem 5 hp is weak, but can be the difference between winning and loosing.

DARK FLUE

Dark Flue is the Best choice for a Safe tank as Fire miscrit on SK, although ignios can reach his defenses with his randoms, this is the best choice for a safe PA tank.

Moves To Enchant And Enchant Bonus
Confuse (7) enchant bonus +5% acuraccy
Debilitate (22) enchant bonus +3 debuff
Brimstone (25) enchant bonus +20% wreak havoc
Dark Mighty Bash (30) enchant bonus +5 dmg

Best levels on Battle Arena are:

16- You will start with Confuse and then use two Tickles, after you do you will attack with Bash, on every next fight you enter you will use one Tickle and go for the offensive again.

Miscrit Level 30 Strategies

You will start your battle with Confuse and either follow with two Debilitates against strong PD tanks or go direclty for the offensive with Dark Mighty Bash.
On your follower fights you will start with 1 Debilitate for a little debuffing and then start attacking with D Mighty Bash.

If you see that your foe is healing his miscrit you should use debilitate so that if he keeps healing his miscrit will keep Loosing more and more hp untill healing is worthless.
If its your foe last miscrit tickle is a good move to use againt him and them attack to win!

IGNIOS

Ignios can easily be by far the Best Fire miscrit when it comes to SK, has great skillset and great stats enough to be either Tank or EA Sniper or with a little of luck both at the same time.

Moves To Enchant And Enchant Bonus
Ignite (1) enchant bonus +2 buff
Confuse (19) enchant bonus +5 acuraccy
Magic Eraser (25) enchant bonus +3 debuff
Reaping Flame (30) enchant bonus +4 dmg

Best levels on Battle Arena are:

7/10- Here you would focus on Ignite and use it until you need to heal, then heal all at once and go for the offensive with great EA while you deal massive damage.

19- Here you would use your double turns and start with Confuse Followed by two Ignites, after you do you will start attacking with engulf, on every next fight you are in you will start with one Ignite and then start attacking with Engulf.

25- Here you will do pretty much what you did on level 19, but you will start with confuse followed by 3 Ignites and every next fight you would enter you will start with Magic Eraser instead (beeing your foe EA based), if not go directly for the damage with Passion.

Miscrit Level 30 Strategies

Ignios skillset is very useful and if used right can do all the difference.
You will start your fight with Double turns if possible and go directly for Confuse, if you do hit it on the first try you will have 3 turns on confuse, you will use either 3 Magic Eraser (perfect for mun kee buffers) or 3 Ignites to boost even more your power (Recomended) as you will finish them with Reaping Flame.

For other fights you will always use one Magic Eraser on EA miscrits to get a great advantage over them and then smash them with Reaping Flames, not to forget to use Reliable Fire as last hit, since it wont miss.

Earth element is effective against Ligthning miscrits and their weakness is Wind.
Earth miscrits are know for their strong PA and PD and have alot of popular miscrits.
Earth SK best miscrits are Digsy, Drilldent, and Fennie.

DIGSY

Digsy is the best Choice for a Overall defensive tank miscrit when it comes to Earth, although his last attack doesnt do 29 damage or his PD and Hp are as strong as Drilldent, his skillset is the best on ANY earth miscrit on SK and he have Double Edged to boost his damage several times.

Moves To Enchant And Enchant Bonus
Double Edged (13) enchant bonus +1 buff
Sandstorm (19) enchant bonus +10 heal
Rock Throw (22) enchant bonus +10% confuse
Sludge (25) enchant bonus +3 debuff
Unbreakable (28) enchant bonus +3 buff
Ruthless Bite (30) enchant bonus +10% acuraccy

Best levels on Battle Arena are:

16- Here you will focus on Claw Double Edged and Sandstorm if you decide on levele 19.
You will start with one Shield Up followed by two Double Edged for +32 Attack Bonus, after you do your battles will become so much easier to win.
To maintain some balance between attack and defenses you will use one Shield Up for every two Double Edged, when this is performed one heal and go for the offensive is all you need to do.

