Angels Online Pets Guide



Angels Online Pets Guide by stundbiker

PET KNOWLEDGE

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4 Phases of growth
Pets will experience 4 phases of growth. In order to advance to another phase they must experience what you experience and level up. Whenever pets advance to the next growth stage, their masters need to answer some questions, and after using some items, the pets will develop in different directions according to their masters’answers.

* Egg: At this phase, the pet’s appearance is that of an egg. Although it can fight and level up, no matter what kind of eggs it is, their abilities are all the same.

* Junior Pet: The pet will break out of its shell when it reaches level 15.

* Secondary Pet: When the pets’level reaches 35+, players must buy a Secondary Bloodline Certificate from the Item Mall and use it to advance their pets to this stage of growth.

*Advanced Pet: When the pets’ level reaches 55+, players should buy a special item to advance their pets to the final growth stage. This item hasn’t been released yet. ===============================================================================

Pet Window
Intimacy reflects the state of the relationship between pets and their masters. Their intimacy will increase when they are summoned. If their intimacy is too low, the pets may escape. The lower their intimacy is, the higher the chance they will escape.
Satiation reflects how hungry your pets are. Their satiation will decrease when they are summoned. If the pets’satiation is 0, they won’t obtain any experience, and their intimacy will be decreased.
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EGG FORM
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Water Elf Egg
Fire Elf Egg
Wind Elf Egg
Earth Elf Egg
Brute Egg
Beast Egg
Nature Egg
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EGG LVL QUESTIONS AND ANSWERS
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GREEN= Nice Answers AKA Encouraged Answers
YELLOW= No Effect Answers
RED= Mean Answers AKA Disciplined Answers
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Run after it.
Watch it moving around in circles.
Forbid it to move in circles.
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Pat it’s head and give it a slight smile.
Hug it tightly.   
Not to dote on it. Ignore it.
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Let it be. Ignore it.
Give it a parental peck on the cheek.
Pet its head and praise it.
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Comfort it in low voice.
Cover its ears.
Teach it a strict lesson.
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Pretend to tun around casually.
Can’t stand watching it.
Whistle and pretend to see nothing.
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Let it act this way until it tires out.
Hold it tenderly.
Punish it slightly.
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Get up by itself after fell.
Console it in low and gentle voice.
Help it up carefully.
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JUNIOR PET LVL QUESTIONS AND ANSWERS
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Warning Try at Own Risk With Junior Q&As; some Might Be Wrong
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Water Elf Egg Q&A;
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Blow Away the Bubbles  
Catch and Break All the Bubbles
Slip on the Bubbles
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Give ita Grown up Talking To
Comfort It, Patiently, In a Low Voice
Avoid the Water Splashes
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Give It a Big Hug
Being Stared at Makes you Feel Lazy
Glare Back With Severe Eyes
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Watch it Play Quietly
Insects have Pathogens. Get Rid of Them
Shout to Draw its Attention
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Patiently Persuade it to Come Out
Give it a Gentle and Shining Smile
Pretend to be Anxious to Find It
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Enthusiastically Inspire it to Try Again
Wipe the Tear on it’s Face with a Towel
Crying is Part of Growning Up
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Tickle it with Your Fingers
Gaze at it Softly
Order it to Swim another 3000 Meters
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Fire Elf Egg Q&A;
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Refrain from Hugging it Back
Refuse to Hug it for Justifiable Reasons
Refuse it’s Huge for Unjustified Reasons
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Let it Be, Until it Calms Down by Itself
Make it Calm Down Softly
Blame it Severely
