Global Warfare General Guide
Global Warfare General Guide by Josh Kabam
Contents
- Getting Started
- City View
- Field View
- Units
- Research
- City Specific Buildings and Units
- Map View
- Generals
Getting Started
>> Completing Missions
In order to one day rule the world of Global Warfare, it’s important to learn the Basics! By completing quests, known as Missions, you gain experience to help you level and resources to help expand your nation. Missions will teach you how to accomplish a variety of tasks, and can be found by clicking on the “Missions” tab on the bottom left of the screen.
You can also check you’re your Recommended Missions if you are lost. Click on this icon on the top left of the screen if you need help getting back on the right track.
>> Constructing Buildings
Buildings are an essential component to any successful nation. Constructing and upgrading various buildings will help your cities thrive by awarding different bonuses and resources — everything from stone to help you upgrade your perimeter to attack boosts to help you in combat.
Each construction task takes a certain amount of time to complete and requires a certain amount of resources to begin. These requirements can be found when clicking on the building type you wish to construct or upgrade.
When you begin a construction, a timer will appear in the bottom right corner of the screen. This time counts down the remaining time for the active construction task, and can be sped up with the use of special items called “Speed Ups”. Keep in mind that you can only have one construction timer active at a time, so be sure to pay attention to the different requirements needed!
You can upgrade each building in your City and Field to level 10, however you will need to acquire a special item called a “General’s Orders” to upgrade from level 9 to level 10. You can win this item in the daily Air Drop, or purchase from the in game store.
>> Tips to Get You Started:
• When it comes to constructing a building or conducting research, only 1 of each can be queued up at a time. Multiple troop queues can be set at once, depending on the amount of Barracks you own, but we will cover this in a later section.
• If you’re looking to chat or join an Alliance, try joining the conversation in World Chat!
• While you are constructing new buildings, conducting new research, or training troops; make sure to keep an eye on your resources! You will need to find a new balance between investing in your resource buildings and expanding in other areas.
• The placement of your buildings will not decrease their effectiveness, but if you wish to move buildings around you can always Salvage or Demolish it later.
City View
Your City View houses your Headquarters and other helpful buildings that will allow you to train troops, begin researching various useful technologies, and even build Wall Defenses to defend your city. There are many different strategies for the layout of your city, so make sure to try different combinations to find the best fit for your playstyle!
>> The different buildings that can be placed within your city view
Headquarters
• Requirements: Unlocks at level 1
• Details: The Headquarters is the heart of your military and city. By upgrading this building, you will increase the number of buildings slots available in your Field View as well as how many “Wilds” you can conquer and have under your control.
University
• Requirements: Unlocks at level 2
• Details: The University allows you to research new technologies to make your city more efficient and your military more powerful.
Perimeter
• Requirements: Unlocks at level 4
• Details: The Perimeter protects you city’s valuable resources and allows you to build defensive military units.
Supply Bunker
• Requirements: Unlocks at level 4
• Details: The Supply Bunker protects a limited amount of resources from being plundered by enemy attacks.
Satellite Station
• Requirements: Unlocks at level 4
• Details: The Satellite Station reveals incoming attacks and prevents enemies from scouting your City. Upgrade to gain more detailed information.
Embassy
• Requirements: Unlocks at level 3
• Details: The Embassy allows you to join or create Alliances and also houses reinforced armies.
Air Traffic Control
• Requirements: Unlocks at level 4
• Details: The Air Traffic Control building is required to build your air power including Gunships, Fighters, Bombers, and Stealth Bombers along with being necessary to upgrade your Perimeter.
Rally Point
• Requirements: Unlocks at level 3
• Details: Use the Rally Point to launch attacks, send reinforcements and transport resources between cities and allies. Upgrading this building will allow you to have more and more outstanding marches.
Residence
• Requirements: Unlocks at level 1
• Details: Residences increase your Population, enabling you to build larger armies and better resource buildings.
Barracks
• Requirements: Unlocks at level 2
• Details: Use the Barracks to train troops. Upgrade Barracks to unlock new military units. Build more Barracks to train troops faster and increase the amount of training queue’s you can run at the same time.
Generals Quarters
• Requirements: Unlocks at level 3
• Details: The Generals Quarters is used to appoint and manage Generals. A well-run Generals Quarters is key to military victory.
Casino
• Requirements: Unlocks at level 5
• Details: The Casino is where your citizens can relax and you can earn money to fuel the war. Upgrade to increase morale and unlock special events.
