Drift City UnderCity Reference Guide



Drift City UnderCity Reference Guide by skyline99

Posting this so that everyone can reference this for any issues regarding Undercity or for players doing Undercity for the first time in general, or in a city.

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Reference:

S Rank – A special term for “A” Rank, meaning that all drivers taking part in the Undercity have as close as to equal statistics as possible.

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Moon Palace:

Phase 1:

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In Phase 1 of any city, there are 100 HUB’s:

– 90 Blue
– 10 Red

The difference between blue and red is that the red ones require to be jumped via a nearby ramp to count properly. If hit normally, they will count as if they are blues.

2 player S rank:

– 45 Blue
– 5 Red

3 player S rank:

– 30 Blue
– 1 Person – 4 Red
– 2 People – 3 Red

4 player S rank:

– 22/23 Blue – 2 people per #
– 2/3 Red – 2 people per #

*Suggested that 2 people have 23 Blues and 2 Reds, 2 people have 22 Blues and 3 Reds.*

Phase 2:

2 player:

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3 player:

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4 player:

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Phase 3:

HUV section of the Undercity. Fairly easy.

Recommended spots to keep the HUV’s at bay:

1st wave: Point your car downwards after killing the main hub in phase 2. *See above.* This will allow the chance for HUV’s to spawn at the farming spot.

2nd – 4th waves: Attempt to kill the last huv at the Mittron Factory *North*. The HUV camp spawn still works in UC so use it to your advantage.

Phase 4:

Boss – Hover Detacher

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Special Abilities:

– Deploys Green Hub Shields: Does damage to Durability Meter.
– Blue Electrical Field *Shown above*: May or may not do damage to Durability Meter, similar to the Rush Time Electrical Wave.

Speeds:

~These are approximate values.~

– 60 mph: General speed
– 150 mph +: Only occurs after deploying the “Green” Hub Shields

Strategies:

– If you have a small enough car, such as the Rotary, try to avoid the blue field since its only effective around its corners. You can do damage without touching the field.
– Don’t stop if you speed past it while it deploys its Hub Shields *This is after you obtain a boost from the Electrical Field.

Koinonia:

Phase 1:

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From Moon Palace Section wrote:
There are 100 HUB’s:– 90 Blue
– 10 Red

The difference between blue and red is that the red ones require to be jumped via a nearby ramp to count properly. If hit normally, they will count as if they are blues.

2 player S rank:

– 45 Blue
– 5 Red

3 player S rank:

– 30 Blue
– 1 Person – 4 Red
– 2 People – 3 Red

4 player S rank:

– 22/23 Blue – 2 people per #
– 2/3 Red – 2 people per #

*Suggested that 2 people have 23 Blues and 2 Reds, 2 people have 22 Blues and 3 Reds.*

Phase 2:

2 Player:

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3 Player:

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4 Player:

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*Credit: KamiKaze for the 3 and 4 Player Koinonia Routes.*

Phase 3:

HUV’s. Once again, simple.

Differences from Moon Palace:

– HUV’s have more HP
– Most annoying HUV vehicle to kill – The Rat

Recommended spots to keep the HUV’s at bay:

– Again, the HUV farming spots do work in Undercity. However, they may be less effective in Koinonia due to the increased size.
– Try the Observation Station at the North end of the map. Position yourself facing North near the intersection that is to the right of Station 4. The left may work as well.

*I may have forgotten my HUV farming position, to which I will fix when this service starts up. Please correct me if you have off-hand knowledge.*

Phase 4:

Boss – Double Split

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Special Abilities:

– Two separate bosses but shared HP meter
– Flip Ability to negate damage *Shown above*
– Dizzy function / Reversing left and right arrow functions *Shown Above*

Speeds:

~These are approximate values.~

– 70 mph: Non-Boosting
– 200 + mph: Boosting

Strategies:

– Don’t hit the underside at all costs. Your damage will be negated to 1 and you may end up regenerating Double Split’s health.
– When it boosts away for an extended period of time, do a U turn early in order to catch it after flipping and boosting. *Underside to Car Side only.*
– When you get hit by the dizzy function, don’t try to over-complicate things. Relax and focus on getting familiar with the dizzy controls.

Cras:

Phase 1:

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From Moon Palace / Koinonia Sections wrote:
There are 100 HUB’s:– 90 Blue
– 10 Red

The difference between blue and red is that the red ones require to be jumped via a nearby ramp to count properly. If hit normally, they will count as if they are blues.

2 player S rank:

– 45 Blue
– 5 Red

3 player S rank:

– 30 Blue
– 1 Person – 4 Red
– 2 People – 3 Red

4 player S rank:

– 22/23 Blue – 2 people per #
– 2/3 Red – 2 people per #

*Suggested that 2 people have 23 Blues and 2 Reds, 2 people have 22 Blues and 3 Reds.*

Phase 2:

2 Player:

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3 Player:

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4 Player:

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Based off of: http://forums.ijji.com/showthread.php?t=597679

Phase 3:

HUV section. Fairly standard and should be easy.

Differences from Moon Palace and Koinonia:

– HUV’s have even more HP.
– There is no Rat HUV so rest easy.

Recommended spots to keep HUV’s at bay:

– Cras Beach may prove useful if you’re having trouble. The HUV’s will spawn and travel down the long road, making it easy for you to get kills there.

Phase 4:

Boss – High Cannon

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Special Abilities:

– Blue Electrical Wave
– Ability to U Turn and Jump over vehicles
– Gun / Turret will shoot twice, causing the electrical wave to appear twice to anyone near by.

Speeds:

~These are approximate values.~

– Uphill: 93 MPH
– Downhill: 220-230 MPH
– Flat Road: 160-230 MPH (Lower end – before speeding up; Higher end – after speeding up)

Strategies:

– Don’t boost unless you absolutely need to. Save it for when the boss U turns or when you want to deliver the finishing blow to it.
– Make sure to gang up on its core properly. Don’t ram it all at one spot.

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Additional Information:

How to solo Moon Palace with no fails on Phase 2:

*Remember, if you don’t like the music, you can always mute it or put on your own music.*

http://www.youtube.com/watch?v=pcgY3uI-13k
http://www.youtube.com/watch?v=q90hYTweH68
http://www.youtube.com/watch?v=w7IuJ-U7Tic

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And that’s it. Remember, this is meant to be a reference guide and not an actual walkthrough guide.

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