Avalon Heroes Nachasha Queen of Illusions Guide



Avalon Heroes Nachasha Queen of Illusions Guide by Kurakresh

NOTE: This guide is for mainly Battle purposes, seeing as Nachasha is terrible for Adventure. As the Table of Contents shows, users may also suggest changes to or ideas for the guide, and I’ll record them there.

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By: Kurakresh (IGN: Melchior)

Table of Contents:
Search the terms in square brackets for browsing convenience.

[#NY] Character Synopsis
[#NG] Stat Growth
[#NE] Ethereal Stones
[#NS] Skills

Skill Sets

  • [#SR] Rising to Power
  • [#SS] Sadistic Ruling
  • [#SK] “Kneel Before Me!”

Item Builds

  • [#IR] Rising to Power / “Kneel Before Me!”
  • [#ISA] Sadistic Ruling A (Defence)
  • [#ISB] Sadistic Ruling B (HP)

[#NF] Friends and Foes
[#NR] Conclusion
[#NU] User-Submitted Suggestions
[#GL] Glossary

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Character Synopsis: [#NY]
Nachasha, an AGI-based hero for Oriens, is modelled around a nine-tailed fox – a cunning and rather mischievous figure in Japanese lore. She utilizes various types of trickery, whether it be splitting into clones or having her foes attack one another. Nachasha’s main draw comes from her steadily increasing damage with Queen’s Power, and her clones for scouting or confusion. She’s obtained from Oriens Scenario 3-2, though still remains relatively unused due to her poor Skill Set until she reaches 1250 SP. Nachasha’s role is more aimed towards the mid-late game, although she does provide vital harassment and confusion in the enemy within the early-mid phase.

Due to her methods of being obtained, though, she can only be used in the Free server – so no training with her in Rookie. If you must, go to the Play Tutorial.

She works well with most team setups, as she hard-counters Dukan (a rather popular Aeonian hero that specializes in DoT), but fairs poorly against Nukers.

Oh, and she has no Skills available in any Adventure, so all she can do is pump 25 levels into stats.

Stat Growth: [#NG]
Level 1 -> 25:
16 STR -> 52 STR
23 AGI -> 95 AGI
21 INT -> 69 INT
15 PHY -> 51 PHY

Nachasha’s highest natural stats, in the mid-late-game, are AGI and INT. This means she’ll have a rather high Attack Speed and damage output, as well as a moderately high maximum MP. Nachasha, however, suffers from a serious lack of Defence and low maximum HP – making her extremely fragile.
Take this into consideration when choosing pieces of equipment, if you’re following your own builds.

Ethereal Stones: [#NE]
Nachasha benefits the most from:

  • AGI
  • Evasion OR Movement Speed
  • Magic Defence OR Accuracy

Skills: [#NS]
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Illusion Copy:
Nachasha’s beginning Skill.
An Active Skill with 4 Skill Levels.

Nachasha’s first and most iconic Skill, which creates either one or two clones of herself (depending on the Skill Level). The clones, while they do no damage, do imitate Nachasha’s inventory, skills, and stats. The clones also, however, take 25% more damage than the real Nachasha, making them extremely fragile. The best thing to note about Illusion Copy, however, is that it dispels anything that’s on you – be it Spirit Erosion, Flames of Big Fletcher, Cenatol’s poison, even Magic Protection. It can’t be used when transformed or when you are afflicted with Mana Freeze, but it allows Nachasha to escape just about any nerf or harmful status.

This is only so if the effect is applied to Nachasha before she divides into her clones; if Nachasha is targeted during her casting, there’s a chance the effect may be applied to the real Nachasha after she divides. Damage, however, is always applied, so you cannot escape normal attacks or DPS Heroes.

You can use Illusion Copy to scout out the map without fear of damaging the real Nachasha, but only do so when you do not feel any immediate threat coming to you. The last thing you want to do is leave yourself open to the enemy.

