Goal Line Blitz DPC Guide



Goal Line Blitz DPC Guide by timthorn

Message from the Author:
Thank you for visiting this post. In this post, I will cover all the basics to the Defensive Play Creator and provide additional information to just help improve your general Defensive Coordination Skills. I will provide quotes from Bort and other premier GLB personalities. If you have any questions post in this thread.

•••••••••• Table of Contents ••••••••••

– Overview
– Formations Available
— 4-3
— 4-4
— 4-2 Dime
— 4-1 Nickel
— 3-4
— 3-3 Dime
— 3-2 Nickel
— 3-1 Quarter
– Saving Editing, Transferring, and Organizing
— Saving
— Copying
— Editing
— Transferring Custom Plays to Other Teams
— Organizing Custom Plays
– Options for Each Position
— NT/DT
— DE
— LB
— CB
— FS
— SS
– How to create a M2M Coverage
– How to create a Zone Coverage
– How to create a Zone Immediate Coverage
– How to create a Blitz
– Cover HB/FB route left/right option for DPC
– Inserting a DPC into your DAI
– Assumptions, Interpretations, and Sim related items to keep in mind
— DPC Description
— Omniscient Defenders
— Man Coverage Progression/Check Down
— M2M Coverage
— M2M Without Move Coverage
— HB/FB route Strong/Weak option
— Zone’s Effectiveness
— Zone Immediate
— Blitzing
— LB and NT DAI Depth Chart
— Spying with Defenders
– Standard Offensive/Defensive player positions
– Private Forums
– Defensive Coordinator’s Greasemonkey Scripts
– Template for Setting individual Tactics

•••••••••• Overview ••••••••••

– The Defensive Play Creator (DPC) is a tool for Def Coord to use to develop plays that works to a team’s strengths. It is located under Tactics in the tab “Custom D Plays”. All plays will appear within the preset plays within the DAI under the custom plays tab. While this guide’s main focus is the DPC, it contains a lot of other information and tools that could help any Defensive Coordinator, regardless of their experience level.
– Basic rules when creating plays:
— 2 Defenders must be rushing (aka: Blitzing) the passer.
—– In 43’s, 425, 416 – the 2 rushers MUST BE D-Linemen
—– In 34, 335, 317 – 1 of the 2 rushers MUST BE a D-Lineman

— D-Linemen that drop into a Zone will receive an out of position penalty as follows:
Originally posted by Bort
It’s a sliding penalty scale, based on how far back the zone center is, with a minimum length before it kicks in (so the flats don’t count). When the ball is passed & caught, he’s no longer subject to any penalty, so he can chase the ball carrier if needed.

— In order for Fearsome VA to work, 5 defenders MUST BE rushing the QB
— Overlapping players will be automatically moved during the sim to be next to each other

•••••••••• Formations Available ••••••••••

– 4-3 – http://img.photobucket.com/albums/v220/timthorn45/GLB/43.gif
– 4-3 Weak – http://img.photobucket.com/albums/v220/timthorn45/GLB/43W.gif
– 4-3 Strong – http://img.photobucket.com/albums/v220/timthorn45/GLB/43S.gif
– 4-4 – http://img202.imageshack.us/img202/2175/57600131.jpg
– 4-2 Dime – http://img.photobucket.com/albums/v220/timthorn45/GLB/42.gif
– 4-2 Weak – http://img.photobucket.com/albums/v220/timthorn45/GLB/42W.gif
– 4-2 Strong – http://img.photobucket.com/albums/v220/timthorn45/GLB/42S.gif
– 4-1 Nickel – http://img.photobucket.com/albums/v220/timthorn45/GLB/41.gif
– 4-1 Weak – http://img.photobucket.com/albums/v220/timthorn45/GLB/41W.gif
– 4-1 Strong – http://img.photobucket.com/albums/v220/timthorn45/GLB/41S.gif
– 3-4 – http://img.photobucket.com/albums/v220/timthorn45/GLB/34.gif
– 3-4 Weak – http://img.photobucket.com/albums/v220/timthorn45/GLB/34W.gif
– 3-4 Strong – http://img.photobucket.com/albums/v220/timthorn45/GLB/34S.gif
– 3-3 Dime – http://img.photobucket.com/albums/v220/timthorn45/GLB/33.gif
– 3-3 Weak – http://img.photobucket.com/albums/v220/timthorn45/GLB/33W.gif
– 3-3 Strong – http://img.photobucket.com/albums/v220/timthorn45/GLB/33S.gif
– 3-2 Nickel – http://img.photobucket.com/albums/v220/timthorn45/GLB/32.gif
– 3-2 Weak – http://img.photobucket.com/albums/v220/timthorn45/GLB/32W.gif
– 3-2 Strong – http://img.photobucket.com/albums/v220/timthorn45/GLB/32S.gif
– 3-1 Quarter – http://img.photobucket.com/albums/v220/timthorn45/GLB/31.gif
– 3-1 Weak – http://img.photobucket.com/albums/v220/timthorn45/GLB/31W.gif
– 3-1 Strong – http://img.photobucket.com/albums/v220/timthorn45/GLB/31S.gif

