Avalon Heroes Pallas Warrior Maiden Guide



Avalon Heroes Pallas Warrior Maiden Guide by Kurakresh

NOTE: This guide is for mainly Battle purposes, although it features tips for Adventure mode. As the Table of Contents shows, users may also suggest changes to or ideas for the guide, and I’ll record them there.

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By: Kurakresh (IGN: Melchior)

Table of Contents:
Search the terms in square brackets for browsing convenience.

[#PY] Character Synopsis
[#PG] Stat Growth
[#PE] Ethereal Stones
[#PS] Skills

Skill Sets

  • [#SW] Warrior
  • [#SH] Hunter
  • [#SD] Destroyer
  • [#SJ] Jack of All Trades

Item Builds

  • [#IW] Warrior / Hunter
  • [#ID] Destroyer
  • [#IJ] Jack of All Trades

[#PF] Friends and Foes
[#PR] Conclusion
[#PU] User-Submitted Suggestions
[#GL] Glossary

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Character Synopsis: [#PY]
Pallas, a STR-based hero for Aeonia, is modelled around Pallas Athena – a warrior maiden from Greek mythos. She utilizes various types of weaponry, and can buff nearby allies or troops. Due to her lack of concentrated damage in Active Skills, though, Pallas is probably one of the most underrated heroes in Avalon Heroes, at least in the European servers. She’s obtained from Aeonia Scenario 1, and as such, may be looked down upon. However, using the various weaponry found on her personnel, she is equipped with 3 Switch Skills, an Active buff, and a Passive Skill. Pallas, regardless of her lack of early damage, is a rather impressive mid-late-game hero in an offensive role.
She works well with most team setups, though benefits greatly from a MOON or Maguiel (as her War Cry buffs their Total Damage, while having the other person as a good dps / tank).

Stat Growth: [#PG]
Level 1 -> 25:
22 STR -> 82 STR
17 AGI -> 53 AGI
19 INT -> 67 INT
17 PHY -> 65 PHY

Pallas’ highest natural stats, in the mid-late-game, are STR and INT. She’ll have good MP Regeneration to reduce her Switch Skills’ costs, and have a good base Defense and damage. On the other hand, though, Pallas will not have the highest HP or Attack Speed that you could hope for.
Take this into consideration when choosing pieces of equipment, if you’re following your own builds.

Ethereal Stones: [#PE]
Pallas benefits the most from:

  • All Attributes
  • STR
  • Block

Skills: [#PS]
Just a rule of thumb – Pallas can only have one Switch Skill active at a time.

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Use Throwing Weapon:
Pallas’ beginning Skill.
A Switch Skill with 3 Skill Levels.

As the Skill levels up, Pallas’ regular attack increases in both range and Attack Speed.
Seeing as it is available to Pallas at Level 1, early points into this might increase its usefulness earlier into the game.
Something interesting to note is that since Pallas is a close-range character to start, she can use life-steal items (Bugle of Bloody Crimson) with her Throwing Weapons.
I recommend this for mid-late-game hero killing, as the Attack Speed bonus is incredibly useful to Pallas due to her naturally low AGI stat.

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Use Polearm:
Pallas’ beginning Skill.
A Switch Skill with only 1 Skill Level.

Pallas’ regular attack now deals a Special type of attack, wherein it has no reductions to damage, and deals double damage to buildings.
Pallas can only get her Polearm at Level 5, though even at that level, she probably cannot tank an outpost immediately.
You can use the Polearm as a humiliation weapon to kill heroes, seeing as it drains your MP to do roughly the same damage as a regular attack. It does look cool, though.
I don’t tend to put the Polearm on Pallas’ skill set, as I favour War Cry over it. It’s good, but only if one’s missing Durof or MOON for building destruction.

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Warrior Mindset:
Pallas’ beginning Skill.
A Passive Skill with 4 Skill Levels.

Pallas receives various smaller buffs from this single Skill, such as Movement Speed increase, Sight Range increase, and a bonus to both HP and MP Regeneration.
Although the Sight Range bonus is flat across all Skill Levels, the remaining 3 bonuses all scale with the Skill Level.
I recommend this Skill, although I realize it can be omitted for some of the more offensive Skill Sets. I don’t recommend maxing the Skill immediately, though, as its primary use early-game would be mainly the Sight Range bonus.