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Encourage and Inspire It N
Excite it to Stir up the Inner Flame
Give it an Enthusiastic Hug
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Pull Your Clothing back Hard
Ignore It
Turn Around and Give it a Loving Look
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Amuse It and calm it’s Anger
Cook Meat with the Flame
Too dangerous, Put out the Fire
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Swash next Time it Spies on You
Continue to Be Cold to It
Leave it Alone and Mind Own Business
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Laugh at It
Flatter It
Try to Act Cooler then It
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Wind Elf Egg Q&A;
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Root for It
Correct its Actions
Clap for It
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Smile Back at It
Grimage Back at It
Give it a Blank Facial Expression
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Blame it Angrily
Ignore its Scratching
Draw it away
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Wistle Happily
Wave to Stop It
Tease It
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Show it Concern
Ignore It
Cheer it Up
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Guffaw Madly
Use All Your Strength to Throw it Off
Turn Back to Scratch It’s Itches
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Cry Out to Frighten It
Look Up to See the Same Thing as It Does
Go and Care for It
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Earth Elf Egg Q&A;
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Push the Stone piles Over
Pull it up from the Ground
Squat down to pile up Stones Together
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Go and Care for It
Ignore It
Lecture It
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Strike it the Same Way
Show it that You are Impatient
Stop it from Striking the Ground
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Cry out to Frighten It
Look at It Blankly
Give it a Massage to Invigorate It
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Look at It, Smiling
Watch it, Simpering
Look at It, Sneering
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Throw Away the Stones
Accept the Stones
Pretend not to See
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Pick it Up
Secrectly Run Away for It
Clean It with Water
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Brute Egg Q&A;
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Feel Happy for It
Play Happily with It
Order It to be Quiet
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Let it keep Grovelling on the Ground
Push it away Due to its Heavy Weight
Play with It
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Help it to shower with Hot Water
Get it to Wash Itself
Scratch the Itches for It
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Accept the Bad Luck and Dry Yourself
Tell It off, Angrly
Ignore It
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Play Tricks with It
Pat it Quietly.
Leave it Alone
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Smile at it’s Belly.
Pat it’s Belly Gently.
Only Pat it Once on the Belly
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Shake your Head Seriously
Avoid making Eye Contact
Give it a Dessert and Cheer it Up
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Beast Egg Q&A;
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Order it to Stop Crying
Stare at it Calmly
Capture it and Teach it a Lesson
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Let it keep Grovelling on the Ground
Push it away Due to its Heavy Weight
Play with It
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Play Tricks with It
Pat it Quietly
Leave it Alone
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Copy it by having a Big Yawn
Give it a Massage to Invigorate It
Cover its Mouth
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Order it to be Quiet
Dont Bother about It
See the Direction it is Snarling Towards
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Scratch it Tederly
Wipe its Face with a Towel
Pat its Head Gently
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Help it to shower with Hot Water
Get it to Wash Itself
Scratch the Itches for It
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Nature Egg Q&A;
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Ignore it to toughen it up purposely.
So cute that cann’t help petting it.
Why i sit behaving so creepy
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Wait silently beside it.
Pullout the surrounding weed.
