Thirst of Night Wilds Statistics Guide
Thirst of Night Wilds Statistics Guide by Gadreel and CalamityWOA
Level 1 Wilds
Enemy Troops:
50 Hipsters
Attack with Zero Losses
100 Snipers
Resources: 1,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 2 Wilds
Enemy Troops:
100 Hipsters
50 Nerds
Attack with Zero Losses
100 Snipers
Resources: 2,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 3 Wilds
Enemy Troops:
200 Hipsters
100 Nerds
50 Hicks
Attack with Zero Losses
250 Snipers
Resources: 3,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 4 Wilds
Enemy Troops:
200 Nerds
100 Hicks
500 Hipsters
50 Lumberjacks
Attack with Zero Losses
200 Snipers
95 Regular Trucks
Resources: 4,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 5 Wilds
Enemy Troops:
500 Nerds
200 Hicks
1,000 Hipsters
100 Lumberjacks
50 Freaks
Attack with Zero Losses
600 Snipers
200 Sigbins
100 Regular Trucks
Resources: 5,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 6 Wilds
Enemy Troops:
1,000 Nerds
500 Hicks
2,000 Hipsters
200 Lumberjacks
100 Freaks
50 Punks
Attack with Zero Losses
1,200 Snipers
100 Armored Trucks
Resources: 6,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 7 Wilds
Enemy Troops:
500 Hicks
100 Freaks
1,000 Nerds
200 Lumberjacks
50 Punks
2,000 Hipsters
Attack with Zero Losses
2,000 Snipers
100 Armored Trucks
Resources: 7,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 8 Wilds
Enemy Troops:
2,000 Nerds
1,000 Hicks
5,000 Hipsters
500 Lumberjacks
200 Freaks
100 Punks
50 Bikers
Attack with Zero Losses
3,000 Snipers
300 Armored Trucks
Resources: 8,000 Resources based on Wild type (Chasm grants Crystal, etc.)
—-
Level 9 Wilds
Enemy Troops:
100 Bikers
500 Freaks
100 Meatheads
5,000 Nerds
1,000 Lumberjacks
2,000 Hicks
10,000 Hipsters
200 Punks
Attack with Some Losses
General with Attack Bonus 8.5%+
5,000 Snipers
150 Armored Trucks
Lost: 30 Armored trucks
Note: you can attack with 5,000 snipers up to 9k snipers, and 150 Armored trucks or less
the losses will be between 30 or less.
Research Level
Twilight Warfare: Level 5
Spectral Vision: Level 5
Endurance: Level 5
Credit goes to cdog for his helpful equations.
The reward for Wilds is 1000 Resources x Level (assuming you have surviving troops with enough Load).
- Mountain: 1k Steel x Level (Production Bonus = +5% x Level Steel*)
- Chasm: 1k Crystal x Level (Production Bonus = +5% x Level Crystal*)
- Hill: 1k Concrete x Level (Production Bonus = +5% x Level Concrete*)
- Lake: 1k Blood x Level (Production Bonus = +5% x Level Blood*)
- Prairie: 1k Blood x Level (Production Bonus = +5% x Level Blood*)
- Wasteland: 500 Blood + 500 Platinum x Level (Production Bonus – NONE*)
(* Wilds captured for Production bonus are limited by the Level of your Downtown (plus, later, your outposts). Captured Wilds (yours and those in your Alliance) are marked by a flag on the World map.
Bonuses are additive, so three Level 2 Mountain Wilds (10% each) give a total 30% bonus added to base Steel production.
Captured Wilds (or spaces open for capturing) are viewable in City/Downtown/Production. If you have an open slot (typically after upgrading your Downtown), the first Wild you successfully attack will be added there – even Wastelands. Click on a Captured Wild and hit “abandon”, then confirm, to open that slot and then capture the next Wild you successfully attack.)
*Note: Be sure you complete the first few introductory quests in order to create your character name and collect a few goodies. Afterward, check your items to use some resource gifts. It will help a lot when building and researching at the beginning.
I get a lvl 6 wild with 750 snipers without losses
spectral vison lvl 1 Twilight warefare lvl 2
What do you need 4 a lev. 10?