SWTOR Resolve and Crowd Control PvP Guide



SWTOR Resolve and Crowd Control PvP Guide by Felnadir

Players first coming to SWTOR often complain that the “resolve” system doesn’t work. In my opinion, it represents a unique solution to the problem of chain CC. For those who understand how it works, like my readers at the end of this guide, resolve offers a system in which good players will make good choices and thereby reap the benefits that lesser knowledgeable players will complain don’t work.

First, what is crowd control (CC)?
Crowd control, or CC as it’s abbreviated, was originally intended in MMO’s as an ability used by certain low dps classes to make them worthwhile in a group. The abilities range from a short term stun that allows continued damage of the target, to a long term sleep used out of combat to make a mob no longer take actions until it receives damage. PvPers immediately saw the value in these abilities and adopted them for their own uses often to the scorn of those pvpers that didn’t have them.

In SWTOR we have three types of CC:
Snares: an ability that slows the target by a percent up to 100%
Mezz: an ability which causes a target to no longer have the ability to take action for a period of time or until damage is taken (whichever comes first). Sometimes these abilities can only be used against certain types of targets (droid) or when a target is out of combat.
Stun: an ability of a short term duration that prevents a target from taking action regardless of the amount of damage taken

In PvP the three above categories have specific uses to consider. First, one will usually always keep one’s target snared so that one can keep on top of them as a melee, or away from them as a ranged. Even in a ranged versus ranged fight, putting a snare on the enemy will help to unbalance his gameplay a bit and reduce the chance he can successfully use LOS (line of sight) to avoid one. Second, Mezz can be useful in a small engagement where AoE will unlikely occur. For example, in Voidstar the disarm bomb ability is much shorter in length than the time a Whirlwind will take a player out of action. Lastly, stuns work best either in a chain with another player to maximize the amount of time an enemy has to endure damage OR when the other player is in a hazardous situation (environmental damage area). Additionally, stuns can be used a cast interrupt against healers OR as an actual stun to kill a player that doesn’t know what he’s doing or perhaps burned his CC Breaker earlier.

Secondly, what is a CC Breaker?
In SWTOR, every character has a stun ability and a CC breaker. The CC breaker is an ability that BREAKS CC. Different classes have different names for this ability. Not all classes have the same cooldown between uses of this ability. Not much more to say about that other than learn when to use it. Although all characters get a CC breaker, not everyone knows when to use it properly (to be elaborated on).

Thirdly, what is Resolve?
Resolve is SWTOR’s method of preventing chain CC. Generally, for those leveling up through the pvp bracket, Resolve seems to do nothing. I myself have played part to numerous occassions in which I’ve been stunned, broken the stun with my CC breaker, only to get immediately stunned again. While quite frustrating, I eventually came to realize I was not using my CC break at the right moment.

Resolve is a bar that fills up next to one’s avatar and the avatar of one’s enemy. When the bar fills up, the person gains immunity to further CC. The length of this immunity is almost long enough to run a huttball from the beginning of the ramps to the goal with a bit of luck. The problem is, most players find that the bar doesn’t fill up until they’re just about dead. Even when the bar does fill up, the immunity doesn’t matter until the cc that filled one’s bar wears off. This is where an experienced player knows why resolve is kinda cool.

Finally, how do I take advantage of this system?
An experienced player uses his damage mitigation abilities in preperation of an incoming CC. Then, while stunned and taking a beating, he doesn’t take as much damage as the enemy is hoping to inflict. Thus the CC wears off and the player resumes his PvP having SAVED his CC breaker. Now, when the player gets CC’d again, he immediately uses his CC breaker (because two stuns will fill the bar) and gains immunity to all further CC for a good length of time. Getting this to work in Huttball while carrying the ball works wonders since most players have no idea their CC won’t work when the target has a white bar of resolve.

Its very important to remember that CC does not work on a player who has a white bar of resolve. Its also important to realize that using CC on someone will give them immunity to further uses once the bar fills up HOWEVER, resolve does not affect snares. So when the resolve bar fills up, one can still snare the player even to the point of zero movement. Furthermore, snaring a player does not increase his resolve bar. So use snares as often as needed without any worry. For those warriors with the ability to cause a 100% snare, remember that it will ALWAYS cause this effect. There is no immunity against it.

Another simple strategy to use regarding CC is to test a player’s knowledge. Instead of opening up with one’s awesome 6 second stun, try using a garbage mezz on the player. If one has an addition stun like many melee classes do, try using that first. A less sophisticated player will automatically use their CC breaker, thus allowing one to immediately follow up with the long 6 second stun whenever it tactically suits one. I use this strategy all the time.

