The Settlers Online Camp Combat Guide



The Settlers Online Camp Combat Guide by KillerCore

Index:
Shortcuts
Zone Map
Garrison Explanation
FAQ

Acronyms:
R = Recruits
B = Bowman
C = Cavalry
M = Militia
S = Soldier
LB = LongBowman

Zone Map:



Garrison Explanation:
Example: [100R + 75B (49R)]
This mean you send in 100 Recruits + 75 Bowman and the maximal loses are 49 Recruits.

Example: [1: 100C 2: 200R 3: 130R 70B (350R)]
Each number (in this case 1:/2:/3: ) stands for a wave. which means in wave one and two in this case your general dies.

FAQ:
Q: Will i lose exp if i skip camps?
A: Once the leader is killed you also get all the exp from the remaining camps that dissapear. You do however miss out on a bit of loot.

Q: Can i retreat my general?
A: If your general is still moving on the map then yes you can. Click on the garrison of the general and click the Retreat button.

Q: How do i move my general to X location?
A: Click on the Garrison of your general and click on Transfer.

Q: What are those red squared around all the camps?
A: This is the influence zone of a camp. if you go through this you will be drawn to that camp to fight. This also means your general can be intercepted before it reaches the desired camp.

Q: Can i send other setups then the once you posted?
A: You sure can but always be sure you only lose Recruits in the fight. Unless it’s a Leader

Q: Are there any good combat calculators out there?

A: The one i found most accurate is Combat Simulator

Q: How does the Combat System work?
A: Sparkz has written an excellent guide about this which you can find here: Combat System By Sparkz

Q: I am closing in on the last zone? is this the end?
A: Once you reach level 26 you get the ability to do Adventures. BB_Azariel has written a beginners guide and SidV is currently writing guides on each Adventure so be sure to check it out for some good info. Link for Beginner guide is here: BB_Azariel – Adventure Beginner Guide And for SidV’s walkthroughs the link is here: SidV’s Adventure Journal

Q: How much EXP does unit X give?
A: Silvanoshei has written a guide on how much exp you need for each level and what each unit gives. Link is here: Silvanoshei Exp Needed to level

Q: Why are you using mostly recruits?
A: They are cheap and are build fast. if you have some special units be sure to send them only when your sure they will not die. Always use the calculator.

Q: Do enemy’s respawn?
A: Enemy units do not respawn once killed. Bosses do recover there health if he still has HP left and your general dies.

Q: Can i get faster settlers besides waiting 15m or gems?
A: You can turn 25 Bread into 1 Settler in the Provision House.

Q: WTF the retreat button on my garrison is Grey, i can’t push it.
A: You can only retreat if your general is moving on the map not while fighting. Also when a general comes out of a camp and you have your garrison already open then the window will not update, so be sure to click the garrison when your general is moving on the map!

Zone 2

You get zone 1 and 4 for free so we can skip those. Our first zone to take over is zone 2. Since it’s the most easiest zone. There is only one camp and then you can kill the leader.

Garrison:

  1. Easy Camp (6 Scavenger) [10R (3R)]
  2. Bandit Leader (12 Scavenger) [25R (6R)]

Zone 5

Next zone is in the middle of the map zone 5 and is already a lot bigger then your first zone. on the picture below you can see
where to place your barracks and what camps to attack.

Map:

Garrison: Fastest Route

  1. Easy Camp (10 Scavenger) [17R (5R)]
  2. Easy Camp (15 Scavenger) [31R (7R)]
  3. Easy Camp (18 Scavenger) [34R (9R)]
  4. Easy Camp (25 Scavenger) [25R & 20B (12R)]
  5. Easy Camp (15 Scavenger + 20 Stone Thrower) [26R & 26B (25R)]
    Note: Now comes the tricky part seeing we skipped a camp. if we attack camp 6 directly we will get intercepted. So attack the bandit leader so you will get intercepted by camp 6. Right after Camp 6 is cleared open up your garrison and click retreat. else your general will go to the Leader. (if you need guidance hit me a pm/mail ingame)
  6. Easy Camp (20 Scavenger + 20 Stone Thrower) [32R & 26B (27R)]
  7. Bandit Leader (30 Scavenger + 20 Stone Thrower) [45R & 32B (33R)]

Garrison: Skipped Camps

A. Easy Camp (6 Scavenger ) [?R (?R)]
B. Easy Camp (? Scavenger ) [?R (?R)]
C. Easy Camp (? Scavenger ) [?R (?R)]

Zone 7

This is the first camp with a proper Leader defending it and has Coal mines :O

Map:

Garrison: Fastest Route

  1. Easy Camp (60 Scavenger) [70R + 50B (30R)]
  2. Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
  3. Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
  4. Easy Camp (100 Scavenger) [125R + 50B (48R)]
  5. Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]

Garrison: Skipped Camps

A. Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
B. Easy Camp (80 Scavenger) [75R + 55B (39R)]

Zone 3

Time to go for that One-Eyed Bert! on the picture below you can see
where to place your barracks and what camps to attack.

