D&D Heroes of Neverwinter Powers FAQ
D&D; Heroes of Neverwinter Powers Frequently Asked Questions by Xanrag
This is a list of powers and the levels you get them. Racial powers are available at the end otherwise they are arranged by class.
List status:
Cleric – Complete!
Rogue – Complete!
Wizard – Complete!
Fighter – Complete!
Every level you either get to choose one power or assign two attribute points (levels 4 and 8). The exception is level 1 where you get all powers.
CLERIC
Level 1:
Name: Righteous Strike
Uses: At Will
Range: Melee
Attack Roll: STR vs. REF
Damage: 1[W]+STR, +3 vs. Undead
Name: Healing Word
Uses: Once per encounter
Range: 20
Healing: 1d4+WIS
Name: Cascade of Light
Uses: Once per encounter
Range: 10
Attack Roll: WIS vs. WILL
Damage: 2d6+WIS radiant, 1/2 damage on miss.
Effect: 5 vulnerability, -5 healing received
Duration: saving throw
Level 2:
Name: Cure Light Wounds
Uses: Once per encounter
Range: 20
Healing: 2d4+WIS
Name: Lance of Faith
Uses: At will
Range: 5
Attack Roll: WIS vs REF
Damage: 1d8 radiant
Effect: -1 AC, -1 REF
Duration: 1 turn
Level 3:
Name: Daunting Light
Uses: Once per encounter
Range: 10
Attack Roll: WIS vs REF
Damage: 1d8+WIS radiant
Effect: weaken
Duration: 1 turn
Name: Split the Sky
Uses: Once per encounter
Range: Melee
Attack Roll: STR vs. Fort
Damage: 2[W]+STR thunder
Effect: knock prone
Level 4:
Choose two attributes to get +1 point each.
Level 5:
Name: Raise Dead
Uses: Once per adventure (NOT a free action! You can’t res and attack)
Range: 20
Healing: Resurrect and 20+WIS
Name: Consecrated Burst
Uses: Once per encounter
Range: Burst 1
Attack Roll: CHA vs. WILL
Damage: 2d6+CHA Radiant
Healing: 1d4+CHA
Level 6:
Name: Cure Serious Wounds
Uses: Once per encounter, free action
Description: Heals an ally for a large amount of hit points.
Range: 20
Healing: 3d4+WIS
Name: Bastion of Health
Uses: Once per encounter, free action
Description: Grants a single ally health regeneration for 3 turns.
Range: 10
Healing: +5 regeneration
Duration: 3 turns
Level 7:
Name: Searing Light
Uses: Once per encounter
Description: A fierce light engulfs the target, burning and dazing it.
Attack Roll: WIS vs REF
Range: 10
Damage: 2d8+WIS radiant
Effect: daze
Duration: 1 turn
Name: Awe Strike
Uses: Once per encounter
Description: An astonishing melee attack with an improved chance to hit leaves the target stunned.
Attack Roll: STR+4 vs. WILL
Range: Melee
Damage: 3[W]+STR
Effect: stun
Duration: 1 turn
Level 8:
Choose two attributes to get +1 point each.
Level 9:
Name: Flame Strike
Uses: Once per encounter
Range: burst 2 within 10
Attack Roll: WIS vs REF
Damage: 2d10+WIS fire, 1/2 damage on miss.
Effect: 5+WIS ongoing fire
Duration: saving throw
Name: Divine Power
Uses: Once per encounter
Range: burst 2
Attack Roll: STR vs. FORT
Damage: 2W+STR radiant
Healing: Regen 2 for 5 turns
Effect: +2 AC
Duration: AC lasts whole encounter
Level 10: (power missing)
Name: Mass Cure Light Wounds
Uses: Once per encounter, free action
Range: burst 5
Healing: 2d4+WIS
Name: Shielding Word
Uses: Once per encounter, free action
Description: Grants a significant armor defense bonus to all nearby allies for 1 turn.
Range: burst 3
Effect: +5 AC
Duration: 1 turn
ROGUE
Level 1:
Name: Sly Flourish
Uses: At Will
Range: Melee
Attack Roll: DEX vs AC
Damage: 1[W]+DEX+CHA
Name: Stunning Blow
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs AC
Damage: 1[W]+DEX, 1/2 damage on miss.