Help it fertilize and water the soil.
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Vermins deserve respection as lives.
Splash pesticide onto it.
Carefully get rid of the Vermins.
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Encourage it to breathe deeply.
Expel the carbon dioxide from it’s mouth.
Keep a careful eye on it.
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Start to dig it out from the earth.
Wait until it can stand up by itself
Make efforts to persuade it out.
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Cut off the damaged parts
Bind up the injured part
Keep it up as a showy scar
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SECONDARY PET LVL QUESTIONS AND ANSWERS
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COMING WAY WAY LATER
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THE WAY TO EVOLVE
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The way to evolve your pets is the way u answer the questions from the ABOVE List
Thx to JrBoy89 for these pics until i can make my own these will be up
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FIRST EVOLUTION
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Antetype: Water Elf
  -=Valor Blessing 1=-   
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 34 Mp  
  •Increase 5% Physical damage  
  •Increase target’s melee damage. The effect will last (1 Minutes)
  -=Valor Blessing 2=-   
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 74 Mp  
  •Increase 5% Physical damage  
  •Increase target’s melee damage. The effect will last (2 Minutes)
Antetype: Magic Water Drop
  -=Freeze 1=-
  •Casting time: 0.5secs  
  •Cool Down: 3.0secs  
  •Mp Used: 26 Mp  
  •Spell Power: 36-40 (+Ice Dmg)  
  •Attacks single target, causing ice damage to target. Within the effective time it can decrease the speed of movement. Lasts 5secs   
  -=Freeze 2=-    
  •Casting time: 0.5secs  
  •Cool Down: 3.0secs  
  •Mp Used: 32 Mp  
  •Spell Power: 45-49 (+Ice Dmg)  
  •Attacks single target, causing ice damage to target. Within the effective time it can decrease the speed of movement. ===============================================================================
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Antetype: Fire Elf
-=Mighty Bash 1=-  
  •Casting time: 0.3secs  
  •Cool Down: 3.0secs
  •Mp Used: 24 Mp
  •Stance Power: 169
  •Spell to attack a single target within short range. it causes 2x original damage
  -=Mighty Bash 2=-
  •Casting time: 0.3secs
  •Cool Down: 3.0secs
  •Mp Used: 32 Mp
  •Stance Power: 224
  •Spell to attack a single target within short range. it causes 2x original damage
Antetype: Violent Kid
  -=Fire Ball 1=-
  •Casting time: 0.5secs
  •Cool Down: 3.0secs
  •Mp Used : 34 Mp
  •Spell Power: 44-48(+Fire Dmg)
  •Attacks single target with fire damage
  -=Fire Ball 2=-
  •Casting time: 0.5secs
  •Cool Down: 3.0secs
  •Mp Used: 44 Mp
  •Spell Power: 56-60(+Fire Dmg)
  •Attacks single target with fire damage
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Antetype: Wind Elf
  -=Double Teeth 1=-
  •Casting time: 0.1secs
  •Cool Down: 3.0secs
  •Mp Used: 24 Mp
  •Stance Power: 42 combo hit:2
  •Spell to attack a single taret within short range. Attacks target 2x
  -=Double Teeth 2=-
  •Casting time: 1.0secs
  •Cool Down: 3.0secs
  •Mp Used: 32 Mp
  •Stance Power: 57 combo hit:2
  •Spell to attack a single taret within short range. Attacks target 2x
Antetype: Wind Boy
  -=Electric Strike 1=-
   •Casting time: 0.2secs
  •Cool Down: 2.4secs
  •Mp Used: 20 Mp
  •Spell Power: 23-27 (+Thunder Dmg)
  •Attacks single target with thunder damage
  =Electric Strike 2=-
  •Casting time: 0.2secs
  •Cool Down: 2.4secs
  •Mp Used: 36 Mp
  •Spell Power: 30-34 (+Thunder Dmg)
  •Attacks single target with thunder damage
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Antetype: Earth Elf
  -=Silver Shield 1=-
  •Casting time: 1.0secs
  •Cool Down: 3.0secs
  •Mp Used: 34 Mp
  •Increase 5% Physical defense
  •Increase resistance to melee damage. The effect will last (5 Minutes)
  -=Silver Shield 2=-
  •Casting time: 1.0secs
  •Cool Down: 3.0secs
  •Mp Used: 74 Mp
  •Increase 6% Physical defense
  •Increase resistance to melee damage. The effect will last (7 Minutes 30 Seconds)
Antetype: Clay Doll
  -=Life’s Blessing 1=-
  •Casting time: 1.0secs
  •Cool Down: 6.0secs
  •Mp Used: 120 Mp
  •Increase 60 Maximum Hp
  •Increase Target’s HP upper limit.The effect will last (3 Minutes)
  -=Life’s Blessing 2=-
  •Casting time: 1.0secs
  •Cool Down: 6.0secs
  •Mp Used: 218 Mp
  •Increase 109 Maximum Hp
  •Increase Target’s HP upper limit.The effect will last (4 Minutes)