In reverse, its important to know what stuns to break and which to eat. Anytime someone stuns one’s character in a manner that throws one on the ground, beware using the CC break. A stun that floors a player will only last between 2 and 3 seconds. Stealthers will often mezz a player before starting a fight, just to see if the player will try to break it. If the situation will allow it, save one’s CC break. Additionally, don’t use a CC break on a snare unless absolutely necessary since snares usually have VERY short cooldowns and can rapidly reapply.

Examples of CC not to break include, snares that result from getting pushed. Snipers and some Sorcerors have a 100% snare they do when they AoE push people away. Unless one is taking damage or really want to kill the pusher, consider eating this one. If one’s character gets slept, don’t break it. As mentioned twice above, abilities that cause a lose of control belonging to the “Mezz” class of CC breaks if one takes damage. So when tactically unnecessary for one to take action, just ride it out. There is only one objective in game that can be capped in the 8 seconds and that’s the disarm bomb in voidstar.

So in retrospect, resolve may seem like a broken system, but actually has some interesting layers of complexity to it. Those players who know these tricks, will see that resolve not only does work, but can be gamed to work for one.

Other Star Wars: The Old Republic (SWTOR) Articles
SWTOR Warzone Mechanics Guide
SWTOR Ravagers and Temple of Sacrifice Tips
SWTOR 60 HM Flashpoints Guide
SWTOR 55 to 60 Gearing Guide
SWTOR Gearing Guide for 3.0
SWTOR Huttball Strategy Guide
SWTOR PvP Guide
SWTOR Civil War Winning Guide
SWTOR Guardian Tanking Beginner’s Guide
SWTOR Jedi Shadow PvP Tanking Guide
SWTOR Commando General Guide
SWTOR Commando Skills Guide
SWTOR Commando Combat Medic Guide
SWTOR Useful Trooper Datacrons Guide
SWTOR Gunslinger Sharp Shooting Guide
SWTOR Scoundrel PvP Healing Guide
SWTOR Smuggler Companion Info and Tips Guide
SWTOR Marauder PvP Guide
SWTOR Jedi Sentinel Comprehensive Guide
SWTOR Sentinel PvP Guide
SWTOR Jedi Sentinel Watchmen Guide
SWTOR Sith Marauder In Depth Guide
SWTOR Juggernaut PvP, PvE, Leveling Guide
SWTOR Useful Sith Warrior Datacrons List
SWTOR Darkness Tanking Compendium Guide
SWTOR Sith Assassin Deception Detailed Guide
SWTOR Sorcerer Stats and How They Work Guide
SWTOR Sorcerer PvP DPS Guide for 1.2
SWTOR Inquisitor PvP Viable Builds for 1.2 Guide
SWTOR Inquisitor Daily Quest Affection Guide
SWTOR Operative Healing Comprehensive Guide
SWTOR Operative Leveling Guide
SWTOR Operative Healing Guide
SWTOR Mercenary Pyrotech Guide
SWTOR Useful Bounty Hunter Datacrons Guide
SWTOR Companion Details List
SWTOR Tips You Wish You Knew
SWTOR Datacron Locations List
SWTOR Healer Abilities Guide
SWTOR Formula List
SWTOR Eternity Vault SOA Guide
SWTOR Eternity Vault Infernal Council Guide
SWTOR Eternity Vault Ancient Pylons Guide
SWTOR Eternity Valut Gharj Guide
SWTOR Annihilation Droid XRR 3 Guide
SWTOR Directive 7 Flashpoint Guide
SWTOR The Esseles Flashpoint Bosses Guide
SWTOR Hammer Station Flashpoint Guide
SWTOR The Black Talon Flashpoint Bosses Guide
SWTOR Arthiss Flashpoint Bosses Guide
SWTOR Warzone Tips and Tricks Guide
SWTOR Primal Destroyer Location, Loot, Strategy Guide
SWTOR Reverse Engineering and You Guide
SWTOR Crafting Market Economy Player’s Guide
SWTOR Cybertech Crew Skill Guide