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Weapon Mastery:
Pallas’ Ultimate Skill.
An Active Skill with only 1 Skill Level.

Pallas’ Ultimate Skill is a Buff to herself, in which she increases all of her Attributes (STR, AGI, INT, PHY) by 20, and her MP Regeneration by 10. While the buff only lasts for 20 seconds, the cooldown is 100 seconds -which shorter than most Ultimate cooldown. This is because Pallas’ Ulti is meant for quick or decisive pushes with other heroes, and as such, the Buff can be applied quickly. Unlike War Cry, Weapon Mastery’s effect cannot be dispelled.
A good Skill, although some may be deterred by the lack of damage it directly yields.
As Pallas is a dedicated mid-to-late-game character, this Skill helps to increase her usefulness early-game due to the attribute increase. Weapon Mastery serves Pallas well throughout a Battle mode, allowing her to aid in hero killing earlier on.

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War Cry:
Pallas’ 500 SP Skill.
An Active Skill with 4 Skill Levels.

War Cry is an AoE Buff Skill, which provides Pallas and a large area around her with a bonus to damage. Naturally, the higher the Skill Level, the higher the bonus damage provided. The buff itself always lasts for 50 seconds, with a relatively short cooldown, allowing for reapplication in the case it gets dispelled.
War Cry can, however, also buff summons (i.e.: Amkatar’s mummy), monsters under Laina’s Temptation, or mobs from the Mob Barracks.
I recommend this Skill, as it is incredibly useful to both Pallas’ and the team’s DPS, whether it be early or late-game. It aids both MOON and Maguiel more so than others, due to their Skills’ damage being influenced by their Total Damage.

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Use Crossbow:
Pallas’ 1250 SP Skill.
A Switch Skill with 3 Skill Levels.

Pallas’ Crossbow transforms her regular attack into a ranged shower of Crossbow bolts, able to target anywhere from 1 to 4 targets simultaneously, depending on the Skill Level. Very useful when engaging lots of enemy Heroes, Creature pushes, or even Creeps. The downside, however, compared to Throwing Weapon, is that there is no Attack Speed increase. As such, the bolts will fire considerably slower than the Throwing Weapons would throw.
Since Pallas is a close-range character to start, she can use life-steal items (Bugle of Bloody Crimson) with her Crossbow, meaning she can leech health off of up to four targets at once.
I recommend this Skill, though I choose Throwing Weapon over it. The Crossbow is very useful in Adventure Mode (Corridor of Lunacy), and in Battle, but I favour the slightly longer range and Attack Speed from Throwing Weapon.

Skill Sets:
Numbers refer to the Level at which you obtain each Skill.
You also need not follow these strictly, but these are some Sets which I found to be effective or common.

  • Warrior [#SW]
    • Use Throwing Weapon / War Cry / Warrior Mindset
    • This set is meant for late-game Hero killing, and offensive support.
    • Throwing Weapon for high DPS, War Cry for damage increase, Warrior Mindset for Sight Range and Movement Speed bonus.
    • Getting War Cry first does little, seeing as the buff wears off by the time Mobs reach the Outposts. The only time you’d want War Cry first, is if you’re on Swamp. Then you just get Warrior Mindset shortly after, and continue the build.
      1. Warrior Mindset
      2. War Cry
      3. Throwing Weapon
      4. War Cry
      5. Throwing Weapon
      6. Weapon Mastery
      7. War Cry
      8. Throwing Weapon
      9. War Cry
      10. Warrior Mindset
      11. Warrior Mindset
      12. Warrior Mindset
      13. Stats (for the remaining Levels)
  • Destroyer [#SD]
    • Use Throwing Weapon / Use Polearm / War Cry
    • Very offense-based set for both Hero killing and the destruction of buildings. Downside, though, is that Pallas now lacks Warrior Mindset, which increases both Sight Range and Movement Speed.
      1. War Cry
      2. Throwing Weapon
      3. War Cry
      4. Throwing Weapon
      5. War Cry
      6. Weapon Mastery
      7. War Cry
      8. Throwing Weapon
      9. Polearm
      10. Stats (for the remaining Levels)
  • Hunter [#SH]
    • Use Crossbow / War Cry / Warrior Mindset
    • This set is meant for larger scale battles, and offensive support.
    • Crossbow for multiple life-steal targets, War Cry for damage increase, Warrior Mindset for Sight Range and Movement Speed bonus.
    • This set does extremely well on Mine of Oblivion, as the mobs can be multi-targeted by the Crossbow, or buffed.
    • Getting War Cry first does little, seeing as the buff wears off by the time Mobs reach the Outposts. The only time you’d want War Cry first, is if you’re on Swamp. Then you just get Warrior Mindset shortly after, and continue the build.
      1. Warrior Mindset
      2. War Cry
      3. Crossbow
      4. War Cry
      5. Crossbow
      6. Weapon Mastery
      7. War Cry
      8. Crossbow
      9. War Cry
      10. Warrior Mindset
      11. Warrior Mindset
      12. Warrior Mindset
      13. Stats (for the remaining Levels)
  • Jack of All Trades [#SJ]
    • Use Throwing Weapon / Use Polearm / Warrior Mindset
    • Pallas’ beginning set, which is difficult to use effectively due to no bonus damage.
    • Based on utility, meaning she can both harass enemy heroes and attack outposts, while keeping a large Sight Range.
      1. Warrior Mindset
      2. Throwing Weapon
      3. Warrior Mindset
      4. Throwing Weapon
      5. Warrior Mindset
      6. Weapon Mastery
      7. Throwing Weapon
      8. Warrior Mindset
      9. Polearm
      10. Stats (for the remaining Levels)