Miscrit Level 30 Strategies

Even though Digsy does not own any Sleep or Confuse skill he can be even more dangerous than that if used right as i will show you now.

You will start the battle with Unbreakable and keep doing so until they deal you less than 10 damage (dont worry i know you will need to use almost all your HP potions for this, but its a safe bet), after such you will be using it sometimes more and Heal with Sandstorm, since now its all you need to heal yourself up, after doing 4 more Unbreakables you will do Double Edged from 5-6 times, now you are able to heal yourself and strike with huge damage using a move that cant miss to win your battle with ease.

DRILLDENT

Drilldent is the Strongest SK Earth Miscrit when it comes to physical prowess and now with relics its easy to equip with with ED relics to make him a overall tank.

Moves To Enchant And Enchant Bonus
Sleep (7) enchant bonus +5% acuraccy
landslide (22) enchant bonus +4 dmg
sandstorm (25) enchant bonus +10 heal
hyper power (28) enchant bonus +3 buff
Screwdriver (30) enchant bonus +4 dmg

Best levels on Battle Arena are:

13- Here you will start with Sleep and use two Feeblers and if you´d like keep on using, if you see his defenses are hitting 0 use it once more and you can do 1-hit Ko move on him, every next fight you are in you will use one to two Feeblers and then go for the offensive.

19- Here you would start with Sleep followed by two Feeblers and on every nect fight you would enter you would do one to two Feeblers before attacking, but here you will be using bash.

Miscrit Level 30 Strategies

Drilldent its a straight forward guy, so he will only buff himself one time and then go directly for the damage with Screwdriver.
You will start with Sleep and Hyper Power twice on the beginning of battle, after such you will continue with a boost on attack to complement his 29 dmg move.

You can use sleep and change to a quicker miscrit than his and get 2 turns instead of one, on the first you use a buff/debuff on the second you attack.

FENNIE

Fennie is so far the best choice for EA Sniper there is on SK as Earth, being the only earth miscrit on this list with massive Speed is your best choice to snipe some TC while avoid being attacked by Mun kees and she she is more versatile on skill since she learns Confuse while the others dont.

Moves To Enchant And Enchant Bonus
Overwhelm (22) enchant bonus +10% acuraccy
Confuse (25) enchant bonus +5% acuraccy
Unbreakable (28) enchant bonus +3 buff
Sandclash (30) enchant bonus +5 dmg

Best levels on Battle Arena are:

19- Here she will start with double turns and go for two Tickle before she starts attacking with Stalactite, on every next fight you enter you will do one Tickle and then go for the offensive again.

Miscrit Level 30 Strategies

Fennie will focus on the double turns and start with Confuse, if it does hit on the first of the two turns, she will be able to attack 3 times instead of only 2, with this advantage in mind you will use Unbreakable 3 times on a row for a +42 on both defenses edge just when the battle started, after this you can use Confuse some more or go directly for the attack with Sandclash while finishing her battles with Overwhelm, since once enchanted it wont miss. (keep in mind to do this combination you either need to be sure your foe doesnt have wind miscrits or that you have a negate ready, since if you switch all that boost on defenses was for nothing).


Wind element is effective against Earth miscrits and their weakness is Ligthning.
Wind miscrits on SK have alot of elemental potential.
Wind strongest miscrits are leggy, mun kee and winnebeargo.

DARK EQUESTRION

Dark Equestrion arrives, much stronger than her normal counterpart and with Elite EA she can be as useful or more than a mun kee and can keep any confuse/sleep immunity without much trouble, making her a must have when it comes to wind.

Moves To Enchant And Enchant Bonus
High Focus (13) enchant bonus +5 Heal
Merlin´s Beard (22) enchant bonus +3 Buff
Wallop (25) enchant bonus +4 Dmg
Unbreakable (28) enchant bonus +3 Buff
Dark Lullaby Wind (30) enchant bonus +6 Dmg
*Dark Lullaby Wind is a 25 dmg move that can cause sleep.

