SWTOR Slicing Profitability Guide

SWTOR Slicing Profitability Guide by pdxmarcos

So you’re probably thinking, “slicing is awesome and makes me so many credits, but I really want to make the most credits possible!

My guild and I have done extensive research to find the most profitable missions based upon time and credits spent to send your crew on missions. Now, a few of these missions don’t have statistically large sample sizes, but by and large this seems to be the best option for your time and credit.

Here’s your answer: https://docs.google.com/spreadsheet/…UE&output;=html

Backup xls Copy

So what exactly are you looking at here?

I’ll summarize a few points:

  • This chart is currently sorted by average credit earned (after operating expenses) per minute spent (including the highest level time discount you can get at 10,000 affection).
  • Higher level missions is not always more profitable!
  • Surprisingly, the most profitable mission for time spend and credits spent is ‘The Automated Saboteur’, a mission obtained at skill level 175! While the average net profit is not going to garner you the highest amount of credits per mission, if you’re online and constantly sending your companion out on missions always choose this one first because it will generally give you the highest profitability.
  • See the list for what are the other profitable missions!

The second sheet of my spreadsheet is a document showing some research we performed to determine how the companion affection impacts the time discount. What was found is that companion’s affection versus the time discount they offer is not a linear relationship, but rather there are breakpoints every 750 affection that decreases the time it takes for your companion.

What this let’s you know is if you are borderline on one of the breakpoints, it might be worth picking up a companion gift or finishing that quest line before you send them off on another mission.

Feel free to post any comments here or PM me if you have any questions about our results.

Additional Notes that have come up throughout the discussion in the thread:

Companions – Companions do receive time discounts on all missions. The break points were determined by measuring various data points as leveling companion affection. The listed time to complete a mission is static on each mission and does not change, but when you send out your companion the time until they return fluctuates based upon their affection level. We measured the time required to send them out on missions compared to what the listed time and Malthrin was able to determine the formula for the break points in time discounts.

Mission failure – Including mission failures was something I initially considered, but decided to exclude them in the end. My justification for doing so is because they are avoidable once you level past their failure level. The UI is not very effective at the moment at conveying that you may see a mission failure if you send your companion out on a Orange, but the mission will not fail if it is listed in yellow (not 100% sure here), green, or grey.

Nerfs – We are not seeing any demonstrable nerfs to slicing profitability. What you need to keep in mind is that the range on the credits received is pretty big, but in the long run the average profitability is pretty strong for the missions at the bottom of the list and we have strong data set to show that they are consistently profitable. Regardless, we will continue to monitor the profitability of slicing to see if we observe any nerfs.

Should it be nerfed? – Ultimately the scope of this spreadsheet was to assume that you were max slicing and how to maximize the profitability on your slicing missions with regard to gaining credit boxes. In the long run though, the augments are going to be the real cash cow of slicing. Once people are at max level and want to improve their gear with augments, slicing will play a big role in allowing people to do that and that is where the profitability will come from. Credit boxes are the easy way to inject credits into a brand new game without devaluing the currency completely. The problem is that the perception that 100,000 credits is a lot of currency, but it isn’t. Think of it like a penny. 100,000 pennies is worth $1,000 and while it may seem like a lot of money, it’s not going to let you retire.

I imagine that as we move forward in the game, people are going to realize that the perceived value of credits is overestimated.

Credit to my good friends in on Veela, the very intelligent Malthrin for the work on determining the formula for companion affection, and the Elitist Jerks benefactors for contributing to the data on my spreadsheet.