•••••••••• Saving, Editing, Transferring, and Organizing the DPC ••••••••••

••••• Saving •••••
– So you just created your first, now it is time to save it. Insert a Name (make sure you understand what the name means, as this will make dealing with the DAI easier.

••••• Copying •••••
We have 2 options, Save As scripts or the Copy Feature
– Copy
— This appears in the DPC’s main menu and is not a script
— Clicking on this link will cause a pop-up to appear asking you if you wish to create a copy
— The new play will have the same exact name as the copied play, but the play’s name will end with “Copy”
— Click on the new play, edit, and rename it, if you desire.
– Deathblade’s Save As sctipt: http://userscripts.org/scripts/show/46125
— At the bottom of the Custom Play’s screen, there will be a check box.
— select this box if you wish to save the play as a different name
— This will create a new play and save any changes you made as the new play

••••• Editing •••••
– To edit, simply click on the Play and go at it.
– When you go to save it, just hit the save button.
– If the Custom Play exists in your DAI, the custom play in the DAI will also be updated.
– If you change the name of the Custom Play, the DAI will also receive this update along with the change with the actual play
– Just to be safe, I advise you click on the Custom D Play tab after saving a play

••••• Transferring Custom Plays to other Teams •••••
– We now have two methods to transfer Custom Plays, all at one or individually.
– To transfer your entire Custom Play Playbook:
— Download ddcunderground’s GLB Transfer DPC
—– http://userscripts.org/scripts/show/56612
— Go to the team’s DPC that you wish to transfer
— At the bottom of the page, click on the team’s icon you with to transfer to or if you know the team’s ID, type that in the field next to the Transfer Playbook button
— An alert box will pop-up instructing you on how long it will take. As the plays transfer, many Fire Fox windows will pop up. Ignore these and just wait till the transferring is complete.
— Follow the final alert box and you are done.
– To transfer an individual Custom Play:
— Download Deathblade’s GLB AI and DPC Play Transfer: (This one script will do both DAI and DPC)
—– http://userscripts.org/scripts/show/46116
——¬ If you are having troubles with these scripts, uninstall the script, greasemonkey, and Fire Fox
——¬ When you reinstall Fire Fox do not transfer your other internet browser’s settings over
— Go into your DAI and at the bottom of the page will be the team Icons for teams you GM rights for. Click the team and hit update to transfer.
—– Inputs with Custom Plays will NOT have the Custom Play transferred with it, you will have to go into the DAI and reinsert each Custom Play into the Input.
— For Custom Plays in the DPC, you will have to go into each individual play to transfer it. Currently no batch transfer scripts exist.
— When Transferring, go to the bottom of the Custom Play s page and there will be the team Icons for teams you GM rights for. Click the team and hit update to transfer
Note – That when you transfer a DAI to another team, you will have to manually reenter the Custom Plays into the outputs. There is no way around this, so label your outputs wisely.
Originally posted by Dynasty Jammers

I want to add this information just in case some people haven’t noticed this but when you transfer your DPC plays, be sure to look at their players’ alignments for the new team that you’re transferring to. The line shift may not be similar as when you created it.

••••• Organizing Custom Plays •••••
– By this point, many people have a ton of Custom plays that appear in both the DPC main menu and the DAI in some unorganized fashion. The only way to deal with this is via a wonderful greasemonkey script::
http://userscripts.org/scripts/show/64283
This scripts will show you which Defense AI Outputs and Packages (with Outputs) your plays are utilized in, sorts the plays by name, and enables multi-select-delete of plays.