Item Builds:
The numbers refer to the amount of Gold you have.
This excludes the use of Magic Protection Scrolls, Dispel Potions, and various other General Store items.
As with Skill Sets, you don’t have to follow this strictly, but it’s an okay build for those with little idea of how to build Pallas.
Lastly, note that on most of the Builds, I leave a slot open in your inventory. This is for General Store items. If you wish to fill it, or have a Box, then just add a Northeasterly Wind Armlet [Numpad 9], or Bow of Chaser [Numpad 6].

  • Warrior / Hunter [#IW]
    • 900 – Sword of Poison [Numpad 9]
    • 1500 – Boots of Quickness [Numpad 2]
    • 1150 – Battle Hammer [Numpad 1] OR 1400 – Stone of Truthful Vision [Numpad 9]
    • 2650 – Darkplant Spine [Numpad 6]
    • (If Detection was bought) 1150 – Battle Hammer [Numpad 1]
    • 650 – Bugle of Bloody Crimson [Combine]
    • 825 – Chain Boots of Darkness [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 650 – Sword of Fatal Venom [Combine]
    • 1450 – Sword of Spirit [Numpad 1]
    • 1850 – Gauntlet of Ancient Kings [Combine]
    • 4300 – Sword of Fear [Numpad 4]
    • 1474 – Sell Chain Boots of Darkness, buy Boots of Red Flame [Numpad 2]
    • 4650 – Ether Tunic [Numpad 4] OR 4350 – Bleeding Dager [Numpad 4]
    • (Optional) 505 – Sell Sword of Fatal Venom, buy Magic Protection Armor [Numpad 6] OR 900 – Sell Sword of Fatal Venom, buy Sword of Convinction and Punishment [Combine]
    • (If Detection was bought) 1800 – Sword of True Vision [Combine] OR 1810 – Sell Stone of Truthful Vision, buy Mask of Divine Power [Numpad 9]
    • (If not) 3950 – Sword of the Dead [Numpad 4] OR 3000 – Seal of Taegeuk [Numpad 4]
  • Destroyer [#ID]
    • 900 – Sword of Poison [Numpad 9]
    • 1500 – Boots of Quickness [Numpad 2]
    • 1150 – Battle Hammer [Numpad 1] OR 1400 – Stone of Truthful Vision [Numpad 9]
    • 825 – Chain Boots of Darkness [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 650 – Sword of Fatal Venom [Combine]
    • 1450 – Sword of Spirit [Numpad 1]
    • 1850 – Gauntlet of Ancient Kings [Combine]
    • 1500 – Ancient Armor [Numpad 2]
    • 2040 – Armor of the Absolute [Combine]
    • 2650 – Darkplant Spine [Numpad 6]
    • (If Detection was bought) 1150 – Battle Hammer [Numpad 1]
    • 650 – Bugle of Bloody Crimson [Combine]
    • 3000 – Seal of Taegeuk [Numpad 4]
    • 4300 – Sword of Fear [Numpad 4]
    • 1474 – Sell Chain Boots of Darkness, buy Boots of Red Flame [Numpad 2]
    • 1641 – Sell Armor of the Absolute, buy Ether Tunic [Numpad 4]
    • (Optional) 505 – Sell Sword of Fatal Venom, buy Magic Protection Armor [Numpad 6]
    • (If Detection was bought) 1800 – Sword of True Vision [Combine] OR 1810 – Sell Stone of Truthful Vision, buy Mask of Divine Power [Numpad 9]
  • Jack of All Trades [#IJ]
    • 900 – Sword of Poison [Numpad 9]
    • 1500 – Boots of Quickness [Numpad 2]
    • 1150 – Battle Hammer [Numpad 1] OR 1400 – Stone of Truthful Vision [Numpad 9]
    • 825 – Chain Boots of Darkness [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 650 – Sword of Fatal Venom [Combine]
    • 1450 – Sword of Spirit [Numpad 1]
    • 1850 – Gauntlet of Ancient Kings [Combine]
    • 2650 – Darkplant Spine [Numpad 6]
    • (If Detection was bought) 1150 – Battle Hammer [Numpad 1]
    • 650 – Bugle of Bloody Crimson [Combine]
    • 4300 – Sword of Fear [Numpad 4]
    • 1474 – Sell Chain Boots of Darkness, buy Boots of Red Flame [Numpad 2]
    • 4650 – Ether Tunic [Numpad 4] OR 4350 – Bleeding Dager [Numpad 4]
    • (Optional) 505 – Sell Sword of Fatal Venom, buy Magic Protection Armor [Numpad 6]
    • (If Detection was bought) 1800 – Sword of True Vision [Combine] OR 1810 – Sell Stone of Truthful Vision, buy Mask of Divine Power [Numpad 9]
    • (If not) 3950 – Sword of the Dead [Numpad 4] OR 3000 – Seal of Taegeuk [Numpad 4]