More often than not, people will have trouble in making the real Nachasha blend in with her clones. Here’s a few suggestions:

  1. Don’t go for Magic Protection Armor or Ghost Face Armor – there will be a blue aura underneath only the real Nachasha, and it will give you away. If you desparately need Magic Defense, go for either the Armor of Salvation, or the Despera item ‘Mantle of Protection’, as they do not leave an aura below you. If you are using the Armor of Salvation, remember that activating it will create an effect on the real Nachasha. Alternatively, go for high HP builds.
  2. Shuffle your Illusion Copy around every so often – most people notice that a Nachasha will have her clones tank damage for her while she attacks from afar. To counteract this, you need to be able to confuse your opponent, and trick them into thinking a clone is the real Nachasha or the one dealing the damage.
  3. Using items and Skills while the clones are active will give you away – as the effects only apply to the real Nachasha. A healing potion, or a Magic Protection, will reveal which Nachasha is the correct one. This also applies to her if Nachasha manages to Level Up during a battle.
  4. The Beholder’s Crystal Robe will reveal the real Nachasha, much to one’s dismay. The range bonus only affects the real one, so clones have a much shorter range in comparison. Try to avoid this item, unless you can blend yourself in with the clones.

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Illusion Walk:
Nachasha’s beginning Skill.
An Active Skill with 4 Skill Levels.

Nachasha’s teleport skill. 11m range of instantaneous transportation. Very basic in concept, but can be used to trick enemies into chasing you, or to escape beyond a wall or cliffside. Teleport can be used to dodge certain projectiles, such as Jarje’s Thunder Wave. It’s also a very practical Skill for ambushing retreating Heroes, or leading people into a dead-end.
I recommend this skill, for its utility in ambushes and escapes.

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Seduction of the Ninetails:
Nachasha’s beginning Skill.
An Active Skill with 4 Skill Levels.

Nachasha tempts a male Hero into attacking their nearby allies. While not the most effective skill against higher-skilled opponents, it does inflict minor Magic Damage and causes low-APM players to attack their nearby friends. Not as useful as Chaos or Taunt, but it does allow Nachasha to interrupt a Skill being cast, or a single opponent from attacking her with normal attacks. Enemies can still use Skills when charmed, though, so watch out where, when, and on who you’re using Seduction. Try to interrupt channeled abilities, like Drake’s Crab Grapple, or Fletcher’s Ultimate Skill.
It’s useful, but I’m not a fan of it – so I don’t recommend it personally.

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Doll Offering
Nachasha’s Ultimate Skill.
A Passive Skill with only one Skill Level.

This Skill gives Nachasha an extra chance at escaping her predators, as it saves her from death once before its cooldown begins again. When active, Nachasha turns into a defenceless doll and must survive for approximately 15 seconds – if it does, Nachasha revives herself at full HP, as her normal form. If the doll dies, however, Nachasha dies for real. Whether or not the doll survives or dies, the cooldown begins to countdown. This does let Nachasha attempt to escape without wasting a Home Scroll, which is always nice.
As a Doll, you also obtain a much higher priority than most of your allies, unless they’re decimating the opposition. As such, you can feel free to lead the enemy into an ambush.

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Sadistic Fascination
Nachasha’s 500 SP Skill
A Passive Skill with 4 Skill Levels.

Nachasha’s first Passive Skill, that increases both her Evasion and Accuracy by a considerable amount, but dropping her Defence by quite a bit. This would work in a Skill Set that helps those who are uncomfortable with Illusion Walk, or those who find Nachasha could stand to perform much better as a DPS character. The decrease in Defence does mean that Nachasha will become more fragile, so armor may be of great importance (though she already has low STR, so armor is always an option for Nachasha). The bonus to Evasion rate, however, does not stack with the Ether Tunic’s effect, so investing in an Armor of Absolute would be the most probable choice.
I recommend this Skill if you’re not sure about using Teleport, or cannot seem to find to use it more effectively.

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Queen’s Power
Nachasha’s 1250 SP Skill
A Passive Skill with 4 Skill Levels.

Arguably one of Nachasha’s most valued Skills, due to its incredible strength. Queen’s Power enables Nachasha to do more damage the longer she attacks a foe. Queen’s Power’s Accumulated Damage doesn’t stack with the Misamanetsu’s Accumulated Damage, but does allow Nachasha to wittle down an opponent’s health incredibly fast – especially so with more Attack Speed. The downside, though, is that the stacked damage resets when a Magic Protection is present for more than 2 seconds on the opponent, so Nachasha benefits from nimble fingers and a quick Dispel. The lack of protection also leaves them vulnerable for allies, or a Seduction – although the raw damage from Queen’s Power is an incredible asset to giving Nachasha some offensive power.
I recommend Queen’s Power, because of the incredible use with high Attack Speed; it’s simply imperative for a Nachasha.

Skill Sets:
Numbers refer to the Level at which you obtain each Skill.
You also need not follow these strictly, but these are some Sets which I found to be effective or common.