Factory
• Requirements: Unlocks at level 3
• Details: The Factory is instrumental in creating weapons and armored military machines. Upgrade your Factory to unlock advanced military machines.
Tank Depot
• Requirements: Unlocks at level 5
• Details: The Tank Depot houses your armored division including tanks and mobile SAM units.
Logistics Center
• Requirements: Unlocks at level 5
• Details: The Logistics Center managed battlefield logistics and impacts the speed of your army while transporting goods between cities and allies.
Black Market
• Requirements: Unlocks at level 5
• Details: The Black Market holds items that boost your resource production. More Abilities are also in the works for this building, so stay tuned!
Field View
When building your Nation, there are a variety of buildings and resources to keep in mind. These buildings in your Fields are designed purely to produce resources, all of which are vital for constructing more buildings, training troops, researching, and even upkeep for your existing Army. Learning the amount of resources you will need and where each can be used will be vital to having success here in Global Warfare!
>> The different buildings that are available in your “Field” view are:
Farm
• Requirements: Unlocks at level 1
• Details: Farms produce the resource “Food” which is used to build new buildings, train troops, and is consumed by your standing Army. Each additional farm you construct or upgrade will increase the amount that is produced per hour as well as increase the total capacity of food you can have on hand at any given time.
Oil Well
• Requirements: Unlocks at level 1
• Details: Oil Wells produce the resource “Oil”, which can be used to build new buildings and train troops. Each additional Oil Well you construct or upgrade will increase the amount that is produced per hour as well as increase the total capacity of Oil you can have on hand at any given time.
Quarry
• Requirements: Unlocks at level 1
• Details: Quarries produce the resource “Stone”, which can be used to build new buildings and train troops. Each additional Quarry you construct or upgrade will increase the amount that is produced per hour as well as increase the total capacity of Stone you can have on hand at any given time.
Steel Mill
• Requirements: Unlocks at level 1
• Details: Steel Mills produce the resource “Steel”, which can be used to build new buildings and train troops. Each additional Steel Mill you construct or upgrade will increase the amount that is produced per hour as well as increase the total capacity of Steel you can have on hand at any given time.
>> If you find yourself running out of room to build within your Field, remember that upgrading your Headquarters will unlock more building slots! <<
Units
It’s a rough World out there, so if you want to survive in the World of Global Warfare, you are going to have to engage in a few battles along the way. Training units and increasing the size of your Army will help grant you victories against your enemies and protect your city from harmful attacks. Each units possess unique strengths and weaknesses, so make sure to mix it up in order to maximize your effectiveness in any Battle.
>> Offensive Units: Troops you can send into battle when engaging an enemy player or rival terrorist camps.
Supply Truck
• Description: Supply Trucks are not fighters, but can carry resources to your other Cities or Allies, and carry loot back when you plunder enemies.
• Life: 100
• Attack: 0
• Speed: 600
• Load: 200
Infantry
• Description: Infantry are basic, well-rounded ground troops.
• Life: 500
• Attack: 200
• Speed: 300
• Load: 30
Sniper
• Description: Snipers are specialized infantry units. They are strong against other infantry, but weak against other troops.
• Life: 300
• Attack: 150
• Speed: 300
• Load: 30
Anti-Tank Infantry
• Description: Anti-Tank Infantry are specialized infantry units. They are very effective against Mobile SAM and Tanks, but weak against other troops.
• Life: 500
• Attack: 175
• Speed: 300
• Load: 30
Special Forces
• Description: Special Forces are a special infantry unit that is not as vulnerable to snipers.
• Life: 700
• Attack: 400
• Speed: 300
• Load: 5
Mobile SAM
• Description: Mobile SAMs are specialized mechanized units. They are strong against air units, but less effective against infantry and Tanks.
• Life: 750
• Attack: 400
• Speed: 600
• Load: 100
Tank
• Description: Tanks are heavily armored and armed mechanized units.
• Life: 2,000
• Attack: 1,500
• Speed: 600
• Load: 100
Predator Drone
• Description: Predator Drones are a special air unit that is not as vulnerable to Mobile SAMs and Fighters.
• Life: 700
• Attack: 400
• Speed: 1,00
• Load: 0
Supply Helicopter
• Description: Supply Helicopters have extra transport capacity enabling them to carry more resources than Supply Trucks.
• Life: 1,400
• Attack: 0
• Speed: 1,000
• Load: 5,000
Gunship
• Description: Gunships are well-rounded air units that are effective against all units other than Fighters.
• Life: 1,900
• Attack: 1,450
• Speed: 1,000
• Load: 0
Fighter
• Description: Fighters are air superiority units that specialize in killing Bombers and Gunships. They are less effective against ground troops.
