SWTOR Balance Sage PvP Guide

SWTOR Balance Sage PvP Guide by Kutsus


First let me say that a balance spec sage will be the least flashy DPS on the battlefield, but also one of the most deadly and difficult to catch and kill. I really enjoy this as I tend to get ignored a lot more than your average melee or sniper… (or flashy lightning-shooting inquisitor, for that matter).

PvP Playstyle:

The basic play style involves using your high mobility and huge combination of CC/escape tools to frustrate and kite enemy DPS who are attempting to focus you, taking opportunities when possible to stop dead and DPS your heart out. Below is a list of specific tactical advice to help you with the balance play style.

-Remember your force shield and try to put it up 5-10s before getting into combat so you don’t have to waste a GCD on it during combat, but even in combat it is worth a GCD to reapply it if you are taking damage. You can reapply it every 20 seconds, so just as an example if you put it up 15 seconds before an Operative stabbed you in the back and depleted it without you taking much damage, you’ll be able to put it back up almost immediately and sponge 2 full force shields worth of damage in just 5 seconds.

-Force in balance makes a great aoe interrupt for objective captures or to pop enemies from stealth while delivering a decent burst of damage even to a single target.

-Mind crush is your best use of Force in Balance procs unless you are going a 0/13/28 spec and have TK wave. You will see me using disturbance a lot in my videos, but that is just because I’m a noob and like giant blue shiny waves of force.

-Use your dots, but do not go overboard dotting up every enemy in sight to pad your damage output on the leader board. This makes each player you dot incapable of being CC’d with “break on damage” type CC for the entire duration, which can be very bad when a smuggler throws out their flash bang but your dots break them all out of it.

-Do not forget your interrupt! With only a 12s timer and locking down the spell being used for 4s, I find this especially useful on healers or on other sorc/sages in 1v1s. Wait until you see the healer’s cast bar almost done for a long cast big heal, and hit your interrupt right at the end, then continue to focus the target they are trying to heal. As they start to cast the next heal you can CC them. This can often be more useful than you just mindlessly DPSing someone who is being actively healed. Against other classes in 1v1, wait for a channeled move or a long cast time and use it on that.

-When someone runs from you, don’t get completely hellbent on killing them if they manage to LOS you. Start applying pressure to someone else and help your team mates.

-Positioning is extremely important to a class like this. Look for a place that puts you close to allies, out of immediate sight range of your enemies, but still in a position where you can nuke some. Having LOS/cover near by is always a bonus. In Alderaan middle area for example, the upper platforms and lower areas near the tunnels under the ramps are excellent for this. The faster you can break line of sight, the easier it will be for you to escape focus fire.

-If you see several melee classes running at you, start off with a snare and begin pre-kiting. Your main objective when kiting like this should be to over extend those melee classes (meaning pull them out of their healer’s max range) so that they get pounded and killed in your back lines. If they realize their peril and turn back, you can turn around and nuke them all the way.

Balance Sage Damage output and how to use it effectively in PvP:

The Sage is capable of moderate burst damage when you have a presence of mind proc up by casting Project > Mind Crush (or disturbance) > Force in balance or TK channel. Project has more than a 1s delay at max range and mind crush hits instantly, so these 2 abilities can hit within less than half a second of each other. However, this burst is still less than pretty much any other DPS out there.

The trade off for not so much burst is that your DPS is very consistent, very sustainable (force efficient), and gives the highest mobility out of any nuker class I’ve played in a MMO. You do stop to channel TK throw, but you can stop channeling at any time without any drawback aside from more force spent per point of damage. In my videos you will see me stop TK throw early on a regular basis to either move, CC someone, or to use a presence of mind proc in conjunction with project to deliver a quick burst of damage. With no cooldown on TK throw, you can start channeling right away when you are ready again.

Since your DPS is based more around consistency than burst, you will be applying pressure moreso than getting every killing blow on the battlefield. Making an enemy run away due to your damage/snare pressure is almost as useful as killing them outright during an even fight. They often aren’t putting out any damage or healing while fleeing and this can give your side the edge it needs.

It must also be remembered that TK throw is a channeled snare, so using it on enemy melee DPS or kiters can really help out your team mates whether they are running away or chasing. Sometimes it’s better to focus your firepower on a lone sniper/sorc who is pewpewing away than to join the main assist train because often this will cause them to leave their position, stopping their damage output while attempting to LOS or out range you.