•••••••••• Options for Each Position ••••••••••

So each player options possesses 2 main menus/drop down boxes. These include:
Alignment – Location on the field (presets and user defined)
Assignment – Where you will dictate Zone, M2M, Spy, or Blitz
••••• NT/DT •••••
– Alignment
— Normal – Default
— User Defined – wherever you move this dot within the allowed DPC limits
– Assignments
— Blitz
— Zone
—– Cover Zone Shallow – Moves the zone circle closer to the LoS by a few yards compared to Medium
—– Cover Zone Medium— Middle distance for the zone circle to the LoS
—– Cover Zone Deep – Moves the zone circle away to the LoS by a few yards compared to Medium

••••• DE •••••
– Alignment
— Normal – Default
— User Defined – wherever you move this dot within the allowed DPC limits
– Assignments
— Blitz
— Zone
—– Cover Zone Shallow – Moves the zone circle closer to the LoS by a few yards compared to Medium
—– Cover Zone Medium— Middle distance for the zone circle to the LoS
—– Cover Zone Deep – Moves the zone circle away to the LoS by a few yards compared to Medium

••••• LB •••••
– Alignment
— Normal – Default
— Deep – places the defender in the same place as the DAI’s Pass Focus option does without changing the player’s focus of Run or Pass
— Shallow – places the defender in the same place as the DAI’s Run Focus (stack the Box option does without changing the player’s focus of Run or Pass
— User Defined – wherever you move this dot within the allowed DPC limits
– Assignments
— Blitz
— Zone
—– Cover Zone Shallow – Moves the zone circle closer to the LoS by a few yards compared to Medium
—– Cover Zone Medium— Middle distance for the zone circle to the LoS
—– Cover Zone Deep – Moves the zone circle away to the LoS by a few yards compared to Medium
— Zone Immediate – Same as zone, but the player will move into the zone before making any reads on the play
— Cover Man
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
— Cover Man W/O Move
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
—– This will allow you to move your defender anywhere within the defender’s movable area, but the defender will start in this spot regardless of the assignment’s location.
— Spy Option – Only for QB Spy due to the high effectiveness this option had in stopping the run. Going M2M on the HB works well enough

••••• CB •••••
– Alignment
— Normal – Default
— Deep – places the defender in the same place as the DAI’s Pass Focus option does without changing the player’s focus of Run or Pass
— User Defined – wherever you move this dot within the allowed DPC limits
– Assignments
— Blitz
— Zone
—– Cover Zone Shallow – Moves the zone circle closer to the LoS by a few yards compared to Medium
—– Cover Zone Medium— Middle distance for the zone circle to the LoS
—– Cover Zone Deep – Moves the zone circle away to the LoS by a few yards compared to Medium
— Zone Immediate – Same as zone, but the player will move into the zone before making any reads on the play
— Cover Man
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
— Cover Man W/O Move
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
—– This will allow you to move your defender anywhere within the defender’s movable area, but the defender will start in this spot regardless of the assignment’s location.
— Spy Option – Only for QB Spy due to the high effectiveness this option had in stopping the run. Going M2M on the HB works well enough

••••• FS •••••
– Alignment
— Normal – Default
— Deep – places the defender in the same place as the DAI’s Pass Focus option does without changing the player’s focus of Run or Pass
— Deep Middle – places the defender in the same place as the DAI’s Pass Focus option does plus a few yards closer to the C, without changing the player’s focus of Run or Pass
— Shallow – places the defender in the same place as the DAI’s Run Focus (stack the Box option does without changing the player’s focus of Run or Pass
— User Defined – wherever you move this dot within the allowed DPC limits
– Assignments
— Blitz
— Zone
—– Cover Zone Shallow – Moves the zone circle closer to the LoS by a few yards compared to Medium
—– Cover Zone Medium— Middle distance for the zone circle to the LoS
—– Cover Zone Deep – Moves the zone circle away to the LoS by a few yards compared to Medium
— Zone Immediate – Same as zone, but the player will move into the zone before making any reads on the play
— Cover Man
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
— Cover Man W/O Move
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
—– This will allow you to move your defender anywhere within the defender’s movable area, but the defender will start in this spot regardless of the assignment’s location.
— Spy Option – Only for QB Spy due to the high effectiveness this option had in stopping the run. Going M2M on the HB works well enough

••••• SS •••••
– Alignment
— Normal – Default
— Deep – places the defender in the same place as the DAI’s Pass Focus option does without changing the player’s focus of Run or Pass
— Deep Middle – places the defender in the same place as the DAI’s Pass Focus option does plus a few yards closer to the C, without changing the player’s focus of Run or Pass
— Shallow – places the defender in the same place as the DAI’s Run Focus (stack the Box option does without changing the player’s focus of Run or Pass
— Very Shallow – places the SS ONTOP of the LOLB with Normal Alignment
— User Defined – wherever you move this dot within the allowed DPC limits
– Assignments
— Blitz
— Zone
—– Cover Zone Shallow – Moves the zone circle closer to the LoS by a few yards compared to Medium
—– Cover Zone Medium— Middle distance for the zone circle to the LoS
—– Cover Zone Deep – Moves the zone circle away to the LoS by a few yards compared to Medium
— Zone Immediate – Same as zone, but the player will move into the zone before making any reads on the play
— Cover Man
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
— Cover Man W/O Move
—– Brings up 8 drop down menus that allows to to select the assignments
—– The 9th drop down menu coming into effect if your first assignment that is on the field stays back to block
—– This will allow you to move your defender anywhere within the defender’s movable area, but the defender will start in this spot regardless of the assignment’s location.
— Spy Option – Only for QB Spy due to the high effectiveness this option had in stopping the run. Going M2M on the HB works well enough

