Soul of the Ultimate Nation Valkyrie Guide



Soul of the Ultimate Nation Valkyrie Guide by VLLUST

Introduction

First and foremost: Valk Knockdown skills have quite the low success rate, so in-order to excel in PvP/GvG situations: You must learn to kite. If you can’t kite well, then the only chance for PvP is to Auto-Attack.

As you level up and level up skills, you can still utilize some skills at Level 0. Knowing this will help give you an idea of which skills you will want to max and which skills you can use as fillers (skills to use as others cool-down)

Generally most of this helps in PvE as well, it’s just a matter of practice and adapting to it. To be quick, in PvP focus on the AoE skills.

Note that in EP2, level doesn’t mean squat. The only beneficial thing to being a higher level is mainly: More Skill Points to use and More Stat Points to use. When it comes to PvP, a level 90 can take down a level 150 if they kite well enough.

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Setup
Gear (in order of usefulness):

– Elite [+7-+12]

– Dark [+0-+12] (Bonuses make up for enchantment level)

– Elite 2 [+0-+12] (Bonuses make up for enchantment level)
– PvP Set (aka Corrupted Temple Armor or Challenger Set) [+10-+12; Low Basic Defense]

Weapon (Kiting > Best Weapon):

– Regular Elite Weapon [+7-+12]
– Dark Elite Weapon [+0-+12]

– Legendary Weapon 1 [+0-+12] [+7-+12]
– Corrupted Temple Weapon [+0-+12]

– Legendary Weapon 2 [+0-+12]

– Elite 2 Weapon [+0-+12]

Stats:

– AGI (Enough to wear gear, or more for Higher Critical Chance, Movement Speed, Basic Damage, Attack Speed, and Defense Success Rate)
– STR (Enough to wear gear; Useless compared to AGI)
– VIT (Survivability)
– INT (Skill Enhancement)
– SPI (MP/SP Increase/Regeneration; if you have problems with mana)

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Combat
PvP – Optional Skills

– [Offensive Side] Shockwave [Level 5] (Starting Skill if you don’t get Life Spirit)
– [Offensive Side] Wild Shot [Level 5] (Good control; Needed for Chasing Shot)
– [Offensive Side] Double Spin Kick [Level 0-5] (Escape Mechanism, Controlling Opponent)
– [Offensive Side] Chasing Shot [Level 5] (Holds opponent/keeps them at bay)
– [Offensive Side] Sniping [Level 5] (More damage if opponent is currently Knocked Down)
– [Offensive Side] Piercing Arrow [Level 0-5] (Quick Damage Burst)

– [Summon Side] Defense Motion [Level 1-5] (Panic Button)
– [Summon Side] Life Spirit [Level 5] (Temporary Meat Shield) –> Ranged Heal [Level 5] (AoE Heal, Survival)
– [Summon Side] War Battler [Level 5] (Temporary Meat Shield) –> Battle Barrier [Level 5] (Survival; Party Buff)
– [Summon Side] Destroyer [Level 5] (Temporary Meat Shield) –> Peel Off [Level 5] (Stun; Control)
– [Summon Side] Adrenaline [Level 5] (Helps survivability on Summons)

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PvP – Ether Weapon

– Ether Blaze [Level 5] (Ether Weapon only; Primary Damage Dealer; AoE; DoT)
– Frozen Arrow [Level 5] (Needed for Heavy Shot; Slows opponents)
– Heavy Shot [Level 5] (Control; Knock-Down; Push-Back; AoE)
– Mana Drain [Level 5] (Drains Opponents Mana plus Slows them; good against Eles)
– Lucky Chance [Level 5] (Maximizes Skill Damage for a short amount of time)

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PvP – Dual Bows

– Frozen Arrow [Level 5] (Needed for Heavy Shot; Slows opponents)
– Heavy Shot [Level 5] (Control; Knock-Down; Push-Back)
– Mana Drain [Level 5] (Drains Opponents Mana plus Slows them; good against Eles)
– Lucky Chance [Level 5] (Maximizes Skill Damage for a short amount of time)
– [Optional] Air Blow [Level 0-5] (Dual Weapon only; Quick way to make opponent temporarily disabled)

