FreeStyle Street Basketball Dribble Defense Guide

FreeStyle Street Basketball Dribble Defense Guide by drosin

Sup Soldiers,
3 time Tournament champion Soldier King here to give you guys a quick rundown on how to stop dribbles.

You must be able to tell what dribble is on both the left and right side.
A quick reminder: the left side dribble doesn’t affect the right.  If its a double dribble, the side you went to first is the side that was used.  If you do a backdribble 2, that counts as 2 moves stringed together.

You must be able to count the left and right side dribble at the same time in order to stop dribbles.

here are some shorthand symbols.
0=normal
l = left back 2
r = right back 2
s = shoulder fake
The chart below goes in order from left to right.
ie: 0s (from left to right, 0 = normal on left, s = shoulder on right)

sg
00 – close faceup, moving straight through the center of the defender, keep moving, don’t stop!
0r – close on left side, holding w, but not moving through the defender
if backroll 2 – let go of w, and react once the move has been done, don’t move out of position till you know which way the defender is going
if backdribble 2 – center urself and continue to hold w and move through the defender

l0 – close on right side, holding w, but not moving through the defender
if backroll 2 – let go of w, and react once the move has been done, don’t move out of position till you know which way the defender is going
if backdribble 2 – center urself and move through the defender

lr (no shoulder)- close on the middle, not holding w, toughest one to stop, no consistent way. Try to analyze the sg’s patterns. This is what I use every game on offense over and over, and have not yet seen a way to stop it.
lr (with shoulder equipped) – not holding w, centerd close: read the head fake, whichever way head goes first is first direction of backdribble 2, go in the opposite direction.

s0 – be on right side, close w, not moving through the defender.
if shoulder – let go of w and run
if backdribble 2 – continue to hold w, move your faceup centered through the defender, don’t stop
0s, be on left side, close w, not moving through the defender.
if shoulder – let go of w and run
if backdribble 2 – continue to hold w, move your faceup centered through the defender, don’t stop
ss – don’t hold w, be close centered
if shoulder – run with offense
if backdriblle2 – watch hand, go the opposite way of the hand with w moving into the offense
ls – be on right side close, no w, no great way to stop
rs – be on left side close, no w, no great way to stop

random notes:
if you cutoff a single dribble, you can tell which way the defender went by looking at which hand the ball is in.
you can do a double off a backdribble (ie back, then right left), but you can’t do a move then a backdribble
then a double (ie, cant do left, back, right left, only left back then right OR left)
if you cutoff a backdribble, you cannot look at hand to tell you which way defender went, there is no way to tell the direction used unless you actually saw the movement.

pg
00 – close faceup, moving straight through the center of the defender, keep moving, don’t stop!
0r – far, just out of the break zone, tilted just slightly right
if pullup be ready to read pumpfake and blk
l0 – far, just out of the break zone, tilted just slightly left
if pullup be ready to read pumpfake and blk
lr – far, just out of the break zone, in middle
if pullup be ready to read pumpfake and blk
ls – far, just out of the break zone, tilted just slightly left
if pullup be ready to read pumpfake and blk
rs – far, just out of the break zone, tilted just slightly right
if pullup be ready to read pumpfake and blk
0s – close on left, holding w, not moving forward, release w if shoulder
s0 – close on right side, holding w, not moving forward, release w if shoulder
ss – close on center, not holding w, run with the shoulder
random notes – if pg has lr, you can tell which way he did the double, by the way his body moves first.
if pg has ss, you can tell if it was a right right, or left right, by the amount of times the ball transfers.
in a left right, the ball transfers hands 3 times, in right right, only twice.

Go in free court, and make sure you can recognize which of the count it is, and what is coming on each side.
If you can’t count dribbles or understand this chart, the above is useless.

During games focus on your defense.
If you count the entire time, and use the above defense, you should be able to hold your man to 0 points if he is not a good dribbler.
If you force a wire walk, then don’t move and steal stationary.  Don’t be worrying about any man but your’s and don’t steal unless your man has at least done 1 dribble, and your in position to blk if you miss the steal.

The measure of how well you played should be how many points your opponent scored.

This formula is for dribbling of course, there is a second way to score which is off the pass.
That is for another specialist, and not the dribble king who won 3 tournaments
by just dribbling to cover.  One thing I can say is on the pump fakes, read the feet, if
they leave the ground, it’s a real shot, if they don’t it’s a fake (for non fs shot).

One other dribble to worry about is die a.  Basically instead of a 1v1 dribble, its a 2v2 dribble.  Meaning the man your teammate is guarding will try to break you, who is unsuspecting because you are watching your own man.  The same rules above apply.  Like if a pg is guarded by your teammate and has 0r, you will make sure to be outside of the break zone when he dribbles.  Make sure you are using good communication with your teammate and each are covering one side of the zone so that way you have both sides covered.

Oh and one more thing that is really bothering about defenders today, might as well throw it in here is moving screens.  Ima break this down for you in simple math: 2>1.  If the offense gets a numerical advantage on a single defender, he has already lost most of the time.
2 ppl must stop 2 ppl.
1 person stops 1 person.
2 > 1 = loss.
when it’s 2v2, each person is responsible for one side.  Usually there is one side that is harder to get to.  A spot like the corner.  The person closer to the screen is responsible for cutting to that harder to reach spot and forcing the g to the other side, where his teammate will hopefully (if you read the above), be waiting.
On 2 g teams, let the g’s worry about the ms, and the c stays in and guards the pf 1 v1.
Don’t leave the pf and c 2v1 either, or it will also spell trouble if you have a choice.  Always make the numbers even.
You can find out more about stopping it in my new guide on stopping MS located in tips and suggestions.

Good luck Ballers and Soldiers.

Focus on your dreams.
-Soldier King

Related Articles

2 Responses

  1. Anonymous says:

    Also do you mind teaching me in-game?

  2. Anonymous says:

    Can you please make a picture showing all the places you're talking about like 00, 0r, ls, s0?

Leave a Reply

Your email address will not be published. Required fields are marked *