•••••••••• How to Create M2M Coverage ••••••••••

– Go to the player that you wish to drop into m2m.
– Select Cover Man
– In each box, select the player you wish to line up m2m with in order of preference from left to right. The final 9th box is a catch-all option for Zone or Blitz
– The Sim will place the defender M2M against the primary M2M assignment you selected as long as that assignment is on the field.
– When in M2M coverage and the first available assignment is on the field stays back to block, the defender will conduct a series of vision checks to determine when the defender checks down to the next assignment available on the field until reaching the zone or blitz option.
– If the final drop down box is on zone, the defender will conduct a zone defense around the defender’s position at the time vision check occurs.

•••••••••• How to Create M2M Without Move Coverage ••••••••••

– Go to the player that you wish to drop into m2m.
– Select Cover Man w/o Move
– In each box, select the player you wish the defender to cover with in order of preference from left to right. The final 9th box is a catch-all option for Zone or Blitz
– While on M2M w/o Move, wherever you place the Defender on the field, the defender will start from that position regardless of where the first available assignment is located.
– When in man coverage and the first available assignment is on the field stays back to block, the defender will conduct a series of vision checks to determine when the defender checks down to the next assignment available on the field until reaching the zone or blitz option.
– If the final drop down box is on zone, the defender will conduct a zone defense around the defender’s position at the time vision check occurs.
– When using Cover Man w/o Move, make sure you realize that the defender will stay in that spot regardless of where that first assignment lines up.

•••••••••• How to Create Zone Coverage ••••••••••

– Go to the player that you wish to drop into Zone Coverage.
– Select the type of Zone you wish the player to drop into (shallow, medium, deep)
– Select the type of zone the player will enter (it is easier to experiment and see for yourself than for me to explain each option).
— The depth (shallow, medium, deep) refers to the center point of the zone itself in relationship to the LOS. Thinking of medium and the 0 value, with shallow and deep being 1-2 yards towards or away from the LOS.
– While you are in Zone Coverage you can place a defender anywhere within that player’s limits
– Here is a little type from Kayoh regarding placing a player either in the middle of the zone or away from the zone at the time of the snap:
Originally posted by Kayoh
You’re better off not having him in he middle of the zone. For example, check out my switcheroo play.
http://i19.photobucket.com/albums/b153/AMP14/switcheroo-zone.jpg
The pre-snap read says engage eight with a cover 3 zone coverage by the 2 corners and FS, because the CB2 is lined up outside of the WR2 and the FS is lined up in deep midfield. At the snap, the CB2 blitzes and the LOLB runs over to cover the WR 2. If the WR 2 is running an outward breaking route, chances are the QB will see the CB2 blitzing and throw a pick to the LOLB. If the WR2 is running anything else, the LOLB will end up covering him. The only real kryptonite is an extremely fast WR2 running a streak route, in which case the QB will be feeling some extreme pressure that could end up being a sack if he doesn’t throw the ball earlier than he’d like to.
It’s a matter of preference, but forcing your players to run towards their zones gives them two huge advantages. First of all, they get a running start, so on a rushing play, if you have, say, for example, a SS Robber where the SS comes underneath with the FS in a cover 1, your SS is already running towards the action. If he were to start in that zone, it would take away the element of surprise that the robber provides, as well as increasing the SS’s chances of being blocked. The second advantage is that the player covers more ground. If you have your MLB in a deep middle third zone, like a Tampa 2 does, then not only does putting him inside his zone sacrifice a player against the run, but it also opens up any underneath routes to somebody running across the middle of the field. With the MLB having to drop back, if somebody runs across the short-medium center of the field, the MLB can cover him before dropping all the way back, providing a bit of extra coverage.

– D-Linemen that drop into a Zone will receive an out of position penalty as follows:
Originally posted by Bort
It’s a sliding penalty scale, based on how far back the zone center is, with a minimum length before it kicks in (so the flats don’t count). When the ball is passed & caught, he’s no longer subject to any penalty, so he can chase the ball carrier if needed.