  • Rising to Power [#SR]
    • Illusion Copy / Illusion Walk / Seduction of the Ninetail
    • Nachasha’s beginning Skill Set.
    • The Copies are good for just about anything, as mentioned in its respective area, Teleport is useful for ambushes or quick escapes, and Seduction is good for harassment.
    • You do have a lack of offensive Skills, or Nukes, so Nachasha turns into a rather fragile DPS character who requires a small bit of lining before she can creep.
    • This Skill tree is attempting to optimize the usefulness of an early Magic Damage, with harassment capabilities. The point to getting Copy so early, but upgrading it so late, is to act as a scout / ‘super dispel’. The number or duration of the clones only get better with each Level, so the first Skill Level is all that’s needed in the early-mid game.
      1. Illusion Copy
      2. Seduction of the Ninetail
      3. Illusion Walk
      4. Seduction of the Ninetail
      5. Illusion Walk
      6. Doll Offering
      7. Seduction of the Ninetail
      8. Seduction of the Ninetail
      9. Illusion Walk
      10. Illusion Copy
      11. Illusion Walk
      12. Illusion Copy
      13. Illusion Copy
      14. Stats (for the remaining Levels)
  • Sadistic Ruling [#SS]
    • Illusion Copy / Sadistic Fascination / Queen’s Power
    • Nachasha’s only Double Passive Skill Set. This means that the only damage she will be doing is from normal attacks, Queen’s Power, and possibly a DoT.
    • This Skill Set is based entirely around harassment and Hero killing – and is intended for those who dislike the use of Illusion Walk.
    • The Evasion and Accuracy rate increases from Sadistic Fascination give Nachasha a very useful boost to her naturally high AGI stat. The boost to Accuracy allows her to take on some of the more forboding Aeonian foes, such as Secmat or Neklit with their high Evasion rate – due to the bonus to Accuracy.
    • Due to the Defence reduction, however, you need to be careful on what battles you will place yourself in. Sometimes, immediately upgrading Fascination will not do you any good, as it will sometimes put you at 0 Defence. To remedy this, get some early armor, or build HP.
    • Do keep in mind that since Evasion bonuses do not stack, the Ether Tunic is nigh-useless for this Skill Set.
      1. Illusion Copy
      2. Queen’s Power
      3. Queen’s Power
      4. Sadistic Fascination
      5. Queen’s Power
      6. Doll Offering
      7. Queen’s Power
      8. Sadistic Fascination
      9. Illusion Copy
      10. Illusion Copy
      11. Sadistic Fascination
      12. Illusion Copy
      13. Sadistic Fascination
      14. Stats (for the remaining Levels)
  • “Kneel Before Me!” [#SK]
    • Illusion Copy / Illusion Walk / Queen’s Power
    • Nachasha’s most popular Skill Set, as of late. The Copies provide a good defensive measure against most Heroes; Illusion Walk allows Nachasha to escape any predators, or ambush unsuspecting Heroes; Queen’s Power for the bonus and accumulated damage.
    • Very useful in all situations, although it does lack the Accuracy / Evasion bonus from Sadistic Fascination.
    • Can be geared towards a more offensive set, as Illusion Walk can give you some freedom in your movement and micromanagement. Defense is not as much as a priority, as the Ether Tunic will not interfere with any of Nachasha’s Skills on this Set.
      1. Illusion Copy
      2. Queen’s Power
      3. Queen’s Power
      4. Illusion Walk
      5. Queen’s Power
      6. Doll Offering
      7. Queen’s Power
      8. Illusion Walk
      9. Illusion Walk
      10. Illusion Walk
      11. Illusion Copy
      12. Illusion Copy
      13. Illusion Copy
      14. Stats (for the remaining Levels)

Item Builds:
The numbers refer to the amount of Gold you have.
This excludes the use of Magic Protection Scrolls, Dispel Potions, and various other General Store items.
As with Skill Sets, you don’t have to follow this strictly, but it’s an okay build for those with little idea of how to build Nachasha.
Lastly, note that on most of the Builds, I leave a slot open in your inventory. This is for General Store items. If you wish to fill it, or have a Box, then add a Harp of Muse [Numpad 6] or Reflective Armor [Numpad 6].

