Red Stone Necromancer Builds Guide



Red Stone Necromancer Builds Guide by stuart73

Ill start by saying a brief word about myself, my name is Narok, I”m guild master of Unforgiven and I”m a necromancer, currently lvl 658, I”ve played redstone since beta, so approaching 3.75 years as a necro gives me some insight . Very%20Happy

So, on to the subject at hand, Necromancers.

Necromancers are on of the few classes that, in my opinion, every one should have a go at playing, they”re difficult to play but have some very good skills, we will discuss these skills later.
To start there are four different basic ways of building a necromancer and several different ways of using the skills, some skills suit all types of necros others only work well for one or two types. there are some skills and stats that all necro”s need regardless of type.

The four basic build types are :
Knowledge.
Power.
Wisdom.
luck.

There are advantages and disadvantages to each type, Ill touch on this later when we talk about the types in more detail.

The types

All necromancer builds will require the following stats, Health and Charisma, these are very important to you, necros get hit a lot and need to be able to soak up the damage, they also rely heavily on skills, you”ll need to be able to use them.
You will also need some power, so you can equip your items and some alacrity so you can hit things.
the amounts needed totally depend on what lvl you are and what mobs your fighting, so giving exact measures is difficult. but with power and alacrity, unless your aim is to be a power necro, you”ll add as little as possible to achieve your goal.

All necromacer types will also use the following skills.

Nameless Attack(1)
use cp : 0
gain cp : 7 13 19 25 31
dmg(%) : 20 40 60 90 200
accuracy rate(%) : 1 2 3 4 5
distance(m) : 1

You will want to max this as soon as you can, its your only way of gaining cp.

Lower Accuracy(2)
use cp : 25 45 65 85 105
gain cp : 50 70 90 110 130
enemy accuracy / avoidance reduce(%, max 75%) : 20 30 40 50 60
duration(sec) : 50 70 90 110 130
distance(m) : 5
range(m) : 1.5

Lower Resist(3)
use cp : 50 90 130 170 210
gain cp : 0
enemy elemental reduce(%) : 10 15 20 25 30
duration(sec) : 60
distance(m) : 4
range(m) : 1.5

Lower Might(3)
use cp : 75 125 175 225 275
gain cp : 15 25 35 45 55
enemy offense reduce(%) : 55 85 115 145 175
enemy defense reduce(%) : 45 65 85 105 125
enemy attack speed reduce(%) : 15 20 25 30 35
enemy move speed reduce(%) : 30 35 40 45 50
duration(sec) : 90 120 150 180 210
range(m) : 2.5 3 3.5 4 4.5

Of these three debuffs lower resist is the skill you will need the least, but its worth getting, you will want to max the other two as soon as you can, lower resist however doesn”t need maxing until you run out of other things to spend your points on, at lvl 494 i have it only at lvl 20.

these three skills are AOE

Smell of Death(5)
use cp : 125 205 285 365 445
gain cp : 0
dark attack : 17 32 47 62 77
enemy abnormal/reduce/curse resistance reduce(%) : 14 24 34 44 54
duration(sec) : 130 230 330 430 530
etc : abnormal/reduce(max 75%), curse(max 60%)

this one also needs to be maxed as soon as you can, when you max it however depends, some max it before the 3 debuffs and some after. but get it soon as its built in debuff is essential to you.

Now we will go into more depth for the different types of build.

Knowledge Necromancer.

Stats.
As the name suggests your going to be investing most of your stat points into Knowledge, usually twice as many as you have in Health and Charisma which should be about even.

Skills.

you”ll need all the skills as shown above, but you will also want

Self-Reproof(3)
use cp : 35 55 75 95 115
gain cp : 0
dark attack : 90 150 210 270 330
duration(sec) : 30
distance(m) : 4
range(m) : 1.8

Dark Torture(3)
use cp : 55 85 115 145 175
gain cp : 0
dark attack : 30 45 60 75 90
duration(sec) : 60 100 140 180 220
distance(m) : 4
range(m) : 1.8

both of these attacks work well giving decent damage, self reproof working whenever the mob your fighting misses you and dark torture works every time they try to attack.
Dark Torture can be used without using any of the debuffs but to get the best from self reproof works best after you have used lower accuracy, start lvling both right away and max them fast

These skills are AOE

Impulse(5)
use cp : 90 120 150 180 210
gain cp : 10 20 30 40 50
dark attack : 200 320 440 560 680
limit time(sec, max 4sec) : 4.9 4.8 4.7 4.6 4.5
distance(m) : 2.5
range(m) : 1.8
action delay(sec) : 3