Best levels on Battle Arena are:

13- At this level you will focus on High Focus and Air Dance.
You will start with Air Dance and when you get damaged you will use High Focus, will heal 5 hp back and get all your abilities to 100% acuraccy so they wont miss anymore, with that edge for you and 20% chance to cause poison on Air dance she can be useful at this level.

19/22- At this level you will focus on High Focus and add Dive not to forget Merlin Beard level 22.
You will start with one High Focus to make sure none of your skills will miss anymore, when you are sure of that you can easily defeat your opponents with Dive since she have great stats to back her up.

At level 22 she will learn Merlin Beard, although she doesnt have a 24 dmg move for this level she can start with High Focus and use Merlin Beard the number of times she can until heal back all at once, once you do this you will start attacking, for your next fights you will start with one Merlin Beard and go for the offensive again with Dive.

Miscrit Level 30 Strategies

You will focus on Unbreakable, Merlin Beard, High Focus and Dark Lullaby Wind.
You will start with High Focus to make sure every one of your skills will hit easily, after you do you will either go for Dark Lullaby Wind to strike a Sleep and then use Merlin Beard or start with the basics (recommended).

You will start using one High Focus followed by Unbreakable until you can heal all at once, after you do you will use D. Lullaby Wind and when you strike a Sleep you will use Merlin Beard twice and then start attacking again, for every next fight you are in you can either start with one Unbreakable or one Merlin Beard and then resume the battle (this depends on your situation on battle).

MUN KEE

Mun Kee is the best SK Sniper there is when it comes to EA, although this one isnt a safe bet, ig you get a quick one with good enough Hp he will be one of your best miscrits!

Moves To Enchant And Enchant Bonus
Cool Breeze (16) enchant bonus +5% acuraccy
Tickle (19) enchant bonus +2 debuff
Overwhelm (25) enchant bonus +10% acuraccy
Deep Sleep (28) enchant bonus +20% chance of wreak havoc
Zen Zephyr (30) enchant bonus +5 dmg

Best levels on Battle Arena are:

22- Here you will start with Double turns and use Tickle twice and do so until your foe cant deal you more than 13 damage, then heal with Cool breeze and you will have a chance to buff yourself with items for your next fights or just attack while you heal, for your next fights you will start with one Tickle to two and then use some cool breeze while you attack with Cyclone.

28- Here you will strive for the double turns and start with Deep Sleep if you do hit with it on your first try you will have 4 turns instead of 3, normally people would boost his EA twice and the same for ED or PD with potions so he is ready for everything while using Cool Breeze since now they cant give you that much damage and finish with Cyclone for a easy match, but if you cant afford the items use Tickle 3 times and attack or if you entered already hurted use Cool breeze 3 times for +45 heal, for every next fight you enter you will start with one potion to boost attack/defense or one Tickle followed by Cyclone.

Miscrit Level 30 Strategies

You will try to enter the battle with double turns and go directly to Deep Sleep if you do hit on the first try, this time DS will last 4 turns instead of 3, with this in mind you will focus on Potions and use them depending on the situation

– If your opponent have Only EA miscrits or 3 of them are EA based miscrit you will give him +20 ED, +17 ED and +14 ED on a row, after such devastating buff he will either go directly for his PA miscrit or really give you a easy battle, for your second Deep Sleep you will give him EA only and you wont need to use it again, since this will be enough to give you a great edge.

– If your opponent have balance teams you will give him +20 ED, +20 PD and +20 EA, for the second Deep Sleep you will use EA +17, EA +14 and PD +17 and not to use Deep Sleep again for the duration of this battle.

For thoose who cant afford spending that many potions will focus on Deep Sleep and Tickle combination instead, you would Hit Deep Sleep and use Tickle twice before hitting your foe, making him loose enough attack to make you stronger on that fight.