•••••••••• How to Create Zone Immediate ••••••••••

– Go to the player that you wish to drop into zone immediate.
– Select Zone Immediate from the player’s drop down list
– Select the type of zone the player will enter (it is easier to experiment and see for yourself than for me to explain each option).
– While you are in Zone Immediate Coverage you can place a defender anywhere within that player’s limits
– With Zone Immediate, you want the player to be able reach the middle of the zone as quickly as possible. The player will not react to the play until the plaer reaches this point. This is a lot different from regular zone, where the player reads the play before going into zone.

•••••••••• How to Blitz a Defender ••••••••••

– Go to the player that you wish to blitz
– Select blitz from the defender’s drop down assignment menu
– While you are blitzing you can place a defender anywhere within that player’s limits
– 2 Defenders must be rushing (aka: Blitzing) the passer.
— In 43’s, 425, 416 – the 2 rushers MUST BE D-Linemen
— In 34, 335, 317 – 1 of the 2 rushers MUST BE a D-Lineman

•••••••••• How to use Cover HB/FB route Strong/Weak options for DPC ••••••••••

Basics
– Sides of Formation:
— Strong is the Right (ROT/RG/WR2) side of the Offense
— Weak is the Left (LOT/LG/WR1) side of the Offense
– Go to the defender that you wish cover the HB/FB route Strong/Weak
– Have them set either to Man to Man or Man to Man w/o Move
– From the assignments, select whether which HB/FB route Strong/Weak options
– The HB/FB route Strong/Weak is just like any other assignment, but the defender will only cover the HB/FB if they go on a route to the Strong/Weak

Originally posted by Bort
Works exactly like cover man, except he will only cover him on a route if he goes weak/strong.

Also, checkdowns work all the way through the list now. So you could set your player to cover HB Weak, followed by FB, and if the HB goes out strong he’ll cover the FB instead. The further down the list he has to go, though, the more vision checks he has to make.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3345746&page;=1#29101262
Originally posted by Bort
Originally posted by RobertRJS

this is pretty great as now you won’t have to commit a ROLB and LOLB to watching a HB and then having one of them uselessly chasing the HB to the other side of the field.

edit: as an exampleMore like a real defense?
Yeah that’s the idea.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3345746&page;=1#29101302

•••••••••• Inserting a Custom Play into your DAI ••••••••••

– Make sure it is properly saved
– Load your DAI
– In the top portion of your Outputs, there is a section with a link to the presets, this will drop down all of the preset.
– There will be 2 tabs at the top of the box with all of the preset plays, click on the tab that says Custom
– Select the DPC you want
– Close it up and save.
* Note – The Custom Slots (NT1/2, LB1/2, etc) will work if you are using custom or preset plays. Yes there is that confusing wording (the big OR word), but that only refers to the output section that allows you to select shifts, coverage, blitzes, and formation. The bottom section that pertains to Custom Depth Chart is separate.
Originally posted by Bort
Originally posted by timthorn

Do we have any confirmation whether the DAI’s LB/NT Depth Chart feature works with presets or custom D plays? I am guessing, no.
Yes, it will work with the custom/preset plays. I know the layout is a little confusing on that part; I was trying to figure out how to set it up better but didn’t come up with much.

•••••••••• Assumptions, Interpretations, and Sim Related Items, to keep in mind ••••••••••

••••• DPC Description •••••
Originally posted by Defensive Play Builder Description

You may drag players around to position them as you like. Players set to “man” coverage will automatically line up across from their man when plays are simmed, and will cover the first man in their progression who is on the field, regardless of what that man is set to do. If the selected man does not run a route, the player will proceed to the next assignment in the player’s progression till the defender either reaches an assignment on a route or play a short zone or blitz instead based on your settings. Players who are set to “man w/o move” will play man coverage in the same way, but will start from where they are positioned.
Interpretations
— If you primary assignment is on the field and stays back to block, the defender will have to pass a vision check then “check down to the next assignment until they reach the Blitz/Zone option.
— If the primary assignment is NOT on the field, the defender will automativally progress to the next first available assignment on the field and then start the check down process.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3346268&page;=1#29104096
—– Proof that Bort does directly take advice users.

••••• Omniscient Defenders •••••
Originally posted by Bort
No, the players are no long omniscient. They’ll line up over their man and then have to make a read on what to do after that if their man sticks around to block.

••••• Man Coverage Progression/Check Down •••••
Originally posted by Bort
Originally posted by timthorn

I would like to see if a defender in M2M will line up over the second, third, forth, etc… assignment if the previous assignment is not on the field of play.