Other Star Wars: The Old Republic (SWTOR) Articles
SWTOR Warzone Mechanics Guide
SWTOR Ravagers and Temple of Sacrifice Tips
SWTOR 60 HM Flashpoints Guide
SWTOR 55 to 60 Gearing Guide
SWTOR Gearing Guide for 3.0
SWTOR Huttball Strategy Guide
SWTOR Civil War Winning Guide
SWTOR Guardian Tanking Beginner’s Guide
SWTOR Jedi Shadow PvP Tanking Guide
SWTOR Commando General Guide
SWTOR Commando Skills Guide
SWTOR Commando Combat Medic Guide
SWTOR Useful Trooper Datacrons Guide
SWTOR Gunslinger Sharp Shooting Guide
SWTOR Scoundrel PvP Healing Guide
SWTOR Smuggler Companion Info and Tips Guide
SWTOR Marauder PvP Guide
SWTOR Jedi Sentinel Comprehensive Guide
SWTOR Sentinel PvP Guide
SWTOR Jedi Sentinel Watchmen Guide
SWTOR Sith Marauder In Depth Guide
SWTOR Juggernaut PvP, PvE, Leveling Guide
SWTOR Useful Sith Warrior Datacrons List
SWTOR Darkness Tanking Compendium Guide
SWTOR Sith Assassin Deception Detailed Guide
SWTOR Sorcerer Stats and How They Work Guide
SWTOR Sorcerer PvP DPS Guide for 1.2
SWTOR Inquisitor PvP Viable Builds for 1.2 Guide
SWTOR Inquisitor Daily Quest Affection Guide
SWTOR Operative Healing Comprehensive Guide
SWTOR Operative Leveling Guide
SWTOR Operative Healing Guide
SWTOR Mercenary Pyrotech Guide
SWTOR Useful Bounty Hunter Datacrons Guide
SWTOR Companion Details List
SWTOR Tips You Wish You Knew
SWTOR Datacron Locations List
SWTOR Healer Abilities Guide
SWTOR Formula List
SWTOR Eternity Vault SOA Guide
SWTOR Eternity Vault Infernal Council Guide
SWTOR Eternity Vault Ancient Pylons Guide
SWTOR Eternity Valut Gharj Guide
SWTOR Annihilation Droid XRR 3 Guide
SWTOR Directive 7 Flashpoint Guide
SWTOR The Esseles Flashpoint Bosses Guide
SWTOR Hammer Station Flashpoint Guide
SWTOR The Black Talon Flashpoint Bosses Guide
SWTOR Arthiss Flashpoint Bosses Guide
SWTOR Warzone Tips and Tricks Guide
SWTOR Primal Destroyer Location, Loot, Strategy Guide
SWTOR Reverse Engineering and You Guide
SWTOR Crafting Market Economy Player’s Guide
SWTOR Cybertech Crew Skill Guide
SWTOR Money Making Guide
SWTOR Black Talon Flashpoint Mako Affection BH Guide
SWTOR Pillars and Soa Hardmode Guide
SWTOR Flashpoint and Operations Location Map
SWTOR Flashpoint Hardmode Loot List
SWTOR Operation Loot Drop List
SWTOR Rare Crystal Locations Guide
SWTOR Flashpoints List (Normal and Hard Mode)
SWTOR Armor and Weapons Modding Guide
SWTOR New Level 50s Gearing Up Guide
SWTOR Legacy and Legacy Name Guide
SWTOR Speeding Up Windows 7 Guide
SWTOR Understanding Your Healer Guide
SWTOR Grouping Guide
SWTOR Sniper PvP Specs Guide
SWTOR Sniper Group PvE Beginner’s Tips
SWTOR Sniper Imperial Agent Guide
SWTOR Gunslinger PvP Tips and Tactics (Sharpshooter)
SWTOR Saboteur Gunslinger Build Guide
SWTOR Gunslinger Specs Guide (SS, Sab, DF)
SWTOR Flashpoints New Player’s Guide
SWTOR Juggernaut Versus Powertech Tanking Comparison
SWTOR Imperial Agent Healing Guide
SWTOR Can’t Get Hard Flashpoints Quests Solution
SWTOR Flashpoints Beginner’s Tips
SWTOR Heroic World Boss List and Strategy
SWTOR Black Talon Vette Affection Light Side Guide
SWTOR Badge Scoring Guide
SWTOR Resolve and Crowd Control PvP Guide
SWTOR Crew Skills Materials Guide
SWTOR Slicing Profitability Guide
SWTOR Custom Gear (Orange) Guide
SWTOR Starting Levels Beginner’s Guide
SWTOR Reverse Engineering Guide
SWTOR Space Mission Guide
SWTOR HuttBall Guide
SWTOR Companion Gift Preference Guide
SWTOR Class Primary Stats Guide
SWTOR Operative PvP Lethality Build Guide
SWTOR Engineer Sniper Build Guide
SWTOR Sniper Beginner’s Build and Advice
SWTOR Imperial Agent Beginner’s Guide
SWTOR Marksman Sniper Build Guide
SWTOR Scoundrel and Operative Healing Compendium
SWTOR Scoundrel and Operative DPS Guide
SWTOR Energy and the DPS Operative Discussion
SWTOR Scoundrel Scrapper PvP Tips
SWTOR Scoundrel Healing Guide
SWTOR Gunslinger Sharpshooter PvE Guide
SWTOR Smuggler’s Cant Secret Code Language Guide
SWTOR Smuggler FAQ
SWTOR Smuggler Basic Guide
SWTOR Mercenary Hybrid Spec Build Guide
SWTOR Mercenary Healing Guide
SWTOR Vanguard Tanking Tips
SWTOR Vanguard Level 16 Guide
SWTOR Crafting Guide
SWTOR Companions, Skill Bonuses and Gift Preferences List
SWTOR Advanced Prototype PvE DPS Guide
SWTOR Bounty Hunter Beginner’s Guide
SWTOR Vanguard DPS Ability Stats
SWTOR Sith Sorcerer Comprehensive Guide
SWTOR Sith Assassin Comprehensive Guide
SWTOR Tank Assassin Crew Skills Guide
SWTOR Sith Assassin Darkness Tank Guide
SWTOR Sith Inquisitor FAQ
SWTOR Balance Sage PvP Guide
SWTOR Crew Skills Basic Crafting Guide
SWTOR Jedi Sage Healer Ability and Comparison Guide
SWTOR Jedi Sage Comprehensive Guide
SWTOR Jedi Shadow Comprehensive Guide
SWTOR Balance Shadow Guide
SWTOR Consular Newbie Guide
SWTOR Jedi Shadow Tanking Guide
SWTOR Jedi Consular Class Information
SWTOR Immortal Defense Tanking Guide
SWTOR Sith Juggernaut Vengeance DPS Compendium
SWTOR Juggernaut Immortal Spec Build Guide
SWTOR Tanking Primer Guide
SWTOR Sith Warrior and Juggernaut Tanking Guide
SWTOR Sentinel Watchmen PvE Support Guide
SWTOR Guardian Defense Compendium
SWTOR Sith Warrior and Jedi Knight Mirror Terminology Dictionary
SWTOR Guardian Tanking Guide
SWTOR PC Performance Guide
SWTOR Newbie Guide
SWTOR Crew Skills Guide
SWTOR New Player’s Guide