• Life: 2,300
• Attack: 1,200
• Speed: 1,000
• Load: 0
Bomber
• Description: Bombers are heavily armored air units that also inflict high damage. They are effective against all units other than Fighters.
• Life: 4,000
• Attack: 2,100
• Speed: 1,000
• Load: 0
Cargo Transport
• Description: The Cargo Transport is advanced jet capable of transporting extremely large payloads at high speeds, making it an essential unit for moving resources between cities quickly and efficiently. Requires a 3rd City to Build.
• Life: 4,000
• Attack: 0
• Speed: 2,000
• Load: 10,000
Hellfire Tank
• Description: Hellfire Tanks are super-efficient units that require Titanium to train. They inflict high damage and are more resistant to Anti-Tank fire than other Mechanized Units.
• Life: 15,000
• Attack: 16,000
• Speed: 600
• Load: 100
Stealth Bomber
• Description: Stealth Bombers are super-efficient units that require Graphene to train. They inflict high damage and are more resistant to Mobile SAM and Fighter fire than other Air Units.
• Life: 30,000
• Attack: 23,000
• Speed: 1,000
• Load: 0
Tactical Nuke
• Description: The Tactical Nuke is a devastating, single-use cruise missile-mounted nuclear weapon. Able to target defenses and troops, it cannot be used to defend a city. Requires a 4th City to build.
• Life: 0
• Attack: 2,000,000
• Speed: 4,000
• Load: 0
>> Defensive Units: Troops that will fight against enemies that attack your City. Can be unlocked and trained by selecting the “Train Defenses” option after clicking on your Perimeter.
Mines
• Description: Mines damage enemy ground troops, and must be rebuilt after every attack.
• Life: 0
• Attack: 1,000
Stinger Missiles
• Description: Stinger Missiles target enemy aircraft, and must be rebuilt after every attack.
• Life: 0
• Attack: 1,200
Artillery
• Description: Artillery target enemy ground troops.
• Life: 2,000
• Attack: 1,500
Anti-Aircraft Guns
• Description: Anti-Aircraft guns target enemy aircraft.
• Life: 2,000
• Attack: 1,500
>> Remember that training and maintaining units consumes Food, so make sure you have enough food production when increasing the size of your Army! <<
Research
While it’s easy to focus in on Tanks and Stealth Bombers when building your Army, research can oftentimes be the difference between victory and defeat. While a little less flashy then their mechanical counterparts, research can boost not only your combat effectiveness but decrease the amount of time it takes to build, increase the effectiveness of your units, and so much more! Certain research is also required before unlocking various units and structures in the game, so make sure not to forsake it when building out the rest of your City! Research is unlocked through your University.
>> Here is a list of the available Research:
Agriculture
• Description: Increases your Food production speed by 10% per upgrade.
Drilling
• Description: Increases your Oil production speed by 10% per upgrade.
Construction
• Description: Increases your Stone production speed by 10% per upgrade.
Mining
• Description: Increases your Steel production speed by 10% per upgrade.
Combined Arms
• Description: Increases the speed of Training by 10% per upgrade.
Espionage
• Description: Gives more detailed information when Scouting.
Military Science
• Description: Increases your Troops’ Attack by 5% per upgrade.
Materials Science
• Description: Increases the rate at which you gain Strategic Resources by 10% per upgrade.
Operations Research
• Description: Increase your Troops’ Load by 10% per upgrade.
Logistics
• Description: Increases your Infantry Troops’ march speed by 10% per upgrade.
Satellite Navigation
• Description: Increases your mechanized and airborne troops’ march speed by 5% per upgrade.
Optics
• Description: Required to train various other Units.
Microtechnology
• Description: Increases your Supply Bunker’s capacity by 10% per upgrade.
Medicine
• Description: Increases your Troops’ Health by 5% per upgrade.
Engineering
• Description: Increases your building speed by 10% per upgrade.
City Specific Buildings and Units
Expanding beyond your first city will allow you to exponentially increase your power, but the benefits don’t end there. Each City possesses a distinct look and unique structures that provide bonuses unavailable anywhere else!
>> 1st City
R&D; Center
• Description: The R&D; Center is located within the City View of your first city, and holds your acquired artifacts. You can find artifacts by attacking wilds and terrorist camps. Finish artifact sets to build special items and weapons.
Distribution Center
• Description: Located within the Field View in your first city, the Distribution Center allows you to collect Strategic Resources from the various Strategic Resource Points available in each World. Each level you upgrade increases the rate you gain Strategic Resources.