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Antetype: Young Wolf
  -=Double Teeth 1=-
  •Casting time: 1.0secs
  •Cool Down: 3.0secs
  •Mp Used: 24 Mp
  •Stance Power: 42 (Combo Hit : 2)
  •Spell to attack a single taret within short range. Attacks target 2x
  -=Double Teeth 2=-
  •Casting time: 1.0secs
  •Cool Down: 3.0secs
  •Mp Used: 32 Mp
  •Spell Power: 57 (combo Hit : 2)
  •Spell to attack a single taret within short range. Attacks target 2x
Antetype: Huskee
  -=Crack Claw 1=-
  •Casting time: 0.3secs
  •Cool Down: 3.0secs
  •Mp Used: 16 Mp
  •Stance Power: 57
  •Spell to attack a single taret within short range. Stuns target for 2secs
  -=Crack Claw 2=-
  •Casting time: 0.3secs
  •Cool Down: 3.0secs
  •Mp Used: 22 Mp
  •Spell Power: 77
  •Spell to attack a single taret within short range. Stuns target for 2secs
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Antetype: Baby Bear
  -=Mighty Bash 1=-
  •Casting time: 0.3secs
  •Cool Down: 3.0secs
  •Mp Used: 24 Mp
  •Stance Power: 169
  •Spell to attack a single target within short range. It causes 2x original damage
  -=Mighty Bash 2=-  
  •Casting time: 0.3secs
  •Cool Down: 3.0secs
  •Mp Used: 32 Mp
  •Spell Power: 224
  •Spell to attack a single target within short range. It causes 2x original damage
Antetype: Little Bear
  -=Natural Healing 1=-
  •Casting time: 0.1secs
  •Cool Down: 6.0secs
  •Mp Used: 30 Mp
  •Spell Power: Recover 15 Hp every 3 seconds
  •Speeds up HP recovery within the effective time.Last 11 secs
  -=Natural Healing 2=-
  •Casting time: 0.1secs
  •Cool Down: 6.0secs
  •Mp Used: 42 Mp
  •Spell Power: Recover 18 Hp every 3 seconds
  •Speeds up HP recovery within the effective time.Last 11 secs
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Antetype: Mandrake
  -=Silver Shield 1=-
  •Casting time: 1.0secs  
  •Cool Down: 3.0secs  
  •Mp Used: 34 Mp  
  •Increase 5% Physical defense.  
  •Increase resistance to melee damage.(Last 5 mins)
  -=Silver Shield 2=-
  •Casting time: 1.0secs  
  •Cool Down: 3.0secs  
  •Mp Used: 74 Mp  
  •Increase 6% Physical defense.  
  •Increase resistance to melee damage. (Last 7 mins 30 secs)
Antetype: Magic Ginseng
  -=Thorn Hit 1=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 16 Mp  
  •Return some of the damage received to attacker.  
  •This effects last (5 minutes)
  -=Thorn Hit 2=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 16 Mp  
  •Return some of the damage received to attacker.  
  •This effects last (5 minutes)
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SECOND EVOLUTION
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Antetype: Beach Boy
  -=Vigor Blessing 3=-
  •Casting: 1.0 second  
  •Cooldown: 3.0 secs
  •Used: 60 mp  
  •Increase 5% Physical damage (continue 3mins)  
  •Increase target’s melee damage. The effect will last 3mins
  -=Violent Strike3=-
  •Casting: 0.3 seconds  
  •Cooldown: 3.0 secs  
  •Used: 60 mp  
  •Stance power: 405  
  •Spell to attack a single target within short range. It causes 3x original damage.
Antetype: Summer Boy
  -=Vigor Blessing 3=-
  •Casting: 1.0 seconds  
  •Cooldown: 6.0 secs  
  •Used: 120 mp  
  •Increase 5% Physical damage (continue 3mins)  
  •Increase target’s melee damage. The effect will last 3min
  -=Silver Shield 3=-
  •Casting: 1.0 seconds  
  •Cooldown: 3.0 secs  
  •Used: 120 mp  
  •Increase 7% Physical defense (continue 10mins)  
  •Increase resistance to melee damage. The effect will last 10mins.
Antetype: Ocean Swimmer
  -=Frozen Spell 3=-
  •Casting:0.5 seconds  
  •Cooldown:3.0 secs  
  •Used:32 mp  
  •Spell power:45-49 (Adds ice damage)  
  •Attacks single target, causing ice damage to target. Within the effective time it can decrease the speed of movement. Lasts 5secs
   -=Weak Curse 3=-
  •Casting:1.0 seconds  
  •Cooldown:6.0 secs  
  •Used:68 mp  
  •Decrease 5% Physical defense  
  •Decrease target’s melee defense. The effect will last (20 seconds)
Antetype: Deep Sea Explorer
  -=Frozen Spell 3=-
  •Casting:0.5 seconds  
  •Cooldown:3.0 secs  
  •Used:32 mp  
  •Spell power:45-49 (Adds ice damage)  
  •Attacks single target, causing ice damage to target. Within the effective time it can decrease the speed of movement. Lasts 5secs
  -=Spring of Energy 3=-
  •Casting:1.0 seconds  
  •Cooldown:1 min  
  •Used:59 mp  
  •Recovers MP every 3 seconds  
  •Speeds up MP recovery within the effective time.Last 9 secs
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Antetype: Gas Worker
  -=Violent Strike 3=-
  •Casting:0.3 seconds  
  •Cooldown:3.0 secs  
  •Used:60 mp  
  •Stance power: 405  
  •Spell to attack a single target within short range. It causes 3x original damage.
