SWTOR The Esseles Flashpoint Bosses Guide

SWTOR The Esseles Flashpoint Bosses Guide by Petrus

Level: Low-level Republic Flashpoint (8-13)
Location: Republic Fleet
Lieutenant Isric
ISS-7 Guardian Battledroid
ISS-994 Power Droid
Lord Vokk


Lieutenant Isric

Lieutenant Isric is the first boss in the Esseles. Isric summons melee adds from time to time, and does a conal aoe blaster attack.

http://youtu.be/AoxFj0R54lY (1:13)

Because of heal aggro, and lack of threat reduction at low levels, the summoned adds tend to attack the healer, so keep an eye out for this, and make sure they get burned down fast.


Ironfist is the second boss in the Esseles. Ironfist also spawns adds throughout the fight, and while they don’t need to be tanked, they should be burned down quickly. Ironfist’s other abilities consist of an aoe knockback that will hit everyone, and Missile Salvo, which fires missiles around the room that land inside the blue reticules that appear on the ground under them.

http://youtu.be/AoxFj0R54lY (1:45)

This is a rather simple fight, as long as players can watch out for the blue projected texture under their feet. Burn the adds when they’re up, and healers should keep everyone topped off in case they get knocked back into a Missile Salvo.

ISS-7 Guardian Battledroid

This fight is a simple tank and spank, with the boss occasionally dropping aggro and picking a new target.

http://youtu.be/kqpqcjZxH4k (0:35)

The boss will aggro a new target from time to time, but this shouldn’t be too hard to manage, the healer just needs to switch to this new target, and the boss will go down quick enough.

ISS-994 Power Droid

The ISS-944 Power Droid is the bonus boss of the Esseles flashpoint. To get it to spawn, your party will need to click two computer on opposite sides of the room at the same time.
The Power droid will occasionally buff his own damage output, increasing the damage dealt to his primary target, and dealing damage to anyone within 4m of him.

http://www.youtube.com/watch?v=ChcJiSgUqmM (0:20)

When the boss glows purple/crackles with lighting, start kiting the boss. He will chase you, but his movement speed is reduced during this phase, so it should be easy to outrun him.

Lord Vokk

Lord Vokk is the final fight of the Esseles flashpoint. Vokk’s abilities consist of an AoE knock back, a lightsaber throw, force choke, and force lighting, which is an AoE ability similar to the missiles Ironfist uses.

http://youtu.be/AoxFj0R54lY (4:08)

The real key to this fight is a healer who can think quickly. Between the knockback, the saber throw, and force choke, there is a lot of non-preventable, non-tankable damage. While Force Lighting can, and should, be avoided, the healer will still have to focus on watching their energy regen, and making sure everyone has enough HP to take a saber throw without warning.

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