>> 2nd City
Petroleum Lab
• Description: The Petroleum Lab is located within the city view of and increases the production of Oil in your second city. It also allows you to Synthesize Oil for a very low cost once per day!
>> 3rd City
Greenhouse
• Description: The Greenhouse is located within the city view of and increases the production of Food in your third city. It also allows you to Cultivate Food for no cost once per hour!
Cargo Transport
• Description: The Cargo Transport is advanced jet capable of transporting extremely large payloads at high speeds, making it an essential unit for moving resources between cities quickly and efficiently. You must own a 3rd City before you can train this unit at any of your Barracks.
>> 4th City
Warhead Factory
• Description: The Warhead Factory produces nuclear warheads that allow you to build Tactical Nukes. Increasing the level of your factory will reduce the cool-down and allow you to refine a warhead much more often.
Tactical Nuke
• Description: The Tactical Nuke is a devastating, single-use cruise missile-mounted nuclear weapon. Able to target defenses and troops, it cannot be used to defend a city.
Map View
While most of our guides have covered many aspects of Global Warfare that occur within your city, as some wised folks once said, this is only half the battle. The other half of the game takes place on the map screen. Here you can view what lies outside of your city, and encounter both friends and enemies on your quest for Global Dominance.
Here are some targets you can come across when scanning the map:
Player Cities
• Description: Player controlled cities that occupy the landscape of the world. These players can be friend or foe, depending on your choices in game. Any scouting or attacks sent will trigger a report alerting them to your actions, so make sure to take care with how you deal with other players near your nation.
Wild – Plains
• Description: Location where you can build new cities on. These spaces still will have defensive forces protecting their borders, so you will have to overpower them with your troops in order to claim this Wild and construct a new city once you possess the correct Plans.
Wild – Grassland
• Description: Conquering and occupying a Grassland will increase your Food production depending upon the level of the Wild. A Level 10 Wild will increase your production by 50%!
Wild – River
• Description: Conquering and occupying a River will increase your Food production depending upon the level of the Wild. A Level 10 Wild will increase your production by 50%!
Wild – Oil Field
• Description: Conquering and occupying an Oil Field will increase your Oil production depending upon the level of the Wild. A Level 10 Wild will increase your production by 50%!
Wild – Mountain
• Description: Conquering and occupying a Mountain will increase your Steel production depending upon the level of the Wild. A Level 10 Wild will increase your production by 50%!
Wild – Hills
• Description: Conquering and occupying a “Hills” will increase your Stone production depending upon the level of the Wild. A Level 10 Wild will increase your production by 50%!
Terrorist Camps
• Description: Terrorist Camps contain invaders that can be scouted and attacked like normal Wilds. The difference being that Terrorist Camps are tougher than normal Wilds, but the rewards are much greater. These camps also cannot be conquered and owned.
Wasteland
• Description: Wastelands are impenetrable, and cannot be attacked or conquered.
Generals
Generals are arguably one of the most important units in your Army. Generals Lead your troops into Battle and can provide combat bonuses, as well as occupy a post within your General’s Quarters to provide benefits within your city.
>> Appointing Generals
In order to appoint a new General, first go to your Generals Quarters. From here, then select the “Appoint Generals” option as pictured below:
Your Generals will be drawn from a list of your current Facebook or Google+ friends. (Appointing a friend of yours as a General will not send any kind of spam or messaging to this player) Here is a breakdown of the interface of your General and what this information means:
A) Generals Pic
B) Amount of Generals Energy remaining for the day (Refills to 4 each day)
C) Experience Bar and Level. The General pictured is Level 6 and has almost reached Level 7.
D) Green “+” sign, which will allow you to use items to increase the current Exp Level of this General.
E) Clicking on this “X” on the top right of this status screen will allow you to dismiss your General.
>>Roles
To the right of your current list of Generals you will see a list of roles where existing Generals can be assigned. Assigning will use up 1 Energy, and in order to stay in this role the General will require Gold per hour to remain at their post. Here is a list of the available roles and their benefits:
Quartermaster
• Description: Assigning a General to this role will increase the Resource Production of your city by 1% per General Level.
Army Chief of Staff
• Description: Assigning a General to this role will increase your training speed, attack rate, and defense of all troops who are in defense of your city by 0.5% per General Level.
Chief Scientist
• Description: Assigning a General to this role will increase your Research Speed by 0.5% per General Level.
Chief Engineer
• Description: Assigning a General to this role will increase your Building Construction speed by 0.5% per Level.
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