Deep Sleep Tips
-There is no need to keep on doing Deep Sleep over and over the battle since the more you use it, the more times it will miss on you.
Moves like Complete Confusion and Deep Sleep should only be used two or three times per battle.
The best time to hit Deep Sleep is always when you get a double turn, since even if you miss you will still have another turn to try it out.

-If you notice his miscrit isnt that dangerous to you, there is no need to use Deep Sleep on him, you will save DS only to use it against foes as strong as your Mun Kee is or against sturdy Tanks.

-Last but not less important if your foe switches to Lightning DONT use Deep Sleep right away, chances are will miss and you get a critical or two before you can hit DS again, the first thing you will need to do is use Negate Weakness and just after go for DS strategies.

WINNEBEARGO

winnebeargo is the best choice for PA miscrit and a EA killer since he have great ED and great PA he can easily block attacks from EA miscrits while dealing massive damage back!

Moves To Enchant And Enchant Bonus
Lightning Rod (7) enchant bonus +5 heal
Cyclone (22) enchant bonus +4 dmg
Well Rounded (25) enchant bonus +10% acuraccy
Laser Focus (28) enchant bonus +15 hp
Mauling fury (30) enchant bonus +5 dmg
*Well Rounded is a move with 75% acuraccy enchanted that boosts all stats by 8.

Best levels on Battle Arena are:

19- You will start with Tickle for normal battles or Body Shield against PA miscrits, after you do you will attack with Bash, every next fight you enter you will use one tickle to make your work easier or again Body Shield if he is a PA based miscrit (when you do use Body shield you will be using it much more than once, you might need to use it up to 5 times to make you strong enough so you can defeat him easily).

Miscrit Level 30 Strategies

You will start by using Mauling Fury so that you get some damage yourself, after you get hitted you will use 2 Laser Focus while healing yourself back for +30 Hp and now Well Rounded acuraccy is really high.
You will now use Well Rounded a great ammount of times untill your foes can no longer deal you high damage, after this you will heal back with Hp potion and defeat your opponent with Mauling Fury.

Ligthning element is effective against Wind miscrits and their weakness is Earth.
Lightning SK miscrits are known for their potential on speed and elemental attack!
Lightning SK best miscrits are Beelzebug, Boltzee and Thundercracker.

BEELZEBUG

Beelzebug the fastest SK Lightning Miscrit, he is by far the safest bet when it comes to EA Sniper and can easily take care of Mun Kees for you.

Moves To Enchant And Enchant Bonus
Scorched earth (7) enchant bonus +10 heal
Sleep (19) enchant bonus +5% acuraccy
Wallop (25) enchant bonus +4 dmg
Hyper power (28) enchant bonus +3 buff
Stinger strike (30) enchant bonus +10% venom

Best levels on Battle Arena are:

13- You will focus on scorched Earth, Safeguard and Electrozap.
You will start with Safeguard and do so indefinitely until you need to heal, after you do repeat until your Hp is low now you will heal using Scorched Earth instead of potions since your foe cant deal you 10 dmg per hit, heal all your Hp up with SE and then start attacking with Electrozap 13 damage while you heal back every time your Hp gets low.

22- You will focus on sleep, safeguard and voltage.
You will start with Double turns and go for the Sleep if you do hit it first time you have 3 turns now instead of 2 and you will use Safeguard 3 times followed by Voltage, on every next fight you enter you will use one Safeguard and resume the battle with Voltage.

Miscrit Level 30 Strategies

With Beelz you will focus on the double turns and with them use Sleep first, if you do manage to hit the first one, your sleep will last 3 turns instead of 2, you will use Hyper Power 3x and and start striking with Stinger Strike and with luck activate its 10% of Venom for even greater damage.

BOLTZEE

Boltzee is the best lightning tank miscrit on SK with potential to have max defenses and strong HP and EA, he can be really sturdy and reliable not to mention can easily defeat mun kees.