Map:

Garrison: Fastest Route

  1. Easy Camp (40 Scavenger + 40 Stone Thrower) [100R + 75B (49R)]
  2. Easy Camp (90 Scavenger + 10 Stone Thrower) [80R + 75B (51R)]
  3. Easy Camp (5 Scavenger + 5 Stone Thrower) [10R + 75B (7R)]
  4. Easy Camp (80 Scavenger + 50 Stone Thrower) [125R + 75B (79R)]
  5. Easy Camp (5 Scavenger + 85 Stone Thrower) [125R + 75B (71R)]
  6. Bandit Leader (1 One-Eyed Bert + 79 Thug) [125R + 75B (83R)]

Zone 8

Finally at the medium camps and metal tooth. things are getting more rough now seeing you will need more waves and expensive units to clear this leader. I mostly send out massive recruit waves because those are cheap. I will also note on each camp what you should send minimal but this results in more loses.

Map:

Garrison: Fastest Route

  1. Medium Camp (180 Dogs + 20 Rangers) [200R (72R)] (125R minimal)
  2. Medium Camp (180 Thugs + 20 Dogs) [1: 200R 2: 180R (272R)] (Wave 2: 125R minimal)
  3. Medium Camp (100 Thugs + 40 Dogs + 60 Rangers) [1: 200R 2: 150R (251R)] (Wave 2: 80R minimal)
  4. Bandit Leader (Metal Tooth + 149 Rangers + 50 Roughnecks) [1: 105R + 95C 2: 60R 50M 20C 70B] (You could also send 200R on Wave 2: but then you might need another wave after it.)

Garrison: Skipped Camps
A. Medium Camp (80 Thugs + 40 Dogs + 80 Rangers) [?R (?R)]

Zone 6

On our way to Chuck and even though it’s a tough Leader camp it’s an easy zone to clear. Pay very close attention to your General that he walks Past the Hard Camp and does not get intercepted.

Map:

Garrison: Fastest Route

  1. Medium Camp (150 Thug + 30 Dogs + 20 Rangers) [1: 200R 2: 175R (256R)] (Wave 2: 110R minimal)
  2. Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (Wave 3: 175R minimal)

Garrison: Skipped Camps

A. Medium Camp (? ) [?R (?R)]
B. Medium Camp (? ) [?R (?R)]
C. Medium Camp (? ) [?R (?R)]
D. Medium Camp (? ) [?R (?R)]
E. Medium Camp (? ) [?R (?R)]

Zone 9

Your last zone and the most hard one as well. As i already cleared all camps there i am gone need some assistance here as well in the order since there are many overlapping camps. Either way follow your General very closely and retreat him if he go’s to another camp.

Map:

Garrison: Fastest Route

  1. Hard Camp (50 Dogs + 40 Rangers+ 110 Roughnecks) [1: 200R 2: 150R 50C (240R)]
  2. Hard Camp (60 Dogs + 120 Rangers+ 20 Roughnecks) [200R (169R)]
  3. Hard Camp (30 Dogs + 10 Rangers + 160 Roughnecks) [1: 200R 2: 125R + 75LB (312R)] (Wave 2 can also be done with 200R)
    Note: Alright the easy part is done here. We now get 4 camps that overlap each other which makes it a tricky place. You should be able to follow the numbers 4,5,6,7,8 but be careful and follow your General that if he gets intercepted you retreat him
  4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 200R 2: 50C (200R)]
  5. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 200R 2: 100R (256R)]
  6. Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [200R (82R)]
  7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]
  8. Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]

Garrison: Skipped Camps
A. Hard Camp (? ) [?R (?R)]
B. Hard Camp (? ) [?R (?R)]
C. Hard Camp (? ) [?R (?R)]
D. Hard Camp (? ) [?R (?R)]
E. Hard Camp (? ) [?R (?R)]
F. Hard Camp (? ) [?R (?R)]

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10 Responses to “The Settlers Online Camp Combat Guide”

  1. Camp 6 sector 9 you can attack with 150cav and 50 soldiers in one wave.

  2. Just a quick note: The domain of the combat simulator in the FAQ is http://settlersonlinesimulator.com/dso_kampfsimulator/en/

  3. sector 7 map as some1 asked for not the original but basically the same :)

    http://gyazo.com/b9d10d4092748a2af0ac0587919a8725

  4. In sector 3 you can skip camp #2 by attacking either from where you are or a teensy bit forward. I have a screenshot of my war path from there to camp 3 bypassing camp 2. wyliequinn@gmail.com

  5. can you please upload the map of zone 7

  6. zone 9 camp 6 attacked with 180R 20S (72R)
    loot 300GC

  7. On this combat simulator:
    http://settlersonlinesimulator.com/dso_kampfsimulator/en/
    it seams that i cant kill Wild Merry with 35M 50S 115LB anymore…

  8. After you get to lvl 20, around s3/s7, trade/produce horses, and fill single wave assault armies with cav. They greatly reduce losses.

    For s3, I lost around 150 recruits in s7 instead of the 341 in this guide. Of course it cost around 100 coins to trade for those horses.

  9. This comment has been removed by the author.

  10. A good place to put your 2nd general at s9.
    If you got problems with getting intercepted, use the southren camp, this one seems to hug the wall better

    http://desmond.imageshack.us/Himg11/scaled.php?server=11&filename;=2ndgencampplace.jpg&res;=medium

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