  • Rising to Power / “Kneel Before Me!” [#IR]
    • 825 – Seal of Magical Powers [Numpad 9]
    • 900 – Sword of Poison [Numpad 9]
    • 925 – Thief’s Armlet [Numpad 3]
    • 1500 – Chain Boots of Darkness [Combine]
    • 1450 – Sharp Shooter Bow [Numpad 1] OR 1400 – Stone of Truthful Vision [Numpad 9]
    • (If Detection was bought) 1450 – Sharp Shooter Bow [Numpad 1]
    • 925 – Blade Claw of Storm [Combine]
    • 1200 – Glove of Light Speed [Numpad 2]
    • 1150 – Battle Hammer [Numpad 1]
    • 800 – Sword of Convinction and Punishment [Combine]
    • 1500 – Ancient Armor [Numpad 2]
    • 1180 – Steel Plate Armor [Numpad 2]
    • 860 – Armor of the Absolute [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 650 – Sword of Fatal Venom [Combine]
    • 3550 – Kaiser Knuckle [Numpad 4] OR 3400 – Bow of Chaser [Numpad 6]
    • 1641 – Sell Armor of the Absolute, buy Ether Tunic [Numpad 4]
    • 1474 – Sell Chain Boots of Darkness, buy Boots of Red Flame [Numpad 2]
    • 2005 – Sell Sword of Fatal Venom, buy Sword of Fear [Numpad 4]
    • (If Detection was bought) 1810 – Sell Stone of Truthful Vision, buy Mask of Divine Power [Numpad 9]
    • (If not) 4400 – Sword of the Dead [Numpad 4]
  • Sadistic Ruling A (Defence) [#ISA]
    • 825 – Seal of Magical Powers [Numpad 9]
    • 900 – Sword of Poison [Numpad 9]
    • 1500 – Ancient Armor [Numpad 2]
    • 925 – Thief’s Armlet [Numpad 3]
    • 1500 – Chain Boots of Darkness [Combine]
    • 1450 – Sharp Shooter Bow [Numpad 1] OR 1400 – Stone of Truthful Vision [Numpad 9]
    • (If Detection was bought) 1450 – Sharp Shooter Bow [Numpad 1]
    • 925 – Blade Claw of Storm [Combine]
    • 1180 – Steel Plate Armor [Numpad 2]
    • 1200 – Glove of Light Speed [Numpad 2]
    • 860 – Armor of the Absolute [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 800 – Sword of Convinction and Punishment [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 650 – Sword of Fatal Venom [Combine]
    • 3550 – Kaiser Knuckle [Numpad 4] OR 3000 – Pegasus Mantle [Numpad 6]
    • 1474 – Sell Chain Boots of Darkness, buy Boots of Red Flame [Numpad 2]
    • 2005 – Sell Sword of Fatal Venom, buy Sword of Fear [Numpad 4]
    • (If Detection was bought) 1685 – The Shield of True Vision [Combine]
    • (If not) 4400 – Sword of the Dead [Numpad 4]
  • Sadistic Ruling B (HP) [#ISB]
    • 825 – Seal of Magical Powers [Numpad 9]
    • 900 – Sword of Poison [Numpad 9]
    • 1450 – Slayer’s Ax [Numpad 1]
    • 925 – Belt of Giants [Numpad 3]
    • 925 – Thief’s Armlet [Numpad 3]
    • 1500 – Chain Boots of Darkness [Combine]
    • 1450 – Sharp Shooter Bow [Numpad 1] OR 1400 – Stone of Truthful Vision [Numpad 9]
    • (If Detection was bought) 1450 – Sharp Shooter Bow [Numpad 1]
    • 925 – Blade Claw of Storm [Combine]
    • 1200 – Glove of Light Speed [Numpad 2]
    • 925 – Armor of Chief Gatekeeper of Hell [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 800 – Sword of Convinction and Punishment [Combine]
    • 1150 – Battle Hammer [Numpad 1]
    • 650 – Sword of Fatal Venom [Combine]
    • 3550 – Kaiser Knuckle [Numpad 4] OR 3000 – Pegasus Mantle [Numpad 6]
    • 1474 – Sell Chain Boots of Darkness, buy Boots of Red Flame [Numpad 2]
    • 2005 – Sell Sword of Fatal Venom, buy Sword of Fear [Numpad 4]
    • (If Detection was bought) 1810 – Sell Stone of Truthful Vision, buy Mask of Divine Power [Numpad 9]
    • (If not) 3960 – Fan of Bloody Wind [Combine]

Friends and Foes: [#NF]
Friends:
Image Heathpati:
Heath can help trick opponents by healing all of the clones simultaneously, or healing a single clone closer to her. Acid Javelin is incredibly useful for slowing a retreating or advancing foe, and Nachasha’s damage output can help to outright kill a slowed Hero. Heathpati’s Ultimate is also really nice for slowing down an advancing enemy, or to get the final shot on a weak opponent – perfect for whether Nachasha’s fleeing or just out of range. On some ocassions, the Totem from Heathpati can also serve as a momentary distraction for the enemy, if they see it provides too much support for you. During this time, you can either flee, or get in free hits; whichever is safer.