Moves To Enchant And Enchant Bonus
Max power (13) enchant bonus +2 buff
Confuse (19) enchant bonus +5% acuraccy
Overwhelm (25) enchant bonus +10% acuraccy
Sludge (28) enchant bonus +3 debuff
Shock Smash (30) enchant bonus +5% acuraccy

Best levels on Battle Arena are:

13- You will start with Max Power and do so until you can heal all at once, after you heal all up at once, you will now start attacking with Bzzzzt, for every new fight you enter you will use one Max Power and resume the battle with Bzzzzt.

22- Here you will focus on Max Power, Confuse and Voltage.
You will start with Confuse and do Max Power twice, then resume with voltage for the win, for every next fight you enter you will use one more Max Power and then strike back with Voltage.

Miscrit Level 30 Strategies

With possibly both strong/max defenses at level 30 and one signature attack that lowers all foe stats he is really dangerous, he gets low damage from enemys attacks and can attack back with alot of power!

With this in mind you will start with confuse and use Max Power twice, after such you will defeat your foe and when you are against his second you will use confuse again and use Max Power two more times.
After you do you wont need to use more Max Powers and you will do 1 Sludge on the begining of the other fights, with a boost of 44 EA it will be easy for you to win over your opponent if you got great defenses on his randoms.

Using Confuse and follow with Sludge can be useful against ED Tanks and Mun Kees who negated their own weakness, so you will soft them up and deal with them with much more damage.

For the last hit you should always use Overwhelm since once enchanted wont miss.

THUNDERCRACKER

Thundercraker is the best choice for PA damage on SK as Lightning and can also strike with EA as easily, being well rounded with both strong attacks, ed and random speed to boost, he can easily be a great asset if you use him right.

Moves To Enchant And Enchant Bonus
High Focus (13) enchant bonus +5 heal
Voltage (22) enchant bonus +4 dmg
Sludge (25) enchant bonus +3 debuff
Venom (28) enchant bonus +10% acuraccy
Mace Smash (30) enchant bonus +10% confuse

Best levels on Battle Arena are:

10- At this level his main focus is the double turns and use Razzle Dazzle for damage since it can deal 13 damage for a level 10 skill.

16/19- Here you will focus on PA with Strike adding High Focus and Safeguard.
You will start with Safeguard twice with the double turns and then use it until you need to heal, heal all at once and use high focus once now, after you do go for Strike since now it cant miss and for every next fight you are in start with a Safeguard followed by Strike again.

22/25- At this level you will do the same you did above, but this time you will be using Voltage instead of Strike.

At Level 25 you will focus on Sludge instead of Safeguard and use the same tactics you saw on level 19.
If you arent going to use Sludge, then focus on level 22 only.

Miscrit Level 30 Strategies

You will focus on the double turns and start with High Focus followed by Venom (you might ask yourself why use High Focus and follow by Venom, the answer is simple, you will use High Focus to make sure all your skills will go up to 99% acuraccy and as such you can focus on Venom and other skills knowing this battle you wont miss any of them).

After you do High Focus followed by Venom you will go for either Mace Smash or Voltage (depending on foes defenses and relics) and every time Venom were´s off you will cast it again (dont worry its acuraccy its now 99%) and continue attacking for great results.
Dont forget if your foe faints from venom you get a free turn.

Advanced Miscrits Team Strategy

Team Formations/Combos

this combos can be done if you attack last on the beginning of a battle or even on the middle of the battle, you need to make sure you have the chance of a free turn following the rules you saw and the videos for explanations.

You start the battle with your slow nature miscrit for bait and if you encounter one fire miscrit, or he changes to a fire miscrit when he see your miscrit, you can change to snorkels, giving you a free turn to deal massive damage to that fire miscrit (beware of Dark Flowerpillers, since they can intercept your snorkels and deal him huge damage too!)
This combo can be used for other attacks too, since you are the slowest you can always change to another miscrit (ex you have kelpa your foe have digsy, you can quickly change to mun kee to deal a free blow too).