7 Responses to “SWTOR Slicing Profitability Guide”

  1. The data in the spreadsheet is post-nerf, but there are far too few data points for most missions to be reliable (i.e. Arranged Accidents).

    There are two tables (this one and another) linked in this discussion: http://www.swtor.com/fr/community/showthread.php?t=72970&page;=21

    I've combined this blog's data with the data listed as "My slicing table v. 1.3" in the second post and started adding my own data. So far, the data posted here seems to hold true for my own results.

    Unfortunately, Bioware could slip in a hotfix at any time, rendering any or all previous data useless.

    That said, DamionSchubert stated slicing is working as intended: "Once we corrected the issue, the math started to fall into line, which is to say the metrics of our economy started to match what we expected slicers to have. It's important to note that, while slicing was always meant to be a little more casual, and less wedded to the other crafting skills than the other gathering skills, it was never meant to be a Magic Money Machine. Slicing is still profitable, I promise – the metrics are showing that slicers still do quite well – but it's no longer profitable to the degree where you were a moron if you chose any other Crew Skill."

  2. Any update to this since the nerf?

  3. Is there an "updated on ________?"
    Also, I haven't seen "The Automated Saboteur" on my mission list. Do I need to buy this mission?

  4. fixed now sorry for that!

  5. Xls says it is corrupted too

  6. added xls copy which is working

  7. There is a problem with the worksheet. Most of the cells are showing '#DIV/0!' Can you please fix?

Leave a Reply