Effect: stun
Duration: end of next turn
Level 2:
Name: Dash
Uses: Once per encounter, free action
Range: 3 squares
Effect: teleport
Name: Trapsmith
Uses: Once per encounter, free action
Effect: +5 thievry
Duration: 1 turn
Level 3:
Name: Setup Strike
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs AC
Damage: 2[W]+DEX
Effect: target grants combat advantage
Duration: 1 turn
Name: Dazing Strike
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs AC
Damage: 2[W]+DEX
Effect: daze
Duration: end of next turn
Level 4:
Choose two attributes to get +1 point each.
Level 5:
Name: Deep Cut
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs FORT
Damage: 3[W]+DEX, 1/2 damage on miss
Effect: STR+3 ongoing damage
Duration: saving throw
Name: Walking Wounded
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs FORT
Damage: 3[W]+DEX
Effect: knock prone, daze
Duration: saving throw
Level 6:
Name: Heightened Reflexes
Uses: Once per encounter, free action
Range: Self
Effect: +3 critical hit range
Duration: 1 turn
Name: Battle Focus
Uses: Once per encounter, free action
Range: Self
Effect: +5 attack roll
Duration: 1 turn
Level 7:
Name: Cloud of Steel
Uses: Once per encounter
Range: Blast 4
Attack Roll: DEX vs AC
Damage: 2[W]+DEX
Name: Sand in the Eyes
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs REF
Damage: 3[W]+DEX
Effect: weaken
Duration: 1 turn
Level 8:
Choose two attributes to get +1 point each.
Level 9:
Name: Knockout
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs FORT
Damage: 5[W]+DEX
Effect: slow
Duration: saving throw
Name: Crimson Edge
Uses: Once per encounter
Range: Melee
Attack Roll: DEX vs FORT
Damage: 3[W]+DEX, 1/2 damage on miss.
Effect: 5+STR ongoing damage, target grants combat advantage
Duration: saving throw
Level 10:
Name: Piercing Strike
Uses: Once per encounter, free action
Range: Self
Effect: +10 critical hit range
Duration: 1 turn
Name: Coordinated Speed
Uses: Once per encounter, free action
Range: Burst 2
Effect: +1 reflex, +2 speed
Duration: 1 turn
WIZARD
Level 1:
Name: Magic Missile
Uses: At Will
Range: 12
Attack Roll: INT vs REF
Damage: 2d4+INT force
Name: Acid Arrow
Uses: Once per encounter
Range: burst 2 within 10
Attack Roll: INT vs REF
Damage: 1d8+INT acid, 1/2 damage on miss.
Effect: 5 ongoing acid
Duration: saving throw
Level 2:
Name: Burning Hands
Uses: Once per encounter
Range: blast 3
Attack Roll: INT vs REF
Damage: 2d6+INT fire
Name: Shield
Uses: Once per encounter, free action
Range: self
Effect: -10 to enemy attack rolls
Duration: 1 turn
Level 3:
Name: Color Spray
Uses: Once per encounter
Range: blast 5
Attack Roll: INT vs WILL
Damage: 1d6+INT
Effect: weaken
Duration: 1 turn
Name: Shock Sphere
Uses: Once per encounter
Range: burst 3 within 10
Attack Roll: INT vs REF
Damage: 2d6+INT
Level 4:
Choose two attributes to get +1 point each.
Level 5:
Name: Stinking Cloud
Uses: Once per encounter
Range: burst 2 within 12
Attack Roll: INT vs FORT
Damage: 1d10+INT poison, 1/2 damage on miss.
Effect: slow
Duration: saving throw
Name: Fireball
Uses: Once per encounter
Range: burst 3 within 12
Attack Roll: INT vs REF
Damage: 2d6+INT fire, 1/2 damage on miss.
Level 6:
Name: Dimension Door
Uses: Once per encounter, free action
Range: 10
Effect: teleport
Name: Slow Burst
Uses: Once per encounter
Range: burst 1
Attack Roll: INT vs FORT
Effect: slow
Duration: 1 turn
Level 7:
Name: Lightning Bolt
Uses: Once per encounter
Range: burst 2 within 15
Attack Roll: INT vs REF
Damage: 3d6+INT lightning
Name: Spectral Ram
Uses: Once per encounter
Range: 10
Attack Roll: INT vs FORT
Damage: 2d10+INT
Effect: knock prone, slow
Duration: saving throw
Level 8:
Choose two attributes to get +1 point each.