Same strategy as before with Dark Prawnja as first miscrit in your team and a quick fire miscrit.
Be warned against DFP it isnt easy to pull out since DFP has max speed, and if you want to pull this out make sure your foe dont have a snorkels with more speed than you, to counter this make sure you have a Dark Flowerpiller to back you up if your foe have a quicker snorkels!
This combo can be used for other attacks too, since you are the slowest you can always change to another miscrit (ex you have Dark Prawnja and your have a snorkels, you can quickly change to a Dark Flowerpiller and give him alot of damage!).

One of the best strategies here is fire/nature combo and one of the most effectives too!It works well with the 3 strongest fire miscrits, if a water miscrit attacks you first you switch to DFP to deal one even greater blow on his water miscrit!
this strategy is almost flawless, since your foe will have a hard time switching to a fire miscrit quicker than Dark Flowerpiller, you do a free hit with almost no chance of beeing attacked the same way, when they change to fire you can switch again or use Dark Flowerpiller photosynth.
DFP with max EA can even defeat normal snorkels in one hit so this is one of the best nature combos!
This combo can be used for other attacks too, since you are the slowest you can always change to another miscrit (ex you have Dark Flue and your foe have blazebit, you can still change to a snorkels and deal a powerfull hit!).

Here you can choose any earth miscrit you want and if you get attacked first you can switch to a lightning type and do the same damage he did to you.
Best earth miscrits to use here are miscrits with good ED so that you dont loose more hp than your opponent!
Digsy and fennie as earth miscrits + beelzebug as a lightning miscrit to do good damage on any wind miscrit like mun kee!
This strategy is good too, since its almost impossible for a fennie to overpower one beelzebug on speed, if they change to a fennie you can change too or negate your weakness and battle him![/LEFT]


This one is hard to acomplish since normally lightning miscrits are quicker than earth miscrits but it can still be accomplished if you are paired with a foe with a slower lightning miscrit.
Mun Kee/Fennie, since Fennie is the quickest earth miscrit and with luck it can be quicker than some thundercrackers to do this combinaton.
Be warned that if your fennie dont have over 75 speed, there might be some quicker mun kees that can still outrun her and deal alot of damage to you too.

In this combo if you get attacked first by a earth miscrit you can switch to a quick mun kee and give good damage back to him! here boltzee is the tank and go first to the battle and then you can switch to a quicker miscrit and still attack first!Here even boltzee beeing slow does the trick as long as you have a quick mun kee (works too with a slow Tundercracker and dark kiloray also).

Strong Miscrits Hitters

This miscrits are special, they block attack with low damage and can return back with a stronger blow, thoose are miscrits you should consider having on your team, since they can be really usefull, there are two types for miscrit hitters.

-The first is like Snorkels and Dark Equestrion, they can block physical attacks and strike back with elemental attack for massive damage against his opponents, you should keep miscrits like this ones.

-The second is like Digsy and Dark Snortus, they can block elemental attacks and strike back with physical attack for massive damage against his opponents, you should keep miscrits like this ones.

Explanation on How to Use Miscrits to their Max Potential!

Balance on Every Miscrits Team

You should always have a balanced team, you should always try to have PA and EA miscrits on your team, and such the same goes for having miscrits with good ED and good PD, speed is important too but not as important as this, with relics and traits comming wont be easy to have only PA or EA and still be that effective, you might end up against a foe that trained all his miscrits to full ED, if that happens while you are using a full EA team, he will have the advantage over you and the same goes for PA, try to be moderate on your miscrits.

Good Miscrits Formations

Good formations goes around getting miscrits by the order of weakness, so that if some water miscrit defeats your fire crit in battle, you have a dfp right there to rescue you, for this you should always try formations like:

Slow, Quick, Slow, Quick
(When slow speed, the lower the speed the better)
This formation allows you to use a slow PA miscrit to deal great damage, and if the need arrives you can switch to your quick EA miscrits get a free turn and deal a critical on your foe, on this example you can do it twice using this formation, beeing slow miscrits with PA and quick miscrits with EA to deal criticals.