Friends and Foes: [#PF]
Friends:
Image Keias:
Keias’s Shield Stun is a very useful asset to getting more hits into your opponents, as well as providing him (and possibly Cain) with War Cry. A very good ally for Pallas, due to his ability to tank and his good melee-based DPS late-game (provided Blind Battle is set).

Image Drake:
Drake’s Crab Grapple is also a good Skill for getting more attacks in, and your War Cry stacks with Adrenaline Boost. Another good ally, as his combination of Magic Damage with Pallas’ DPS is a good cover between phases in-game.

Image Maguiel:
Pallas can feel free to buff Maguiel so that her Shield Throw does additional damage. Her Shield Surge allows the Aeonians to get more hits into a slowed down opponent, and Martyr of Light gives Maguiel a good chance of standing up against Oriens close-range heroes, where Pallas can support from behind.

Image MOON:
Pallas can also increase the damage output of MOON’s Shot of Determination, while he provides covering fire and offensive support. Pallas is, in turn, allowed more freedom in hunting, and MOON will be given a greater addition in sniping off weakened heroes, or softening up the healthier ones.

Foes:
Image Bingyokyung:
Bingyokyung’s high Magic Damage output in the early-mid game phase is incredibly dangerous to Pallas, as is her Ultimate Skill. Glacial Frost can have the potential to burn Pallas’ MP if you’re not careful, as any Switch Skill left on will last the entire duration of the freeze. On the upside, Bing’s early-mid game fragility also allows Pallas to get in quite a number of powerful hits. Be sure to kite out of her Multiple Shot if she’s planning on ‘shotgunning’ it. It’s all a matter of who has the better health and positioning.

Image Ignes:
Ignes’ Splash Damage is dangerous enough, but what Pallas should be more wary of is his Mana Evaporation. Her MP takes a beating from this Skill, and so be careful to put up a Magic Protection Scroll when his hands clap. On the other hand, Hellfire is quite the annoyance, as it leaves – potentially – the entire team vulnerable for a few seconds. As Ignes is also a PHY character, there is quite a bit of HP for Pallas to knock down, so be sure to take an ally whenever possible. Just remember to buff them with War Cry, and yourself with Weapon Mastery, before entering into combat.