  -=Potetial Ferity 3=-
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp   
  •Increase 7% Physical damage  
  •Increase target’s melee damage. The effect will last (15 Minutes)
Antetype: Explosive Gangster    
  -=Violent Strike 3=-
  •Casting:0.3 seconds  
  •Cooldown:3.0 secs  
  •Used:60 mp  
  •Stance power: 405  
  •Spell to attack a single target within short range. It causes 3x original damage.
  =Silver Shield 3=-
  •Casting: 1.0 seconds  
  •Cooldown: 3.0 secs  
  •Used: 120 mp  
  •Increase 7% Physical defense (continue 10mins)  
  •Increase resistance to melee damage. The effect will last 10mins
Antetype: Little Bomber Hero
   -=Fire Ball 3=-
  •Casting:0.5 seconds  
  •Cooldown:3.0 secs  
  •Used:54 mp  
  •Spell Power: 68-72 (Adds fire damage)  
  •Attacks single target with fire damage
  -=Earth Strike 3=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 58 Mp  
  •Decrease target’s movement speed. The effect will last (5 Minutes)
Antetype: Blaze Follower
    -=Fire Ball 3=-
  •Casting:0.5 seconds  
  •Cooldown:3.0 secs  
  •Used:54 mp  
  •Spell Power:68-72 (Adds fire damage)  
  •Attacks single target with fire damage
   -=Charming Blessing 3=-
  •Casting:1.0 seconds  
  •Cooldown:6.0 secs  
  •Used:70 mp  
  •Increase 70 Maximum MP (continue 5mins)  
  •Increase target’s MP upper limit within the effective time. The effect will last 5mins.
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Antetype: Spraying Prince
  -=Tripe Teeth 3=-
  •Casting:1.0 seconds  
  •Cooldown:3.0 secs  
  •Used:60 mp  
  •Stance power:52 Combo hit:3.  
  •Spell to attack a single taret within short range. Attacks target 3x
  =Crack Claw 3=-
  •Casting time: 0.3secs  
  •Cool Down: 3.0secs  
  •Mp Used: 30 Mp  
  •Stance Power: 101  
  •Spell to attack a single target within short range. Stuns target for 2secs
Antetype: Air Force One
  -=Triple Teeth 3=-
  •Casting 1.0 seconds  
  •Cooldown 3.0 secs  
  •Used 60 mp  
  •Stance power:52 Combo hit:3.  