Slow, Quick, Quick, Slow
This teams leaves his last miscrit vulnerable for your foe first hit, but this miscrit can deal with that kind of damage.
First part of the team works as you saw on the combination above, but this one blocks your foe from doing turns on your right after you do it to them, even though they can deal a free turn on your last miscrit, with good strategy it wont change the outcome.

Mun Kee, DP, Ignios/BB, DFP
(DP, DFP, and fire miscrit formations can change, but Mun Kee is always at first on thoose teams)
Normally this combos are seem on mun kee based teams, this needs first on the team mun kee and use his deep sleep to switch to a miscrit that is your weakness to boost his stats once and then deal a strong critical, this combination is used on alot of teams.

Quick Miscrits ONLY
Sometimes all you need is a full quick team, leaving the speed system almost aside, you wont have or deal double turns easily here, same goes for your foe, uses less thinking and relies more on miscrit moves alone.
Teams like this use random speed and strong/max speed miscrits.

Miscrits In-depth Combinations

This combinations use all 3 related elements, so you will always have a miscrit to counter his miscrit if both use similar types, having only 2 of the 3 can leave you wide open for a counter that you cant counter back, giving your foe the advantage he needed.
Related elements are Fire, Nature, Water and on the other group theres Earth, Lightning Wind.
Since you get the 3 together there is a spot left, on that spot you can explore a miscrit from the other elements either for raw damage or speed.

Fire, Nature, Water, Quick Miscrit

On this combination, if someone outruns your fire miscrit you can switch to nature and do the same.
Doing so you will be dealing him a critical he cant possibly defend against or you can let your miscrit faint for the possibility of double turns, with double turns on his weakness its easy to strike a victory.

Water, Fire, Nature, Quick Miscrit

This combination, even if you get outspeed by a nature miscrit, you can switch to Quick Fire miscrit to deal a critical blow, be warned of if your foe have a quicker water miscrit he can outrun you too, for this combination to work at its best, you need to equip a speed relic on fire miscrit!

Nature, Water, Fire, Quick Miscrit

On this combination nature can be either of the top 3, if your foe feels pressured he will try to change to fire, (if he didnt started with one, either way it works fine) if he does, its again your turn so you can switch to Liquifien to deal him great damage, you can also let your miscrit faint for a chance at double turns to deal massive damage he cant defend himself against.

Earth, Lightning, Wind, Quick Miscrit

This combination uses slow earth miscrit to deal max PA damage to your foe, while if you get in trouble you can just switch to a quicker miscrit and deal a free hit.
This combination is better suited to block Mun Kees and stop Beelzebugs at the same time, your best bet is Digsy since he can block better EA attacks from Beelzebug and Mun Kee, and then either you switch to your Beelzebug to have a free turn to deal critical on foe mun kee or your foes needs to use his negate move on beelzebug, giving you a first turn to deal damage.

Wind, Fennie, Boltzee, Quick Miscrit

This combination uses wind miscrit as slow strong speed like Winnebeargo and Mun Kee and a quick Fennie just after.
This allows you to change to Fennie to protect your wind miscrit from Beelzebugs.

Lightning miscrit can either be slow or quick, if he is slow i would suggest your last one to be quick, if its quick, your last can be either for EA and speed or slow with PA, beeing here the best combinations Boltzee with quick miscrit after, or Beelzebug/TC with the PA miscrit afterwards.

Boltzee, Wind, Earth, Quick miscrit

Lightning best suited miscrit here is Boltzee, followed by 70+ speed Wind, Digsy on most cases and quick miscrit after.
Boltzee here can block Mun Kees and Beelzebugs since some players use thoose as first miscrit, and even if your foe changes to Fennie after it, it will be your turn again and you can outrun him with your Wind Miscrit.

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