Image Yohong:
Yohong’s AoE Dispel (Rainbow Dance) will make short work of your War Cry, and should have a high DPS towards the mid-late game. Ghost Walk will be annoying to you, as it can snipe off a retreating Pallas and plant her next to you. Pallas, however, is unaffected by Yohong’s Ultimate, as Silence does very little to her, aside from a lack of Home Scroll. If your DPS is high enough, and can take a few hits with Life-steal, you will be able to out-damage Yohong.

Image Hekami:
Hekami’s high Magic Damage output, coupled with her Spell Steal – capable of removing not only a Magic Protection, but also War Cry – so in the early-mid game, there’s a large danger from being ambushed. Hekami players also go for a high HP build, so taking her down will require assistance from another Hero, or a good deal of micro and mind-games. Putting on Weapon Mastery and a Magic Prot, but no War Cry could prove useful before a Spell Steal, then War Cry during a fight and continue the attack. Since Weapon Mastery cannot be taken or dispelled, it’s just a matter of evading Purification Light – which shouldn’t be too difficult given the 11m range of Throwing Weapon.

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Conclusion: [#PR]
Pallas is a very nice addition to most, if not all, teams – so long as the person playing Pallas understands her strengths and limitations. Pallas’ Throwing Weapon is incredibly useful for pressure early-game, and good DPS mid-to-late-game; her Crossbow better only for larger battles or when in dire need of higher life-steal (Seimei and his Shikigami make for an excellent choice). War Cry is incredibly useful for all situations, so unless you’re only starting off as Pallas, I see no reason not to equip it. Weapon Mastery can be used whenever necessary, going into a large battle or tanking a Building.

I enjoy using Pallas, as I hope a more people will give her a try. With any luck, she’ll start seeing more use in the future, as she’s not a bad character by any means. She just seems to get outshined by the more early-mid game heroes.
If there’s anything you feel I left out, or perhaps are offering an alternative strategy to building her, then leave a reply.

User-Submitted Suggestions: [#PU]
HotHit:

  1. Go for Sword of Conviction and Punishment [Combine], or the Sword of True Vision [Combine] in the early-mid game.
  2. Go for Gauntlet of Ancient Kings more quickly.

Barrellvolt:

  1. Pallas’ Crossbow can leech health from Nachasha’s Clones, and Seimei’s Shikigami, allowing her to tank them more effectively.
  2. Pallas’ Warrior Mindset allows Keias a vision boost which he would be in dire need of when Blind Battle is active.

Chiyaki:

  • Bleeding Dagger and Sword of Deathblow are great additions, if you want to sacrifice a little defensive power.

Glossary: [#GL]
Buff – A term used when referring to a distribution of bonuses to nearby allies or yourself.
Micro – An abbreviation of ‘micromanagement’, which is the process of controlling your Hero to maximize efficiency. This can be done through kiting the enemy – attacking them from out of their range, and running when they come close.
DPS – Damage per Second. Refers to the average amount of damage that a Hero can deal within a second with normal attacks.
APM – Actions per Minute. An average of your ability to perform lots of tasks under a minute. Useful when attempting to fumble around with the General Store in the midst of a Battle, for Magic Protection Scrolls, Dispel Potions, or Deceleration Potions.
AoE – Area of Effect.
Early-mid game: The beginning of the game, to its middle. Levels are estimated to be from 1 to 16. Heroes associated with this phase are generally nukers or have a high Magic Damage output.
Mid-late game: The period of the game where everyone is a high level, and has a nearly completed inventory, if not complete. Levels range from 17 to 25. Heroes associated with this phase are often those who have two or three Passive Skills, or are dedicated DPS characters that are forced to line early-mid game.
Axe – An abbreviation of ‘Use Throwing Weapons’; the weapon itself is throwing axes, hence the term.
Pole – An abbreviation of ‘Use Polearm’.
Mindset – An abbreviation of ‘Warrior Mindset’.
Ulti – Stands for Ultimate Skill. In Pallas’ case, this is Weapon Mastery.
War – An abbreviation of of ‘War Cry’.
XBow – An abbreviation of for ‘Use Crossbow’; crosses sometimes being associated with the symbol x.

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