War of Thrones Beginner’s Guide



War of Thrones Beginner’s Guide by Cryptic

1. Introduction

Welcome to the Beginner’s Guide on War of Thrones.
Note that this guide is still under construction and based on ones opinion, errors are unavoidable but correction is possible so suggestion are welcomed whole-heartedly! :P
So please stay tuned for latest changes and updates coming your way in this guide!

2. Basics

Let’s start off with the basic stuff which almost everyone knows!
This part would cover building your character stats, skills builds.

2.1 Level

There you start off as level 1 in probably every other game.
Your journey now begins as a newbie like every other new player alike.

Leveling up increases your HP, EP and you recieve 7 stats points. Additional 7 stats point are obtain per 10 levels.
The max level currently is at at 60.

2.2 Character Attributes

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Exp: Experience points, once it’s full you level
HP: Hit points, once it reach’s zero you are dead
EP: Energy points, used for using skills
SP: Spirit points, used for doing instance at heroic or legendary, reviving when you are dead or for some specific quests.
Power: Used for using lv50 skill. Increases when you attack (including pet) or been attacked. You gain 2 power each time and 5 if a critical damage is dealt.
(Yellow bar under the SP bar in the main screen)

Damage: Self explanatory, higher it gets the better
Defence: Increases damage reduction by a percentage
Accuracy: Chance to hit when attacking
Dodge: Chance to evade when attacked
Speed: Action bar refill time, the higher the faster you attack.
Critical: Chance to critical, chance to do a critical hit doing x% critical damage
Block: Reduction of critical chance

Title:Opens title award window.
Zodiac: Current unavailable
Mastery: Unlocked at level 40. Combat Mastery Experience used for upgrading
More Stats: Opens the window on the right

Strength: +3 Damage, +1 Accuracy, +5 HP per stat
Stamina: +20 HP, +5 Defence, +1 EP, +1 Block per stat
Agility: +2 Critical, +2 Dodge, +2 Accuracy, +5 HP per stat
Commander: Increases your leadership ability (Current not available)

Reset Attributes: Brings out the menu for you to buy skill reset using gold.
Recommended: Auto assignment of stats. I strongly advice you not to use this
for various reasons which will be explains later below.

Fate: Gives you a stat bonus depending on which fate is chosen.
Luck: Ranges from worst, bad, normal, lucky, best. Rumoured to affect item drop rate.
Title: Gives a wide range of bonuses, damage, speed, EP limit, EP recovery, defence, HP limit, Recover. 20 levels.
Merit: Required for increasing title. Get this from quests, merit certificate
or merit exchange.

Average Damage:Min damage + max damage/ 2
Speed: Increases speed by 0.01 fps per 10 speed
Damage reduction: Increases with diminishing returns (Ratio of defence : reduction % is reduce as defence value is increased)
Critical Damage: Critical damage modifier
Element damage/resist: Increase in element damage done/reduction in element damage taken
HP recovery: HP recovery every 5 second. HP recovery in multiples of 20 (E.g. 10 x 20 = 200hp per 5 second)
EP recovery: EP recovery every 5 second. EP recovery in multiples of 5 (E.g. 10 x 5 = 50ep per 5 second)
Drain HP/EP: Leeches back HP/EP per hit. Leech value in multiples of 10. *
Heal HP (Healing): Increase healing by a percentage. (E.g 2000 x 10% = 200 extra heal)
Reflect Damage (Deflect): Return damage to enemies when attacked. Returns damage in multiples of 10. **
Reduce armour (Sunder): Reduces enemies defence when attacking. Defence reduce as stated amount.

Notes:
* HP/EP drained based on damage whichever is less.
(E.g. Having 30 HP drain would allow 300 Hp of draining but if damage is less then 300, then only that damage is drained)
** Damage returned based on damage taken whichever is less
(E.g. Having 30 Reflect Damage would allow returning of 300 damage but if damage taken is less then 300, then only that damage is returned)

2.3 Skills

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You will have 4 slots for learning different kinds of skills.
The first slot is already unlocked for your weapon skill.
The second slot will be unlocked by a quest for free
The third and fourth slot have to be unlocked using 5000 and 50000 coins respectively.

Skills can be reset by paying 50000 coins or forgotten for free.
Note that forgetting the skill will result in losing all skill points gained!
For weapon and support skills, skill points are gained each time the skill is used.
Where else trading is gain by either gathering, harvesting, mining, refining, herbalism, alchemy (making consumable item) or smelting.

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Each active skill has a cooldown and slot and energy (SP) consumption.
Cooldown is how long before the skill can be used again.
Slot consumption is number of bars used up (The blue bar that charges up before you can attack).
Energy consumption = EP used. You require to have enough EP in order to use the skill.
Level 50 skill uses power to do an ‘ultimate’ attack which does a high multiplied damage attack.