This is a great attack, if you can stop mobs from being able to hit you, they will take enormous damage

This skill is NOT AOE

Plot of Shadow(3)
use cp : 45 60 75 90 105
gain cp : 20 40 60 80 100
dark attack : 30 60 90 120 150
duration(sec, max12) : 6 7 8 9 10
possible attack target : 6 7 8 9 10
necromancer dmg : 5 10 15 20 25
distance(m) : 2.5

This skill is brilliant against bosses or any thing that”s taking some time to kill, the amount of damage it gives is epic, the down side is that you will take a small amount of damage yourself.

Equipment

Weapon.
Attack speed +, preferably with a base of 0.75 and at least 30% speed

Cross.
In this slot teargas bomb U is the best choice.
Edit, there is now also a DX U called ap bullet, this U gives +10% attack speed and is very very nice.

Neck.
Try to get either an attack speed neck with over 10% or hit points + as much as you can find. Defence point +% is also a possibility here.

Hat.
T set hats are probably the best choice, if you have the full set, if you dont, hit points or defence point +%

Ears
Ankh earring U is good for its hp + other wise get the best abnormal and chaos resistance earrings you can find, eventually you”ll want to get necro cavity U ears, they are superb.

Shoes.
T set shoes, or hit point or defence point +%

Armour.
T set armour, or hit point or defence point +%

Gloves
Attack speed gloves the faster the better, until at lvl 125 you can get the T set gloves that give 35% attack speed and 15% cp, after you have those you”ll need no others.

Belt.
Hit point or defence point +% belts are essential, there is a belt ive seen that also gives attack speed but they are few and far between.

Rings,
I suggest you get at least 300% potion speed on your rings, also auto reload, try to find these rings with other stats on them, preferably, abnormal, chaos, sleep, etc. resistance. And as many cp +% rings as you can wear. In time you be switching your cp rings for rings from T sets as they tend to give more cp, also in the future you”ll be aiming for a transparency ring.
If you do manage to get necro cavity for your ears you may want to try to find instant death +% rings, be warned though , I”ve only ever seen one such ring.

The Knowledge Necromancer is very good both in the support role and in the solo role, however you will never be able to out damage other chars. Don”t expect to be able to outdo angels and magicians you never will.

The Power Necromancer

Stats

As opposed to the knowledge necromancers you will be putting most of your points into power, but again you will need to have plenty of health and charisma, though not as much charisma as a knowledge necromancer.

Skills

The power necromancers only really needs the basic skills that all necromancers need, feel free to play with the other skills but don”t expect massive damage from them as most require knowledge.

Equipment

Weapon.
Attack speed is a must but unlike the knowledge necromancer you may be able to get away with a slightly slower base speed in order to increase you OP.

Cross.
Neck.
Hat.
Ears.
Shoes.
Armour.
Gloves.
Belt.
Same as for knowledge

Rings.
Same as for knowledge, but instead of so many cp rings you”ll want to get HP,DP,and damage +% rings

Power necromancers do well in party”s and OK solo, you”ll find that over all you”ll do less damage than a knowledge necromancer but you”ll be able to raise your skills faster because you don”t use nearly so many skills, you”ll be using mainly your debuffs, and relying on the damage you get from nameless attack.


The wisdom necromancer.

Stats

There are two ways to go with the wisdom necromancer, you can choose to be full wisdom and only do party hunting, or you can be partial wisdom and choose to have some points in knowledge or power, thus enabling you to solo, but you will be weak when solo and I don”t recommend it. If you do choose to be partial wisdom you will have to adjust the amount of charisma you”ll need for either power or knowledge. If you choose to be full wisdom you”ll need a normal amount of health ,for a necromancer.
Most of your points will be spent in wisdom

Skills

If you choose full wisdom you will only need the basic skills required by all necromancers, the same is true if you choose to go partial wisdom with power, if however you choose to go partial with knowledge you will need the same skills as a full knowledge necromancer.

Equipment
Same as for power necromancer, excepting that you”ll want to find wisdom plus items where possible and will forgo using some damage +% or attack speed +% in order to equip wisdom + items.

Wisdom necromancers are only really any good in party”s, soloing will be very very difficult. And as such going partial wisdom isn”t recommended, unless of course your soloing well below your own lvl. Which defeats the point of being wisdom in the first place. unless ofc you have necro cavity ears, which allow you to keep killing because of the instant death attack

The luck necromancer

Stats

The same as for wisdom necromancers, except that you put most of your points into luck.