They will. If that guy doesn’t run a route, then they will keep going through their progression and head over to cover the next receiver from where they are at.
http://goallineblitz.com/game/forum_thread.pl?thread_id=2417475&page;=10#28472069

••••• M2M Coverages •••••
– LB will take a slight out of position penalty to their reaction timing when lined up m2m on a WR) (27 Dec 08 change-log)
– Do not expect most CB’s to successfully tackle a Power Back in the open after catching the ball
– Defenders covering M2M will need to pass a vision check to react to the ball when it is not their own assignment (swarm prevention, 12 Mar 09 change-log).
– If multiple players are M2M on an individual, they should not “stack up” on each other, meaning each defender will not “trip over” each other.
– This also implies that if you want to lineup CB4 over WR3, you can (especially if you are blitzing CB3), CB’s on the opposite side of the field to their primary assignment WR, will line up on the primary assignment WR.
– In reality, the CB will line up around and not exactly over the TE.

••••• M2M Coverages Without Move •••••
– Hopefully this will not confuse anyone, but I figured this feature requires a little more love.
Originally posted by Bort
Originally posted by odg62

So will this allow moving an LB directly over the TE to play man out of a 3-2-6 or 3-1-7?
This will let you move your man anywhere within his boundaries to play whoever.
Originally posted by Bort
It’s a brand new option for the DPC with new behavior if you use it – the player will stay put and play man from where he’s lined up instead of moving to start the play. If you use the normal “man” option it will work like it has been.
The code for it is already in use for the premade plays, so I figured we might as well make it available for custom too.

– What does this mean, you put a defender into Man W/O Move you can move that defender anywhere within his movable area.
– Remember, that if you put a defender into this coverage, do not have the defender being the only person an assignment on the other end of the field. Example, CB1 put into “Man W/O Move” primary assignment is WR2.
– This could be useful if you are using a Nickel or Dime play to stop an off tackle, sweep, or pitch play. You can stick that CB3/4 into “Man W/O Move” with a primary assignment of the HB and you will have that CB sitting an waiting for that HB.
– Here are a few examples showing Man W/O Move with the Quarter. CB’s are either user defined or placed into Deep positioning.
http://goallineblitz.com/game/replay.pl?game_id=501271&pbp;_id=7234732
http://goallineblitz.com/game/replay.pl?game_id=501271&pbp;_id=7226639

••••• HB/FB route Strong/Weak option •••••
– Basics
— Strong is the Right (ROT/RG/WR2) side of the Offense
— Weak is the Left (LOT/LG/WR1) side of the Offense
Originally posted by Bort
Works exactly like cover man, except he will only cover him on a route if he goes weak/strong.

Also, checkdowns work all the way through the list now. So you could set your player to cover HB Weak, followed by FB, and if the HB goes out strong he’ll cover the FB instead. The further down the list he has to go, though, the more vision checks he has to make.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3345746&page;=1#29101262
Originally posted by Bort
Originally posted by RobertRJS

this is pretty great as now you won’t have to commit a ROLB and LOLB to watching a HB and then having one of them uselessly chasing the HB to the other side of the field.

edit: as an exampleMore like a real defense?
Yeah that’s the idea.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3345746&page;=1#29101302

••••• Zone’s effectiveness •••••
– Zones do work, if you have enough vision to read the plays and agility to cut back (see Blankspace’s guide for Zone D’s: http://www.freewebs.com/blanksguides/ )
– You can move a player, anywhere the DPC allows you to and it will appear there during the sim
– D-Linemen that drop into a Zone will receive an out of position penalty as follows:
Originally posted by Bort
It’s a sliding penalty scale, based on how far back the zone center is, with a minimum length before it kicks in (so the flats don’t count). When the ball is passed & caught, he’s no longer subject to any penalty, so he can chase the ball carrier if needed.

Originally posted by blankspace
Originally posted by Bort
New upload: DE’s in the flats should now attack QB’s who roll out towards them much better. I’ve made the required distance before they go for them increase over time, so the longer the play runs on, the more likely they are to attack the QB.

http://goallineblitz.com/game/forum_thread.pl?thread_id=3257415&page;=1#28290343
Originally posted by Bort
No, as long as the ball has not been caught yet, he is technically still in zone coverage, so only zone abilities apply.

http://goallineblitz.com/game/forum_thread.pl?thread_id=3191366&page;=1#27594680

••••• Zone Immediate •••••

Disclaimer: 2 plays were ran, the main objective was to show what Zone Immediate looks like. As secondary objective involves looking at the reaction of the updated QB Spy. The plays with QB Spy used both OLB’s, but still had the rest of the D in Zone Immediate. The purpose was to see reactions, so do not look at these plays and criticize the defensive play, only look at these plays to see what individual dots look like.