Each of these weapon skills has their advantages and disadvantages against each other.
Choose wisely as forgetting and learning a new skill would result in losing all skill points gained!

2.3.1 Weapon skills

There are currently 4 different kind of weapon skills available which are:

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Dual-Wield
Weapon generally has the lowest minimum and maximum damage gap
Skills: 2,6,9 hit skills, damage over time, fastest lv1 skill coodown at 10sec
Passives/Buffs: Accuracy, bleed, burn, damage buff & passives, dodge, speed
Skill’s stat synergy: Agility
+25% damage against polearm
-25% damage against one-handed

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Polearm
Weapon generally has the lowest minimum and maximum damage gap
Skills: 1,2 hit skills, chance to reduce speed, fastest lv1 skill cooldown at 10sec
Passives: Accuracy, critical, critical %, deflect, damage, block, HP
Skill’s stat synergy: All
+25% damage against one-handed
-25% damage against two-handed

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One-handed
Weapon generally has an average minimum and maximum damage gap
Skills: 1,3,4 hit skills, burn, damage reduction, defence reduction, slowest lv1 skill cooldown at 15sec
Passives: Accuracy, damage, defence, deflect, HP, HP/EP recovery, resistances
Skill’s stat synergy: Stamina
+25% damage against two-handed
-25% damage against dual-wield

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Two-handed
Weapon generally has the highest minimum and maximum damage gap
Skills: 1,3 hit skills, defence reduction, average lv1 skill cooldown at 12sec
Passives: Critical, critical %, damage, HP, HP/EP drain
Skill’s stat synergy: Strength
+25% damage against dual-wield
-25% damage against polearm

2.3.2 Support skills

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Defence
Survivability/support and tanking skill
Buffs: Defence buff in a fixed number or in a percentage, resistance buff
Passives: Defence, HP, resistances

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Recovery
Survivability/support skill
Skills/Buffs: Instant/over-time healing, healing buff, special damage reduction (bleed, burn, poison)
Passives: EP, EP recovery, healing

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Poison
Offensive skill
Skills/Buffs: EP reduction in a fixed number or in a percentage, poison buff, poison damage

2.3.2 Trading skills

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Trade
Enables more effective mining, harvesting. Unlocks ore/herb refining, bar making, consumable creation.
The higher the level the collecting skill, the better the rate of getting the material.
Higher level skill of refining/smelting ect. is required for the higher level of the material.

2.4 Skill selection explanation and builds

Skill’s action consumption will be expressed in percentage (E.g 5 slot = 50%)

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Dual-Wield

Arguably the most common weapon chosen among all other 3 based on it looks that make it looks more appealing compared to the rest.
All skills of the dual-wield inflicts either a burn, bleed or both status.
The only weapon class passive that gives an increase in speed.
With an advantage in speed, which means dual-wielder attacks faster than other class normally and hence charge up power (for ultimate attack) faster too!

Key points: Speed and multiple hits.

Note: Effectiveness for critical for dual is weaker compared to other classes due to multiple hits.

Stats distribution each level:
Full dps: 7 strength. Lower on critical rate.
Balance: 3/4 strength : 4/3 agility. Higher critical rate at the lost of some damage.
Critical rate: 0/1/2 strength : 7/6/5 agility. Not recommended as damage will be low and effectiveness of critical rate for multiple hit is reduced.

Skills:

Level 1

Double slash
Cooldown: 10 second
Action consumption: 60%
2 hit skill which inflicts a bleed status based on the agility stat.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: blazing barrage x2

Level 10

Blazing barrage
Cooldown: 30 second
Action consumption: 100%
6 hit skill which inflicts a burn status based on the agility stat.

Secondary attacking skill, ineffective till level 3 (6 x 31% + bonus burn) due to the high action consumption as you could do 2 normal hits with the action consumed.
Advised level: double slash /2.

Haste
Passive
Increases speed

Only passive skill in the game that adds speed. Privileged!
Advised level: Higher the better, balance out levels with attacking skills.

Razor Skin
Passive
Increases bleed damage.

Does not really add significant damage to be proven useful.
Advised level: 0 or 1 to gain additional ranking rating.

Fire Mastery
Passive
Increases bleed damage.

Does not really add significant damage to be proven useful.
Advised level: 0 or 1 to gain additional ranking rating.

Level 25

Intimidation
Cooldown: 45 second
Action consumption: 50%
Duration: 60 seconds
Increases damage.

Damage buff! Improves dps greatly at level 1 (+200). 50 damage per level.
Advised level: Level 1-3. Requires casting, skill point better invested in anticipation(passive damage buff) or other skills.

Anticipation
Passive
Increases accuracy and damage.