Skills

Again the same as for wisdom necromancers.

Equipment.

Same as for power necromancer, excepting that you”ll want to find 1/3 luck items and goddess items where possible and will forgo using some damage +% or attack speed +% in order to equip such items.

As with the wisdom build, you”ll only be any good in party”s unless soloing well below your lvl.
unless ofc you have necro cavity ears, which allow you to keep killing because of the instant death attack

Ok, so much for the builds, lets look at all of the skills now, including the ones I”ve not yet mentioned.

Nameless Attack(1)
use cp : 0
gain cp : 7 13 19 25 31
dmg(%) : 20 40 60 90 200
accuracy rate(%) : 1 2 3 4 5
distance(m) : 1

Essential skill for all builds, a must have.

Blind(1)
use cp : 20 40 60 80 100
duration(sec) : 7 11 15 19 23
activity rate(%) : 60 70 80 90 100
attack speed : 1attack / 5sec

I am yet to find any use for this skill at all.

Mediumism(2)
use cp : 10 15 20 25 30
gain cp : 0
dmg(%) : 50
accuracy rate(%) : 1 2 3 4 5
distance(m) : 1
possible enemy LV : -40 -30 -20 -10 0
pet LV(enemy LV X %, max 75%) : 54 58 62 66 70
pet all stat up : 30 60 90 120 150
activity rate(%) : 15 20 25 30 35

You”ll get this skill to about lvl 11 in order to get other skills and that will probably be high enough.

Slumber(4)
use cp : 70 110 150 190 230
gain cp : 5 10 15 20 25
duration(sec) : 19 29 39 49 59
possible enemy hp(%, max 80) : 45 50 55 60 65
distance(m) : 2.5

This skill sounds great doesn”t it ? Well I”ve never had any luck with it, partially because I have a pet, which is a problem with slumber as they wake up when you hit them , and pets hit things without orders. Also it does”nt activate too easilly.

Reversal(5)
use cp : 150 250 350 450 550
gain cp : 20 40 60 80 100
duration(sec) : 90 120 150 180 210
range(m) : 2
etc : change enemy stat(knowledge <->power, wisdom<->accuracy)

ok, this changes your stats not the enemies, could be useful, if you find a reason to use it let me know.

Devil Illusion(1)
use cp : 15 25 35 45 55
gain cp : 0
duration(sec) : 75 125 175 225 275
distance(m) : 3 3.5 4 4.5 5
illusion hp : 100 140 180 220 260
etc : illusion is first target

the best thing about illusion is that mobs attack it first, so if your in an area that where your not sure of where something will spawn launch your illusion to one side of you and you”ll gain some time to react when the spawn happens.
Also good for running away Very%20Happy

Damage Pool(2)
use cp : 11 21 31 41 51
gain cp : 4 6 8 10 12
dmg rudece(%, min50%) : 90 85 80 75 70
possible number : 1 2 3 4 5
duration(sec) : 6
attack speed : 1attack / 5sec

A lot of people don”t like you to use this skill, it works just fine but chars that tend to stand at the back of party”s hate it because they take damage, lol, always makes me laugh that

Plot of Shadow(3)
use cp : 45 60 75 90 105
gain cp : 20 40 60 80 100
dark attack : 30 60 90 120 150
duration(sec, max12) : 6 7 8 9 10
possible attack target : 6 7 8 9 10
necromancer dmg : 5 10 15 20 25
distance(m) : 2.5

Excellent skill for knowledge necromancers

Prophecy of Death(4)
use cp : 150 260 370 480 590
gain cp : 0
dmg(%) : 200
distance(m) : 5
activity rate(%) : 95
change first aid(%, max50%) : 13 16 19 22 25
duration(s) : 5

The best things about this skill is first that its ranged, you can use it to single a mob out and have it come to you, the second thing that”s good is that it carries smell of death with it.

Marionette(5)
use cp : 30 60 90 120 150
gain cp : 0
action delay(sec) : 3
distance(m) : 1
reuse(sec) : 180
pet stat up(char stat X %, max50%) : 50 90 130 170 210

necromancer pets arent really good enough to make this skill worth while.