  •Spell to attack a single taret within short range. Attacks target 3x
    -=Endless Energy 3=-  
•Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Increase target Max HP by 42Hp  
  •Raises a target HP upper limit within the effective time.This effect last(5 minutes)
Antetype: Breeze Courier
  -=Electric Strike 3=-
  •Casting time: 0.2secs  
  •Cool Down: 2.4secs  
  •Mp Used: 60 Mp  
  •Spell Power: 36-40 (+Thunder Dmg)  
  •Attacks single target with thunder damage
  -=Intelligence Weaken 3=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 58 Mp  
  •Reduce target magical defense by 5%  
  •Decreases targets magical defense within the effective time.The effect last(20 seconds)
Antetype: Sky Walker
  -=Electric Strike 3=-
  •Casting time: 0.2secs  
  •Cool Down: 2.4secs  
  •Mp Used: 60 Mp  
  •Spell Power: 36-40 (+Thunder Dmg)  
  •Attacks single target with thunder damage
  -=Sage Blessing 3=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 120 Mp  
  •Increase target magical attack by 6%  
  •Increases targets magical attack within the effective time.The effect last(7 minutes 30 seconds)
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Antetype: Earth Foreman
  -=Silver Shield 3=-  
  •Casting time: 1.0secs  
  •Cool Down: 3.0secs  
  •Mp Used: 120 Mp  
  •Increase 7% Physical defense  
  •Increase resistance to melee damage. The effect will last (10 Minutes)
  -=Nimbus Shield 3=-  
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Increase 3% physical & magical defense  
  •Increase melee and spell defense within the effective time.The effect last (5 minutes)
Antetype: Mr.Clay
  -=Silver Shield 3=-  
  •Casting time: 1.0secs  
  •Cool Down: 3.0secs  
  •Mp Used: 120 Mp  
  •Increase 7% Physical defense  
  •Increase resistance to melee damage. The effect will last (10 Minutes)
  -=Chaotic Rhythm 3=-  
  •Casting time: 0.5secs  
  •Cool Down: 6.3secs  
  •Mp Used: 60 Mp  
  •Stance Power: 161  
  •AOE within short range. Cast spell on the ground and cause a seismic wave damage nearby targets
Antetype: Drillman
  -=Life Blessing 3=-  
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 342 Mp  
  •Increase 171 Maximum Hp  
  •Increase Target’s HP upper limit.The effect will last (7 Minutes 30 Seconds)
  -=Endless Energy 3=-  
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Increase target Max HP by 42Hp  
  •Raises a target HP upper limit within the effective time.This effect last(5 minutes)
Antetype: Digger
  -=Life Blessing 3=-  
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 342 Mp  
  •Increase 171 Maximum Hp  
  •Increase Target’s HP upper limit.The effect will last (7 Minutes 30 Seconds)
  -=Violent Bash 3=-  
  •Casting time: 0.3secs  
  •Cool Down: 3.0secs  
  •Mp Used: 60 Mp  
  •Stance Power: 405  
  •Spell to attack a single target within short range. it causes 3x original damage
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Antetype: Blood Wolf
  -=Triple Teeth 3=-  
  •Casting time: 0.1secs  
  •Cool Down: 3.0secs  
  •Mp Used: 60 Mp  
  •Stance Power: 52 combo hit:3  
  •Spell to attack a single target within short range. Attacks target 3x
  -=Potential Ferity 3=-  
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Increase 7% Physical Damage  
  •Increase player’s melee damage. The effect will last(15 minutes)
Antetype: Wind Wolf
  -=Triple Teeth 3=-  
  •Casting time: 0.1secs
  •Cool Down: 3.0secs
  •Mp Used: 60 Mp
  •Stance Power: 52 combo hit:3
  •Spell to attack a single target within short range. Attacks target 3x
  -=Slicing Hit 3=-  
  •Casting time: 0.1secs  
  •Cool Down: 3.0secs  
  •Mp Used: 30 Mp  
  •Stance Power: 90  
  •Attacks single target within short range. Targets reduce 3Hp/2secs.last(10 seconds)
Antetype: House Dog
  -=Crack Claw 3=-  
  •Casting time: 0.3secs  
  •Cool Down: 3.0secs  
  •Mp Used: 30 Mp  
  •Stance Power: 101  
  •Spell to attack a single target within short range. Stuns target for 2secs
  -=Breathe Flame 3=-
  •Casting time: 0.5 secs  
  •Cool Down: 3.0 secs  
  •Mp Used: 54 Mp  •Spell Power: 68-72(+FIre Dmg)  
  •Spell to attack a single target within short range.