When you are very low on force, you can fall back on just spamming TK throw and will actually regenerate force faster than you use it. After 2-3 full TK throw channels, you will have regenerated enough force to start throwing out some of your other nukes. Efficient management of force will normally mean using nukes whenever they are needed, but primarily relying on TK throw for your damage output.


Ok… Well I hope most of that made sense and sorry for the wall of text. On to the videos.

Here’s the youtube channel, I have 4 SWTOR videos up. 2 of them are of a full warzone from start to finish, and the other 2 are a showcase of battles clipped from many warzone runs. There is a mix of zerg battles and 1v1/small scale fights at objectives in the videos that are made up of clips and I tried to keep them as interesting as possible.


Basic spec used in all videos:

I would use one of these 2 specs for a balance sage at level 50:


Personally I would use the first one.

Other Star Wars: The Old Republic (SWTOR) Articles
SWTOR Warzone Mechanics Guide
SWTOR Ravagers and Temple of Sacrifice Tips
SWTOR 60 HM Flashpoints Guide
SWTOR 55 to 60 Gearing Guide
SWTOR Gearing Guide for 3.0
SWTOR Huttball Strategy Guide
SWTOR Civil War Winning Guide
SWTOR Guardian Tanking Beginner’s Guide
SWTOR Jedi Shadow PvP Tanking Guide
SWTOR Commando General Guide
SWTOR Commando Skills Guide
SWTOR Commando Combat Medic Guide
SWTOR Useful Trooper Datacrons Guide
SWTOR Gunslinger Sharp Shooting Guide
SWTOR Scoundrel PvP Healing Guide
SWTOR Smuggler Companion Info and Tips Guide
SWTOR Marauder PvP Guide
SWTOR Jedi Sentinel Comprehensive Guide
SWTOR Sentinel PvP Guide
SWTOR Jedi Sentinel Watchmen Guide
SWTOR Sith Marauder In Depth Guide
SWTOR Juggernaut PvP, PvE, Leveling Guide
SWTOR Useful Sith Warrior Datacrons List
SWTOR Darkness Tanking Compendium Guide
SWTOR Sith Assassin Deception Detailed Guide
SWTOR Sorcerer Stats and How They Work Guide
SWTOR Sorcerer PvP DPS Guide for 1.2
SWTOR Inquisitor PvP Viable Builds for 1.2 Guide
SWTOR Inquisitor Daily Quest Affection Guide
SWTOR Operative Healing Comprehensive Guide
SWTOR Operative Leveling Guide
SWTOR Operative Healing Guide
SWTOR Mercenary Pyrotech Guide
SWTOR Useful Bounty Hunter Datacrons Guide
SWTOR Companion Details List
SWTOR Tips You Wish You Knew
SWTOR Datacron Locations List
SWTOR Healer Abilities Guide
SWTOR Formula List
SWTOR Eternity Vault SOA Guide
SWTOR Eternity Vault Infernal Council Guide
SWTOR Eternity Vault Ancient Pylons Guide
SWTOR Eternity Valut Gharj Guide
SWTOR Annihilation Droid XRR 3 Guide
SWTOR Directive 7 Flashpoint Guide
SWTOR The Esseles Flashpoint Bosses Guide
SWTOR Hammer Station Flashpoint Guide
SWTOR The Black Talon Flashpoint Bosses Guide
SWTOR Arthiss Flashpoint Bosses Guide
SWTOR Warzone Tips and Tricks Guide
SWTOR Primal Destroyer Location, Loot, Strategy Guide
SWTOR Reverse Engineering and You Guide
SWTOR Crafting Market Economy Player’s Guide
SWTOR Cybertech Crew Skill Guide
SWTOR Money Making Guide
SWTOR Black Talon Flashpoint Mako Affection BH Guide
SWTOR Pillars and Soa Hardmode Guide
SWTOR Flashpoint and Operations Location Map
SWTOR Flashpoint Hardmode Loot List
SWTOR Operation Loot Drop List
SWTOR Rare Crystal Locations Guide
SWTOR Flashpoints List (Normal and Hard Mode)
SWTOR Armor and Weapons Modding Guide
SWTOR New Level 50s Gearing Up Guide
SWTOR Legacy and Legacy Name Guide