Another damage increase with additional accuracy bonus. 50 damage per level.
Advised level: Higher the better, balance out levels with attacking skills. Better than intimidation as it’s a passive, no casting required.

Level 35

Crippling blast
Cooldown: 30 second
Action consumption: 80%
Single low damage skill that inflicts a speed nerf with bleed and burn status.

Useful in PvP to slow down enemies speed. Reduces 50 speed (0.05 fps) even at level 1.
Advised level: 1 or higher. Additional skill to gain skill points. Raise only for PvP purpose else keep level at 1 till other skills are maxed.

Level 50

Thousand fiery blades
Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
9 hit ultimate skill which inflicts a bleed and burn status based on ? (Not mention in the skill description
)

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up.
Ineffective till level 2 (5 x 24% x 5 + 4 x 30% + bonus bleed/burn) due to the high action consumption as you could do 2 normal hits with the action consumed.
Level 1 damage multiplier: 16% x5 + 20% x 4 = 160% + bleed/burn damage (low multiplier due to bleed/burn bonus?)
Multiplier per level is also low at: 8% x 5 + 10% x 4 = 80% (bleed/burn damage increase not mentioned)
Advised level: 2 or higher.

Level 60

Finesse
Passive
Increases accuracy, critical, dodge

An critical rate increase at last with additional evasion and accuracy.
Advised level: – (Current max level at 50, no supporting information on skill)

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One-handed

One-handed skill has a chance to reduce damage, defence amd inflict a burn status.
Passives gives tanking and survivability power
Best HP passive is the the game adding 800HP per level.
Disadvantage of having the slowest lv1 skill cooldown at 15sec but fret not as it inflicts a damage reduction status!

Key points: Tanking.

Stats distribution each level:
Tanking: 7 stamina. Maximize tanking.
Balance: 3/4 strength : 4/3 stamina. Lower tanking power at the gain of some damage.
High dps: 6/7 strength : 1/0 stamina. Not recommended as this is a tanker class. Play polearm if you are looking for a tank/dps built.

Skills:

Level 1

Rend
Cooldown: 15 second
Action consumption: 60%
1 hit skill which inflicts a damage reduction status based on the stamina stat.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: Whirling blaze x 2

Level 10

Whirling blaze
Cooldown: 30 second
Action consumption: 100%
4 hit skill which inflicts a burn status.

Secondary attacking skill, ineffective till level 4 (breakdown unavailable, 200%) due to the high action consumption as you could do 2 normal hits with the action consumed.
Advised level: Rend x 2

Level 25

Inner harmony
Passive
Increases HP/EP recovery and resistances.

Basic survivability skill, bonus regenration and resistances.
Advised level: 1 or higher. Kept at level 1 till other skills are maxed. 1 EP, 2HP recovery and 1 resistance per level isn’t worth the skill points

Level 35

Overpowering strike
Cooldown: 30 second
Action consumption: 100%
1 hit skill which inflicts a defence reduction status.

Rather weak skill which reducing defence by a small amount (1000def at max level) for a low duration time.
Ineffective in dealing damage unless at level 5 (200% damage) as action consumption is very high (100%).
100 defence and 1 second duration increase per level.
Advised level: 1 or 5 and higher. Kept at level 1 for skill point gaining or level 5 and above to deal comparable damage to normal attack.

Mountain defence
Passive
Increase defence and HP

Basic tanking skill with additional accuracy bonus. 400HP and 100 defence per level
Advised level: 1 or higher. Raise when HP/defence is needed or after other skills are maxed.

Gladiator instincts
Passive
Increase accuracy and damage.

High initial damage increase (380) and additioal accuracy bonus. 20 damage and accuracy per level
Advised level: 1 or higher. Kept at low levels till other skills are maxed. 20 damage per level isn’t really worth the skill points.

Level 50

Rampage
Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
3 hit ultimate skill.

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up. Does equivalent damage compared to normal attack at level 1.
Level 1 damage multiplier: 50% + 150% = 200%
Multiplier per level: 50% + 50% = 100%
Advised level: 2 or higher.

Level 60

Armour of thorns
Passive
Increases deflect

Another useful skill to return damage for tanking.
Advised level: – (Current max level at 50, no supporting information on skill)

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Polearm

Polearm skill has a chance to inflict a reduction in speed giving an upper hand in PvP.
Passives gives all rounded bonus covering tanking and attacking aspects.
Best HP passive is the the game adding 800HP per level.
Added advantage of sharing the fastest lv1 skill cooldown with dual-wield.

Key points: Tanking and damage dealer.

