GetAmped2 Phantom Knot Guide

GetAmped2 Phantom Knot Guide by TPArtemis

Advantages : Alot of quick, flashy, middle ranged shot attacks.
Disadvantages : The knockback for the Jump XC, Dash XC, and Aim XC, give average knockback (Like a baseball bat) not the type that sends u flying like Chinese Spear.
 
Moveset :
XX : A backfist with a red aura, then u shoot some random black rocks with a red aura out with middle range, this stuns for a tiny second before the victim falls.
Short Hold X : Basically same as Jack Mirage’s Short Hold X, but slightly more delay, slightly more range, lower maximum damaged, and higher minimum damage.
Hold Last X : Last X with average pushback and more dmg. U can do Short Hold X, Hold Last X.
Dash XXX : A backfist like first X, an uppercut that you can’t air recover from, then an aerial Short Hold X. This is incredibly spammy.
Dash Hold X : EPIC MOVE, SHORT HOLD X WITH LESS DELAY (I THINK) AND MAKES THE VICTIM FLOAT AFTER, U CAN DO DASH HOLD X > BASEBALLBAT > RING OUT FOR EPIC DMG. U can also do the other 2 X’s.
Jump X : A steep angle HLX, this just knocks back, but the angle is useful for angled attacks and back attack. This can be held for a double attack, the second attack does less damage than the first.
Hold X : It’s basically the same as the last X of Dash XXX, but it uppercuts the victim instead of a normal hit, and you can’t air recover after cause it makes u spin.
Hold C : You rush foward and grab, you grab when you hit the victim, not at a certain part of the rush (the end), so closer the victim, the less time you rush. After u grabbed the enemy, you throw him over your back, you can aerial recover after this, however, because of the recoil after the throw, you can almost always do a complete CCCC or CCC combo after you throw the victim.
Aim XC : You grab the victim, punches him up in the air a bit, then do a combo about 5 HLX’s long, then a Last Hold X.
Jump XC : This is hard to explain, so I’ll explain it using some words and a picture, you grab the victim, drag him back, then pushback. Here’s a diagram:
– = Victim pushback length, = = drag length, Y = You, V = Victim
—–====== Y V
This is good in the bottom left part of great avyon, cause u can almost always get an edge here wether you’re closer to the edge or ur victim is.
Jump XC : Really don’t like this move, just because it like, never hits, unless you have like, over 6 JUMP, and you double jump, you basically do 5 Jump X’s (non-hold), then another Jump X that gives average pushback. I recommend upgrading this acc with Basketball Shoes if you’re gonna spam dis.
Super Aim XC : REALLY LLLLOOOONNNNGGGG delay with super armor (i-frame for you, Avison) where you put your ring around your arm, then rush forward, grab the victim, do a long HLX combo, then an uppercut that you can’t recover from, then another uppercut, which has uppercut pushback, this has insane damage.
Jump XC : Long delay again (not as long), this has no super armor/i-frame, then a long Jump XC , finished with a long pushback. Again, you might want to upgrade this acc with BB Shoes.
Super Dash XC : Quite a good delay for a super, with a super armor/i-frame, then grab, longer drag instead of Super Aim XC’s HLX combo, then I forgot :

Best maps/play modes : Royale, Great Avyon, Dark Pitch
Inherited Skill : Hold X
Combos : (With Baseball Bat, u can do this with all other weapons execpt mega bazooka, laser cannon, knightgear’s default, mega baseball bat, demon katana, mega baseball bat, and onidance, but I like BBB better.) : Dash Hold X > Item > Ring Out
Is it worth it : Many of the accs in the Blue Draw are actually better, but yea, this is epic for 400C.

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