Image Bingyokyung:
Bingyokyung can support Nachasha during the early-mid game, when she’s most fragile or weak. Similar to how I described Pallas and Fletcher Brothers in my Pallas Guide, Bing can be used to help Nachasha through the more difficult times of the early game. In addition, she doesn’t leech EXP in the early-game as Bing is more of a creeper, with Mulitple Shot equipped – so faster levelling for both Heroes. Bing’s Ultimate can help in sniping a single member of the Aeonian team, so that Nachasha’s confusion becomes all the more powerful; with less eyes, there’s less information about clones.

Image Chadol:
Chadol is excellent for his more forwards style of play, wherein he obtains high-damage Skills mid-late game, and a relatively high percent chance to stun an opponent. The periodic stuns are quite beneficial to the entire team, and Nachasha could benefit from a tank or another DPS to throw the enemy’s perception of a battle off. After all, the more hectic a battle, the harder it is for the enemy to discern which Nachasha is the real one. Spinning Kick can even be used to slow down an enemy assault when trying to escape or chase after Nachasha.

Image Kazure:
Kazure’s incredible girth and durability makes him another optimal choice for an ally in Battle. Nachasha could always benefit from a stunning tank, as when she needs to be more forwards instead of clever, Kazure can be used to cause havoc or take the first few attacks. Nachasha’s relationship isn’t entirely in her favour, as Kazure can benefit from the additional ranged DPS and Seduction that she provides him. Kazure’s Passive Splash Damage is also incredibly useful for taking on multiple opponents as it weakens them over time. With Memorial Service, Kazure can even withstand longer battles than most other Heroes, provided there’s corpses nearby. If needed, Nachasha could be the one to hunt nearby weaker creeps or mobs, while Kazure continues the fight.

Foes:
Image Bazraal:
Bazraal doesn’t pose too much of a threat initially, but once he obtains his far-reaching Splash Damage Switch Skill, and his Corpse Nibble, he can pose to be annoying. His high maximum HP also doesn’t help matters much for Nachasha, and watch out for his Ultimate Skill’s stunning vomit. Try to minimize creep or mob kills in the area whilst fighting Bazraal, or at least try to get a Seduction off on him. If all else fails, constantly kite out of his range with your normal attacks, using Illusion Copy or Illusion Walk to trick him and escape.

Image Bentilus:
Bentilus is indeed a worthy foe for Nachasha, as he has not only a nuke, and a stun, but also the ability to inflict Silence and slowdown on Nachasha. His Ulti can lift both you and your clones into the air, reducing the duration in which they are active, and the inability to use Illusion Copy to dispel the Silence. Bentilus, however, lacks DPS capabilities mid-late game, so he needs to depend on another Hero for support. As such, Nachasha could easily take him on in a late-game oriented battle; just be wary of any nearby allies. Try not to make it obvious which Nachasha is real, so that his Silence and stuns could target a clone instead.
Lichice noted that a Double Passive Bentilus can be just as deadly as a Triple Active Bent, but more geared towards the mid-late game – as he focuses more on DPS. A worthy foe in the mid-late game can cost you a few lives if you’re not careful, but luckily Nachasha’s early Seduction and Queen’s Power can pressure or snipe him early-mid game.
Overall, this will mean you’ll have to watch his Skill Set and determine what phase he’s stronger in, and adjust your attacks accordingly.

Image Fletcher Brothers:
Fletchers can be a giant pain in Nachasha’s side. His large nukes, single-target DoT and freezing – they all make for a very harmed Nachasha. Although the clones are susceptible to his two nuke Skills, the other two single-target spells only serve as a mild annoyance for the real Nachasha, given that she can dispel both freezing and the share-sight effects from Fletcher’s Skills with Illusion Copy. There is Fletcher Brothers’ Ultimate that you need to worry about when you are afflicted with share-sight, but a quick teleport away from the impact site could serve to save you a respawn or Doll Offering. Clones can still be effective, though, if you remember to shuffle them around or not clump up all the Nachashas together.