SWTOR Money Making Guide
SWTOR Black Talon Flashpoint Mako Affection BH Guide
SWTOR Pillars and Soa Hardmode Guide
SWTOR Flashpoint and Operations Location Map
SWTOR Flashpoint Hardmode Loot List
SWTOR Operation Loot Drop List
SWTOR Rare Crystal Locations Guide
SWTOR Flashpoints List (Normal and Hard Mode)
SWTOR Armor and Weapons Modding Guide
SWTOR New Level 50s Gearing Up Guide
SWTOR Legacy and Legacy Name Guide
SWTOR Speeding Up Windows 7 Guide
SWTOR Understanding Your Healer Guide
SWTOR Grouping Guide
SWTOR Sniper PvP Specs Guide
SWTOR Sniper Group PvE Beginner’s Tips
SWTOR Sniper Imperial Agent Guide
SWTOR Gunslinger PvP Tips and Tactics (Sharpshooter)
SWTOR Saboteur Gunslinger Build Guide
SWTOR Gunslinger Specs Guide (SS, Sab, DF)
SWTOR Flashpoints New Player’s Guide
SWTOR Juggernaut Versus Powertech Tanking Comparison
SWTOR Imperial Agent Healing Guide
SWTOR Can’t Get Hard Flashpoints Quests Solution
SWTOR Flashpoints Beginner’s Tips
SWTOR Heroic World Boss List and Strategy
SWTOR Black Talon Vette Affection Light Side Guide
SWTOR Badge Scoring Guide
SWTOR Resolve and Crowd Control PvP Guide
SWTOR Crew Skills Materials Guide
SWTOR Slicing Profitability Guide
SWTOR Custom Gear (Orange) Guide
SWTOR Starting Levels Beginner’s Guide
SWTOR Reverse Engineering Guide
SWTOR Space Mission Guide
SWTOR HuttBall Guide
SWTOR Companion Gift Preference Guide
SWTOR Class Primary Stats Guide
SWTOR Operative PvP Lethality Build Guide
SWTOR Engineer Sniper Build Guide
SWTOR Sniper Beginner’s Build and Advice
SWTOR Imperial Agent Beginner’s Guide
SWTOR Marksman Sniper Build Guide
SWTOR Scoundrel and Operative Healing Compendium
SWTOR Scoundrel and Operative DPS Guide
SWTOR Energy and the DPS Operative Discussion
SWTOR Scoundrel Scrapper PvP Tips
SWTOR Scoundrel Healing Guide
SWTOR Gunslinger Sharpshooter PvE Guide
SWTOR Smuggler’s Cant Secret Code Language Guide
SWTOR Smuggler FAQ
SWTOR Smuggler Basic Guide
SWTOR Mercenary Hybrid Spec Build Guide
SWTOR Mercenary Healing Guide
SWTOR Vanguard Tanking Tips
SWTOR Vanguard Level 16 Guide
SWTOR Crafting Guide
SWTOR Companions, Skill Bonuses and Gift Preferences List
SWTOR Advanced Prototype PvE DPS Guide
SWTOR Bounty Hunter Beginner’s Guide
SWTOR Vanguard DPS Ability Stats
SWTOR Sith Sorcerer Comprehensive Guide
SWTOR Sith Assassin Comprehensive Guide
SWTOR Tank Assassin Crew Skills Guide
SWTOR Sith Assassin Darkness Tank Guide
SWTOR Sith Inquisitor FAQ
SWTOR Balance Sage PvP Guide
SWTOR Crew Skills Basic Crafting Guide
SWTOR Jedi Sage Healer Ability and Comparison Guide
SWTOR Jedi Sage Comprehensive Guide
SWTOR Jedi Shadow Comprehensive Guide
SWTOR Balance Shadow Guide
SWTOR Consular Newbie Guide
SWTOR Jedi Shadow Tanking Guide
SWTOR Jedi Consular Class Information
SWTOR Immortal Defense Tanking Guide
SWTOR Sith Juggernaut Vengeance DPS Compendium
SWTOR Juggernaut Immortal Spec Build Guide
SWTOR Tanking Primer Guide
SWTOR Sith Warrior and Juggernaut Tanking Guide
SWTOR Sentinel Watchmen PvE Support Guide
SWTOR Guardian Defense Compendium
SWTOR Sith Warrior and Jedi Knight Mirror Terminology Dictionary
SWTOR Guardian Tanking Guide
SWTOR PC Performance Guide
SWTOR Newbie Guide
SWTOR Crew Skills Guide
SWTOR New Player’s Guide


One Response to “SWTOR Resolve and Crowd Control PvP Guide”

  1. You need to comment also on the knockbacks, pulling cables etc. as they are also form of CC and are affected by resolve.

Leave a Reply