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GvG/ToB

– Defense Motion [Level 0-5] (Panic Button)
– Wild Shot [Level 0-5] (Control; AoE Knockdown)
– Double Spin Kick [Level 0-5] (Escape Mechanism, Controlling Opponents)
– [Ether Weapon] Ether Blaze [Level 10] (Primary Damage Dealer; AoE; DoT)
– Heavy Shot [Level 5] (Control; Knock-Down; Push-Back)
– Mana Drain [Level 5] (Drains Opponents Mana plus Slows them; Great against Eles)
– Chasing Shot [Level 5] (Holds a Fleeing Opponent)
– Lucky Chance [Level 5] (Maximizes Skill Damage; use as much as possible)
– [Duals] Auto-Attack

PvP/GvG/ToB
–  If you have problems kiting or in a situation where you cant: Auto-Attack

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Setup 2
Passives (your choice):
– Avoid MP/SP passives (few points in SPI should do the trick), and Defense Success Rate Passives (AGI covers it better).
–  Elemental Damage basically tips basic damage with a elemental attack. Meaning Basic attacks can give Elemental Damage. Although it’s not great… it’s there, even though it’s better for skills.
–  Keep in mind many passives are extremely good at Level 4-5. So focusing on ones that either give you higher damage or better defenses really help out a lot.
–  For example, Basic Damage and Attack Speed aren’t that beneficial (since AGI covers it better) at Levels 1-3… but and Level 4-5 they are better.

What you are left to use is:
Survivability:

–  Great Physical Strength (HP Bonus, HP Recovery Bonus) –
–  Built of Steel (Basic Defense Bonus, Immunity to certain skill effects) –
–  Ether Site (Elemental Resistance, Ignore skill effects) –
–  Flashy Footwork (Movement Speed Bonus, Immunity to certain skill effects)

Damage:
–   Critical Strike (Critical Chance, Critical Damage) –
–   Concentration Improvement (Skill Damage, Additional Damage) –
–   Flashy Dexterity (Attack Speed, Reduce enemy Elemental Resistance) [Use with Elemental Damage Passives] –
–  Intensive Fire (Basic Damage)

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Zards:
(Get at least 3 Sockets on every armor/weapon piece you own)

– Every Zard bonus has a cap of 50p.
– You can check the amount you currently have by pressing ‘C’ in-game and looking at the section called ‘Socket Status’.
– Hovering over each one tells you the bonuses they add.

Survivability:

– All Elemental Resistances (Safe way to match players that may do multiple types of Elemental Damage) –
– Earth Resistance (Specific Resistance to match players that focus on the same Earth elemental skills) –
– Fire Resistance (Specific Resistance to match players that focus on the same Fire elemental skills) –
– HP (Self-Explanatory) –
– Basic Defense (Useful against Auto-Attackers or opponents that do Physical Damage such as Berks)

Damage:

– Critical Chance (Helps deal massive damage from time to time) –
– Basic Damage (Helps deal more damage, useful if you focus on Auto-Attacking) –
– Skill Damage (Helps to deal more damage with skills) –
– Elemental Damage Zards (Tips your skills/Basic Attacks with Elemental Damage)

Utility:

– Movement Speed (Helps to kite) –
– Attack Speed (Helps if you don’t have much AGI) –
– MP/SP (Helps if you have problems with Mana)

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Cash Shop (not really necessary):

– Pets that help you survive are more beneficial than ones that help you deal more damage.
– Elixirs that help you Move faster (Cheetah), Attack faster (Wolf), and get Critical Damage more often (Falcon) will help you kite and deal damage.
– Elixirs that will help you use skills more often (Snake), use less Mana (Coyote), and survive (Bear) will help do exactly what they say they will.
– Rings that help damage (not necessary): Moderately Beneficial
– Rings that will help survivability: Useful if you can’t kite

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Other
How to kite (as a Valk):

–  Use your range as an advantage
–  Never take your opponents head on unless they are Knocked Down
–  Use your speed to maneuver and escape enemies if they are buffed with skills that give them a Survivability Edge
–  Deal damage while effectively avoiding it
–  No one is perfect – Sometimes kiting can be hard in GvG/ToB

Again if you can’t kite: Just auto-attack… it rips through enemies.

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2 Responses to “Soul of the Ultimate Nation Valkyrie Guide”

  1. i think this tutorial is awesome, for long time is the only one i've consulted on internet.

    thanks! (my char is benooo on Triumph)

  2. Is it possible to get a guide for Dragon Knight?
    It's just that now is pretty different of what i remember.

    thank you…

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