Lower Accuracy(2)
use cp : 25 45 65 85 105
gain cp : 50 70 90 110 130
enemy accuracy / avoidance reduce(%, max 75%) : 20 30 40 50 60
duration(sec) : 50 70 90 110 130
distance(m) : 5
range(m) : 1.5
needed by all build types

Lower Resist(3)
use cp : 50 90 130 170 210
gain cp : 0
enemy elemental reduce(%) : 10 15 20 25 30
duration(sec) : 60
distance(m) : 4
range(m) : 1.5

another good debuff

Lower Might(3)
use cp : 75 125 175 225 275
gain cp : 15 25 35 45 55
enemy offense reduce(%) : 55 85 115 145 175
enemy defense reduce(%) : 45 65 85 105 125
enemy attack speed reduce(%) : 15 20 25 30 35
enemy move speed reduce(%) : 30 35 40 45 50
duration(sec) : 90 120 150 180 210
range(m) : 2.5 3 3.5 4 4.5

probably your best skill

Lower Level(4)
use cp : 110 170 230 290 350
gain cp : 20 40 60 80 100
enemy LV lower(max 200) : 40 70 100 130 160
duration(sec) : 50 70 90 110 130
action delay(sec) : 3
range(m) : 1.5
activity rate(%) : 40 55 70 85 100
reuse(sec) : 30

Excellent in gvg, also needed to tame pets, not a lot of use for hunting though

Impulse(5)
use cp : 90 120 150 180 210
gain cp : 10 20 30 40 50
dark attack : 200 320 440 560 680
limit time(sec, max 4sec) : 4.9 4.8 4.7 4.6 4.5
distance(m) : 2.5
range(m) : 1.8
action delay(sec) : 3

good damage but mobs need to be missing you .

Blood Drain(2)
use cp : 25 45 65 85 105
gain cp : 0
duration(sec) : 60 90 120 150 180
distance(m) : 2
range(m) : 1.8
activity rate(%) : 43 53 63 73 83
drain hp(dmg X %) : 9 13 17 21 25

not a great skill, too little damage, too slow.

Self-Reproof(3)
use cp : 35 55 75 95 115
gain cp : 0
dark attack : 90 150 210 270 330
duration(sec) : 30
distance(m) : 4
range(m) : 1.8

Essential skill for knowledge necromancer

Dark Torture(3)
use cp : 55 85 115 145 175
gain cp : 0
dark attack : 30 45 60 75 90
duration(sec) : 60 100 140 180 220
distance(m) : 4
range(m) : 1.8

Essential skill for knowledge necromancer

Degenerate(4)
use cp : 40 50 60 70 80
gain cp : 0
elemental dmg(heal X %) : 55 85 115 145 175
duration(sec) : 10

when an enemy regains hp it will take some damage, ok at higher lvl, shows promise in gvg

Smell of Death(5)
use cp : 125 205 285 365 445
gain cp : 0
dark attack : 17 32 47 62 77
enemy abnormal/reduce/curse resistance reduce(%) : 14 24 34 44 54
duration(sec) : 130 230 330 430 530
etc : abnormal/reduce(max 75%), curse(max 60%)

Essential skill

Horrible Vision(1)
use cp : 0
gain cp : 15 20 25 30 35
earth attack : 2 3 4 5 6
duration(sec) : 13 23 33 43 53
action delay(sec) : 1
range(m) : 1.5

not worth the hassle, never does enough damage

Phantom Impulse(1)
use cp : 0
gain cp : 16 31 46 61 76
dark attack (-cp X %, max120) : 60 70 80 90 100
action delay(sec) : 3
distance(m) : 2
reuse(sec) : 52 44 36 28 20

A good secondary skill, if your cp is drained then you can use it to attack, hitting your target with the same amount of damage as your minus in cp.

Terrible Dreams(2)
use cp : 65 115 165 215 265
gain cp : 0
dark attack : 70 120 170 220 270
duration(sec) : 33 48 63 78 93
distance(m) : 3
attack speed : 1attack / 3sec

You need to be able to put the mob to sleep, see slumber above, does decent damage when it works

Hwabyung(4)
use cp : 45 65 85 105 125
gain cp : 10 20 30 40 50
dark attack : 105 165 225 285 345
fire attack : 165~205 285~325 405~445 525~565 645~685
limit time(sec, max 3sec) : 9.5 9 8.5 8 7.5
distance(m) : 3
activity rate(%) : 90 105 120 135 150

A good skill in gvg, can seriously ruin a monks day, also use it against priests at the hight of battle, a hwabed priest cant heal his party…. better for these purposes at lower lvl as at higher lvl the time spent hwabed gets shorter. It can do a lot of damage at high lvl, so you”ll have to decide on your priority, gvg or hunt.