Pass:
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=579987
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581149
– no shock, FS in zone vs WR streaking = TD
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=582027
– I like the LB’s reaction. Maybe if you used M2M w/ the CB’s, but Immediate w/ LB’s and Safeties in a standard Cover 2, it could be a nice package against teams that focus on deep routes w/ WR’s.
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=583038
– Funniest pick I have seen.

Rush:
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=580094
– Sticking a CB or Safety in a shallow or medium flat looks very good
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581502
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581553
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581615
– Power Back vs all zone has always failed
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581665
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581823
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581916
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581934
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=582408
– I still like the flats, though the WR totally blocked the CB in the back.
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=582828
– Same as above, just the WR lost
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=582914
– CB vs TE, duh, TE wins

••••• Blitzing •••••
– You can move a player, anywhere the DPC allows you to and it will appear there during the sim
– Overload blitzes still has a few issues, http://test.goallineblitz.com/game/replay.pl?game_id=566&pbp;_id=146447
– Do an overload blitz to stop a run, not to get sacks. QB’s will be able to fire the ball off in time 80% of the time in any league above Pee Wee leagues (and ever that is debatable).
– 2 Defenders must be rushing (aka: Blitzing) the passer.
— In 43’s, 425, 416 – the 2 rushers MUST BE D-Linemen
— In 34, 335, 317 – 1 of the 2 rushers MUST BE a D-Lineman

••••• LB and NT DAI Depth Chart •••••
Originally posted by Bort
Originally posted by timthorn

Do we have any confirmation whether the DAI’s LB/NT Depth Chart feature works with presets or custom D plays? I am guessing, no.
Yes, it will work with the custom/preset plays. I know the layout is a little confusing on that part; I was trying to figure out how to set it up better but didn’t come up with much.

••••• Spying with Defenders •••••

Example of the Updated QB Spy
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581638
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=583191
– QB Spy still means the Dots are useless against any non-scrambling QB.
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581707
– QB Dive… I like how the OLB reacted during this play.
http://goallineblitz.com/game/replay.pl?game_id=1000822&pbp;_id=581823
– Decent look at QB Spy during a Run, where the QB rolls to a side before hand off.

•••••••••• Standard Offensive and Defensive Player Positions ••••••••••

Basic template that covers almost every standard formation in GLB. This does not represent some of the Nickel, Dime, Goal Line, and User-modified formations.
……………………….. FS ………………. SS

……………. ROLB .. ILB … MLB .. ILB … LOLB

CB1 ….. CB3 … RDE .. DT …. NT……. LDE …….. CB5 …. CB4 … CB2

…………………… The Box is b/t the Tackles

WR 1 .. WR 3 .. LOT .. G .. C .. G .. ROT .. TE .. WR5 .. WR 4 .. WR 2

………………………………….. QB

………………………….. FG .. FB .. FB

…………………………. HB … HB … FB

…………. WEAKSIDE ………………… STRONGSIDE

•••••••••• Private Forums ••••••••••

Do not expect me to post successful custom plays, that is for you to figure out (plus what is successful only remains successful till the next major update or OC’s find a weakness. This post is only to give you the necessary knowledge to start to develop your Custom Plays.

Rather I highly encourage those that will be working with the DPC to join some private forums. These forums do share tips of the trade, successful plays, plays that fail, and other topics to help you out. Here are the most popular PF’s and their owners:

Defensive Play Creator (DPC) Forum
Tim Hoye: http://goallineblitz.com/game/home.pl?user_id=246753
DL24: http://goallineblitz.com/game/home.pl?user_id=169008

Official Defensive Play Creator Forum
Kayoh: http://goallineblitz.com/game/new_message.pl?to=59587

•••••••••• Defensive Coordinator’s Greasemonkey Scripts ••••••••••

– DAI/DPC Scripts
— GLB AI and DPC Play Transfer
http://userscripts.org/scripts/show/46116
—– Transfers both Custom Plays and AI’s from team to team. You still have to transfer each Custom Play individual. You will also have to reinsert each Custom Play into your AI after transferring.

— Playbook Exporter
http://userscripts.org/scripts/show/55213
—– Transfer DAI, but this one also works for owners.

— GLB Transfer DPC
http://userscripts.org/scripts/show/56612
—– Transfers your entire Custom Play Playbook to another team. You will still have to insert each Custom Play into your DAI manually.

— GLB AI Package Transfer S13 Colors On Fix
http://userscripts.org/scripts/show/63632
—– Transfers your Packages between teams. Follow directions on linked page.

— DPC Custom Play Sort (show up as cps in greasemonkey)
http://userscripts.org/scripts/show/57496
—– Until Bort implements a categorical system, this script tab systems works nicely

— GLB Custom D Plays Enhancements.
http://userscripts.org/scripts/show/64283
—— Shows you which Defense AI Outputs and Packages (with Outputs) your plays are utilized in.