Stats distribution each level:
Full dps: 7 strength. Lower tanking power. Strong dps.
Balance: 3/4 strength : 4/3 stamina. Higher tanking power at the lost of some damage.
Tanking: 7 stamina. Maximize tanking, highest block rate, defence, HP

Skills:

Level 1

Impale
Cooldown: 10 second
Action consumption: 60%
1 hit skill.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: concussive barrage x 2

Level 10

Concussive barrage
Cooldown: 30 second
Action consumption: 100%
3 hit skill with a chance to reduce speed.

Secondary attacking skill, ineffective till level 4 (2 x 55% + 90%) due to the high action consumption as you could do 2 normal hits with the action consumed. //confirmation
Advised level: impale / 2.

Level 25

Intimidation blast
Cooldown: 30 second
Action consumption: 80%
Deal 1 hit normal damage with bonus attribute damage based on percentage.

Weakest and the most useless skill for polearm. Bad damage multiplier which adds insignificant damage.
Advised level: Level 1. Raise for additional skill to gain skill points, other than that this skill is utterly useless

Deflection
Passive
Increases deflect and HP.

Basic tanking skill, huge bonus in HP and minor deflect amount. 800Hp, 10 deflect per level
Advised level: 1 or higher. Raise when HP is needed or after other skills are maxed.

Level 35

Deadliness
Passive
Increase critical damage.

Passive increase for critical damage. 1% per level
Advised level: 1 or higher. Kept at level 1 till other skills are maxed. 1% per level isn’t worth the skill points

Focus
Passive
Increase accuracy, damage and dodge.

Damage increase with additional accuracy and dodge bonus. 50 damage per level.
Advised level: Higher the better, balance out levels with attacking skills.

Level 50

Celestial Wrath
Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
2 hit ultimate skill.

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up. Does equivalent damage compared to normal attack at level 1.
Level 1 damage multiplier: 50% + 150% = 200%
Multiplier per level: 50% + 50% = 100%
Advised level: 2 or higher.

Level 60

Parry
Passive
Increases block

A block rate increases, useful against high critical rate build.
Advised level: – (Current max level at 50, no supporting information on skill)

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Two-handed

Two-handed skill has a chance to inflict a defence reduction thus reducing opponents damage reduction greatly.
Unique passive of HP/EP drain which gives excellent solo-ing capability without being a gold user.
Other passives gives minor HP, critical rate and percentage passives.
Low number of active skills (2 + 1 ultimate) compared to other class (3-4 +1 ultimate), thus obtaining of skill point is a bigger challenge compared to other classes.
Average lv1 skill cooldown time of 12sec.

Key points: Damage dealer.

Stats distribution each level:
Full dps: 7 strength. Lower on critical rate.
Balance: 3/4 strength : 4/3 agility. Higher critical rate at the lost of some damage.
Critical rate: 0/1/2 strength : 7/6/5 agility. Not recommended as damage will be low and not effective even if critical hits are scored often.

Skills:

Level 1

Power strike
Cooldown: 12 second
Action consumption: 60%
1 hit skill.

Bread and butter skill, most often used skill. First skill to max to dish out maximum damage.
Advised level: thunder blow x 2

Level 10

Deflection
Passive
Increases HP.

Basic tanking skill, minor bonus in HP. 500HP per level
Advised level: 1 or higher. Raise when HP is needed or after other skills are maxed. Consider keeping at level 1 as HP bonus is very low.

Level 25

Thunder blow
Cooldown: 30 second
Action consumption: 100%
1 hit skill which inflicts a armour reduction status based on the strength stat.

Secondary attacking skill, ineffective till level 4 (200%) due to the high action consumption as you could do 2 normal hits with the action consumed.
Advised level: power strike/ 2.

Bloodthrist
Passive
Increases HP/EP drain.

Survivability skill at last! Decent HP/SP drain to enable solo-ing of instance easily compared to other class. 5HP, 2EP drain per level
Advised level: 1 or higher. Raise when more drain is needed to survive or after other skills are maxed.

Level 35

Brutal strength
Passive
Increase critical rate.

Passive increase for critical rate. 20 per level
Advised level: 1 or higher. Kept at level 1 till other skills are maxed. 20 critical per level isn’t much a significant difference compared to the skill points invested.

Level 50

Blade storm
Cooldown: 1 second
Action consumption: 100%
Power consumption: 200
3 hit ultimate skill.

Ultimate attack. Deals a huge amount of damage. Useful for PvP starting attack or finishing move to prevent opponent from healing up. Does equivalent damage compared to normal attack at level 1.
Level 1 damage multiplier: 50% * 2 + 100% = 200%
Multiplier per level: 25% * 2 + 50% = 100%
Advised level: 2 or higher.

Level 60

Ferocity
Passive
Increases critical percentage and damage

Increases critical rate and damage.
Advised level: – (Current max level at 50, no supporting information on skill)

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