Animate Partner(5)
use cp : 60 80 100 120 140
gain cp : 30 60 90 120 150
duration(sec) : 50 70 90 110 130
distance(m) : 2
etc : revive member is undead.

In my opinion this skill is not worth getting, it costs a lot of points to get and never gives enough back, the time spent revived is never long enough.

All sklls shown are from kings excellent guide, the damage shown on these skills seems to be for a char with zero knowledge, so you can expect to do more damage than shown.

Ok enough about necromancers, now a very brief word about demons and adding some demon skills.

I have from time to time felt the need to reskill to a demon, and at the moment im adding demon skills as ive got my necromancer skills where I want them. You may want to use some demon skills with your build, so ill point out my favorite skills

Draw Body(1)
use cp : 5
gain cp : 10 20 30 40 50
dmg(%) : 10 20 30 40 50
accuracy rate(%) : 2 4 6 8 10
distance(m) : weapon distance X 3
activity rate(%) : 23 31 39 47 55

Use this as your cp gaining skill, also for pulling a single mob out of a crowd

Bind Blaze(4)
use cp : 65 115 165 215 265
gain cp : 10 20 30 40 50
dmg(%) : 60 120 180 240 300
fire attack : 50~70 80~100 110~130 140~160 170~190
accuracy rate(%) : 1 2 3 4 5
fire attack frequency(max 12) : 4 5 6 7 8

does masses of damage if you have the knowledge.

Worm Bite(3)
use cp : 34 64 94 124 154
gain cp : 0
dark attack : 20 30 40 50 60
attack speed : 1attack / 2sec
worm hp : 230 430 630 830 1030
worm defense : 155 305 455 605 755
duration(sec) : 60
range(m) : 1.5
activity rate(%) : 6 8 10 12 14

get this maxed and it will be able to hold even the fams from ossuary b6

Arachnophobia(5)
use cp : 80 140 200 260 320
gain cp : 0
dark attack : 65 95 125 155 185
attack speed : 1attack / 1sec
duration(sec) : 15
range(m) : 3
activity rate(%) : 4 5 6 7 8

great skill loads of damage, especially good in gvg.

Poison Gas(3)
use cp : 45 65 85 105 125
gain cp : 0
earth poison attack : 50 80 110 140 170
duration(sec) : 13 16 19 22 25
smog duration(sec) : 6 7 8 9 10
distance(m) : 4
range(m) : 2.1 2.2 2.3 2.4 2.5

moderate damage but over a fairly long time period, and its AOE

Mortal Cloud(5)
use cp : 120 180 240 300 360
gain cp : 10 20 30 40 50
earth poison attack 110 150 190 230 270
duration(sec) : 3
limit time(sec) : 9 8 7 6 5
instant death rate(%) : 11 14 17 20 23
range(m) : 2.5
gas duration(sec) : 10

Excelent damage, and AOE as well..

Bloody Cross(5)
use cp : 30 50 70 90 110
gain cp : 0
dark attack : 18 28 38 48 58
range(m) : 3
activity rate(%) : 7 10 13 16 19
heal : dmg / party member number
really useful, at high lvl you will need to use very few pots

Unfair Covenant(5)
use cp : 90 120 150 180 210
gain cp : 20 40 60 80 100
duration(sec) : 36 42 48 54 60
distance(m) : 4
activity rate(%) : 53 73 93 113 133
enemy defense reduce(%) : 20 30 40 50 60
etc : can use this to enemy in contract

this skill in gvg rocks. the targeted enemy can no longer use his equipment, armour etc.

For equipment youll need more dp than a necromancer and you”ll eventually want o get yourself the devil neck U, for a whip get Balock finger U, your going to need its damage converts cp .

Appendix A
Attack speed.

All necromancers need attack speed, its a basic requirement of the job type, there are however some questions that need answering when we talk about attack speed, and the most common one is , “How much attack speed do I need to get ? “ Well the answer to this is both simple and hard, the simple answer is to get as much as you can, this dosnt however give a true answer, the true answer is more complicated, there are things you need to know before you can decide which equipment to get.

Lets start by knowing how attack speed works.
The smallest amount of time in redstone is a “frame.” The only displayed unit of time in the game is “seconds,” so first we need to convert that into “frames.”