— GLB AI Enhancer V2
http://userscripts.org/scripts/show/50619
—– Copy and Paste in the AI, who does not like that

— GLB DDC AI Enhancer
http://userscripts.org/scripts/show/57824
—– Sorter of sorts

– Scouting Scripts
— PBP Scout
http://userscripts.org/scripts/show/28938
—– The original scouting script. Use this on a team’s homepage to see tendencies over the span of several games. This is particularly useful in Casual Leagues.

— PBP Filter
http://userscripts.org/scripts/show/33496
—– This script is useful if you are looking for something particular while reviewing the Play by Play (pbp) like a player, down, general type of play, quarter, etc. This does not work with Monsterkill V2.

— Monsterkill V 2.0
http://userscripts.org/scripts/show/46765
—– The most useful publicly available scouting script. Read the information on the page to learn how to set it up and use it to its fullest potential. After you Monsterkill a pbp, the PBP_Filter ceases to work.

— Deathblade’s Speed Script
http://userscripts.org/scripts/show/53096
—– Great for seeing how fast and at what point a player accelerates

— Chazno’s Modified Deathblade Script
http://userscripts.org/scripts/show/54334
—– Chazno modified Deathblade’s script to show the speed output of a player during the first 10 ticks. This will show you at what point your player gets off the ball, aka pass the vision check to move following the snap (think anyone who is blitzing).

– Roster Scripts
— OpenBuildScout V2
http://userscripts.org/scripts/show/55980
—– Shows who builds are open when viewing a teams roster. Obviously, it will show most if not all of the players as being open on teams you belong to.
—– V2 addes a button you have to press instead of doing it automatically

— GLB Roster Enhancements
http://userscripts.org/scripts/show/45968
—– Usefully roster enhancement that shows total number of players, medium and average levels of top 12 players, complete list of all players levels, highlights contracts ending in the same season, and most importantly Depth Chart positions.

— Roster Page Enhancer
http://userscripts.org/scripts/show/39764
—– Very useful script when combined with the previous 2. Hover over a player’s name and this will show you the player’s scouting bars and attributes, but not SA’s or VA’s. It also enables you to do a head to head comparison of 2 players. However, you cannot copy and paste from the pop-ups..

— Player Compare Script-
http://userscripts.org/scripts/show/33921
—– Side by side comparison of 2 players

– Misc Scripts
— League Rankings Version 2
http://userscripts.org/scripts/show/51628
—– eh, just a nice tool to see how good/sucky you are doing.

•••••••••• Individual Tactics Templates for DC’s ••••••••••

This is my personal template I use for teams I am a Defensive Coordinator for to post individual tactics for each game. While many parts of it can be easily debated, this is my TEMPLATE, so copy it and paste it and change whatever you want with it. This is just s tool for you to use.

Opponents’ Name: Brief summary of the opponent’s tendencies, threats, and other useful information from scouting…

NT’s
Play Focus:
Pass Rushing Aggressiveness:

DT’s
Play Focus:
Pass Rushing Aggressiveness:

LDE’s
Play Focus:
Pass Rushing Aggressiveness:

RDE’s
Play Focus:
Pass Rushing Aggressiveness:

LOLB’s
Play Focus:
Coverage Distance:
Coverage Style:
Pass Rushing Aggressiveness:

ROLB’s
Play Focus:
Coverage Distance: ]
Coverage Style:
Pass Rushing Aggressiveness:

ILB/MLB’s
Play Focus:
Coverage Distance:
Coverage Style:
Pass Rushing Aggressiveness:

CB
Play Focus: Pass
Coverage Distance:
Coverage Style:
Pass Rushing Aggressiveness:

FS
Play Focus:
Coverage Distance:
Coverage Style:
Pass Rushing Aggressiveness:

SS
Play Focus:
Coverage Distance:
Coverage Style:
Pass Rushing Aggressiveness:

——¬——¬——¬——¬——¬——¬——¬
Other Settings

Man Coverage Cushion Definitions
Close: -100 to -50
Balance: -25 to +25
Step Behind: +50 to +100

Tackling Style to Attribute:
Wrap-Up = 53 or less Tackling
Balance = 61+ Tackling or 54+ Tackling with with 10+ Power Tackler VA or 90+ Strength
Power = 68+ Tackling with 15 Power Tackler, or 90+ Strength

Aggressive Pass Rushing Slider:
Passive: – 75 to 100
Passive Aggressive: – 25 to 75
Balance: 0
Moderate Aggression: + 25 to 75
Aggressive: + 100

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