Diablo 3 is Psychologically Addictive Explanation



Diablo 3 is Psychologically Addictive Explanation by mjpw

Hi I have been playing Diablo for three years and I cannot get enough of it. I have retired three times only to be tempted back to it. I always finish when I end up becoming a killing machine and have nothing left to beat. I had killed all 5 ubers in eight player games by myself. I have everything etc etc.

Why is Diablo so addictive?

For two reasons, the first is that you receive constant re enforcement for your actions. This may be that killing a monster allows you to advance just that bit further etc but this is a feature of most games that are addictive. What really sets this game apart is item gathering. The chance of finding a good item and as you know this game is primarily item based.

One more Baal run could get me what I need. I nearly have the set up that I need. All I need is something that I can trade etc.

The best way to explain this behaviour is by operant conditioning a term first advanced by the behavioural psychologist Skinner. Read it all and it will make perfect sense.

Regarding rewards and behaviour he put forward four types of inducement for repetition of behaviour and he tested his theory with rats (he could have used humans but rats are cheaper)

He put a rat in a cage with a feeding mechanism. The mechanism required the rat to tap a pedal a number of times before the food came out.

On the first trial he used a sweet liquid like sugar water

He had the sugar water come out for the rat every 60 seconds. He found that the rats would press the lever in a constant state until the liquid came out. If the sugar did not come out every sixty seconds the rats would soon give up.

This is like work. You go in every day. If they did not pay you at the end of the month you would soon stop going to work.

On the second trial he had the sugar water come out for the rat when it pushed the lever 60 times, not regardless every 60 seconds. He found that the rat pressed the lever in a constant state and then after 40 lever taps the rat would increase there pushing rate which would drop back down when they received the sugar water. Again as soon as the reward stopped every 60 seconds so did the tapping.

This is the equivalent of working piece work. Whatever you produce is whatever you will be paid for.

The next two trials are where it gets very interesting.

On the third trial he had the sugar water come out on average every 60 seconds. So it might be 30 seconds the first time and then nothing for 90 seconds and so on. The clicking was steady and never dropped away.

The last trial is just Diablo by any other name.

He had the sugar water come out for the rats on average every 60 lever taps.

So they could come out at 6 seconds then 20 seconds then 90 seconds the 40 seconds.
The rat never knew when it was coming but it knew that the pushing of the lever brought the goodies.

Instead of that think of Meph runs. You know that most Meph runs are junk but every now and again you get something great or/and something worth trading.

Also as you can MF in different places areas so when you first start you do not have the equipment to Meph run in hell. You need to build up. This is the same as the rat having to get the sugar water 100 times and then you can get the super sugar water which tastes 10 times better.

Then rats just pressed and pressed without stopping and without slowing and if the sugar water stopped coming the rats would just keep pressing and pressing thinking that it must come soon.

In some of the more dubious testing it was found that when an opiate was used (crack, heroin etc) the rats would press the lever up to 10,000 times per hour without ever slowing.

In the real world the equivalent is gambling. You know you are going to win but you have no idea how many bets it will take.

This is the idea of Diablo down to a tee. If you want to know why a game that is 6 years old is so popular and why nothing matches it it is because it used known psychological techniques to keep us addicted.

If I did not explain anything well enough say so and I will explain it again.

So that’s enough from me I have that perfect HOZ to find

Other Diablo 3 Articles
Diablo 3 Greater Rift Pushing Guide
Diablo 3 Jade Doc Wormwood Guide
Diablo 3 Monk Leveling Guide
Diablo 3 Witch Doctor First 24 Hours Guide
Diablo 3 Historian of Westmarch Achievement Guide
Diablo 3 Item Max Affix Stats Guide
Diablo 3 Leoric’s Signet Farm Route Guide
Diablo 3 What Rares to Pick Up Guide
Diablo 3 Monk Low Level Legendary Farming Guide
Diablo 3 Legendary Hunting Guide
Diablo 3 Wizard Archon Speed Farming Build Guide
Diablo 3 Defeating Reflect Damage Guide
Diablo 3 Acronyms List
Diablo 3 Tips and Tricks Compilation
Diablo 3 Leoric’s Signet Farming Guide for Monks
Diablo 3 Barbarian Inferno Comprehensive Guide
Diablo 3 Shield Blocking Analysis for Barbarians Guide
Diablo 3 Radiant Star Gem Crafting Cost Guide
Diablo 3 Gem Profitability Guide
Diablo 3 Demon Hunter Life on Hit Percentages for All Skills Guide
Diablo 3 Monk Inferno In Depth Guide
Diablo 3 Monk Inferno Solo Success Guide
Diablo 3 Demon Hunter Best Inferno Build Guide
Diablo 3 Demon Hunter Comprehensive Guide
Diablo 3 Demon Hunter Inferno Diablo Boss Guide
Diablo 3 Auction House Money Making Guide
Diablo 3 Wizard Disintegrate Damage Calculation Details Guide
Diablo 3 Elite Monster Affixes List Guide
Diablo 3 Wizard Comprehensive Guide
Diablo 3 Wizard Inferno General Guide
Diablo 3 Wizard Life on Hit Percentages for All Skills
Diablo 3 Wizard Inferno Melee Build Guide
Diablo 3 Wizard Inferno Cheap Poor Man’s Guide
Diablo 3 Wizard Inferno Act 3 Siegebreaker Farming Guide
Diablo 3 Effective HP, Armor, Resistance and Vitality Guide
Diablo 3 Witch Doctor Comprehensive Build Guide
Diablo 3 Witch Doctor Life Leech Per Hit by Skill Guide
Diablo 3 Witch Doctor Pet Stats Scaling Guide
Diablo 3 Whimsyshire Complete Guide
Diablo 3 Barbarian Inferno Ultimate Warrior Build Guide
Diablo 3 Barbarian Inferno Success Guide
Diablo 3 Essential Tips and Tricks
Diablo 3 PvP Pure Archon Build Guide
Diablo 3 Wizard Inferno Max DPS Builds Guide
Diablo 3 Wizard Inferno Basic Build Guide
Diablo 3 Witch Doctor Comprehensive Guide
Diablo 3 Barbarian Group Play Build Guide
Diablo 3 Barbarian 3/3 Build Guide
Diablo 3 Barbarian Hit and Run Build Guide
Diablo 3 Game Mechanics Complete Guide
Diablo 3 Barbarian Complete Strategy Guide
Diablo 3 Barbarian Inferno Offensive Build Guide
Diablo 3 Making a Build Guide
Diablo 3 Barbarian Defensive Passives Analysis Guide
Diablo 3 Demon Hunter DPS and Survivability PvP Build Guide
Diablo 3 Monk Basic Guide to Creating Builds
Diablo 3 Monk Combo Basics Guide
Diablo 3 Monk Spirit Generator Attack Speeds Guide
Diablo 3 Barbarian vs Monk Tanking Analysis
Diablo 3 Witch Doctor Leveling 1 to 60 Strategy Guide
Diablo 3 Arcane Power Regeneration Guide
Diablo 3 Wizard Skills and Information
Diablo 3 FAQ
Diablo 3 is Psychologically Addictive Explanation


2 Responses to “Diablo 3 is Psychologically Addictive Explanation”

  1. Not really its known that video game companies use psychological techniques to keep "interest" in their games through high anxiety stimuli. Call of duty. call of duty. call of duty

  2. very interesting, however I think you're giving Blizzard more credit than they're due.

    I think it's less a case that Blizzard familiarized themselves with psychology and more like they decided the make a fun game.

Leave a Reply