1.0second (in game) = 16 frames = approx. 1.5 real seconds

An attack speed can be expressed as how many frames it takes to attack. 1.00 sec weapon with no attack speed takes 16 frames to attack, Notice that 1.00 second does not equal some large number like 100. This means, that attack speed goes up like stairs. 1% can make no difference, but 1% at the change of frame can make all the difference. So it would be foolish to equip an additional 20% of attack speed when it only gets you from 6.6 frames to 6.2 frames, both of which will be rounded down to 6 frames. This means that for each base attack speed (the one displayed on your weapon), there is a “key %” where frame changes.

When you are calculating attack speed, it is also important to simulate each situation. Are you soloing, is it a party, is it gvg, etc. It is safe to assume that you will be getting level 55 haste at a high level gvg. You will also be using attack speed gem most likely. It”s difficult to consider for all cases, but keep those things in mind. It can also help make your decision in what to buy and what not to buy.

Now as necromancers were looking to get a 0.75 sword , these are the key stages for a weapon with 0”75 base speed

0.75 : 0,1,10,21,34,51,72,101,141,201

So you can see that it is pointless to buy equipment that adds up to some where between the key stages unless it will help you out at sometime in the future

remember also that :
Haste lvl 55 = 38%
Attack Speed Gem = 28%
also remember to add any guild statue bonus you receive

so if you have a 0”75% sword with 40% attack speed , gloves with 20% and use gem and get haste your attack speed will be 126% , you will need to buy a neck that has at least 15% to pass the next key stage.

Now you should be able to work out what equipment you will need to buy

Thanks for the maths here goes to Riedmar and his excellent piece on attack speed for lancers on the unforgiven forum

Appendix B.

Wisdom

I”ve talked about the bonus”s that wisdom gets elsewhere on this forum but ill add the information to this post as it is knowledge you”ll need if you want to be a wisdom necromancer.

wisdom exp and elemental resistance.

Ok, ill start with the elemental resist bonus from wisdom first because its easy, every 20 lvls of wisdom starting at lvl 20 you get +1 to your elemental resistances, so therefore if you have 120 wisdom you get +6% resistance.

now the exp bonus is not so easy.
you get no exp bonus untill you have 100 wisdom, where you gain 5%
so
wisdom———–%exp bonus
100_______________5%
200_______________10%
232_______________11%
267_______________12%
306_______________13%
350_______________14%
400_______________15%
401_______________20%
455_______________21%
518_______________22%
594_______________23%
686_______________24%
800_______________25%
801_______________30%
901_______________31%
1023______________32%

i didnt bother going any higher

Appendix c

Pets.

What pet should I get is something else I get asked a lot. And to be honest there isnt an answer to this, but ill try.
First realise that necromancer pets are nowhere near as good as tamer pets theyre not going to do a fat lot for you , in fact youll find that they get in the way and even get you killed as often as not. So why have one, well, there is no good reason to have one that I can think of, but most of us do any way.

Disadvantages of necromancer pets

they insist on fighting when your trying to escape, this means that you have to fight and kill whatever is attacking when you would much rather be escaping through that portal, often leading to your death.

You cant make them use any special ability they have , they decide when they will use it, again usually after you have died and its too late.

They don”t do large amounts of damage, so they”re no real help there Very%20Happy

Advantages of necromancer pets.

Ermmmm.. well you have a pet Very%20Happy

what types of pets and where ?

We are severely limited to the type of pet we can get, there is in fact only very few zin pets a necromancer can get, they all live in the tellet tunnel and are best found by entering from the southern end of the tunnel, its possible that these will make good pets if you stick with them and lvl them up to about lvl 300 or so, but I got bored of them.

Its also possible that the two swords from the kobold cave one map west of brune would lvl up to be a reasonable pet but again I never tried it beyond a few lvls when I started out.

You can also get yourself the boss binder from the quest binders rancour he isnt too bad, higher lvl versions of him are also found in the caves on the way to swep tower

By far the most useful pet I have found isn”t ex or zin its the defensive skele that you can get from either
the Passage under the lake lvl 45~60 or from the caves you have to go through to get to swep tower (forget the names and lvls sry) these have very nice attack speed and do reasonable damage but also have high lvl blocking skill, which is very useful when hunting.

So thats it for pets, Im afraid there isnt a lot to say about them.

Well that”s about it, I hope this helps people. remember that this is my opinion and what ive observed and its possible that there are other ways of doing it as well.

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One Response to “Red Stone Necromancer Builds Guide”

  1. So for PVP,

    What kind of build should i go with? and skills too please?
    Thank you!

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