SWTOR Speeding Up Windows 7 Guide
SWTOR Understanding Your Healer Guide
SWTOR Grouping Guide
SWTOR Sniper PvP Specs Guide
SWTOR Sniper Group PvE Beginner’s Tips
SWTOR Sniper Imperial Agent Guide
SWTOR Gunslinger PvP Tips and Tactics (Sharpshooter)
SWTOR Saboteur Gunslinger Build Guide
SWTOR Gunslinger Specs Guide (SS, Sab, DF)
SWTOR Flashpoints New Player’s Guide
SWTOR Juggernaut Versus Powertech Tanking Comparison
SWTOR Imperial Agent Healing Guide
SWTOR Can’t Get Hard Flashpoints Quests Solution
SWTOR Flashpoints Beginner’s Tips
SWTOR Heroic World Boss List and Strategy
SWTOR Black Talon Vette Affection Light Side Guide
SWTOR Badge Scoring Guide
SWTOR Resolve and Crowd Control PvP Guide
SWTOR Crew Skills Materials Guide
SWTOR Slicing Profitability Guide
SWTOR Custom Gear (Orange) Guide
SWTOR Starting Levels Beginner’s Guide
SWTOR Reverse Engineering Guide
SWTOR Space Mission Guide
SWTOR HuttBall Guide
SWTOR Companion Gift Preference Guide
SWTOR Class Primary Stats Guide
SWTOR Operative PvP Lethality Build Guide
SWTOR Engineer Sniper Build Guide
SWTOR Sniper Beginner’s Build and Advice
SWTOR Imperial Agent Beginner’s Guide
SWTOR Marksman Sniper Build Guide
SWTOR Scoundrel and Operative Healing Compendium
SWTOR Scoundrel and Operative DPS Guide
SWTOR Energy and the DPS Operative Discussion
SWTOR Scoundrel Scrapper PvP Tips
SWTOR Scoundrel Healing Guide
SWTOR Gunslinger Sharpshooter PvE Guide
SWTOR Smuggler’s Cant Secret Code Language Guide
SWTOR Smuggler FAQ
SWTOR Smuggler Basic Guide
SWTOR Mercenary Hybrid Spec Build Guide
SWTOR Mercenary Healing Guide
SWTOR Vanguard Tanking Tips
SWTOR Vanguard Level 16 Guide
SWTOR Crafting Guide
SWTOR Companions, Skill Bonuses and Gift Preferences List
SWTOR Advanced Prototype PvE DPS Guide
SWTOR Bounty Hunter Beginner’s Guide
SWTOR Vanguard DPS Ability Stats
SWTOR Sith Sorcerer Comprehensive Guide
SWTOR Sith Assassin Comprehensive Guide
SWTOR Tank Assassin Crew Skills Guide
SWTOR Sith Assassin Darkness Tank Guide
SWTOR Sith Inquisitor FAQ
SWTOR Balance Sage PvP Guide
SWTOR Crew Skills Basic Crafting Guide
SWTOR Jedi Sage Healer Ability and Comparison Guide
SWTOR Jedi Sage Comprehensive Guide
SWTOR Jedi Shadow Comprehensive Guide
SWTOR Balance Shadow Guide
SWTOR Consular Newbie Guide
SWTOR Jedi Shadow Tanking Guide
SWTOR Jedi Consular Class Information
SWTOR Immortal Defense Tanking Guide
SWTOR Sith Juggernaut Vengeance DPS Compendium
SWTOR Juggernaut Immortal Spec Build Guide
SWTOR Tanking Primer Guide
SWTOR Sith Warrior and Juggernaut Tanking Guide
SWTOR Sentinel Watchmen PvE Support Guide
SWTOR Guardian Defense Compendium
SWTOR Sith Warrior and Jedi Knight Mirror Terminology Dictionary
SWTOR Guardian Tanking Guide
SWTOR PC Performance Guide
SWTOR Newbie Guide
SWTOR Crew Skills Guide
SWTOR New Player’s Guide

One Response to “SWTOR Balance Sage PvP Guide”

  1. Kinda bull. In theory it's great but this game's system crap. Once a melee is on you, you can't do much, if you find a good spot is worthless too, cos a lot of melee can force jump on you or get invisible and than you can't do anything. jedi knight and its mirror seems more like a frog than humanoids, this jump/charge ability should get nerfed or improve others abilities to escape melee, like lower the cooldown of sprint for ranged. Cos' its impossible to get far, and its pointless too, you get far they force jump on you again and again. Not even close to fair.

Leave a Reply