Image Baratsh:
This. This guy. THIS GUY RIGHT HERE. He will haunt you. Baratsh was meant to hard-counter Nachasha, and soft-counter most other Heroes. He gets invincibility, Illusion Detection, and can prevent you from using your MP for a short duration of time. He can also chase after your teleportation with his own. If that wasn’t enough, Baratsh’s Ultimate causes AoE damage after freezing an area for 4 seconds – meaning you and your Illusion Copies are in trouble. In addition, Baratsh carries Counter Blow, which when activated, stuns everything in a small AoE around him – this means your surround on him will have to be more open, unless you enjoy getting stunned. Do note, though, you can dispel Counter Blow before it activates if you notice a cloud of energy around Baratsh’s body (and not only his weapon). You’ll need to hunt him when you have a level advantage, or when you’re being supported by an ally to stand a chance against a good Baratsh – or just hope he didn’t bring Self-Confidence of the Winner. In all seriousness, though, even if Baratsh serves as a hard-counter to Nachasha, she can still serve to kite outside his range – just be sure to teleport if he does, and don’t get careless around his Katar.

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Conclusion: [#NR]
Nachasha is the perfect Hero for those interested in screwing with the enemy mind. Triggering false alarms at the base with Clones, performing hit-and-runs with Illusion Walk, causing confusion in the enemy ranks with Seduction, or just being a general pain with Sadistic Fascination and Queen’s Power. She goes well with just about any team, provided there’s a tank or early-mid game specialists. Nachasha is incredibly strong with Queen’s Power, and shouldn’t be underestimated due to her frail early-mid game nature.

More skilled players may be expecting a seriously witty Nachasha, but there are some times where their intellect gets the best of them and overthink a situation. Nachasha’s clones give her a much more intimidating demeanour, even with their lack of damage, and give her a good sense of map control with both pressure and intel to the team (due to their shared sight). Playing as Nachasha is always a fun experience, and it helps people train their basic mind-games and micromanagement for most battles. There may even be a time where a Seduction of the Ninetail could cause someone to destroy their own Barracks or Sacred Nest. Nachasha is probably the strongest trickster on Oriens, and by all means, abuse that. It’s your strength when playing as her – just be sure not to trick yourself by easing up towards the end-game.

User-Submitted Suggestions: [#NU]
Lichice

  1. Bentilus’ Double Passive can be as threatening as a Double Passive Takiru, with less DoT but more Attack Speed.
  2. Baratsh’s Counter Blow makes for pain if you attempt to surround him too tightly.

Coolemuke

  • Proposes getting the Sword of Poison as the first item, to enhance pressure and damage early-mid game.

Glossary: [#GL]
Buff – A term used when referring to a distribution of bonuses to nearby allies or yourself.
Micro – An abbreviation of ‘micromanagement’, which is the process of controlling your Hero to maximize efficiency. This can be done through kiting the enemy – attacking them from out of their range, and running when they come close.
DPS – Damage per Second. Refers to the average amount of damage that a Hero can deal within a second with normal attacks.
DoT – Damage over Time. Poisons, Bleeding, Burning, etc.
Nuke – Large radius, high-damage inflicting Skills. Fletcher Brothers and Hekami specialize in this.
Nukers – Those who use Nukes. See above.
APM – Actions per Minute. An average of your ability to perform lots of tasks under a minute. Useful when attempting to fumble around with the General Store in the midst of a Battle, for Magic Protection Scrolls, Dispel Potions, or Deceleration Potions.
AoE – Area of Effect.
Early-mid game: The beginning of the game, to its middle. Levels are estimated to be from 1 to 16. Heroes associated with this phase are generally nukers or have a high Magic Damage output.
Mid-late game: The period of the game where everyone is a high level, and has a nearly completed inventory, if not complete. Levels range from 17 to 25. Heroes associated with this phase are often those who have two or three Passive Skills, or are dedicated DPS characters that are forced to line early-mid game.
Clones – A layman’s term for Illusion Copy summons.
Kiss – A layman’s term for Seduction of the Ninetail. It is referencing the kissing sound effect played during the Skill.
Teleport – Instantaneous travel which bypasses obstacles and Heroes. This is accomplished by many Skills, such as Upswelling or Illusion Walk.

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