Level 9:
Name: Ice Storm
Uses: Once per encounter
Range: burst 2 within 12
Attack Roll: INT vs FORT
Damage: 2d8+INT cold, 1/2 damage on miss.
Effect: slow, daze
Duration: saving throw
Name: Lightning Serpent
Uses: Once per encounter
Range: 10
Attack Roll: INT vs REF
Damage: 4d6+INT lightning, 1/2 damage on miss.
Effect: 5 ongoing poison, slow
Duration: saving throw
Level 10:
Name: Resistance
Uses: Once per encounter, free action
Range: 10
Effect: 5+INT resistance
Duration: 1 turn
Name: Maximize
Uses: Once per encounter, free action
Range: Self
Effect: +5 fire, force, lightning, cold damage
Duration: end of turn
FIGHTER
Level 1:
Name: Steel Serpent Strike
Uses: At will
Range: Melee
Attack Roll: STR vs AC
Damage: 1[W]+STR
Effect: slow
Duration: saving throw
Name: Brute Strike
Uses: Once per encounter
Range: Melee
Attack Roll: STR vs AC
Damage: 2[W]+STR
Name: Second Wind
Uses: Once per adventure, free action
Range: Self
Healing: 25% of max hp
Level 2:
Name: Charge
Uses: Once per encounter
Range: Self
Effect: +5 speed, +1 attack roll
Duration: 1 turn
Name: Boundless Endurance
Uses: Once per encounter, free action
Range: Self
Effect: 1+CON regeneration
Duration: 3 turns
Level 3:
Name: Sweeping Blow
Uses: Once per encounter
Range: Burst 1 (all enemies around the fighter)
Attack Roll: STR vs AC
Damage: 1[W]+STR
Name: Precise Strike
Uses: Once per encounter
Range: Melee
Attack Roll: STR+4 vs AC
Damage: 2[W]+STR
Level 4:
Choose two attributes to get +1 point each.
Level 5:
Name: Crack the Shell
Uses: Once per encounter
Range: Melee
Attack Roll: STR vs AC
Damage: 3[W]+STR
Effect: -2 AC
Duration: saving throw
Name: Dizzying Blow
Uses: Once per encounter
Range: Melee
Attack Roll: STR vs AC
Damage: 2[W]+STR
Effect: knock prone
Duration: 1 turn
Level 6:
Name: Unbreakable
Uses: Once per encounter, free action
Range: Self
Effect: +5 Resist All
Duration: 2 turns
Name: Battle Awareness
Uses: Once per encounter, free action
Range: Self
Effect: +10 initative (unknown if this has any effect)
Duration: encounter
Level 7:
Name: Reckless Strike
Uses: Once per encounter
Range: Melee
Attack Roll: STR-2 vs AC
Damage: 4[W]+STR
Name: Griffon’s Wrath
Uses: Once per encounter
Range: Melee
Attack Roll: STR vs AC
Damage: 2[W]+STR
Effect: -2 AC, +5 ongoing damage
Duration: saving throw
Level 8:
Choose two attributes to get +1 point each.
Level 9:
Name: No Mercy
Uses: Once per encounter
Range: Melee
Attack Roll: STR+2 vs AC
Damage: 4[W]+STR
Restriction: target must be bloodied
Name: Thicket of Blades
Uses: Once per encounter
Range: burst 1
Attack Roll: STR vs AC
Damage: 2[W]+STR
Effect: slow
Duration: saving throw
Level 10:
Name: Stalwart Guard
Uses: Once per encounter, free action
Range: burst 1
Effect: +4 AC, +4 REF
Duration: 2 rounds (turns?)
Name: Last Ditch Evasion
Uses: Once per encounter, free action
Range: Self
Effect: +50 Resist All (does not stack with unbreakable)
Duration: 1 turn
RACIAL
Eladrin:
Name: Fey Step
Uses: Once per encounter, free action
Range: 5
Effect: teleport
Dragonborn:
Name: Dragon Breath
Uses: Once per encounter, free action
Range: blast 3
Attack Roll: CON vs REF
Damage: 1d6+CON fire
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