Antetype: Guard Dog
  -=Crack Claw 3=-  
  •Casting time: 0.3secs  
  •Cool Down: 3.0secs  
  •Mp Used: 30 Mp  
  •Stance Power: 101  
  •Spell to attack a single target within short range. Stuns target for 2secs
  -=Feral Strength 3=-  
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 105 Mp  
  •Increase target Max HP by 105Hp  
  •Raises a target HP upper limit within the effective time.This effect last(5 minutes)
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Antetype: Hula Bear
  -=Violent Bash 3=-
  •Casting time: 0.3secs  
  •Cool Down: 3.0secs  
  •Mp Used: 60 Mp  
  •Stance Power: 405  
  •Spell to attack a single target within short range. it causes 3x original damage
   -=Frenzy 3=-
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp
  •Increase Hit Rate
  •Increase player’s Hit Rate The effect will last(15 minutes)
Antetype: Rolling Bear
  -=Violent Bash 3=-
  •Casting time: 0.3secs  
  •Cool Down: 3.0secs  
  •Mp Used: 60 Mp  
  •Stance Power: 405  
  •Spell to attack a single target within short range. it causes 3x original damage
  -=Nimbus Shield 3=-
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Increase 3% physical & magical defense
  •Increase melee and spell defense within the effective time.The effect last (5 minutes)
Antetype: Juggler Bear
  -=Natural Healing 3=-
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Recover 22 Hp every 3 seconds   
  •Speeds up HP recovery within the effective time.Last 11 secs
  -=Nimbus Shield 3=-
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Increase 3% physical & magical defense  
  •Increase melee and spell defense within the effective time.The effect last (5 minutes)
Antetype: Circus Bear
  =Natural Healing 3=-
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Spell Power: Recover 22 Hp every 3 seconds   
  •Speeds up HP recovery within the effective time.Last 11 secs
  -=Endless Energy 3=-
  •Casting time: 0.1secs  
  •Cool Down: 6.0secs  
  •Mp Used: 56 Mp  
  •Increase target Max HP by 42Hp  
  •Raises a target HP upper limit within the effective time.This effect last(5 minutes)
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Antetype:  Fragrant Pollen
  -=Silver Shield 3=-
  •Casting time: 1.0secs  
  •Cool Down: 3.0secs  
  •Mp Used: 120 Mp  
  •Increase 7% Physical defense  
  •Increase resistance to melee damage. The effect will last (10 Minutes)
  -=Heal 3=-
  •Casting time: 1.0secs  
  •Cool Down: 10.0secs  
  •Mp Used: 120 Mp  
  •Recovers target’s HP by 120Hp
Antetype: Sweet Heart Flower   
  -=Silver Shield 3=-
  •Casting time: 1.0secs  
  •Cool Down: 3.0secs  
  •Mp Used: 120 Mp  
  •Increase 7% Physical defense  
  •Increase resistance to melee damage. The effect will last (10 Minutes)
  -=Life Blessing 3=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 342 Mp  
  •Increase 171 Maximum Hp  
  •Increase Target’s HP upper limit.The effect will last (7 Minutes 30 Seconds)
Antetype: Crying Cactus
  -=Thorn Hit 3=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 16 Mp  
  •Return some of the damage received to attacker.  
  •This effects last (5 minutes)
  -=Energy Flower 3=-
  •Casting time: 0.5secs  
  •Cool Down: 3secs  
  •Mp Used: 68 Mp  
  •Spell power: 74-78
  •Attacks single target. When target is killed, player will get some HP and MP
Antetype: Shouting Cactus
   -=Thorn Hit 3=-
  •Casting time: 1.0secs  
  •Cool Down: 6.0secs  
  •Mp Used: 16 Mp  
  •Return some of the damage received to attacker.  
  •This effects last (5 minutes)
  -=Rush Shot 3=-
  •Casting time: 0.5secs  
  •Cool Down: 3.0secs  
  •Mp Used: 60 Mp  
  •Stance Power : 339  
  •Spell attack single target.Attack three times quickly.
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Special Thx To The People Who Helped With The Guide

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JrBoy89: TY For Almost all of the 1st Class Info and Some of the 2nd Class Info and the Evolve Pics
IzeBreak: TY For Some of the 1st and Some of the 2nd Class Info and Other Pet Related Info
Zhadow: TY For The right Names of the Pets and Descriptions of some of the Skill I had Wrong
DreamGirly: TY For the Wind Elf Junior Evolve and Some of the Earth Elf Junior Evolve Q&A;’s
Banshee997: TY For The REST of the Brute Junior Evolve Q&A;’s and The Nature Junior Evolve Q&A;’s
Magozzy: TY For Some of the Brute Junior Evolve Q&A;’s
Other Angels Online Articles

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